Commit Graph

3671 Commits

Author SHA1 Message Date
Curt Coder
a8475e4c1e Pointerized the COP400 CPU cores. 2008-11-18 17:15:40 +00:00
Aaron Giles
09da237dcd Pointer-ified the ASAP core. 2008-11-18 16:33:33 +00:00
Aaron Giles
1c386d0958 Oops. 2008-11-18 14:22:56 +00:00
Nicola Salmoria
e6e7a3804d added forgott1 B-board PALs 2008-11-18 09:04:14 +00:00
Aaron Giles
7df8f23199 Spacegun regression. 2008-11-18 07:10:51 +00:00
Aaron Giles
84897712e6 Model 2/3 regressions. 2008-11-18 07:07:31 +00:00
Aaron Giles
3f0a9a822f midvunit regressions. 2008-11-18 07:02:01 +00:00
Aaron Giles
77b0991214 midzeus regressions. 2008-11-18 07:00:40 +00:00
Aaron Giles
0e44db781f evilngt regressions. 2008-11-18 06:50:30 +00:00
Aaron Giles
714f517a67 Fix checkmaj regression. 2008-11-18 06:34:35 +00:00
Aaron Giles
588cacb0e3 Fix orbit regression. 2008-11-18 06:30:31 +00:00
Aaron Giles
1311447092 Fix batrider regressions. 2008-11-18 06:27:48 +00:00
Aaron Giles
64afe93c65 Fix regressions in taito_f3 sound. 2008-11-18 06:23:14 +00:00
Aaron Giles
d83c8320da Cleaned up macro mess in the Z80 core. Switched to using
generic memory calls instead of program_* and io_*.
2008-11-18 06:16:30 +00:00
davidhay
fbb31ee3ae hack to prevent title screen corruption in galpani3 2008-11-17 23:40:40 +00:00
davidhay
23430c3df6 playing with blending effects in galpani3 2008-11-17 23:25:14 +00:00
davidhay
4af951fcb9 Tweaked gun handling in beast busters a bit.. by halving the precision of the guns to 7-bit they can be calibrated more easily, maybe the originals were like this. I've also added a default eeprom with them calibrated in a 'reasonable' way for MAME. Sound is pretty awful on this, maybe the sound ROMs should be checked? 2008-11-17 22:51:04 +00:00
Couriersud
ea25feb719 Fix taitowlf.c (pf2012) crash 2008-11-17 22:09:50 +00:00
davidhay
a088d32b1b fix compile 2008-11-17 22:05:39 +00:00
Couriersud
959698c099 Fix seattle.c crash (hyprdriv) 2008-11-17 22:03:25 +00:00
Curt Coder
ce73844036 Pointerized the CDP1802 CPU core. 2008-11-17 21:42:56 +00:00
Couriersud
29d45a2410 Add proper cpu_push_context to callbacks in m6800.c
* fixes crash in namcos1.c drivers
2008-11-17 21:20:13 +00:00
Couriersud
63644323b2 Fix gladiatr.c regressions. 2008-11-17 19:53:48 +00:00
Couriersud
454fee8885 Add cpu_reset to MACHINE_RESET
* no crash on linux. Somebody on windows please check lethalen.
2008-11-17 19:43:03 +00:00
Aaron Giles
e7c418ef0f Generalized the concept of opbase access into "direct" access.
Removed opbase globals to the address_space structure.
Cleaned up names of pointers (decrypted and raw versus rom and ram).
Added inline functions to read/write data via any address space.
Added macros for existing functions to point them to the new functions.
Other related cleanups.
2008-11-17 18:33:10 +00:00
Angelo Salese
cd6f509841 ST-V IRQ rewrite and that removes several global hacks/game specific hacks
(SMPC irq bit/introdon irq register hack/pblbeach framebuffer hack plus some more)

(Note: some games have issues with it,but they'll be hopefully fixed on the next couple of updates)
2008-11-17 16:56:53 +00:00
Aaron Giles
230eae0426 Added template support to regrep. Changed output to not color the
entire background of each cell. Switched to astrings and core_files
internally.
2008-11-17 10:40:43 +00:00
Nicola Salmoria
f8fcbc764c changed 6809 disassembler to work with kram3 2008-11-17 10:34:44 +00:00
Aaron Giles
5a9c7e2d2d Significantly pared down the 68k core. Merged outer MAME shell
into the core proper and removed unused macros. Changed all
external interfaces to pass the CPU device. Enabled 64-bit
operations by default. Re-derived the interface functions to
cascade and share code more aggressively.

These changes also seem to have cured the taito_f3 issues as
far as I can tell (at least pbobble3 seems right now).
2008-11-17 09:39:11 +00:00
davidhay
8b4ee77ef0 tried to document some more gp3 video registers 2008-11-17 08:40:55 +00:00
Aaron Giles
a5bf427929 Added "tag" parameter to state_save_register_item_* calls. Removed
state_save_combine_module_and_tag() function in favor of passing
the tag when registering. Revisited all save state item registrations
and changed them to use the tag where appropriate.
2008-11-17 06:21:26 +00:00
Couriersud
8aa46743d1 Some -literally- code alignment 2008-11-16 23:40:12 +00:00
Couriersud
8fd2054a6f move ea into state struct 2008-11-16 23:12:23 +00:00
Couriersud
13f4eec454 Fix icount
* m68_icount ==> m68_state->icount
* move ea into state struct
2008-11-16 23:07:17 +00:00
Couriersud
ad3179a0e2 Fix icount: m68_icount ==> m68_state->icount 2008-11-16 22:53:45 +00:00
smf-
ea20c30175 added device_config to the disassembler. 2008-11-16 21:59:16 +00:00
davidhay
e41849f68c new clone: Daitoride (YMF278B version) [Stefan Lindberg] 2008-11-16 21:41:15 +00:00
Angelo Salese
0aca405799 ST-V pre-irq rewrite part 3:
*Removed all the read/write handler speed-up hacks,they aren't needed anymore and they were doing more damage than being useful.
2008-11-16 21:10:44 +00:00
davidhay
2708cbd655 converted a comment into code in machine/kaneko16.c 2008-11-16 18:22:41 +00:00
davidhay
78f8527fa2 missing files from last checkin 2008-11-16 18:07:00 +00:00
davidhay
c7fac3d9db Naomi improvements [Samuele Zannoli]
This patch implements a "plug-in board" device for the Naomi.
It represents the rom boards for the various games and the dimm board for the gdrom.

Now the dimm board part contains only a routine to load the "rom file" from the gdrom chd, but in the future it will be fully implemented with its own sh4 processor, security chip and so on.

Extracted .rom files are no longer needed, rom file is extracted in code from the CHD.


(needs a little cleanup as it was based on pre-aaron 'change everything' code, but it's functional)
2008-11-16 17:20:03 +00:00
Aaron Giles
893b21cb33 Disassemblers now get the CPU object. 2008-11-16 15:40:41 +00:00
stephh
7dd6db7738 Fixed Dip Switches for 'scotrsht'. 2008-11-16 13:14:43 +00:00
Nicola Salmoria
b501279724 changed kram3 to use a partially understood decryption algorithm and removed external tables. 2008-11-16 12:23:23 +00:00
Nicola Salmoria
6aabfb37cb added m6809 config option to control where opcodes 10 and 11 fetch the second byte.
The disassembler needs to respect the setting too but I don't know how to inform it.
2008-11-16 12:21:58 +00:00
Nicola Salmoria
c675126853 documentation updates 2008-11-16 12:13:31 +00:00
Aaron Giles
f326c2c29e More disentangling of the 68000 core. Removed old unused CPS2
encryption junk. Changed encryption interfaces to pass the
CPU core object. Unwound several levels of macros for accessing
memory. Still more to do.
2008-11-16 07:02:39 +00:00
Aaron Giles
1794cfa5a1 Terminology cleanup. "Machine" handlers are now "space" handlers. 2008-11-15 21:36:21 +00:00
Aaron Giles
41b8e37e3d Added generic read/write callbacks. 2008-11-15 21:04:15 +00:00
Aaron Giles
d10a7cccd5 God forbid, neogeo doesn't work.... 2008-11-15 20:02:40 +00:00
Angelo Salese
215684165e (Fixed a stupid bug with MDRV_SCREEN_SIZE in ST-V that was causing crashes in elandore (and probably something else)) 2008-11-15 19:18:58 +00:00
Angelo Salese
98f8897cba Converted cultures driver to have separated color tables for each plane.
(yes I did a quick test,current implementation makes (for example) human skin colors memory address to be equal to the palaces colors memory address in the intro)
2008-11-15 18:01:40 +00:00
Angelo Salese
44583b05fd Pre-irq rewrite submission part 2:
* Fixed Final Arch broken Test Mode;
* Demoted Super Major League / Final Arch as GAME_NOT_WORKING,they hangs randomly due of SH-2 master/slave communication RAM issues;
* Removed GAME_NOT_WORKING flag to Fighting Dragoon Legend Elan Doree,because protection affects only in-game graphics and not gameplay;
2008-11-15 17:39:17 +00:00
davidhay
b499b7d922 new clone - Violent Storm (ver UAC) [Bill DeLeo]
new clones added
-----------------

Violent Storm (ver UAC) [Bill DeLeo]

(this is newer than the existing USA set, the night slashers he dumped turned out to be the same as an existing set)
2008-11-15 17:11:42 +00:00
davidhay
f5deb8a160 new clone Street Fighter II' - Champion Edition (Rainbow set 3, bootleg) [Bill DeLeo]
new clones added
----------------

Street Fighter II' - Champion Edition (Rainbow set 3, bootleg) [Bill DeLeo]
2008-11-15 17:03:11 +00:00
Nicola Salmoria
a85f5f7da0 fix compile error in debug build 2008-11-15 16:06:00 +00:00
davidhay
ccaabffa9a galpani3 - trying to understand the priority buffers 2008-11-15 14:29:32 +00:00
davidhay
adcf037801 fixed minor typo 2008-11-15 13:38:18 +00:00
davidhay
f00860abfc improvements to galpani3 rle blitter 2008-11-15 13:30:12 +00:00
davidhay
bf8d2c9b0e more galpani3 progress 2008-11-15 12:52:44 +00:00
smf-
1911f822bf fixed passing of address space to ojankoc_flipscreen 2008-11-15 12:25:43 +00:00
smf-
3d5f21ae45 address space compilation errors. 2008-11-15 11:53:04 +00:00
smf-
f063e62973 address space compilation errors. 2008-11-15 11:50:54 +00:00
smf-
c0ea087a5d address space compilation errors. 2008-11-15 11:42:08 +00:00
smf-
da9ccc6f75 address space compilation errors. 2008-11-15 11:41:15 +00:00
Couriersud
0182454e02 Fix a couple of compile warnings 2008-11-15 11:21:20 +00:00
smf-
b2446584f6 address space compilation errors. 2008-11-15 11:18:48 +00:00
smf-
272b3f6725 address space compilation errors. 2008-11-15 11:17:05 +00:00
smf-
1ae79e5da7 address space compilation errors. 2008-11-15 11:02:26 +00:00
smf-
6e7a48d3d2 address space compilation errors. 2008-11-15 10:53:56 +00:00
smf-
03461c69b0 address space compilation errors. 2008-11-15 10:46:37 +00:00
smf-
1271bd2000 address space compilation errors. 2008-11-15 10:41:30 +00:00
smf-
a6b0582343 address space compilation errors. 2008-11-15 10:37:59 +00:00
smf-
763ddc92e6 address space compilation errors. 2008-11-15 10:31:01 +00:00
smf-
e926e13aa3 address space compilation fixes. 2008-11-15 10:20:18 +00:00
smf-
4d78362d45 address space compilation fixes. 2008-11-15 10:17:02 +00:00
Aaron Giles
6ace92f89a Sega/Williams compile and crash fixes. 2008-11-15 07:43:42 +00:00
R. Belmont
70d25997ad And again. 2008-11-15 04:25:36 +00:00
R. Belmont
3d9c20387c Backout a change that mainline's not ready for yet. 2008-11-15 04:24:44 +00:00
R. Belmont
c43dcc6ad3 Namco compile cleanups. 2008-11-15 04:20:13 +00:00
R. Belmont
54ac5adba7 Compile fix for 80808bw. 2008-11-15 03:39:57 +00:00
R. Belmont
89a2502400 Konami compile fixups. 2008-11-15 03:35:43 +00:00
Aaron Giles
fd5b836964 Const-ified the return from cpu_get_address_space.
Fixed a few errors.
2008-11-15 03:29:32 +00:00
R. Belmont
84f62ff4bf Another batch of compile fixes. 2008-11-15 03:23:21 +00:00
R. Belmont
3ada625d3b Missed one. 2008-11-15 03:09:34 +00:00
R. Belmont
9e5ad97df1 Fix compile errors in Capcom drivers 2008-11-15 03:08:59 +00:00
R. Belmont
fb3b4622d9 A few more compile fixups. 2008-11-15 02:58:27 +00:00
Couriersud
20ffe03685 More warning fixes for mame/audio 2008-11-15 01:58:22 +00:00
Couriersud
cdd245a3a6 More warning fixes for mame/machine 2008-11-15 01:39:42 +00:00
R. Belmont
c40879b61f More compile fixes. 2008-11-15 01:21:19 +00:00
Couriersud
a62a727e52 Fix more warnings drivers[s-z]* 2008-11-15 00:29:23 +00:00
Couriersud
1527ec9b1e Fix more warnings drivers[l-r]* 2008-11-14 23:22:04 +00:00
davidhay
bb7d965b89 new clone from Ross Myers
---------
Puzzle Bobble 2 (Ver 2.3O 1995/07/31) [Ross Myers]

---- note
At the moment the Taito F3 driver is pretty broken, it has been since the 68000 core changes in the last u update.

For this clone to boot I've had to add a patch, it's checking something, can somebody find out what? Seems odd.

I've also removed all speedups in the driver, the 68020 games are fast enough on modern hardware that the speedups aren't really worthwhile.
2008-11-14 22:30:05 +00:00
Couriersud
1b81e58b3c Fix more compile warnings drivers/[e-k]* 2008-11-14 22:12:41 +00:00
Couriersud
db679cd882 Some drivers/d* warning fixes 2008-11-14 21:15:09 +00:00
Couriersud
96bec61eba Some drivers/c* warning fixes 2008-11-14 21:08:42 +00:00
Couriersud
830b793ad5 Fix warnings for some c* drivers 2008-11-14 21:02:47 +00:00
Couriersud
39c1409ac6 Fix some drivers/a* warnings 2008-11-14 20:44:31 +00:00
davidhay
89258aca9d continued progress with Gals Panic 3, starting to understand the video side of things. 3 bitmap layers + RLE blitter + priority layer. 2008-11-14 20:40:28 +00:00
Couriersud
050b0d8cf2 Fix 8042kbdc.c and pci.c warnings 2008-11-14 20:31:42 +00:00
Couriersud
838a729328 Fix mc146818 warnings 2008-11-14 20:28:36 +00:00
Couriersud
1f14213be2 Fix mario.c compile errors 2008-11-14 20:24:04 +00:00
Couriersud
606b1c958d Fix dkong compile warning 2008-11-14 20:01:52 +00:00
Couriersud
4f71d0aa98 Fix compile error #2 2008-11-14 19:59:04 +00:00
Couriersud
7749448b1f Fix compile error 2008-11-14 19:54:03 +00:00
Aaron Giles
537c9becf6 WARNING: this compiles, but not fully cleanly, and a number of drivers
are broken.

Changed READ/WRITE handlers to accept an address_space * instead of a
machine *. The address_space object was enhanced to contain a machine
and a pointer to the relevant CPU object.

Fixed a number of errors found by the compiler, mostly in the core and
CPU/sound handlers, but there is a lot remaining to fix.

Added new function cpu_get_address_space() to fetch the address space
for calling in manually to these functions. In some instances, code
which should eventually be converted to a device is hard-coding fetching
the program space of CPU #0 in order to have something valid to pass.
2008-11-14 16:43:46 +00:00
Angelo Salese
9c085ae0fa Pre-irq rewrite submission in ST-V driver:
* Better management of hblank/vblank bits;
* Makes dynamic resolutions to be called with a timer instead of run-time;
* Makes dynamic resolutions to not be changed at every frame but only when there's an actual change;
This fixes Golden Axe: the Duel gameplay speed at the cost of breaking up Groove on Fight coin counter at start-up.
2008-11-14 15:53:19 +00:00
Couriersud
e759767ce0 Renamed M6802_IRQ_LINE to M6800_IRQ_LINE
* this fixes compile error
2008-11-14 08:02:44 +00:00
Couriersud
9ad6fe0049 Pointer-ified the 6800, 6809 and hd6309 cpu cores
* temporarily named the state var m68_state in the 68xx cores
* reorganized some code for simpler comparison of 68xx cores
2008-11-14 07:49:20 +00:00
Angelo Salese
1463838fdc Removed a vblank/hblank hack in Filetto and emulated it properly. 2008-11-14 00:46:34 +00:00
davidhay
a65d0450f6 more gals panic 3 work 2008-11-13 23:29:56 +00:00
davidhay
f56e314295 rearrange memory map in galpani3 a bit, to make things clearer 2008-11-13 22:59:07 +00:00
davidhay
737c060089 let gals panic 3 run more of it's attract mode 2008-11-13 22:43:00 +00:00
davidhay
52e6f0c7d0 new clone
----------
Beast Busters (US, Version 2) [Brian Hargrove]
(he hasn't confirmed if he's OK being credited with his real name yet, so if the situation changes I'll mail the list)

I've also DEMOTED Beast Busters to non-working.  As soon as you calibrate the guns the game fails, and without calibrated guns you can't really play.  The gun reading is hacked, as are the gun interrupts.  This needs fixing *properly*, at which poin I imagine it will actually work, and no just hang after calibration.  From what I can tell it's never worked after calibration hence the demotion.
2008-11-13 22:21:50 +00:00
stephh
d3046b899f "Fix" Mantis bug ID 02648 (BTNAB explanations). 2008-11-13 22:20:46 +00:00
Couriersud
a036befa08 Remove a #if 1 2008-11-13 21:52:38 +00:00
davidhay
a3686b9816 demo sound dip was inverted in jchan/jchan2 2008-11-13 21:20:05 +00:00
davidhay
17eea2a952 Fixed sound loading in jchan / jchan2 [Angelo Salese]
original dump was fine, there just needed to be a gap in the rom loading.. there are still some 'nasty' sounds, but this seems typical of our ymz280b emulation, I'm still pretty sure the ADPCM decode is broken, it must be 'special'.

I've also promoted them to playable.. so

New Playable Games
------------------

Jackie Chan - The Kung-Fu Master [David Haywood, Andreas Naive, stephh, Angelo Salese]
Jackie Chan in Fists of Fire [David Haywood, Andreas Naive, stephh, Angelo Salese]
2008-11-13 21:17:42 +00:00
davidhay
c13cd25c67 from MAMEPlus
this documents the CPS2 Phoenix sets, and what happens to a dead CPS2 board.

I think it's important we start keeping track of these now as they're finding their way onto bootleg boards, with further hacks and modifications made along the way.

Far from an ideal situation, but, our job is to document the facts, not discriminate by ignoring them.
2008-11-13 20:51:38 +00:00
stephh
3dccbb1adc Fixed Dip Switches and Inputs for 'jchan' and clone. 2008-11-13 20:12:09 +00:00
davidhay
392f4365c9 made sample area bigger in jchan (prevent out of bounds crashes) 2008-11-13 08:25:17 +00:00
Aaron Giles
62a2f2fba0 This patch:
- removed unnecessary deprecat.h includes
- replaces Machine with existing running_machine* instances
- re-adds a peroid I accidentally removed when changed a message to
use defines
- adds a running_machine* to win_window_info and debugwin_info to get
rid of most Machine occurances and clean up the running_machine*
parameters I added in the past

[Oliver Stoeneberg]
2008-11-13 07:33:00 +00:00
Aaron Giles
cbd240d0de This patch replaces the Machine parameter where an running_machine *
is available and removes the deprecat.h where unnecessary.

[Oliver Stoeneberg]
2008-11-13 07:23:50 +00:00
Aaron Giles
4af530d9e8 Hooked up disconnected reset functions. 2008-11-13 07:11:52 +00:00
Aaron Giles
eb08400613 From AtariAce:
With Aaron's change to macroize the cpu apis, the cpu/sound interfaces
are now using different idioms.  This patch fixes that.  It uses the
prefix SND_ instead of SOUND_, to avoid changing SOUND_START,
SOUND_RESET in driver.h.  While working on it, I noticed that the
reset routines for k053260, msm5205, upd7759 and vlm5030 aren't hooked
up, but I decided this was an oversight and macroized the functions
anyways (but left them unhooked).
2008-11-13 07:07:54 +00:00
Aaron Giles
63d10ee9bf Massive API cleanup/change. The primary goal is that all CPU-
related APIs now take a device pointer instead of an index.
All functions that take a CPU device are prefixed with cpu_*
All functions that are globally related to cpu execution
are prefixed with cpuexec_*. Below is a list of some of the 
mappings:

  cpu_boost_interleave     -> cpuexec_boost_interleave
  cpunum_suspend           -> cpu_suspend
  cpunum_resume            -> cpu_resume
  cpunum_is_suspended      -> cpu_is_suspended
  cpunum_get_clock         -> cpu_get_clock
  cpunum_set_clock         -> cpu_set_clock
  cpunum_get_clockscale    -> cpu_get_clockscale
  cpunum_set_clockscale    -> cpu_set_clockscale
  cpunum_get_localtime     -> cpu_get_local_time
  cpunum_gettotalcycles    -> cpu_get_total_cycles
  activecpu_eat_cycles     -> cpu_eat_cycles
  activecpu_adjust_icount  -> cpu_adjust_icount
  cpu_trigger              -> cpuexec_trigger
  cpu_triggertime          -> cpuexec_triggertime
  cpunum_set_input_line    -> cpu_set_input_line
  cpunum_set_irq_callback  -> cpu_set_irq_callback

In addition, a number of functions retain the same name but
now require a specific CPU parameter to be passed in:

  cpu_yield
  cpu_spin
  cpu_spinuntil_time
  cpu_spinuntil_int
  cpu_spinuntil_trigger
  cpu_triggerint

Merged cpuint.c into cpuexec.c. One side-effect of this
change is that driver reset callbacks are called AFTER the
CPUs and devices are reset. This means that if you make
changes to the CPU state and expect the reset vectors to
recognize the changes in your reset routine, you will need
to manually reset the CPU after making the change (since it
has already been reset).

Added a number of inline helper functions to cpuintrf.h for
managing addresses

Removed cpu_gettotalcpu(). This information is rarely needed
outside of the core and can be obtained by looking at the
machine->cpu[] array.

Changed CPU interrupt acknowledge callbacks to pass a CPU 
device instead of machine/cpunum pair.

Changed VBLANK and periodic timer callbacks to pass a CPU
device instead of machine/cpunum pair.

Renamed all information getters from cpu_* to cpu_get_* and
from cputype_* to cputype_get_*.
2008-11-13 06:59:57 +00:00
davidhay
451a03ff70 Kaneko update part 4:
gals panic 3 video improvements
2008-11-13 02:17:16 +00:00
davidhay
d567059cc7 Kaneko update part 3:
more Jackie Chan video improvements (view2 tilemaps)
2008-11-13 02:11:49 +00:00
davidhay
61a50d7642 Kaneko changes part 2
- some improvements to Jackie Chan video
2008-11-13 02:04:06 +00:00
davidhay
9d48421e71 Kaneko changes part 1
Added Simulation of Toybox external data rom decryption from Andreas
Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally 1+2 to use the new code.

Updated suprnova rendering to allow 2 sprite chips.

Started work on Jackie Chan & Gals Panic 3
2008-11-13 01:50:27 +00:00
Couriersud
00ac825a67 Fix state save in discrete sound
* sndindex now considered as well in state save
* expose discrete_sound_n_r(void *chip, ...) to enable accessing multiple discrete sound cores

Curt Coder, is this sufficient?
2008-11-12 22:12:44 +00:00
stephh
7745124dc6 Fixed Dip Switches for 'joyfulr' and clone. 2008-11-12 22:11:57 +00:00
stephh
0e4d375955 Fixed Dip Switches for 'momoko'. 2008-11-12 18:09:55 +00:00
Couriersud
6fae8bbbfa abc_step and abc_reset now declared as DISCRETE_STEP( abc ) and DISCRETE_RESET( abc ) 2008-11-12 00:27:42 +00:00
Couriersud
7368532498 peplus.c updates
* changed the 6845 type to R6545_1 (Rockwell as mentioned in the driver).
* use transparent addressing
* lightpen code now generates a "lightpen_assert" at the right screen position. 
* Completely hooked up 6545 without wrappers.
2008-11-11 22:26:39 +00:00
Couriersud
08f0fa3f6c Transparent mc6545 phi1/pi2 addressing
* implemented support for phi1/phi2 transparent addressing
* added callback to communicate address back to driver

Implementation is not and can not be "clock" accurate since the timing is totally up to the hardware implementation. It is the main cpu and hardware which determines phi clocking and when data is written to video ram. The only support in the 6545 is that the update address is latched out to the ma lines during phi2.
2008-11-11 22:23:08 +00:00
Angelo Salese
5612216269 Added the Vs. Skate Kids set.
(program roms are identical to Vs. Super Mario Bros. (alt),just the graphical roms are completely reworked,I don't know if it is worth supporting...)

(PS: do not credit me on this)
2008-11-11 16:42:26 +00:00
stephh
954efd1fba Fixed Dip Switches for all games in mermaid.c driver. 2008-11-11 04:07:48 +00:00
Nathan Woods
2f64840531 Sync with MESS 2008-11-11 03:58:52 +00:00
stephh
5590dc71fe Oops ... I checked the old version instead of the new one :( Sorry again ... 2008-11-10 22:26:51 +00:00
stephh
9f7d6fddec Fixed Dip Switches for 'magmax'. 2008-11-10 22:16:08 +00:00
stephh
37a9c85f4d Fixed Dip Switches for 'lkage' and clones.
Fixed bootlegs visible area to match original sets.
2008-11-10 18:41:18 +00:00
Aaron Giles
c3d385fddd Converted TMS340x0 cores to be pointer-based. 2008-11-10 16:49:10 +00:00
Aaron Giles
5b96808e6d Fix compile error. 2008-11-10 16:01:18 +00:00
Aaron Giles
b5f1e96c98 Removed save_device pattern if favor of just accepting the
device from the reset.
2008-11-10 08:56:38 +00:00
Aaron Giles
6f4ee44948 Added CPU device parameters to all CPU callbacks except for the
context ones (which are going away), the disassembler (which should
have no dependencies on the live CPU), and the validity check.

Removed global token from all pointer-ified CPU cores that don't
have internal read/write callbacks (which still need to reference it).
2008-11-10 08:51:06 +00:00
Aaron Giles
92f3053105 Major cpuintrf changes:
* added a set of cpu_* calls which accept a CPU device object;
  these are now the preferred means of manipulating a CPU

* removed the cpunum_* calls; added an array of cpu[] to the
  running_machine object; converted all existing cpunum_* calls
  to cpu_* calls, pulling the CPU device object from the new
  array in the running_machine

* removed the activecpu_* calls; added an activecpu member to
  the running_machine object; converted all existing activecpu_*
  calls to cpu_* calls, pulling the active CPU device object
  from the running_machine

* changed cpuintrf_push_context() to cpu_push_context(), taking
  a CPU object pointer; changed cpuintrf_pop_context() to
  cpu_pop_context(); eventually these will go away

* many other similar changes moving toward a model where all CPU
  references are done by the CPU object and not by index
2008-11-10 07:42:09 +00:00
Angelo Salese
7c2bd582be small bugfix for the Tetris sub-game in Filetto 2008-11-10 00:31:12 +00:00
Angelo Salese
59097d6646 Hooked up properly several PC-based devices in Filetto,game now works without sound.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Filetto [Angelo Salese]
2008-11-09 23:38:09 +00:00
Angelo Salese
d15169631e Fixed a crash bug with elandore protection handling. 2008-11-09 22:56:51 +00:00
Couriersud
ce58dbba34 * Renamed mcs51_regs to mcs51_state_t
* Renamed mcs51 to mcs51_state

Shouldn't the state struct just be called cpu_state?
2008-11-09 22:39:33 +00:00
Couriersud
819a970684 Fix deleted CHECK_IRQ_LINES() 2008-11-09 22:38:41 +00:00
Couriersud
e7d938fa2b Formatting, identation
* the hd6309 is very similar to the m6809, cleaned up a bit for windiff & friends.
2008-11-09 22:18:17 +00:00
Couriersud
b8ae0cadbe i960 core switched to pointer state access 2008-11-09 21:51:12 +00:00
Couriersud
d6dedbdedf Converted i8x41 to use pointers for state access
Separated opcodes into i8x41ops.c
2008-11-09 20:38:33 +00:00
Angelo Salese
16b4f15e2d Video emulation fixes to the Ghost Eolith HW (not yet working) 2008-11-09 19:13:15 +00:00
Angelo Salese
ecffdc96cb Clean-ups in the ST-V driver and corrected protection number seeds for elandore. 2008-11-09 14:25:38 +00:00
Jonathan Gevaryahu
bc72141598 s14001a.c: added chip pinout and operation notes. 2008-11-09 08:51:47 +00:00
Aaron Giles
9407fecd2d Populated tag and static_config parts of fake CPU device. Removed 'config'
parameter from CPU_INIT. Modified CPU cores to pull config from the device
static_config.
2008-11-09 07:12:24 +00:00
Roberto Zandona
70365a3886 i8x41: fixed missing space at the end of file 2008-11-09 06:23:36 +00:00
Couriersud
a65a044779 UPI-41/42 (still I8x41.c) changes:
* cpu/i8x41 should be renamed to UPI-4x, since UPI-41/42 was an intel chip family
  postponed for now until core moved to pointers.
* removed I8041 definition from mcs48
* removed I8x41 cpu definition and config struct
* added I8041, I8741, I8042, I8242 and I8742 cpus to i8x41.c
* added internal memory maps
* internal ram now uses DATA memory space
* updated drivers
* increased interleave to 70 in decocass. This fixes decocass hanging in countdown around 13
  No idea when this bug was introduced.
2008-11-09 02:09:40 +00:00
Aaron Giles
1e16c45212 Cleanups/version bump. 2008-11-09 01:04:37 +00:00
Aaron Giles
ac7689264e Star Castle drone sound improvement from Jim Hernandez. 2008-11-08 21:12:38 +00:00
Aaron Giles
5fc6083545 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Friday, November 07, 2008 9:47 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] More header files for mame

Hi mamedev,

Here's another set of about 20 new include files for MAME.  As before,
the only issues discovered by the migration were some dead prototypes.

~aa
2008-11-08 21:09:42 +00:00
Aaron Giles
6a979c82ff From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Wednesday, November 05, 2008 7:21 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] New include files for drivers

Hi mamedev,

Here's a patch that adjusts a few existing include files, but
principally adds new include files for about twenty existing drivers.
This found a few dead prototypes, but otherwise didn't reveal any
errors.

~aa
2008-11-08 21:08:00 +00:00
Aaron Giles
096529d2d8 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Wednesday, November 05, 2008 8:22 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add ADDRESS_MAP_NAME macro

Hi mamedev,

In theory, MAME's interface macros should completely hide the naming
conventions from the drivers and sound/cpu cores.  So as an
experiment, I renamed all the core apis and looked to see what broke.
The most common api coupling was with address maps in the CPU cores,
which this patch addresses by introducing a new macro,
ADDRESS_MAP_NAME (mimicing what is done in devintrf.h).  There were a
handful of related problems in some drivers which this patch also
fixes.  Some remaining issues I left alone (laserdisk apis reference
rom, video_update, machine_config, ksys573 use of nvram_handler,
megadriv use of ipt), in principle all the apis need _NAME variants to
encode the conventions.

~aa
2008-11-08 21:06:35 +00:00
smf-
0a22e550b3 fixed unassigned variable error. 2008-11-08 20:01:52 +00:00
Aaron Giles
226c3b5b26 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Sent: Wednesday, November 05, 2008 1:53 AM
To: submit@mamedev.org
Subject: fix for MT 2626

Hi, 

enclosed please find a patch to fix missing buttons for crime fighter 2p (Button 3 and Start)

Regards,
   Fabio
2008-11-08 19:31:46 +00:00
Aaron Giles
edb3cec01e From: <razoola@cps2shock.com>
To: "Nicola Salmoria" <nicola.salmoria@virgilio.it>
Sent: Tuesday, November 04, 2008 5:48 PM
Subject: CPS2 driver.


> Hi,
>
> I have updated the CPS2 driver to bring all ROM names back in line with
> Capcom's naming system (which they print on the stickers). The changes are
> quite minor and include bringing the SIMM dump names into one format. Also
> included is a fix to Gigawing ROM names and Street Fighter Zero 2 Alpha,
> which ROM names broke after the split from Street Fighter Zero 2 in the
> last
> MAME update.
>
> I though it would be good to do this as the same seems to be going on in
> the
> NeoGeo driver. Around ten sets are affected in total.
>
> Regards, Raz
>
2008-11-08 19:31:08 +00:00
Aaron Giles
7054e5c3f3 From: abcd efgh [mailto:cix_999@yahoo.it]
Sent: Sunday, November 02, 2008 9:56 AM
To: submit@mamedev.org
Subject: expro02 missing?

Hi!

I don't know what is happened with my last diff, but this one fixed the missing part.
Bye Sonikos
2008-11-08 19:29:53 +00:00
Aaron Giles
274be4757c From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Sent: Saturday, November 01, 2008 7:14 PM
To: submit@mamedev.org
Subject: psycho nics oscar revision change

I changed Psicho Nics Oscar (japan revision 0) to (world revision 0)
since there is no japan disclaimer
2008-11-08 19:27:50 +00:00
Aaron Giles
b67d1cd7cb Dear Aaron,
please find herewith attached a new game dumped from Russia.
The PCB has been lent by "Soviet Arcade Games Museum" www.15kop.ru
Dump and diff by "Antro" (my Italian friend living in Moskow)

Snezhnaja Koroleva [Antro]
2008-11-08 19:26:42 +00:00
Angelo Salese
2d1fbafcdf Done some work on the Forte Card driver,not yet working. 2008-11-08 16:38:51 +00:00
davidhay
8d4cad0b8c minor 32x cleanup + comment 2008-11-08 15:11:50 +00:00
davidhay
7d5f7355a4 reorganized 32x code a bit. 2008-11-08 13:49:52 +00:00
Aaron Giles
2ba1a99283 Added macros for all CPU callbacks to ease future changes.
Updated all CPU cores to use them.
2008-11-08 09:20:43 +00:00
Andrew Gardner
e8ec5637ac Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner, PhilB, RBelmont)
* Added proper clock speed to plygonet.c and internal divider to dsp56k.c
* Fixed up disassembler add/sub, 05xx, and bsr ops.
* Handle mysterious uuuuF instruction found in plygonet add op.
* Partially implemented add, sub, mac, mpy, inc, cmpm, macr, asr16, jscc, lea, and movec ops.
* Added dual X memory read and data move with short displacement parallel moves.
2008-11-08 07:18:03 +00:00
Couriersud
eed3bdac15 Merged DS5002FP into MCS51
* Merged DS5002FP
* Disassembler now uses type specific memory names
* Merged DS5002FP disasm
* added 83C751 memory names to disassembler
* delete DS5002FP specific files
* removed unnecessary cpu callback in wrally
* DATA_MAP ==> IO_MAP in wrally
2008-11-07 22:44:14 +00:00
Angelo Salese
109198d018 Various improvements in the ST-V driver:
* Fixed bitmap zooming in Virtual Mahjong 2 - My Fair Lady;
* Worked around a major graphic bug in ElanDoree;
* Added some missing alpha blending effects,Pro Mahjong Kiwame S title screen needs it but it doesn't work yet due to other problems (still investigating)
* Fixed a crash bug with Astra Super Stars when the debugger is active.

(this is to sync with svn tree,ST-V will be further improved on a later stage)
2008-11-07 17:20:54 +00:00
Aaron Giles
e1aca15f22 More 68000 cleanup. 2008-11-07 14:46:20 +00:00
Aaron Giles
127f85b517 Fixed 68020+ 2008-11-07 14:30:45 +00:00
Yasuhiro Ogawa
7ec608af23 fixed background color of srmp1/srmp2 (by EdxGROfS0) 2008-11-07 07:31:54 +00:00
Aaron Giles
c9d4c8dad4 Minor fixes. 2008-11-07 06:17:58 +00:00
Couriersud
e6b9dd6ef7 Fix a reg-ex replace issue - Thx Andrew Gardner! 2008-11-07 00:37:41 +00:00
Couriersud
e4550f0b66 "Pointer"-ified the 6502
* a perfect candidate for a code merge. Replication all over the place.
2008-11-07 00:07:57 +00:00
davidhay
42c486632b i386 seems to already be defined by the compiler? changed to _i386 2008-11-06 22:59:43 +00:00
Couriersud
bc35b2d9e9 Some more gcc 64bit tranquilizers 2008-11-06 22:53:42 +00:00
Couriersud
552fc58ce5 Fix 64 bit compile
* Aaron, please review my change.
2008-11-06 20:44:41 +00:00
Aaron Giles
b44da3b748 WARNING: This is a significant change. If you are risk-averse and
working on something, hold off syncing.

Defined macros for core CPU functions: CPU_INIT, CPU_RESET, CPU_EXIT,
CPU_EXECUTE, along with macros for the name and for calling, in the
spirit of the devintrf.h macros. More will come later.

Changed init, reset, exit, and execute interfaces to be passed a
const device_config * object. This is a fake object for the moment,
but encapsulates the machine pointer and token. Eventually this will
be a real device.

Changed the CPU IRQ callbacks to a proper type, and added a device
parameter to them.

Updated all CPU cores to the new macros and parameters.

Note that this changes the way we "pointer"-ify cores. I'll send an
update shortly.
2008-11-06 18:42:37 +00:00
Aaron Giles
1228d0ad9e Fixed a few issues caught by an MSVC compile (why doesn't gcc complain??) 2008-11-06 15:44:58 +00:00
davidhay
3d15bc42d0 32x changes which benefit tempo 2008-11-06 11:02:52 +00:00
Aaron Giles
bf2501e3b7 Removed a bunch of useless macros. Consolidated several others.
Standardized on MAME types. Defined uint/sint to be 32-bits
rather than all this target platform guessing about how many
bits are in an int.
2008-11-06 10:38:54 +00:00
Aaron Giles
67db279bb2 Fixed compilation issues with 68000 changes.
Began the process of pruning options from the 68000 core, hard-coding it
for MAME's needs. We've hacked on it sufficiently that it is no longer
generic, so this is a good opportunity to simplify the code so that it
can actually be followed.
2008-11-06 10:17:31 +00:00
Aaron Giles
31ae2af798 "Pointer"-ified the 68000. What a mess!
There are a few remaining globals; we'll get them later.
2008-11-06 09:32:27 +00:00
Aaron Giles
cfad1bef05 Re-added suspend/resume synchronization to fix a few games. 2008-11-06 07:08:18 +00:00
Aaron Giles
2e8af3ea7e "Pointer"-ified the ADSP-21xx core. 2008-11-06 07:01:14 +00:00
Aaron Giles
28d48b383c Fixed bug in new quantum code that could result in an invalid
interleave of 0 being used. Fixes problems with stv games.
2008-11-06 06:05:44 +00:00
Aaron Giles
c0770e14ce Changed core cycle computations to use div_64x32 instead of full 64-bit
divides. This involves tossing a few bits of resolution at divide time,
but should make no real difference in practice.
2008-11-05 16:52:52 +00:00
Aaron Giles
49452d9473 Oops, didn't mean to check in the digdug hack for perfect interleave. 2008-11-05 16:50:52 +00:00
Aaron Giles
94233e688d Fix bad bug in scheduler quantum code. 2008-11-05 16:37:40 +00:00
Aaron Giles
a33640f46d Added concept of scheduling quanta to the timer system. Also added
means of setting the minimum useful scheduling quantum, and clamping
all quanta to that value.

Changed interleave/boost handling to use scheduling quanta instead
of timers.

Added machine parameter to cpu_boost_interleave.

Updated cpuexec to compute the "perfect" interleave value taking into
account the minimum number of cycles per instruction specified by the
CPU core. Updated Z80 core to indicate that the minimum cpi is 2. Fixed
incorrect minimum cpi in the 68020+ cores.

Simplified a bit of logic in cpuexec_timeslice.
2008-11-05 16:04:56 +00:00
Couriersud
82c3ffc153 "Pointer-ified" the mcs51 core 2008-11-05 00:10:21 +00:00
Couriersud
94e16603c5 "Pointer-ified" the mcs48 core 2008-11-04 23:19:16 +00:00
Angelo Salese
62195dc9a0 Fixed coinage in Speed Attack! and cleaned-up the driver to current standards.
(And added a re-write note to Speed Attack and Yumefuda drivers)
2008-11-04 20:41:25 +00:00
Aaron Giles
62d7168295 Pointer-ified the R3000 core. 2008-11-04 15:24:49 +00:00
Aaron Giles
d060c4694b "Pointer-ified" the Z80 core as an example for testing. 2008-11-04 14:57:03 +00:00
Curt Coder
7d4023e2c4 [MC6845] Reverted all changes. 2008-11-04 11:52:42 +00:00
davidhay
6fb55dfbf7 added 32x rendering 'mode 2' (15bpp) 2008-11-04 08:40:41 +00:00
Aaron Giles
79f8cc1cf8 From: Micko [mailto:mmicko@gmail.com]
Sent: Sunday, November 02, 2008 1:04 AM
To: Aaron Giles
Subject: Z80 CPU change

Hello Aaron,
 
For a long time there was undiscovered internal register (MEMPTR) inside Z80 CPU which was visible by using BIT n,(HL) instruction in undocumented bits of flag, in
last few months lot of things have been discovered by team of Russian programmers. There was a test on real machine which showed status of flags after each instruction.
I am sending you now patch for Z80 with MEMPTR implemented, there is also one more bug fixed (BIT 6,(XY+o) was not implemented good it used BIT 4,(XY+o) code).
 
As a proof that things are now valid, I am sending screens before patch on Z80 cpu core, and after with compare of results on real machine.
I am also sending you a TZX file (for ZX Spectrum) since tests are done inside that driver.
 
Please inform me about status. Hope this could fix some issues in drivers using Z80, since some games used this flags.
 
Regards,
Miodrag Milanovic
2008-11-04 06:10:20 +00:00
Aaron Giles
7d291c792f Re-inlined core attotime functions. This makes a significant difference
when running with high interleaves (~2x speed running Dig Dug at perfect
interleave).
2008-11-04 05:45:54 +00:00
Couriersud
807a9b1014 Hooked up 6845
* Hooked up 6845 in a daisy chain way into existing "6845 emulation"
* Clocks from schematics
* Video size issues - 6845 code related, discussion started on list
2008-11-03 23:49:51 +00:00
Couriersud
bf4bfe8b86 Removed some printf debugging and added some more DS5002FP code 2008-11-03 23:08:38 +00:00
stephh
ac727bcca6 Added Dip locations for 'exprraid' and clones.
Added Dip locations for 'gyruss' and clones.
2008-11-03 18:27:28 +00:00
Pierpaolo Prazzoli
ac65d98ddb Fixed bug 02618: samuraia and clones: No SFX sound 2008-11-03 18:20:57 +00:00
Aaron Giles
c6a7299b4e 02544: Dip Condition / Port Include limitation 2008-11-03 10:01:43 +00:00
Curt Coder
086cc0d047 [MC6845] Fixed display enable. 2008-11-03 09:56:09 +00:00
Aaron Giles
7038a72e76 Converted toobin to RGB32 to allow for mid-screen palette updates.
Also added correct video timing and full memory map, and connected
watchdog.
2008-11-03 09:41:03 +00:00
Aaron Giles
abf8eafc47 02607: frogs: Taking a screenshot in Frogs (Gremlin) exits the game with an error. 2008-11-03 08:31:39 +00:00
Yasuhiro Ogawa
bf4f376e9b allows YM2203C to be heard by default.
Credit Jim H.
2008-11-03 03:08:08 +00:00
R. Belmont
8d3e0e1ba2 Small Naomi update
AICA: fix missing instruments in DTPK driver games [R. Belmont, Deunan Knute, kingshriek]

Naomi: unmapped words in the AICA address range must read as zero [R. Belmont]

With these changes Toy Fighter's music is much better.
2008-11-03 02:58:59 +00:00
Couriersud
f9029d88a5 Irem M10: first results from schematics
* Updated video timing and cpu/pixel clocks
* Rewrote irq for m10/m11 to use two 74LS123
2008-11-03 01:19:51 +00:00
Couriersud
17b6c56de9 74123 Fixes:
* Clear behaviour to follow datasheet.
* Avoid recursive calls when setting a/b/clear lines from callback
2008-11-03 01:16:39 +00:00
davidhay
b29e06704b added 32x DRAM clear, needed by 32x tempo, pitfall, primal rage 2008-11-03 00:50:46 +00:00
davidhay
45a29c2c22 added RLE mode to 32x renderer, needed by brutal intro 2008-11-02 23:06:53 +00:00
stephh
4f157ee1b4 Fixed Dip Switches for all games in halleys.c driver.
Added Dip locations for 'halleys' and clones.
2008-11-02 22:33:19 +00:00
Couriersud
ec60d29846 Changed 74123 into a device 2008-11-02 21:55:06 +00:00
davidhay
b11d133ccc current 32x code 2008-11-02 21:21:46 +00:00
Aaron Giles
a769919540 Missed file from AtariAce. 2008-11-02 03:15:38 +00:00
Aaron Giles
0c35694668 Oops, not ready for these yet. 2008-11-02 03:15:03 +00:00
Aaron Giles
ffc97bd35d Cleanups and version bump. 2008-11-02 03:11:19 +00:00
Aaron Giles
8dac65b955 I changed the coinage settings and swapped coin A mech with coin B to
match the behaviour of Chelnov (world) pcb
[Corrado Tomaselli]
2008-11-02 02:48:28 +00:00
Aaron Giles
a69e703854 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Saturday, November 01, 2008 4:14 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Toaplan2 save state fix

Hi mamedev,

I realized after sending my toaplan2 save state patch that I had
ignored the implications of memory_set_bankptr (grrr).  This followup
patch fixes the most significant case of that, I'll fix up the
remaining ones later.  Alternately, you can drop the patches for now
and I'll resubmit them later.

~aa
2008-11-02 02:45:04 +00:00
Aaron Giles
ae0c3e8811 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Saturday, November 01, 2008 11:29 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] State save support for toaplan2

Hi mamedev,

Attached is a small patch to add a toaplan2.h include file and save
state support for the driver.  A number of variables changed from int
to specific sizes to support this, and I also fixed a harmless typo in
the mem_mask size.

~aa
2008-11-02 02:44:33 +00:00
Aaron Giles
9e9ebc19a6 From: abcd efgh [mailto:cix_999@yahoo.it]
Sent: Sunday, October 26, 2008 3:01 PM
To: submit@mamedev.org
Subject: expro02

Hi folk!
Another work in expro02 drive:
-  Fixed dips in all galsnew sets and  fantasia.
- Added dips  location.
- A little drive clean up.
Bye Sonikos
2008-11-02 02:41:52 +00:00
Aaron Giles
4e80367366 Here's another MAME tidy patch. This one adds missing const/statics,
adds/removes entries in header files, and fixes a few potential
multisession issues by explicitly adding initializers.  asic65.c has
significant changes to accomodate using a struct instead of 16
variables, otherwise the changes in this patch are modest and obvious.

[Atari Ace]
2008-11-02 02:40:46 +00:00
Aaron Giles
d08215d8ee [Pugsy]
There's an issue with the debugger handling of the 6502 instructions as
there's a mismatch between the core and what the debugger shows.
The changes are detailed in the spreadsheets that I've attached that
compares the core to the dasm.


Attachments:

m6502fix.zip contains the diff file
6502 debugger disassembly changes.zip   contains an excel spreadsheet
(in both xls and xml formats) detailing the reasons/changes.
2008-11-02 02:38:50 +00:00
Aaron Giles
1763eae62b Fix NES APU to work with high sample rates (don't know the bug #) 2008-11-02 02:36:52 +00:00
davidhay
272416355e still working on 32x... these require such heavy sync it kills performance :/ 2008-11-02 01:48:46 +00:00
davidhay
7ed79633f9 current 32x backup - some stuff actually boots now...
(again, no impact on MAME)
2008-11-02 00:40:56 +00:00
Aaron Giles
67a5e53e17 From mamesick:
* bbusters.diff:
- Fixed service mode issues enabling extra RAM that was previously unmapped.
- Properly implemented all sound communications.
- Fixed ID 00387. (there are no sound issues, the bug in my opinion is no more valid)

* nmk16.diff
- Fixed ID 00224. (PCB behaviour verified by Corrado Tomaselli)

* renegade.diff
- Fixed ID 01679. (old code was an hack, cpu_getiloops is more acceptable)

* suprnova.diff
- Fixed ID 02042. (no other games are broken)

* twin16.diff
- Cleaned up a bit code to make it more readable.
- Reorganized CPUs order in all games. (main, sub, audio)
- Fixed ID 02268. (guesswork, a PCB is needed to understand how priorities work)
2008-11-02 00:14:17 +00:00
Angelo Salese
8c2c0d0043 Discovered that Virtual Mahjong 2 - My Fair Lady currently works,so changed flags GAME_NOT_WORKING to IMPERFECT_GRAPHICS / IMPERFECT_SOUND
and removed an unnecessary hack from the driver.Probably one of Arbee's SCSP changes fixed it.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Virtual Mahjong 2 - My Fair Lady

(i.e. Do not credit me on this)
2008-11-01 23:45:47 +00:00
davidhay
c9e94756cc fix mantis 02605 'Wrong colors in Funny Mouse and clone. ' 2008-11-01 11:16:58 +00:00
Roberto Fresca
e03868c87a Ruleta RE-900:
Use pre-defined crystals. Added with notes to xtal.h.
Added missing layout file.
2008-11-01 01:17:55 +00:00
Couriersud
66c3f28e30 Removed dkongx code
* Copy of driver file put on ftp
2008-10-31 23:28:35 +00:00
Couriersud
10b85f1efe More changes to timer 0 split mode 3 and how timer 1 operates than
* Quotes from the documentation added to the source as well
* Started DS5002FP integration
2008-10-31 22:49:33 +00:00
stephh
4791a80745 Fixed Dip Switches for 'gyruss' and clones. 2008-10-31 22:14:29 +00:00
davidhay
5646489864 continued 32x changes. 2008-10-31 08:33:03 +00:00
Roberto Fresca
6f714af5a7 Minor tech notes correction. 2008-10-31 06:12:51 +00:00
Roberto Fresca
aaa8405a51 Improvements to re900.c driver [Roberto Fresca, Grull Osgo]
- Reworked inputs to allow 6 players through a selector.
 - Hooked all lamps (even the ball simulator array).
 - Added a internal layout and support for external artwork.
 - Extended the hardware to support Buena Suerte '94.
 - Cleaned up the driver.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Buena Suerte '94 [Grull Osgo, Roberto Fresca]
2008-10-31 06:04:36 +00:00
stephh
ce7f16d0ef Cleaned up some notes. 2008-10-31 02:27:46 +00:00
stephh
ef14884b5f Fixed Dip Switches for 'exprraid' and clones.
Enjoy the various notes ! ;)
2008-10-31 02:18:02 +00:00
davidhay
b5c6bb78fa Naomi / DC improvements [Samuele Zannoli]
Hello, with this patch finally cvs2gd stops looping forever. However with
no 3d emulation nothing is shown on the screen.
Then i have implemented the naomi RTC and there are a few verbose messages
about transfers not implemented yet.
2008-10-30 21:56:33 +00:00
davidhay
84cf2596c5 include correct file in m72.c 2008-10-30 21:31:09 +00:00
davidhay
1a280c612f if we support this we may as well support both sets.. 2008-10-30 21:18:53 +00:00
davidhay
6b6c728694 changed magictg to use (hopefully correct) roms. 2008-10-30 20:43:33 +00:00
Aaron Giles
5f440c4a63 Changed from explicit styles to classes. 2008-10-30 15:30:24 +00:00
Aaron Giles
e5183b1d20 Modified src2html to use a template source file instead of hard-coding to
the MAME site.
2008-10-30 09:43:25 +00:00
davidhay
bb7010e30e Submission from Johnboy for Mame 0.128u1 mainline
Changed drivers:
	src\mame\drivers\neodrvr.c
	src\mame\machine\neoboot.c

. Updated NeoGeo game pcb infos
. Renamed p's in kof2000n to correct chip label
. Renamed v's in mahretsu to correct chip label, readded 128k m1 from Mame 0.34b6 / s1 from older dump
. breakrev: Renamed c's to correct chip label, added correct c5/c6
. Marked mslug3h MVS AND AES VERSION
. Marked mslug4 2nd revision, added mslug4 1st revision missing set comment
. Marked trally MVS AND AES VERSION
. Marked ncombath MVS AND AES VERSION
. Marked sengoku MVS VERSION
. Marked superspy MVS AND AES VERSION
. Marked mutnat MVS AND AES VERSION
2008-10-30 09:09:45 +00:00
davidhay
689975bba6 continuing to look at 32x - M_OK S_OK 2008-10-30 08:48:02 +00:00
Roberto Fresca
f0ed9a4e86 - Fixed Joker's Wild graphics to 2 bits per pixel. 2008-10-30 06:21:33 +00:00
Andrew Gardner
c33d3a4f52 Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Partially implemented move, asr4, and mpy ops.
2008-10-30 05:21:45 +00:00
R. Belmont
9ebd7a57f3 plygonet: Fixed text layer emulation and visible area. FBI logo and color test now display properly. 2008-10-30 03:11:19 +00:00
R. Belmont
c6e16e1925 02456: wrong sector size at CD_TRACK_MODE2 conversion routine 2008-10-30 03:08:35 +00:00
Couriersud
7dd6c89221 Finally move cpu/i8051 to cpu/mcs51, rename files and some constants 2008-10-29 23:41:31 +00:00
Couriersud
bf27ac4ff9 Fixed m72 tilemap group 2 priorities 2008-10-29 21:59:23 +00:00
Couriersud
e60a8d7bfe Fixed INT0 & INT1 interrupt line handling 2008-10-29 21:58:19 +00:00
Couriersud
a9afec7df4 More NEC V30 changes
* improved prefetch timing calculation
* prefetch timing now also used by V20 and V33
* moved some static variables into cpu context
* nec_reset now explicitly clears context variables
* all cpus now share nec_execute
2008-10-29 21:52:51 +00:00
Angelo Salese
46cf59b61a Fixed sound,hooked-up generic inputs and added some notes in Alien Command (not yet working) 2008-10-29 17:52:47 +00:00
R. Belmont
bf8e1b4314 plygonet improvements
- Turned off network IRQ.  Game now boots without "network error"
- Hooked up palette RAM
- Improved text layer emulation (flip bits still missing)
2008-10-29 04:31:28 +00:00
R. Belmont
2a3495ab59 plygonet: set visible area to something more reasonable. 2008-10-29 03:53:27 +00:00
R. Belmont
99b29738b8 Fix GCC 4.3 "array bounds exceeded" error in disc_flt.c.
Would whoever checked this in double-check my change?  I believe I got the intent of the code (which is not how it was written ;-) but I could be wrong.

--This line, and those belo

M    disc_flt.c
2008-10-29 03:42:33 +00:00
Couriersud
31ee705dba lohtb2: Improved mcu emulation
* The whole startup cycle now works. No more timeouts and erratic behavior.
* lohtb2 will however not display the "Warning" screen due to a priority issue. With color/attribute of 0x80 in videoram at 0xd0000 and 0xd8000, videoram at 0xd80000 will be displayed. Some tilemap guru has to look into this.
2008-10-29 03:18:13 +00:00
Couriersud
ed56a340c0 Prefetch timing
* currently only for V30
* necessary to get lohtb2 working - somebody virtually counted cycles here
2008-10-29 03:11:17 +00:00
Derrick Renaud
65d187ecf2 More Discrete module optimizations.
Added optimized custom mixer to Donkey Kong.
2008-10-29 01:59:44 +00:00
Couriersud
0a82f62644 Removed another speed hack and renamed "FETCH" to "FETCH()"
* Macros used as functions should look like functions
* Preparation for opcode prefetch timing
2008-10-29 01:22:59 +00:00
stephh
0c22d0bf47 Fixed Dip Switches and inputs for 'dreamwld'. 2008-10-28 22:36:44 +00:00
Brian Troha
59898e7d86 new clone: Power Instinct (USA)
Credit Jim (or however he wants his name listed ;-)

Also specifies the difference between the two Ghox sets (in toaplan2.c).  One set is 8-way joystick controls and the parent is a spinner with forward/backward single axis control
2008-10-28 20:55:01 +00:00
Curt Coder
342fa7a26c [MC6845] Fixed skewing and display area. 2008-10-28 16:05:54 +00:00
Andrew Gardner
5b5edd9eb9 Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Partially implemented tfr op.
* Polygonet now allows test mode to be run for a few seconds.  Most IO is now known, though coin2 is still a mystery.
2008-10-28 14:44:07 +00:00
stephh
8c317b186b Cleaned Dip Switches and added a few notes here and there.
Not worth being mentionned in the whatsnew.txt file !
2008-10-27 23:29:58 +00:00
Angelo Salese
59eaabfd5f Added palette fading effect on macrossp.c driver;
Added a speed-up hack for quizmoon (disabled by default);
2008-10-27 17:49:09 +00:00
R. Belmont
eb91a91308 YM2608/2612: applied latest fixes/discoveries [Eke-Eke, Nemesis]. 2008-10-27 13:39:01 +00:00
Andrew Gardner
db51d2ca3c Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Partially implemented inc24, asl4, bcc, brkcc, and doForever ops.
* Added code for parallel address register update.
2008-10-27 03:53:23 +00:00
Angelo Salese
c42f386a8f 02199: banbam, pettanp: The 4th 'Unused' dipswitch is the 'Freeze' switch. 2008-10-27 01:03:45 +00:00
Angelo Salese
9285bf4e0c Various improvements to the jalmah.c driver:
* Fixed tilemaps paging / tilemap positioning;
* Fixed a protection issue in Mahjong Daireikai,not giving correct colors for the girls in-game;
* Fixed a rom-loading issue in Mahjong Daireikai;
* Fixed 'ZA' sound banking behaviour,this fixes at least the sound in kakumei2;
* Removed VIDEO_EOF and added a TIMER_DEVICE_CALLBACK function for MCU simulations;
* Added WIP code for the priority system;
* Added a NO_DUMP for the MCU for all the sets;
2008-10-26 22:00:56 +00:00
Couriersud
76182c3f9c MCS51 additions
* Implemented cmos features: powerdown & idle
* Added comments about special function registers on Philips 80C52
* cleaned up reset routines
2008-10-26 12:35:47 +00:00
stephh
c911e7c3a8 Fixed Dip Switches for all games in astrof.c driver. 2008-10-26 08:41:17 +00:00
Couriersud
493ccba85f New clone: D2K Jumpman returns
- emulates Braze Technologies addon board
- eeprom hooked up
- implemented bank switching

I am still unsure about whether this should be added or not.
Interestingly, D2K shows a "(C) 1981 Nintendo" copyright message.
Still, it is actively marketed. 
Putting this up for discussion again.
2008-10-25 22:46:30 +00:00
Phil Bennett
7938cd3974 Changed superchs ES5505 clock rate to 15238050Hz 2008-10-25 16:24:07 +00:00
Phil Bennett
c562a89dcc Fixed MSM5205 ADPCM and sound comms in Ashita no Joe/Success Joe 2008-10-25 15:06:57 +00:00
stephh
3ce911cfa8 Fixed Dip Switches for 'spaceint' and clones. 2008-10-25 11:04:35 +00:00
Roberto Fresca
b2288ad1d5 Preliminary driver for Joker's Wild (Sigma, 1988).
- Initial release.
 - ROMs load OK.
 - Proper ROMs decryption.
 - Added MC6845 CRTC.
 - Video RAM OK.
 - Added technical notes.


New games marked as GAME_NOT_WORKING
------------------------------------
Joker's Wild (encrypted) [Roberto Fresca]
2008-10-25 09:09:31 +00:00
stephh
0658fcabef Fixed Dip Switches for 'arabian' and clones. 2008-10-25 08:11:24 +00:00
Roberto Fresca
d00a268e32 Improvements to magicfly driver:
- Added sound support to magicfly and 7mezzo.
 - Hooked coin counters to magicfly and 7mezzo.
 - Inverted the graphics banks to be straight with the hardware accesses.
 - Updated the memory map description and technical notes.
 - Added game notes and documented the test/settings/bookkeeping modes.
2008-10-25 03:42:40 +00:00
stephh
ff805be4a9 Fixed Dip Switches for 'ambush' and clones. 2008-10-24 22:59:58 +00:00
Couriersud
9be049b4b2 According to Philips, 80C31 is a 80C52 family member with 128K internal ram and no rom 2008-10-24 21:53:09 +00:00
Couriersud
b1e8ff0a3e Implemented 80C52 interrupt handling
* mcs51 core now supports 4 interrupt levels depending on cpu type
2008-10-24 21:23:41 +00:00
Wilbert Pol
d64bda5e94 Updated nes pcm dma to read data through the cpu address map. 2008-10-24 21:15:49 +00:00
Couriersud
a4059f19ad Fixed split timer mode
* Credit: Jim Stolis
* No interrupts for timer 0 modes 0,1,2 while timer 1 in mode 3
2008-10-24 17:45:42 +00:00
Roberto Fresca
1b7cfe0da2 Another driver from Grull Osgo.
Ruleta RE-900 from Entretenimientos GEMINI.

Is a roulette game based on i8051 and TMS9928, that has a phisical roulette with leds simulating the ball.
Game is working properly with full sound support.
Need better inputs implementation, leds, external artwork for the roulette and technical notes (I'm taking care of them).
If someone want to give a try, turn the operator key to allow enter credits.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-900 [Grull Osgo]
2008-10-24 17:28:14 +00:00
Angelo Salese
09a98ddb58 Cleaned up the sample rom loading in mirage.c 2008-10-24 17:02:18 +00:00
Jim Stolis
4e8d9407a2 Changed VBLANK to irq0_line_assert and added a CLEAR_LINE. This greatly increases speed on all video slots. 2008-10-24 00:43:53 +00:00
davidhay
227d8cc88f removed parent clone relationship between missb2 and bublbobl. we don't usually make the 'korean hacks' as clones as they have very little to do with the original releases except for the stolen cpu code. GFX / Sound / Gameplay are completely redesigned. 2008-10-23 23:23:49 +00:00
davidhay
410e897210 removed parent clone relationship from "Street Fighter Zero/Alpha 2" and "Street Fighter Zero 2 Alpha"
Capcom consider these to be different games (they have different encryption keys)
2008-10-23 21:21:05 +00:00
Angelo Salese
6f6ace4bb7 Added sound banking to the mirage.c driver. 2008-10-23 19:19:02 +00:00
Aaron Giles
7f39a3503c Cleanups and version bump. 2008-10-23 09:15:58 +00:00
Aaron Giles
6d55bb26f5 Added correct timing PROM for Cloak & Dagger. 2008-10-23 09:11:45 +00:00
Aaron Giles
a113e24a94 From: tbellm@arcor.de [mailto:tbellm@arcor.de]
Sent: Sunday, October 19, 2008 9:01 AM
To: submit@mamedev.org
Subject: Sound Support for Cosmic Alien

Hello,

I own a cosmic alien PCB and so I thought it would be a good idea to add
sound support
to this game by changing the corresponding driver ("drivers\cosmic.c").
I also have recorded the different sound effects as wave - files.

I have attached two files to this mail. The file "cosmica.zip" contains
the samples
(so it can be simply copied to the "samples" folder) and
the other one "cosmica_diff.zip" contain the "diff" file taken against
the 0128 sources.
So you can check it and maybe you want to implement the changes in a
further release?

best regards
T.Bellm
2008-10-23 08:50:55 +00:00
Aaron Giles
da657ff7c1 From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Sent: Mon 10/20/2008 9:45 AM
To: submit@mamedev.org
Subject: fix for mt 2577
the wrong tags were used for maketrax when indexed inputs were converted to tagged ones (0.125u7): input 2 was 'dsw1' but 'in1' was used. probably a mistake I made. sorry. 

regards

        Fabio
2008-10-23 08:48:30 +00:00
Aaron Giles
410a99b10d From: Phill Harvey-Smith [mailto:afra@aurigae.demon.co.uk]
Sent: Fri 10/17/2008 11:45 AM
To: submit@mamedev.org
Subject: 65c02 core bugfix
Hi,

This patch fixes a subtle bug in the 65c02 emulation where the result of
the BIT instruction  differs on the 65c02 (from the 6502), when executed
in immediate mode.

Cheers,

Phill.
2008-10-23 08:47:52 +00:00
Aaron Giles
03a2175b6a From: abcd efgh [mailto:cix_999@yahoo.it]
Sent: Sunday, October 12, 2008 1:15 PM
To: submit@mamedev.org
Subject: dakkochn gfx improve

Improve dakkochn gfx, the priority are ok but there are various offset so i marked also the game as "inperfect gfx".

Bye Sonikos
2008-10-23 08:45:53 +00:00
Aaron Giles
c97fe8b6bb 01722: sokonuke: Game hangs after you choose stage 2008-10-23 08:44:21 +00:00
Aaron Giles
a882bc8050 Silenced an annoying log message. 2008-10-23 08:22:49 +00:00
Angelo Salese
190d129d24 Quick bug fix for Mirage. 2008-10-22 22:42:59 +00:00
davidhay
4cb699ad06 more megadriv.c stuff moving towards 32x support for MESS / HazeMD 2008-10-22 21:52:14 +00:00
Angelo Salese
52942414f4 Fixed controls and added preliminary sound (missing rom banking) to Mirage Youjuu Mahjongden
Game is now working

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mirage Youjuu Mahjongden [Angelo Salese]
2008-10-22 21:35:23 +00:00
Brian Troha
f39969550e update for Super Mega Touch IV:
Created default EEPROM which is required to get it going.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]
2008-10-22 20:49:05 +00:00
davidhay
a25d0df144 still working on MD stuff 2008-10-22 19:34:36 +00:00
Angelo Salese
913716dd58 Completed protection vectors,fixed video emulation and added coin setting simulation in the Double Dealer driver.
Game is now playable

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Double Dealer [Angelo Salese,David Haywood]
2008-10-22 18:14:46 +00:00
Curt Coder
dab7aa732b Added crystal value. 2008-10-22 18:10:57 +00:00
davidhay
36985785ad still rearranging things in here 2008-10-22 18:00:13 +00:00
davidhay
f0d27435f7 some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. 2008-10-22 16:20:45 +00:00
davidhay
add038ed62 I think umk3 and breakrev are different enough from their parent sets to be considered unique games, not clones. This kills the relationship between them. 2008-10-22 12:08:21 +00:00
Andrew Gardner
40a5d0c543 Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.
* Added opbase handler to plygonet.c
2008-10-22 04:15:30 +00:00
Phil Bennett
a30f534c52 Fix MT 00436: 'kyukaidk: Some of the sound effects are wrong'
(You must delete kyukaidk.cfg and kyukaido.cfg)
2008-10-21 23:26:48 +00:00
Angelo Salese
7ee62a3760 Added flip screen / cocktail support,completed DIP-Switches (manual-wise) and made better comments on the Yumefuda driver 2008-10-21 23:19:28 +00:00
Phil Bennett
7864db5d2d Remove comment (the game is playable). 2008-10-21 21:07:51 +00:00
Phil Bennett
605d3493d5 Fix MT 01702: 'cloak + clones: Can't pick up items'
Added (undumped) vertical timing PROM ROMdef
2008-10-21 20:45:28 +00:00
Phil Bennett
40520a87cd Fix MT 02140: "cube quest crashes mame when saving state" 2008-10-21 20:42:56 +00:00
Phil Bennett
8b368475fa Fixed recently regressed raster interrupt issues 2008-10-21 20:37:18 +00:00
Couriersud
a0d4e2085a Revoke accidental commit
* added comment about possible fix gseeker "black continue screen"
2008-10-20 23:53:02 +00:00
Couriersud
8eecd6745c More mcs51 updates
* Remaining games checked and adapted to changes in cpu core 
 * Cardline still broken. I need the exact and complete cpu name.
 * Added more variants 803X, 80CXX, AT89C4051
 * Fix segas18.c (segaic16.c) mcu maps. 
 * Fix sslam.c 
 * Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)
2008-10-20 23:42:09 +00:00
Brian Troha
c87376f45f minor correction for the Grudge Match PCB info... changed to show groms 0 through 6 :-) 2008-10-20 21:01:22 +00:00
davidhay
898e334344 marked magictg smt roms as BAD as per Guru's recommendation. 2008-10-20 20:35:16 +00:00
Couriersud
3181cb2ba2 segas18.c: use 8751 io map 2008-10-20 19:40:26 +00:00
Couriersud
3b0ee27f97 mcs51/i8051 - please credit Jim Stolis as well
* fix timer 2 interrupts
* implement serial mode 2/3 rx and tx clock handling
2008-10-20 19:23:58 +00:00
Curt Coder
daea45ca62 [MC6845] Hsync should be pulsed even when vsync is active. 2008-10-20 17:42:38 +00:00
Aaron Giles
13ad68bca4 New games added: Grudge Match (Yankee Game Technology)
Yet another 8-bit Incredible Technologies board. Different in several
significant ways from previous models:
 * YM2608B for audio, replacing YM3812+OKI6295
 * TMS34070 for palettes instead of PC RAMDAC
 * Different video memory layout
2008-10-20 15:34:27 +00:00
Angelo Salese
f7c8307f90 Added sound and corrected wrong DIP-SW in the Double Dealer driver 2008-10-20 14:55:51 +00:00
davidhay
d216b054af clone
Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)
2008-10-20 08:07:24 +00:00
Couriersud
3038a5c7b6 More data to io map for mcs51 2008-10-19 22:37:06 +00:00
davidhay
fb52b3eee8 replace monkelf prom with one from the bootleg board 2008-10-19 22:36:18 +00:00
davidhay
72269c2e5e Magic the Gathering: Armageddon (Skeleton driver)
I'm not going to be working on this, but this documents it in the source at least.
2008-10-19 22:07:43 +00:00
Couriersud
a7da02e00e MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2
* improved serial port timing (f15se (micro3d.c) sound board now works)
 * better infrastructure for adding more variants like DS5002
 * Fixed port reading
 * Rewrote Macros for better readibility
 * Fixed and rewrote Interrupt handling
 * Now returns INTERNAL_DIVIDER, adjusted cycle counts
 * Remove unnecessary and duplicated code
 * Remove unnecessary functions
 * Rewrite to have sfr-registers stored in int_ram. 
 * Debugger may now watch sfr-registers as well.
 * implemented interrupt callbacks (HOLD_LINE now supported)
 * Runtime switch for processor type - remove ifdefs
 * internal memory maps for internal rom versions (internal ram now displayed in debugger)
 * more timer cleanups from manual
 
micro3d:
 * serial port communication between main cpu and sound board works
 * sound board now works
 
m72 - lohtb2:
 * full emulation of protection device
 * Samples are now piped through the mcu
2008-10-19 22:06:47 +00:00
stephh
10e8a13d82 Updated tnzs.c driver : readded wrongly deleted player 1 BUTTON1 for 'jpopnics'. 2008-10-19 21:28:25 +00:00
stephh
75d94fe936 Updated tnzs.c driver : minor clean-up. 2008-10-19 21:22:39 +00:00
davidhay
16e2482cde NOT WORKING | P's Attack [Guru] 2008-10-19 21:12:38 +00:00
davidhay
d54afb3202 adds the 2 new fireshark sets [Guru]
clones
------

Fire Shark (Korea, set 1, easier) [Guru]
Fire Shark (Korea, set 2, harder) [Guru]
2008-10-19 20:12:01 +00:00
davidhay
5f23c76212 fix bnstars1 screens, looks like this didn't get properly tested after some mass change, was checking for screen == 0, which doesn't work anymore. 2008-10-19 18:52:04 +00:00
Brian Troha
430c387dce new clones added:
New clones added
----------------
Police Trainer (v1.3B Newer) [Brian Troha]
Egg Venture (Release 8) [Brian Troha]
Kick for the Goal [Brian Troha] (Not Working)
2008-10-19 17:33:01 +00:00
Andrew Gardner
9014e91a62 Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Added additional branch, move and bitfield ops.
* Plygonet now passes its memory test and uploads a new program.


[[Next step is to install an opbase handler and let the dsp56k run further into its new proggie.]]
2008-10-19 17:14:14 +00:00
Angelo Salese
a9c0fd7295 Fixed input ports in Yumefuda and added Dip-Switches.
Game is now playable

New games added or promoted from NOT_WORKING status
---------------------------------------------------
(Medal) Yumefuda [Bet] [Angelo Salese]
2008-10-19 16:58:12 +00:00
R. Belmont
9fc7f46095 AICA: fix sample addressing for the full 8 MB [kingshriek]. 2008-10-19 15:06:20 +00:00
Angelo Salese
1c9ae23521 Small cleanups to the ST-V driver
Make some work for magzun,still not working.
2008-10-19 11:07:53 +00:00
stephh
5715167157 Updated tnzs.c driver :
- renamed sets :
      * 'tnzsjn'   -> 'tnzsj'
      * 'tnzsj'    -> 'tnzsjo'
      * 'kagekia'  -> 'kagekih'
  - fixed Dip Switches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though)
  - added many notes
2008-10-19 08:04:20 +00:00
R. Belmont
ec59b2b982 NamcoNBx: fixed C75 BIOS loading for big-endian targets. 2008-10-18 23:44:09 +00:00
davidhay
84dd8639d8 cleaned up STV rom loading a bit 2008-10-18 22:07:30 +00:00
Phil Bennett
aeb70f6c9b Added redumped B-Rap Boys sample ROMs (c/o Guru) 2008-10-18 20:25:13 +00:00
Phil Bennett
01f562f229 Increase interleave factor to eliminate LDP timeout countdown flicker. 2008-10-18 20:09:49 +00:00
Phil Bennett
e1b9a1bcf2 Fix MT00359/blocken337b8gre 2008-10-18 20:06:01 +00:00
Andrew Gardner
e138837002 Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner)
* Complete rewrite focusing on legibility and extensibility.
* 27/121 opcodes (mostly) implemented.
* Bugfix for reset status of interrupt priority bits.
* Bugfix for disassembly of register-to-register parallel data move.


[[These changes bring the driver up to the point where the plygonet hardware begins banking memory.  The behavior is understood, so I should have the driver back to where it was before the rewrite soon.  Then real progress can be made.]]
2008-10-18 18:10:59 +00:00
davidhay
191767f62f Minor NeoGeo cleanups [JohnBoy]
kof2002b set from Kawaks [Kawaks]
2008-10-18 14:47:41 +00:00
davidhay
090ab6fe44 Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core)
(also added a to-check note, 16-bit wide DMA is currently using 32-bit functions, is this correct?)

Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code.
2008-10-18 14:44:20 +00:00
Curt Coder
298dd21606 MC6845:
- added cursor and display enable skewing
- added preliminary support for SY6545-1's transparent addressing mode
2008-10-16 17:09:58 +00:00
Aaron Giles
7d3221dcf3 Cleanups and version bump. 2008-10-16 08:59:25 +00:00
Aaron Giles
819c231992 Added new tool ldresample to assist in resynchronizing audio tracks in
a CHD with frames. Currently still WIP but useful if you know what 
you're doing. [Aaron Giles]
2008-10-16 08:47:06 +00:00
Aaron Giles
a1c2887d78 Rebalanced audio and corrected TMS5220 frequency. 2008-10-16 08:46:43 +00:00
Aaron Giles
f61550ab4f - 02531: [Sound] mshuttle, mshuttlj, mshutlj2: Moon shuttle speech
wrong (Corrado Tomaselli)
2008-10-16 08:42:57 +00:00
Aaron Giles
5bcb95dff7 From: Phill Harvey-Smith [mailto:afra@aurigae.demon.co.uk]
Sent: Saturday, October 11, 2008 12:01 PM
To: submit@mamedev.org
Subject: 6821 PIA changes

Hi,

Can this change be added to the 6821 pia code, it adds a function that 
allows the client code to get the status of CA2, taking account of the 
internal pull up resistor. This code only adds a function and does not 
change any existing code so should not have any impact on existing
drivers.

This change is needed for a couple of the mess drivers.

Thanks.

Phill.

-- 
Phill Harvey-Smith, Programmer, Hardware hacker, and general eccentric !
2008-10-16 07:19:16 +00:00
Aaron Giles
8769bea92e 02554: jackal: Sprite lag confirmed
02432: denjinmk: Bad Sprite rom - half size, causes missing sprite graphics.
2008-10-16 06:21:05 +00:00
Aaron Giles
c993b2a4e1 02539: phrcraze, phrcrazs: [debug] Access Violation
This is actually Couriersud's fix as posted in the bug.
2008-10-16 06:05:33 +00:00
Nicola Salmoria
5caf8d2e5c New clones added
----------------
Giga Wing (Brazil 990222) [Luis]
2008-10-15 06:55:31 +00:00
Angelo Salese
f4e0931b93 Fixed the colors of Yumefuda.
Added two new palette functions in generic.c: paletteram_xRRRRRGGGGGBBBBB_split1_w() and paletteram_xRRRRRGGGGGBBBBB_split2_w() (used by Yumefuda)
2008-10-14 18:31:05 +00:00
Roberto Fresca
5537bbe8a5 Improved the poker41 and pulltabs button-lamps layouts to look more realistic. 2008-10-14 02:43:26 +00:00
davidhay
62e94572da marked Hacha Mecha Fighter (nmk16.c) BG rom as a bad dump [David Haywood] 2008-10-13 22:27:48 +00:00
Angelo Salese
0f49d587b8 Added input controls,coins,some dip-switches and sound to the good.c driver.
Game is now playable.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Good [David Haywood,Angelo Salese]
2008-10-13 21:43:44 +00:00
Aaron Giles
85e3077616 Connected firefox audio enables. 2008-10-13 17:17:07 +00:00
Curt Coder
3d85b66c5e Added pinout, not worth mentioning in whatsnew. 2008-10-13 14:16:07 +00:00
Aaron Giles
0fddfa1a44 Cleanups and version bump. 2008-10-13 08:38:32 +00:00
Aaron Giles
76d7050e7a Cleaned up video implementation:
- proper sprite/tile priorities
 - adjusted X offset to match screenshots
 - converted to tilemaps
2008-10-13 08:31:25 +00:00
Nicola Salmoria
bccaf911b4 Added cawing B-Board PAL dumps [Corrado Tomaselli] 2008-10-13 07:59:49 +00:00
Aaron Giles
2afb0e1049 Using tags instead of indexes for input line control. 2008-10-13 05:39:07 +00:00
Aaron Giles
da7c14f848 cubeqst changes:
* removed custom sound in favor of individual DACs
 * simplified palette management logic
 * hooked up the "disc on" signal
2008-10-13 04:32:54 +00:00
Brian Troha
5120786ad1 white space fixes... mainly for looks. 2008-10-13 02:23:11 +00:00
Aaron Giles
824059b768 Added DIP LOCATIONS to items in the driver and cleaned up some of the
comments mentioning duplicate dips configurations.  Not fully understanding
how the FREE PLAY was implemented, I left that not to show a location.

This .DIFF is based on 0.127u7 sources.
Tafoid
tafoid@yahoo.com
2008-10-13 01:33:52 +00:00
Angelo Salese
cec2bad823 Done most of the protection work for Double Dealer
It appears to use a funky video register setting involving locations $8c1e0-8c1ef range for cards movements so it isn't playable yet.
2008-10-12 22:07:28 +00:00
R. Belmont
606e284917 01867: plygonet: Duplicated Inputs
Removed unnecessary copy/pasted Run and Gun inputs.
2008-10-12 20:49:27 +00:00
Couriersud
b35bec7642 01716: backfire, backfira: Coin 1+2, Service1 and Service Mode mapped twice. 2008-10-12 16:18:12 +00:00
R. Belmont
29e2e3855e Fix Mantis #00106.
KonamiGX: Tweek le2 gun aiming.  Reloading off the top and bottom of the screen works again.
2008-10-12 16:13:43 +00:00
Couriersud
3518ae84ac 01708: stargrds: stargrds duplicate inputs 2008-10-12 16:07:22 +00:00
Aaron Giles
61d2dcd14e 02533: nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 2008-10-12 14:11:58 +00:00
Aaron Giles
44f0b5a68a 02532: lunarba1: Unable to locate input port 'DSW2' 2008-10-12 14:09:50 +00:00
Couriersud
499073eb8e 02529: catch22: Credits do not register in game. 2008-10-12 09:29:10 +00:00
davidhay
11caa89955 removed speedups from sokyugrt, they break the game (make it too slow) the SH2 DRC is sufficient 2008-10-12 09:28:00 +00:00
davidhay
cceb21bd99 added a note about C2 IRQ6 for future reference when rewriting all this. 2008-10-12 09:18:59 +00:00
Couriersud
ea05fb2e38 02530: Various: Assertion in cpuint.c
* renamed "audio" tags to "sound"
2008-10-12 09:13:38 +00:00
Jonathan Gevaryahu
3c7cecd362 fix comments to have actually CORRECT resolution calculations listed. oops. 2008-10-12 07:39:39 +00:00
Jonathan Gevaryahu
4d5248949f Large update to comments in smstrv.c for SMS Manufacturing boards. Documented how the input/output ports are hooked up, and what the PALS do, still need to document the video output port and add the smssshot roms, and actually hook stuff up (like the z80) based on the comments. 2008-10-12 06:45:38 +00:00
Aaron Giles
ea49def07b Brought a little closer to the MESS implementation, but it still hangs due to
PIT changes made a while back (r2193)
2008-10-12 05:38:57 +00:00
Aaron Giles
cbc146d0a9 Minor tweak to fix initial attract mode timing. 2008-10-12 05:37:42 +00:00