* vt1682 work (nw)
* looking at stability (nw)
* new NOT WORKING machines
----
InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
Let's Play! Game Machine 240 in 1 [TeamEurope]
new NOT WORKING Software List
----
iqunlim_cart.xml: Englisch für Anfänger [TeamEurope]
the vt1682 based InterAct Complete Video Game is basically playable, apart from the 'Shooting games' because I haven't mapped the guns, and some issues with player 2 / alt control schemes in some titles. want to address these (and maybe look for a better solution to some stability issues) before promoting it.
* (unrelated typo fix for clickstart software list) (nw)
* new WORKING machine
---
MiWi2 7-in-1 Sports [David Shah]
* don't printf (nw)
* new NOT WORKING
----
Lexibook Compact Cyber Arcade - Star Wars [Team Europe]
Unknown M&D Handheld [zhongtiao1]
- hooked up controls for shredmjr, now runs the ame as taikeegr [David Haywood]
* new NOT WORKING
----
BBL380 - 180 in 1 [zhongtiao1]
* (nw)
* unkmandd contains some unsp code (nw)
* same hardware these are not (nw)
* tidy unused (nw)
* comment (nw)
* (nw)
* stuff from Sean, will credit later (nw)
* (nw)
* (nw)
* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)
* possible hardware names (nw)
* some kind of ARM based GeneralPlus (nw)
* proper names (nw)
* (nw0
* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
* new NOT WORKING machines
---
Lexibook JG7425 221-in-1 [TeamEurope]
* comments (nw)
* acknowledge that there is S+Core code in here at least (nw)
* mapping the code from ROM to RAM at 500000 after skipping the first 0x20 bytes means a lot of jumps go to the word after a 'br r3' so is probably where it gets copied to
* vt1682 alu is now a device (nw)
* prepare to make times devices (nw)
* push timer logic into devices (nw)
* naming fixes (nw)
* useful trampoline (nw)
* (nw)
* hmm timer math, I'm not sure about timer math (nw)
* messing with rasters (nw)
* move zone40 to vt1682, while it definitely isn't plain 1682 I think it's more likely closer to it than it is to SunPlus
* reference table (nw)
* move some machine specific stuff into different class (nw)
* put things behind log macros (nw)
* add in some controls, that work for the 32-in-1 at least (nw)
* note (nw)
* hide excessive logging (nw)
* dma fix for tetris (nw)
* alu work (nw)
-sun4.cpp: Various changes: [Ryan Holtz]
* Split sun4 and sun4c hardware emulation into separate derived classes.
* Hooked up Sbus IRQs.
* Removed now-unnecessary duplicate MMU code.
-cgsix.cpp: Added VSync IRQ, cleaned up save state usage, and added THC MISC register. [Ryan Holtz]
-sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
-bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
* elan sound stuff (nw)
* move more audio bits into audio file (nw)
* new NOT WORKING machines
-----
Texas Hold'em TV Poker - 6 Player Edition (UK) [David Haywood, Morten Kirkegaard, Peter Wilhelmsen]
need to emulate the controllers etc. (currently requires debug hack to boot past initial logo)
* start moving some more elan stuff around (nw)
* add (non-working) CM-32P driver
* CM-32P: make booting test mode sort of work (nw)
* CM-32P: fix initialization, working test mode (nw)
- test mode now boots properly and shows error report
- test mode can be enabled/disabled
- RCC-CPU check passes
- PCM ROM check passes, PCM card check fails (requires SN-U110-04 card)
* CM-32P: add research notes (nw)
* hp80: refactored optional ROM device as requested in issue #5839
* hp9825: refactored optional ROM device as requested in issue #5839
* hp9845: refactored optional ROM device as requested in issue #5839
- Added slot interface for internal expansion boards.
- Added BBC Master cartridge slot interface to allow implementation of more complex cartridges, including Electron cartridge devices.
- Removed Sideways RAM configuration option, to be re-implemented as internal boards.
- Empty BBC Master cartridge sockets return video data on data bus.
* elan eu3a05 / eu3a14 - identify some common bits (nw)
* some elan refactoring baed on current knowledge / standards (nw)
* elan refactoring (nw)
* elan splitting / refactoring (nw)
* validate (nw)
* note used areas (nw)
* register observations (nw)
* another observation (nw)
* add the sprite double feature (nw)
* rendering tweaks (nw)
* rendering improvements for air blaster 3d stages (nw)
* refactoring (nw)
--------------------
RS-232 DCE-DCE Bridge
(nw) This is a simple machine for wiring together two things that want
to plug into an RS-232 port. This means that for DCE-like things (e.g.
serial printers) there's no need to create an extra machine to allow
them to talk to the outside world with the null_modem device. (Also
added some asserts, removed a FIXME, and put the swtpc8212 terminal in
the default RS-232 devices.)
This patch gets it running, and splits it into two front ends, one
being a rs232 bus slot so that is can be used as a terminal option. It
adds the MCM66750 character generator, and implements the MC6845 row
update function. Most of the I/O has been worked out with help from
the CT-82 user manual. The various screen formats and the graphics
modes appear to be working and plausible. Printer support has been
added, and a beeper.
* hp9825: optional ROM cartridges added (9825b only, ATM)
* hp9825: optional ROMs added to 9825t, added support for banked ROMs
@5c00, separated RAM & ROM spaces in 9825t
* hp9885: added missing post-amble when writing sectors on disk
* hp9825: added acknowledgments to comments (nw)
* hp9825: changes requested by V.Crabb (nw)
- moved netlists out of driver code into audio/ or machine/ as
nl_xxx.cpp files.
- identified and documented extended validation
- updated arcade, mess and nl targets
Motorola MC6802 evaluation kit. This emulator implements the Keypad and the
LED display, and the MEK68R2 CRT and parallel keyboard interface with support
from the D3BUG2 ROM, and the RS232 terminal support using the MEK68IO and with
support for this also included in the D3BUG2 ROM. Much of the monitor commands
appear to operate properly.
* MEK6809D4: new machine
Motorola MC6809 evaluation board. This emulation implements the keypad and LED
7 segment display, the RS-232 terminal interface, and the MEK68R2 MC6845 CRT
and parallel keyboard interface. The RAM and ROM banking is not yet
implemented but most of the D4BUG monitor commands are supported.
* MEK6802D5: new machine
Motorola MC6802 trainer board. This emulation implements the keypad
and LED 7 segment display, and the RS-232 terminal interface even
though there is no monitor support for it. All the D5BUG monitor
commands appear to be working.
* hp9825: fixed a bug in 9825t
* hp9845: TACO driver re-written from scratch, DC100 tape separated into
a new device, various adaptations
* hp9845: "new TACO" renamed to just "TACO"
* Enable precompiled header usage in the Visual Studio compiler
But only for libraries emu frontend precompile dasm optional
Also add emu.h include to hpcdasm.cpp
* Include emu.h in some disassembler sources to use precompiled headers
* Remove debug message
--------------
Mephisto [hap, Berger]
Mephisto II [hap, Berger]
Mephisto III [hap, Berger]
New working clone added
---------------
Mephisto Amsterdam (older) [Berger]
Mephisto London 16 Bit [Berger]
--------------------
Hektor III [Nigel Barnes, jltursan]
New machines marked as NOT_WORKING
----------------------------------
Hektor II [Nigel Barnes]
- Replace additional driver RAM with S-100 bus
- Convert Video Terminal Interface into a S-100 bus device
- Add skeleton S-100 bus device for SSSD disk controller
* move princ out of prestige.cpp (it should have never been put there) and into a new driver
fix graphic alignment on the salter gym machines, also promote htem both to working (the hang I saw before on cycle doesn't seem to happen now)
made a note in redclash.cpp about possible sets needing rearrangement
note, princ uses a F2MC-16L based CPU, I don't believe we have a core, but there are plenty of docs available should somebody want to write a disassembler at least.
* reparent the RedClash sets, it appears to be a Kaneko game (Cat logo in the corner etc.)
* change guess (nw)
* rad_hnt3 misc improvements (nw)
* better support for alt modes used in rad_hnt3 and rad_foot
* tidy/comments (nw)
* test note (nw)
* actually not a special case (nw)
* document other test modes (nw)
* palette selection improvements (nw)
* switch according to test mode (nw)
* improved palette handling for rad_foot (7bpp mode)
* ramsize (nw)
* exploring the ram based layer (nw)
* ram tile layer in hnt3 is 2bpp, hardcode stuff for now until we've found the proper register bits
* slight refactor (nw)
* some palette fixes (nw)
* fix 2bpp tile colours (nw)
* rename rad_eu to elan_eu
* rework tile pri (nw)
* refactor (nw)
* note updates (nw)
* kludge (nw)
* some weird regs notes (nw)
-newport: Unified command handling, should function better and faster as a result. [Ryan Holtz]
-hpc3: Added intstat register and DAC volume controls. [Ryan Holtz]
* Start fixing OS9 disk handling
* Got it working, now need to refine and test
* Almost complete. Doing more testing...
* Tested aginst a varient of sotware. Solved bug. Cleaned up tabs.
* Turned on sector interleaving in OS9_DSK and retested.
Eventually, the svg should be used instead of the pre-rendered ppm.
I'm a little afraid of the performance impact of the 3840 outputs
though, so one thing at a time...
- it's a newer SoC (with a lot more capabilities, eg rotate, zoom, twice the sound channels)
- it uses an updated unSP core (with some extra opcodes)
also made the modifications needed to allow for extension of the unSP + disassembler once we've worked out what the extra opcodes are.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
- Fix typo'd constant in m68kmmu that prevented trapping user accesses to kernel space
- Remove need for intrusive m68k modifications
- Fix crash in 3c505 networking
- Fix Domain/OS booting in Normal mode
* code shuffle (nw)
* refactoring (nw)
* make it actually possible to control epo_guru. note, chase scenes seem to run in slow motion, while the timer runs at normal speed, making them impossible, need to fix that before promoting.
* (nw)
* 4 bits either way works better in practice
* promoted to WORKING
---
Gururin World (Japan) [David Haywood, Sean Riddle, Peter Wilhelmsen. ShouTime]
* tidy (nw)
* some more dirt rebel inputs (nw)
* shuffle some code around (nw)
* shuffle some code around (nw)
* fix controls in Popira 2
* put stuff in better place (nw)
* machines promoted to WORKING
---
Popira 2 (Japan) [David Haywood, Peter Wilhelmsen, Sean Riddle, ShouTime]
* remove old comment (nw)
-astrocde: Various changes. [Ryan Holtz]
* Added I/O access handling to expansion slot.
* Added INS8154 I/O functionality to Blue RAM boards (RAM not yet hooked up).
* Hooked up cassette saving and loading to Blue RAM boards.
- 80 column card with SDX in CP/M mode.
- ROM/RAM banking fixed for CP/M, and MTX500 now correctly detected.
- Support for Type 03 and Type 07 .mfloppy images.
- Added alternate MTX2 romset (German).
- Keyboard ROM now selected in Configuration.
- Quickload .RUN files.
-----------------------------------------
Advanced Pico BEENA: Fresh Pretty Cure [Team Europe, R. Belmont]
This is a little weird because it's a new system and we have a cartridge dump but not the BIOS.
* Disassembly names Monitor ROM entry points, I/O locations, and common zero-page locations
* Disassembly shows ProDOS calls with the call name and lets you step completely over them
* new WORKING machines
---
Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] (previous 'Race to Play Park' was renamed to 'Nursery Rhyme Adventure' last week)
new WORKING software list additions
---
jakks_gamekey_mv:bcatdoc Black Cat & Doc Ock [Sean Riddle, 21 external donators]
* notes (nw)
* actually demote jak_pooh for now, one of the minigames is very broken (nw)
* give jak_sdoo a menu button (nw)
* give default set of inputs a pause / menu button too (nw)
* describe problem better, half of the issue is a DRC bug (nw)
* new NOT WORKING
---
Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen]
* new WORKING machines
---
Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 22 external donators]
new WORKING software list entries
---
jakks_gamekey_nk:volbird Nicktoons Vollyball & Birdie Putt
new NOT WORKING machines
---
Dream Life [Sean Riddle]
One Piece - Virtual Punching Battle (Japan) [Sean Riddle, Peter Wilhelmsen]
* new machines marked as NOT WORKING
---
Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
probably just needs inputs mapping
* new NOT WORKING machines
---
Play TV Soccer [Sean Riddle, Peter Wilhelmsen]
again, needs inputs
* new WORKING software list addition
---
jakks_gamekey_nk:popsnow Spongebob Sponge Pop & Snowball Showdown (15 AUGUST 2005 D) [Sean Riddle, 22 external donators]
* xavix - support global tile flipping
* new NOT WORKING software list entries
---
monon_color:bigwolf Xǐyángyáng yǔ huītàiláng-juézhàn miē xīng [Peter Wilhelmsen, zhongtiao1]
* new NOT WORKING software list additions
---
sega_beena_cart:fpc Fresh Pretty Cure [Sean Riddle, Team Europe]