This change is intended to expedite debugging of software written for the TMPZ84C015 or similar Z80-based controllers which use 8-bit I/O addressing for the on-chip peripherals but may use either 8-bit or 16-bit addressing externally.
* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
* M1COMM: update simulation based on real firmware (nw)
- read partial frames correctly now
- added VSYNC packets (framesync currently disabled as this can cause
MAME to freeze and we have no way to tell if the socket is still open)
* M2COMM: update simulation (nw)
- read partial frames correctly now
- added VSYNC packets (framesync currently disabled as this can cause
MAME to freeze and we have no way to tell if the socket is still open)
* M1COMM, M2COMM: add config option to sync frames over network (nw)
* M2COMM: another update to the simulation.
- added relay mode (used by stcc)
- added "connection loss"
* M1COMM: update to simulation (nw)
- better sync
- detect lost connection
* M2COMM: use osd_file rather than emu_file for better control (nw)
* M2COMM: handle connection loss in a a more elegant way (nw)
* M1COMM: use osd_file rather than emu_file for better control (nw)
* S32COMM: updated simulation (nw)
- handle connection loss
- use osd_file rather than emu_file for better control
ASCII.
This has not been done unilaterally - I have the support of @galibert,
@Tafoid, and @rb6502 to do something about the current free-for-all.
The trouble with the ROM label field in MAME is that it serves multiple
competing purposes: it's supposed to identify the device in the original
system, and also act as a filename when searching for media image files
to load. It also has to appear in listings of needed/missing files
(e.g. in cases where the image _isn't_ found).
To identify the original device, the ROM label field in MAME often
contains text derived from some combination of one or more of the text
on a label if present, the silkscreen on an IC package, the location on
the circuit board, and the device designation. There's no standard for
the order in which these appear and how they're separated. Some people
add arbitrary filename extensions and other annotations.
There are practical limitations on what can appear in the string, given
it's used as a filename:
* Path/name length limits.
* Restrictions on characters that can appear in a filename.
* Practicality of using the filename in a command-line environment.
* Ambiguity when describing a filename.
Filesystems themselves typically restrict characters in filenames:
* Windows defines MAX_PATH as 260 characters - longer paths are
difficult to use with Win32 APIs and don't work properly in Windows
Explorer
* Most filesystems don't allow ^@ or the path separator in names.
* Windows doesn't allow C0 control characters or <>:"/\|?* characters in
filenames.
* Filesystems may have collation, e.g. FAT16 is case-folding, NTFS and
HFS+ are case-preserving but case-insensitive, while EXT and XFS are
case-sensitive.
* Filesystems may perform Unicode normalisation, e.g. NTFS forces NFC,
HFS+ forces NFD, while ZFS stores filenames as supplied at creation,
but may be configured to apply normalisation when testing equality.
Shells use various ASCII characters for special purposes:
* C0 control characters for line editing and control (e.g. ^C to cancel
a line, ^V for control charecter escape, ^R for history search).
* The "'\ chracaters for quoting/escaping.
* The ><| characters for redirection.
* The *?[] characters for pattern matching.
* The ${}~ characters for variable substitution/sequence expansion.
* The ! or ^ characters for history substitution.
* The ()` characters for controlling subshells.
* The %& characters for job control.
* The ; character as a command separator.
* The # character for comments.
There's also the issue of whether users across a range of locales will
be able to type/display characters. We still don't have good support
for Unicode console output on Windows (std::wcout doesn't seem to work
properly), many users don't install C/J/K fonts, and many users aren't
comfortable entering text in unfamiliar languages. This means we're
limited to printable ASCII for practical purposes.
The practical limitations mean the subset of "safe" characters is
limited to ASCII digits, either uppercase or lowercase English Latin
(but not both due to collation behaving differently across systems), and
the +,-.=_ punctuation chracters. We've decided on lowercase, digits,
and safe punctuation. In addition to this, spaces are allowed, as they
can be quoted/escaped easily enough if no other special characters are
used.
There have been some arguments that allowing uppercase is "more
accurate", but in practical terms it doesn't add much value. A string
in a C++ program can't represent layout, relative size of text, colour
and shape of the label, text font, graphics, and many other details. It
also does nothing to address labels with text outside the English Latin
alphabet (e.g. labels with Chinese ideographs). Besides missing
information, the lack of hard and fast rules means you need to intuit
what a label string in MAME is trying to represent. There is simply no
substitute for photographs. There wasn't even any consistency in case
within individual machine sets. For example, several games in
vigilant.cpp had inconsistent case for "ic" vs "IC" in designation
suffixes, and ibm6850.cpp had inconsistent case for filename extensions
withing a set. There were sets that used uppercase for text from the
label but not from the part number/PCB location, and vice versa. It was
a huge mess.
There's some merit to the idea of allowing a wider variety of characters
in the label strings in the source, and mapping to a more restricted set
when searching for files. However it creates more issues than it
solves. It would require a change to the XML output to provide both the
label and filename, and a corresponding change to external ROM
management tools. It would be impractical to do for software lists,
because it would require ROM management tools to implement the exact
same mapping algorithm as MAME.
But that aside, actually doing useful mapping would be impractical.
What would you do with C/J/K ideographs, like the chip labelled
東方不敗 (Dongfang Bubai)? There's no intuitive way to do the mapping
wtihout incluing something like Unihan data, which would add a lot of
bloat. Even the, without a language hint the Romanisation would be less
than ideal in many cases (using Chinese reading for Japanese text and
vice versa). There's still the messy issue of filesystem collation to
deal with.
We do allow full Unicode in comments in the source. If you want to
provide a more detailed description of a ROM label, that's the place for
it. You've got more characters available, and the possibility of using
mulitple lines. There are too many other competing requirements on the
label field in the ROM definitions.
* Turn deprecated declataion warnings on by default and make them non-fatal
* Make output_finder iterable in algorithms and range-based for loops
* Replace a lot of set_something with output_finder
The new cswidth address map constructor method overrides the masking normally performed on narrow-width accesses. This entailed a lot of reconfiguration to make the shifting and masking of subunits independent operations. There is unlikely to have any significant performance impact on drivers that don't frequently reconfigure their memory handlers.
* Fixed building using system utf8proc
* Fixed building using system portaudio
* Allow using system-wide asio headers (1.11.0 or higher required).
* Allow using system-wide glm headers
* Allow using system-wide rapidjson headers
* Missed a couple escape sequences. (nw)
* A little more escaping, acronym fixes, fix oddity in symlist (nw)
* Update debugger internal help to match docs (nw)
* Lowercasing for CPU in command parameters, fix casing on ASCII. (nw)
- Make the global flipping functions of driver_device protected so as not to be accessible from within subdevices
- Eliminate the flip_screen_set_no_update kludge
This allows for the much more natural "import another map and patch
it" structure, or "cover a whole region then punch holes in it". Our
previous first-entry-wins rule was always a surprise to newcomers, and
oldcomers too.
* various reorganization of radica and vtech stuff
* missed this (nw)
* correct file (nw)
* newlines and stuff (nw)
* less c_str (nw)
* worse (IMHO) filenames (nw)
* format got messed up (nw)
* some bits for golden tee (nw)
* get us renderng something in rad_gtg (nw)
* some basic inputs (nw)
* further improvements to the Golden Tee Home Edition (radica eu3a14)
added Radica Sensible Soccer [Sean Riddle]
* tilebase handling (nw)
* golden tee home video improvements (nw)
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change. So creating a device then
configuring through a fragment doesn't work as-is. The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.
Revert "Removal of voltage_regulator_device (nw)"
This reverts commit 1af133752a.
Revert "New way to provide DAC reference inputs (nw)"
This reverts commit 1c6a7ab40c.
- Introduce MCFG_SOUND_REFERENCE_INPUT to provide fixed inputs through the resampler, eliminating the need for the "voltage regulator" device
- Replace memset use in sound.cpp with std::fill
This was my third implementation of this concept. The previous two involved attaching sound streams to the dummy device (which required giving it device_sound_interface and other modifications).
* Added fallback_artwork and override_artwork as MAME options to allow default artwork to be loaded.
* Removed debug testing code.
* - Allow loading of built-in layouts even if override_artwork is specified.
- Allow loading of fallback_artwork if only default view have been found.
- Fixed order of built-in layouts with regards to fallback_artwork as agreed upon the forums.
* Changed |= true to = true, and changed override artwork so it only checks for default.lay if the <machine name>.lay is not found.
- c65: Remove provisional XTAL definition as requested
- vt240: Correct some clocks and add MCFG_SCREEN_RAW_PARAMS
- tv950: Configure keyboard MCU (not hooked up yet)
- wy55: Release year guessed from ad
* Basic anchor links for FAQ page
* Add verbose logging for CFG files
We already have verbose logging for INI files that get parsed, so having CFGs get similar treatment is useful.
please people, remember to keep source UTF-8 and if you're committing on behalf of others, clean up indents to meet MAME conventions
anyone can run srcclean over a submission and see what will get hit
- reset scheduler savestate to what it was for years before rewind
-- changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others
- switch to megabyte-wise capacity
-- savestate size greatly differs between machines, relying on state count is unstable
- switch to internal indexing
-- no longer depends on inaccurate machine time
- rewind accelerator key in debugger (Ctrl+F11)
- report capacity hit (once), with some useful info
- make error reports saner
- mention rewind and rewind_capacity in the docs
This reverts commit 6084751936.
This is pointless pollution of the global namespace when you can call
bitswap<4>(...) or bitswap<12>(...) directly. The existing BITSWAP8,
BITSWAP16, etc. were just kept for compatibility with code written
before we had variadic templates available.
- Allow endianness and data/address width to be altered during configuration
- Raise memory_space_config from private to protected so it can be overridden
- Make entire interface optional (as needed by one device to be added soon)
- Use interface_post_load instead of explicitly registered delegate
- Only call rom_bank_updated when bank actually changes
- Remove prototypes for nonexistent functions
When you load a state, icount (*icountptr) would remain whatever it was before loading, messing with the remaining cycles and with the amount of code executed per run() call. This introduced non-determinism and badly influenced usage of savestates while debugging. machine().time() would also return wrong values after that, since it adds remaining cycles.
This starts the work requested in #2398.
How RAM states work.
Implemented using util::vectorstream. Instead of dumping m_save.m_entry_list to file, it writes them as binary to vectorstream. Compression is not used, as it would slow down the process. The header is written as usual, also in binary. When a state is loaded, the savestate data gets binary-read from vectorstream.
How rewind works.
Rewind is optional, it can be turned off through MAME GUI while not running. Rewind capacity is available there too. Rewind step hotkey is available from the standard hotkey menu. In the debugger you have the "rewind" command ("rw" shortcut) that works the same as the hotkey.
Every time you advance a frame (pause step), rewinder captures a RAM savestate of the frame you were at. It does the same when you do step into/over/out in the debugger. Every time it captures a new state (and when you unpause), it marks as invalid all its states that go after the current machine time, because input might change, so they are not relevant anymore. It keeps their buffers allocated though, for future use. When rewinder runs out of allowed amount of savestates it can have, it invalidates the first state in the list and tosses its unique_ptr to the end of the list, then it uses its buffer to capture a new state. When you hit the rewind step key, or use "rewind" command in the debugger, it loads a state that is immediately before the current machine time. Invalid states between valid ones are not allowed to appear, as that breaks rewinder integrity and causes problems. Rewinder keeps its own set of ram states as a vector of unique_ptr's. All rewinder operations and errors get reported using machine().popmessage().
* direct_read_data is now a template which takes the address bus shift
as a parameter.
* address_space::direct<shift>() is now a template method that takes
the shift as a parameter and returns a pointer instead of a
reference
* the address to give to {read|write}_* on address_space or
direct_read_data is now the address one wants to access
Longer explanation:
Up until now, the {read|write}_* methods required the caller to give
the byte offset instead of the actual address. That's the same on
byte-addressing CPUs, e.g. the ones everyone knows, but it's different
on the word/long/quad addressing ones (tms, sharc, etc...) or the
bit-addressing one (tms340x0). Changing that required templatizing
the direct access interface on the bus addressing granularity,
historically called address bus shift. Also, since everybody was
taking the address of the reference returned by direct(), and
structurally didn't have much choice in the matter, it got changed to
return a pointer directly.
Longest historical explanation:
In a cpu core, the hottest memory access, by far, is the opcode
fetching. It's also an access with very good locality (doesn't move
much, tends to stay in the same rom/ram zone even when jumping around,
tends not to hit handlers), which makes efficient caching worthwhile
(as in, 30-50% faster core iirc on something like the 6502, but that
was 20 years ago and a number of things changed since then). In fact,
opcode fetching was, in the distant past, just an array lookup indexed
by pc on an offset pointer, which was updated on branches. It didn't
stay that way because more elaborate access is often needed (handlers,
banking with instructions crossing a bank...) but it still ends up with
a frontend of "if the address is still in the current range read from
pointer+address otherwise do the slowpath", e.g. two usually correctly
predicted branches plus the read most of the time.
Then the >8 bits cpus arrived. That was ok, it just required to do
the add to a u8 *, then convert to a u16/u32 * and do the read. At
the asm level, it was all identical except for the final read, and
read_byte/word/long being separate there was no test (and associated
overhead) added in the path.
Then the word-addressing CPUs arrived with, iirc, the tms cpus used in
atari games. They require, to read from the pointer, to shift the
address, either explicitely, or implicitely through indexing a u16 *.
There were three possibilities:
1- create a new read_* method for each size and granularity. That
amounts to a lot of copy/paste in the end, and functions with
identical prototypes so the compiler can't detect you're using the
wrong one.
2- put a variable shift in the read path. That was too expensive
especially since the most critical cpus are byte-addressing (68000 at
the time was the key). Having bit-adressing cpus which means the
shift can either be right or left depending on the variable makes
things even worse.
3- require the caller to do the shift himself when needed.
The last solution was chosen, and starting that day the address was a
byte offset and not the real address. Which is, actually, quite
surprising when writing a new cpu core or, worse, when using the
read/write methods from the driver code.
But since then, C++ happened. And, in particular, templates with
non-type parameters. Suddendly, solution 1 can be done without the
copy/paste and with different types allowing to detect (at runtime,
but systematically and at startup) if you got it wrong, while still
generating optimal code. So it was time to switch to that solution
and makes the address parameter sane again. Especially since it makes
mucking in the rest of the memory subsystem code a lot more
understandable.
- Define alternate XTAL for MIKBUG version (nw)
- Add RAM configuration and MC14411 device (nw)
- Reduce terminal baud rate to the supported maximum of 1200 (nw)
- Add notes for future reference (nw)
Disassemblers are now independant classes. Not only the code is
cleaner, but unidasm has access to all the cpu cores again. The
interface to the disassembly method has changed from byte buffers to
objects that give a result to read methods. This also adds support
for lfsr and/or paged PCs.
- Palette has been retained mostly for the sake of the palette viewer, and now reflects the actual programmed values, rather than being a fixed RRRGGGBBB encoding plus a hacky mess for the V9958's YJK colors.
- V9938-on-V9938 transparent overlay is fixed for meritm.cpp (was broken a few releases ago).
* device_state_interface: Polymorphism and std::function for entries (nw)
- Create a templated subclass of device_state_entry to provide separate read/write interfaces for registers of varying widths. The efficiency impact of this should be minimal, given that this eliminates the need to make each byte width a subcase for reads and writes.
- Create similarly templated "pseudo-register" versions of device_state_entry that provides custom read/write interfaces through std::function. The intent of this is to eventually replace the dummy register + state_export interface hitherto necessary to provide debugger access to bankswitched or computed state registers.
- State registers can now be made read-only, and this is automatically done now when state_add is called with a std::function read handler but no write handler. This property is honored by MAME debug expressions.
* Add override keyword (nw)
* Remove explicit instantiations that were causing linking errors in tools build (nw)
* rgbsse: Optimize some sse routines. (nw)
* rgbsse: Create a generic getter instead of having individual color operation. (nw)
* rgbsse: Allow up to 12 bits for scaling factors. (nw)
This eliminates ambiguities between settings with different conditions
and allows a frontend/tool to generate a DIP switch preview.
(nw) Reduce number of calls to fprintf - saves overhead of setting up
the formatting engine.
(nw) Add the previously commented osborne1 chargen ROM for v1.4 BIOS now
that we've established that ROM BIOS applies to multiple regions and
-listxml reports it correctly.
This crash (discovered by Wizz) had the following symptoms:
1. Start MAME
2. Choose "Configure Machine"
3. Choose "Video Options"
CRASH
This was the result of the options editor not having a fully formed list of options where it was expecting one. The fix is to change the declaration of emu_options to one that have full OSD options (it is possible that SDLMAME needs something slightly different)
I created a osd_setup_osd_specific_emu_options(emu_options &) function that given an emu_options, will slap on system specific options. I see this as only marginally less gross, and I have zero opinion on whether this should be changed to return an emu_options (rather than have a reference parameter), be a static method on emu_options, or what have you.
* mc6840ptm/mc6850acia: fixed so that LOG_OUTPUT_FUNC can be defined as printf
* can09t: replaced static address map with a PAL driven address map enabling several BASIC commands previously failing
* logmacro.h: Added support for C++ output streams using LOG_OUTPUT_STREAM instead of using printf as LOG_OUTPUT_FUNC [Vas]
* 6840: removed c_str() in LOG statements
(nw) This is the soure of the "BIOS can only apply to one region" meme -
it actually works for all regions, but the listxml output was wrong,
making it look like it didn't work.
allows Alt-combos on European Amiga keyboards to be restored as MAME
will now prefer the simpler Shift-combos to get characters that can be
typed in more than one way
* Error on characters other than [a-z0-9.-_] in name
* Error on duplicate name or description
* Error on non-existent default BIOS
Still errors for duplicate BIOS descriptions in AdamNet FDC and mc1502 -
I dont' know enough about these systems to make useful descrptions.
Could someone who knows what these things are please disambiguate the
descriptions?
* Adam FDC descripes 320ta, dbl24 and dsdd as "320KB DSDD"
* mc1502 describes v531 and v531_92 as "v5.31 12/10/92"
In the past few hours AM_DEVREADWRITE_RSHIFT was created. This has made a lot of MAMEdevs (well, mostly R. Belmont) very angry and has widely been regarded as a bad move.
This patch replaces AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting.
These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system (which Olivier Galibert is trying to improve) since the semantic details are contained within C++11 lambdas.
* Unify code for copying PNG data into bitmap for MAME and pngcmp
* Fix upsampling of monochrome PNGs (need to splat across byte)
* Add support for greyscale+alpha
* Detect more unsupported conditions rather than just behaving badly
(nw) This is the path of least resistance, and I plan to fix it up
later, I just wanted to get it to actually work first. Decompression
and unfiltering is fully supported, at least for all the pixel formats
that previously worked. Expanding 1/2/4bpp to 8bpp should work
properly, too. Bitmap mapping for Adam7 is only implemented in
rendutil.cpp which is whate everything in MAME uses. The function in
png.cpp (used by pngcmp) has not been updated. At some point I'll unify
at least one of the functions in rendutil.cpp with the one in png.cpp
and we can go from three functions that need to do the mapping down to
two at the most.
text, allow home/end to jump to beginning/end of filter list,
consolidate logic
(nw) A number of vestigial constants have been removed. Some hacky
input types that were just used as a trick to pass information between
menu functions are gone. MACHINE_NO_STANDALONE is a relic from when
drivers were used as arbitrary ROM containers, and in a world of
first-class devices this is no longer necessary.
This reverts commit 9968fc71b0.
This hides the underlying problem that the options structure is getting
out-of-sync. It's losing the image option but not the underlying
option. Masking the problem doesn't fix it.
Refactor server_{ws,http}.hpp into separate interface and implementation headers.
When shutting down the HTTP server, also explicitly stop the asio::io_context.
Basic system is done and it can boot from floppy, but there are still
many things to add, therefore marked as NOT_WORKING for now.
New machines added as MACHINE_NOT_WORKING
-----------------------------------------
Kontron PSI98 [Dirk Best, rfka01]
- memory_translate now returns an address space number rather a boolean flag, permitting addresses in part of one space to map to an entirely different space. This is primarily intended to help MCUs which have blocks of internal memory that can be dynamically remapped, but may also allow for more accurate emulation of MMUs that drive multiple external address spaces, since the old limit of four address spaces per MAME device has been lifted.
- memory_translate has also been made a const method, in spite of a couple of badly behaved CPU cores that can't honestly treat it as one.
- The (read|write)_(byte|word|dword|qword|memory|opcode) accessors have been transferred from debugger_cpu to device_memory_interface, with somewhat modified arguments corresponding to the translate function it calls through to if requested.
appropriate containers, remove misleading const qualifiers, reduce
repeated XML walking.
(nw) Groups aren't parameterised, so they aren't as useful as they could
be (yes, it's on my TODO list). However, it's already useful for
putting a common set of elements in multiple views, potentially at
different locations/scales. See intlc44.lay and intlc440.lay for
examples of the level of copypasta this can eliminate. Be aware that
groups with explicit bounds don't clip thair content, it's only used for
calucating the transform matrix.
* MACHINE_IMPERFECT_KEYBOARD is more applicable on keyboard devices - most of them should be devicified eventually.
* MACHINE_NODEVICE_CAMERA tends to apply across a family of machines, so it's easy to apply at state class level.
* MACHINE_NODEVICE_WAN isn't even used.
* MACHINE_IMPERFECT_CONTROLS is widely applicable, knock yourselves out adding it to GAME macros.
* Updated machines that were using MACHINE_IMPERFECT_KEYBOARD or MACHINE_NODEVICE_CAMERA to apply it at device or state class level.
Right now, flags for unemulated/imperfect features apply at system
level. This falls over quickly with systems that have slot devices.
For example you can plug in a broken sound card or keyboard on a PC or
Amiga driver and get no warnings. There's also no way to propagate
these flags from a device to all systems using it.
This changeset addresses these issues. It's now possible to report
unemulated/imperfect features on a device level with static
unemulated_feeatures() and imperfect_features() member functions. So
far the only thing using this is the votrax device.
To support front-ends, this is exposed in -listxml output as a new
"feature" element that can appear in system/device descriptions. It has
a "type" attribute indicating which feature it is, potentially a
"status" attribute if the device itself declares that the feature is
unemulated/imperfect, and potentially an "overall" attribute if the
device inherits a more severe indication from a subdevice. The embedded
DTD describes possible values.
Example: device/machine declares imperfect sound:
<feature type="sound" status="imperfect"/>
Example: device/machine declares unemulated keyboard:
<feature type="keyboard" status="unemulated"/>
Example: device declares imperfect controls but inherits unemulated
controls from a subdevice:
<feature type="controls" status="imperfect" overall="unemulated"/>
Example: device doesn't declare imperfect LAN but inherits it from a
subdevice:
<feature type="lan" overall="imperfect"/>
It's still possible to add these flags to machines in the GAME/COMP/CONS
macro. If the state class declares them with static member functions,
the two sources will be combined.
If you subclass a device, you inherit its flags if you don't redefine
the relevant static member functions (no override qualifier is necessary
since they're static).
The UI has been updated to display appropriate warnings for the overall
machine configuration, including selected slot devices, at launch time.
The menus don't display overall status, only status for the machine
itself. We can make it scan subdevices if we decide that's desirable,
it just needs caching to enure we don't take a huge performance hit.
* Fix save/load states in Emscripten build
* Simplified Emscripten integration points
* Moved standalone JS functions to be static member functions of running_machine
* Improved Emscripten main loop
* Use convenience functions for cleaner code
As an added bonus, this now allows for proper shutdown of the running machine when running in the Emscripten environment - previously, attempts to exit the program were just being ignored.
* Switched to delegate timers
- Frees implementations from having to call timer method
- Eliminates risk of ID conflicts with implementations/other interfaces
* Moved save state registration to interface post start
- Plays nicely with device_missing_dependencies exceptions
- Frees implementation from having to call save state registration method
- Improves save state support in devices that neglected to call method
SHA-1: 56bd36c5ef
* Major refactoring of debugger core [Ryan Holtz]
* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
I've discovered a scenario where reading to the end of file seems to trigger the fail bit, in addition to the eof bit. Because of this, I've changed the error message to display when we can't read from the stream, but the eof bit is _not_ set
- All slot options are now validated whether or not they are user-selectable. This has already exposed a bug in one MSX-Audio device.
- Slots within slots, however, get added for validation only if they are declared fixed. Various Commodore floppy drives have been affected by this, since it doesn't look as if the current FDC emulation allows for detachability.
Note that this currently segfaults on anything ISA, and probably other
stuff. For example, any of the following will crash:
* mame -valid c386sx16
* mame -valid 386i
* mame -valid b128
Pushing before dinner so others can take a look
Whoever feels like saying that "HOLD does not exist in hardware", I
invite to admire the beautiful TTL circuit to the left of the 68000s
in the Over Drive schematics.
device_gfx_interface does two things:
- go from a possibly weird rom layout to a one-byte-per-pixel tiled layout
- draw the tiles so created
The second part requires a palette, but the first doesn't. And
low-level emulations of individual graphic chips (konami tilemap or
sprite generators for instance) are not supposed to care about the
palette. They just output bits which are partly indexes into
palettes, and partly not, and in any case become pen ids only much
further in the rendering chain. But they need access to the decoding
step, because one-byte-per-pixel is real nice.. So now such a device,
which inherits from device_gfx_interface, can call
set_palette_disable(true) and no palette tag will be required.
Calling the draw functions will segfault though.
As a side effect, the gfx_element constructor now takes a palette
pointer instead of a reference, since it's now optional.
* Fixed issue when the hash length is zero
The following is illegal, even if no elements in the pointer are accessed:
std::vector<my_struct> my_vec(0); // create an empty std::vector
my_struct *ptr = &my_vec[0];
While this is a degenerate scenario, this should be fixed
1. If either a multipart softlist item was loaded, or a single-part item loaded into a system with more than one of the same media slot, then a reset would cause a fatal error.
2. If a non-existing image was listed in the ini, it would fatal error at start and there was no way to fix it except by hand-editing the ini file. This restores the previous behaviour of ejecting the bad image with the first error.
* move rarely-used output and pty interfaces out of emu.h
* consolidate and de-duplicate forward declarations, also remove some obsolete ones
* clean up more #include guard macros
* scope down a few more things
(nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h -
this will make it far easier to keep them in sync with declarations than having
them scattered through all the other files.
(nw) This is a pretty minimal change. The point where the root device is added has been moved
from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made
possible by giving drivers their own device types). This isn't the final change in this area.
The root device is still being handled specially in that its configuration comes from the game
driver structure. This needs to be harmonised with regular devices. But that's a job for
another day.
- Make single-driver command-line validation work again
- Correct some fruit machine driver classes
- Remove some now-redundant checks related to device name validity (including the slot test, which also made assumptions that some ti99 bus devices now break)
Do not update m_average_oversleep if we overslept too much.
This is still a partial fix, more investigation is needed when the system time jumps backward.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
- Changed running_machine::schedule_[load|save]() to take 'std::string &&' instead of 'const char *'
- Changed running_machine::saveload_schedule to be 'enum class'
Did the following:
1. Polished up residual traces of this code's pre-C++ heritage
2. Moved completely private code to an anonymous namespace
3. Created device_slot_interface::slot_name() to wrap the pattern of taking the tag and removing the initial colon
This reverts commit 536990e77b.
Conflicts:
src/frontend/mame/mame.cpp
Sorry, but this change was half-baked. It breaks a lot of existing
functionality and clearly hasn't been tested in more than a tiny subset
of use cases. Please play this work back onto your own branch, and test
it before submitting another PR.
This is an overhaul to how MAME handles options to provide a better foundation for what MAME is already doing in practice. Previously, core_options was designed to provide an input/output facility for reading options from the command line and INI files. However, the current needs (image/slot/get_default_card_software calculus and MewUI) go way beyond that.
Broadly, this PR makes the following changes:
* core_options now has an extensibility mechanism, so one can register options that behave dramatically differently
* With that foundation, emu_options now encapsulates all of the funky image/slot/get_default_card_software calculus that were previously handled by static methods in mameopts.cpp. Changes to emu_options should not automatically cascade in such a way so that it stays in a consistent state
* emu_options no longer provides direct access to the slot_options/image_options maps; there are simpler API functions that control these capabilities
* Many core_options functions that expose internal data structures (e.g. - priority) that were only really needed because of previous (now obsolete) techniques have been removed.
* core_options is now exception based (rather than dumping text to an std::string). The burden is on the caller to catch these, and discern between warnings and errors as needed.
Obviously this is a risky change; that's why this is being submitted at the start of the dev cycle.
This was not guaranteed to cause a problem; the specific issue here was reported by mr_gw in the context of the CoCo, and the proximate issue (hanging) was in CoCo-specific code. That said, this could cause problems elsewhere.