* cloned the mcs51 core as axc51, stripped it back, will allow monon work to continue without making a mess of the original mcs51 core.
* remove some redundant bits
* replace SFR table with AXC51 / AX208 one, removing some other functionality which is not the same on this series
* remove some other bits that are redundant now we're not trying to support other mcs51 models in the axc core
* Don't put full path to target resources in generated version resource
file.
* apple/sonora.cpp: Only #include "emu.h" as first thing in .cpp file to
avoid PCH issues.
* taito/rbisland.cpp: Cleaned up a few details.
- Use 16-bit pointer for sprite RAM storage (despite some systems only having 8-bit CPUs)
- Rename device and move to src/devices
- Clean up variable naming in associated drivers
- neobattl: Add DIP switch locations
- krzybowl: Reduce clocks to match known XTAL value
Added support for wildcards in .flt filter files. You'll need to quote
them to avoid /* being parsed as a comment initiator, like "seta/*.cpp"
on a line including the quotes.
Added an XSLT filter for listing system driver sources, like
mame -lx | xsltproc scripts/xslt/list-system-sources.xslt
Converted the ci subtarget (which isn't really used much) into a .flt
rather than .lua and .lst files.
Added SOURCEFILTER option to specify a driver filter file in your make
options, e.g. like make SUBTARGET=custom SOURCEFILTER=mydrivers.flt (or
put it in your useroptions.mak if you'll be using it a lot). It
functions more-or-less like SOURCES on steroids.
Changed the way system/device source file paths are displayed to suit
the new source layout better. INI file loading hasn't changed, that
still just uses the base file name.
Added overlooked trigger to src/bus.lua to include NES controller bus if
the NES zapper sensor is needed.
Driver projects now use globs to search for files. There's less effort
editing the Lua files when things are moved around. Remember it won't
automatically pick up a change, so if you add/remove/change files, you
should touch makefile to get it to find the change.
Driver projects no longer get the top-level MAME directory as an include
path. This means you need to think about how you structure things and
not introduce nasty circular dependencies.
Subtarget projects can now be generated entirely from .flt files without
the need for separate Lua scripts and .lst files. This has been done
for the arcade, mess and virtual targets. It effectively works like a
SOURCES= build on a large scale. This means you need to organise things
so the dependency genrators can find them.
There's an issue with the mess subtarget right now. For some reason,
decmate2.cpp isn't picking up the dependency on the PDP8 CPU core for
the HD6120 device. I'll debug it later
* Changed name of cards for slot selection to "mdc48" and "mdc824" as
they're unrelated to the later 8*24 GC card.
* Also cleaned up code substantially and got rid of artificial
differences between Display Card 4*8 and 8*24.
* Moved lists of NuBus and SE/30 PDS cards to a common place.
* Got some class declarations out of headers to reduce recompiles.
Started implementing the Macintosh Display Card CRTC. It gives correct
resolutions, although refresh rates are incorrect. Added machine
configuration settings allowing several monitors to be selected.
Implemented the Macintosh Display Card's packed RGB mode. The
base/stride in RGB mode make more sense with this implemented.
Cleaned up the code for the SuperMac Spectrum cards, and fixed the
garbage at the bottom of the screen on the Spectrum/8.
Put a layout with views for common monitor aspect ratios in a place
where cards can use it. This is especially useful for the NuBus cards
that can support portrait monitors.
Factored CRTC and shift register out of Spectrum/8 and added to Spectrum
PDQ. Fixes video mode selection and resolution for Spectrum PDQ.
Implemented vertical interrupt position, stride, line offset and clock
source registers for Spectrum PDQ. Added a hack to work around line end
control not being understood. Also added save state support.
Slightly modernised the Macintosh Display Card (JMFB) device code.
Initialised some driver state class members that were causing System 7
to fail to see files. [Ivan Vangelista]
emu/schedule.cpp: Fixed a few more pessimising assumptions. Gains a few
percent in Ketsui and SNES SuperFX.
util/endianness.h: Added some more operations on endian-swizzlers.
Changed a few more drivers to use them.
sun2.cpp: Fixed uninitialised variable that could cause corrupt video.
Fixed some issues with Visual Studio project generation after the
changes to Windows resource creation.
Optimised the scheduler's handling of unscheduled timers - gives a 50%
performance improvement in some timer-heavy drivers.
Added better endianness swizzling helpers.
Got rid of some of the OSD input modules' dependence on concrete input
classes from emu.
* Got rid of the special-casing for the "mess" subtarget name.
* Got rid of the MESS-specific Windows resources, emuator info source
and man page.
* Added subtarget name to the internal name and original name in Windows
resources.
-ui: Put the system-specific items on the input settings menu together,
and fixed the crosshair visibility settings.
Added menus for controlling toggle inputs, and showing recognised input
devices and control state. Moved input menu options off main menu to a
submenu, as there are a lot of them now.
Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them. Also made terminology more consistent.
Changed the default names for buttons and hat switches/D-pads to use
1-based numbering. DirectInput still returns 0-based button numbers for
some devices.
Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package. Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.
Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.
For translators, this makes terminology more consistent. In particular:
* "Settings" is preferred over "configuration" in a number of places, as
the latter can be construed as referring specifically to settings
stored in .cfg files in the cfg_directory folder. Also, references to
saving machine configuration could be interpreted as relating to the
settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
are referred to as "controls", while emulated inputs are referred to
as "inputs".
* The menus for assigning host controls to emulated inputs are called
"input assignments" menus to distinguish them from other input
settings menus.
* Combinations of controls that can be assigned to emulated inputs are
referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
devices are defined - it is no longer used to refer to individual
systems.
* A few more menus have message context for the messages. This makes it
a bit easier to guess where the messages are used. It also means you
can use different translations in different places if necessary (e.g.
if the same English text should be translated differently as an item
in one menu and as a heading in another).
New working machines
-----------------------------------
Micromint SB180 [Miodrag Milanovic]
-z180: implemented ASCI serial communication [Miodrag Milanovic]
-tim011: hookup serial keyboard [Miodrag Milanovic]
-20pacgal: Add support for terminal
* Bumped target windows version to 6.0.0 (Vista).
* Use WRL COM pointers to manage some COM-like objects.
* Cleaned up logging in DirectSound module.
* Cleaned up includes in Windows input modules.
* Switched to Common Item Dialogs in Windows debugger.
* Replaced disabled code that never really worked with a TODO comment.
- Add more or less complete implementations of sis630_host, sis950_lpc, sis630_gui, sis5513_ide, sis7001_usb, sis7018_audio, sis900_eth devices;
- Removed gamecstl.cpp in favour to the new sis630.cpp driver;
- i386.cpp: enable CMOV feature for Pentium III and 4;
- i386.cpp: add PSN stub feature for Pentium III;
New machines marked as NOT_WORKING
----------------------------------
Shuttle MS-11 [Angelo Salese, archive.org]
netlist: pointer to member function code
- Address PR #9752 and issue #8590
- change comments in ppmf.h
- add support for function desciptors (IA64)
- sizeof(size_t) may be different on build targets
make plib::hash use uint64 to ensure consistent static solver
hashes across platforms (EMSCRIPTEN)
- Moved constructor and member functions outside the class declaration
with the exception of "call" member functions.
- Updated comment on accessing RDX
- Added more test cases
* Removed execution bit on certain files
I have separated out the raw processing code into `ppmf.cpp`. I have
also taken first steps to clean the abi identification.
The code submitted now supports:
a) The unknown virtual inheritance case with specific code for MSVC for
simple (i.e. scalar, void, reference, pointer) return types using the
optimized code. This is the test case only supported under MSVC and
which should return 7. Please have a look at the code. Basically
m_vptr_offset is an index into a pointer table. It needs to be
multiplied by `sizeof(void *)`.
b) If you enable PPMF_EXPERIMENTAL complex return type member functions
for MSVC will also use the optimized code path. This is explained in
detail in the code in ppmf, including caveats and possible solutions.
c) Enabling PPMF_USE_MAME_DELEGATES will use `src/lib/util/delegate.h`
as a replacement for `ppmf.h`. This allows to run the same tests
(`nltool -c tests` from standalone build) as for the ppmf code.
d) The code now also supports `clang-cl`
e) sizeof(size_t) may be different on build targets.
Make plib::hash use uint64 to ensure consistent static solver hashes
across platforms. This fixes loading static solvers (if enabled) on
EMSCRIPTEN.
New working clones
------------------
RC2014 Mini with CP/M Upgrade [Miodrag Milanovic]
-rc2014: added RTC, IDE, FDC and Sound module, fix memory and i/o mapping, proper flash mapping
* Hooked up floppy drives and controller properly, and implemented video display.
* formats/tim011_dsk.cpp: Added TIM 011 floppy image format.
-machine/upd765.cpp: If waiting for additional command bytes, treat a data register read as an open bus write (tested on real hardware) and always trigger the DRQ line even if in nodma mode. [Carl
-cpu/z180: Added callbacks for tend; decrement bcr1 when DMA channel 1 is active. [Carl]
* pc80s31k.cpp: minor XTAL cleanup
* pc8801.cpp: reduce signature name fns
* pc8801.cpp: separate dictionary and CD-ROM later model use into own state machines
* pc8801.cpp: clean input ports a bit
* pc8801.cpp: bulk printf -> logerror
* pc8801.cpp: misc cleanups
* pc8801.cpp: more misc cleanups
* pc8801.cpp: initial batch of exporting PC8801-31 to a separate device
* pc8801_31.cpp: document register map, add machine ID
* pc8801.cpp: fix configuration mistake for CPU speed
* pc8801.cpp: add base diplocations, massage documentation of ports $30, $31, $40, misc cleanups
* pc8801.cpp: fix mouse cursor jump bugs, remove deprecated PORT_RESET usage;
pc8801.cpp: rework and extend expansion slot descriptions;
* pc8801.cpp: add note about extended FH keyboards
* pc8801.cpp: add dip positions for BASIC dips
* pc8801_31.cpp: add stub SCSI bus controller
* pc8801.cpp: blind fix kanji LV2 hookup
* pc8801.cpp: use required_region_ptr for ROM regions, split kanji_lv2 to own one
* pc8801.cpp: move a few notes to XML
* pc8801_flop.xml: correct Digan no Maseki title
* pc8801.cpp: remove unneeded port $33 hookup (should be unmapped on all PC8801 variants)
* pc8801.cpp: initial implementation of interrupts using i8214 as base. Fixes at least yojukiko and bishojbg BGMs
* pc8801.cpp: add clock calculation for internal DAC1BIT, add reported V1 revision numbers for each romset.
* pc8801.cpp: move OPN/OPNA sound chip mounts to internal model types, add stereo mixing
* pc8801.cpp: add sound irq pending mechanism, particularly needed by Telenet games
* pc8801_flop.xml: update QA notes
* pc8801_flop.xml: more misc QA notes
* pc8801.cpp: improve irq semantics, connect rxrdy_irq_w signal
* pc8801.cpp: fix some irq regressions
* pc8801.cpp: make OPNA a bit less louder, QA checkpoint
* pc8801.cpp: fix broken link, unmapped I/O documentation
* pc8801.cpp: add JMB-X1 map, other minor notes
* pc8801_flop.xml: fix metalora title and manufacturer
* pc8801.cpp: minor cleanups
* pc8801.cpp: start inheriting from base pc8001_base_state, add initial hooks for actual 3301 + i8257 devices
* pc8801.cpp: fix port40_r reading mistake
* pc8801.cpp: fix 24kHz pixel clock
* pc8801.cpp: 3301 irq is tied to VRTC not INT
* upd3301.cpp: fix VRTC vblank/display bit timer
* pc8801.cpp: fix DMA readback
* upd3301.cpp: convert to logmasked
* upd3301.cpp: support for no attributes/no special control mode
* pc8801.cpp: simplify bitmap 3bpp drawing and add preliminary palette rasters
* pc8801.cpp: misc documentation updates
* upd3301.cpp: clear bitmap layer on FIFO reset
* i8214.cpp: PoC in separating INT ASSERT and CLEAR phases
pc8801.cpp: tie acknowledge to INT rather than inside callback. Avoids spurious irq regressions;
* upd3301.cpp: handle bitmaps as pure transparent;
pc8801.cpp: add BG Pal handling, honor transparency in all bitmap layers;
* pc8801.cpp: minor cleanups
* pc8801.cpp: better handling of bitmap fills
* pc8001.cpp: carry over attribute fetches between lines when 3301 is in color mode
* pc8801_flop.xml: update QA, move notes from main driver
* pc8801.cpp: implement colorized b&w graphic modes
* pc8801.cpp: cleanup obsolete functions
* pc8801.cpp: extend a bunch of notes
* pc8801.cpp: add boilerplate code for base irq mechanism
* pc8801.cpp: add expansion card support, with JMB-X1 (partly addresses #8709), PC-8801-23 and PCG-8100 as PoC examples.
* pc8801_exp.h: fix CI clang build
* pc8801_31.cpp: SW list hookup
New NOT_WORKING software list additions
---------------------------------------
pc8801_cdrom.xml: CD Takarabako [r09]
* pc8801.cpp: promote some romsets to parent
* pc8801.h: reinstate dummy initialization in state machines
* pc8801.cpp: save_item to all variables in state machines
* machine/laserdsc.cpp: Added functionality to retrieve if a disc is CAV.
* machine/ldv4200hle.cpp: Added high-level Pioneer LD-V4200 player emulation.
Machines promoted to working
----------------------------
Time Traveler (set 1) [Ryan Holtz, Matt O, ld-decode Team]
Structural changes:
- amiga_copper.cpp: convert to device, added copins implementation as debugging mailbox, convert to logmacro.h;
- 8364_paula.cpp: convert audio implementation accessors from switch-case to per-channel maps;
- amiga.cpp: convert OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives;
- akiko.cpp: convert to logmacro.h;
- amigafdc.cpp: better elaborate QA notes, add "Trackdisk" to device long name as officially referred by Amiga SDK:
- amiga.cpp: kicked off an amiga_demos.xml SW list hookup;
Adds the following implementation detail changes:
- amigaaga.cpp: fix sprites and bitplanes in dualpf modes, fixes at very least cd32:dstreets on gameplay;
- amigaaga.cpp: fix BPLCON0 when planes == 7 is set, fixes title screen GFXs in surfninj;
- amigaaga.cpp: use HAM6 when not in AGA mode, fixes colors in cdtv:townona when run with CD32 system;
- amigaaga.cpp: fix sprite control fetches when FMODE != 0, fixes at very least Digger AGA sprites display;
- amigaaga.cpp: add extended bitplane delay hooks;
- amigaaga.cpp: fix HAM8 when in HIRES mode, fixes at least roadkill title and car screens;
- amiga.cpp: allow LOF bit to be set by writing bit 15 on VPOSW, fix roadkill AGA boot;
- amigaaga.cpp: implement Extra Half-Brite mode, used by bblow_a main menu
- amiga.cpp: disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield;
- amiga.cpp, amigaaga.cpp: workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop;
- amiga.cpp: allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay;
- amiga.cpp: use pf2pri for non-dual playfield, fixes alfred player sprite visibility;
- akiko.cpp: subq command adds +2 in command buffer, fixes cdtv:defcrown hardlock emulation;
- amigaaga.cpp: implement bscan2;
- amiga.cpp: disable floppy drive default for CD32;
- cubo.cpp: add inputs to eldoralg/odeontw/odeontw2;
- amiga.cpp: allow CD32 to read CDTV titles from SW list;
New NOT_WORKING software list additions
---------------------------------------
cdtv.xml: 17 Bit - Collection for Amiga CDTV, 17 Bit - Continuation Disc,
A Bun for Barney (USA), Advanced Military Systems (Europe),
American Heritage Illustrated Encyclopedic Dictionary (USA, 1991a Edition),
Barney Bear Goes to School (USA), Cinderella - The Original Fairy Tale (USA),
Defender of the Crown CDTV (Europe), Deutschland Kompakt (Germany),
Fantastic Voyage (USA), Garden Fax - Garden Plants (USA),
Garden Fax - Trees, Shrubs, Roses, and Conifers (USA),
Language TV - English (France), Lemmings (Europe), Log!cal (Europe),
Mud Puddle (USA, Multi 5), Pandora's CD v1.0 (alt), Psycho Killer (U2A2020UA),
CDTV Demo Disc (Europe), Raffles (Sweden),
Snoopy - The Case of the Missing Blanket (Sweden), Team Yankee (Europe),
The Curse of Ra (Germany),
The Demo Collection for Amiga CDTV (Europe, Black Disc),
The Hutchinson Encyclopedia (Europe),
The New Basics Electronic Cookbook (USA, 1991a Edition),
Time Table of History - Business, Politics & Media (USA, 1991a Edition),
Trivial Pursuit - The CDTV Edition (Europe, v1.0a),
Turrican (Germany, alt), Turrican II: The Final Fight (Germany, alt),
Welcome to CDTV Multimedia (USA, CDRM-499000), Wrath of the Demon (USA),
Xenon 2 - Megablast (Eng, Fra, Ger, Ita), Ten on Ten Compilation [redump.org]
------------------
BBC Micro Model B (Norway) [Nigel Barnes]
New clones marked as NOT_WORKING
--------------------------------
Cisco SIST1 Terminal [Nigel Barnes]
Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.
Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors. Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.
Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.
Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.
Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
- Add W65C02S CPU emulation with subtly different fetch patterns from classic 65C02 and use it for arbv2, cmmb103, cmmb162 and bbc_tube_rc6502
- Replace ST2XXX's slightly customized CPU emulation with hooks into new W65C02S core
* Created an initial file system implementation for OS-9 under the CoCo
* Minor fixes to directory entry handling
* Changed to use fsblk_t::r[8|16|24|32]b()
- Changed the above functions to be const
- Remove the iodevice_t classification, which was not used that much and was incomplete anyway. Image device implementations must now provide their own instance names and brief instance names. Several new parent classes have been created to make it easier to use the old standard names.
- Change must_be_loaded from a pure virtual function to be overridden in implementations to a getter for a base class property that can be set on the host side (as was formerly made possible for NES, MD and "generic" cartridge slots) but defaults to false for all types. This restrictive property has been unset for a small number of cases.
- Create parent classes for paper tape and magnetic tape devices. At present these are dummy classes that do little to nothing, but may help unify implementations in the future.
- Change several member functions to take std::string_view parameters rather than const std::string & or const char *.
- Make update_names take into account brief names, as discussed in PR #2555.
- Remove the obsolete uses_file_extension function (which used thread-unsafe strtok).
* portfolio_ccm_slot: Change image type from "cartridge" to "memcard"
* i7220, datapack: Add custom instance names that weren't there before
* pc11: Add note
* Reimplemented support for the CoCo's RS-DOS filesystem on top of the "fsmgr" framework (currently read only)
* Added support for file_type and ascii_flag metadata, minor bug fix decoding file allocation table entries
* Creating a "CoCo Raw Disk" format and changing the CoCo RS-DOS filesystem to use it
* 1. Adding COCO_RAWDSK to all.cpp
2. Fixing sector order on CoCo raw disk
- Eliminate dependencies on emu.h, replacing most fatalerror calls and floptool's ersatz emu_fatalerror class with standard exception classes
- Use range-based std::string constructors in some methods
- Move filesystem metadata handling to a separate source file
- Eliminate src/emu as an include path for libformats (necessitates kludge in ti99_dsk.cpp)
* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
with -nomultimouse.
-frontend: More cleanup:
* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
you weren't paused to begin with.
-bus/centronics: Fixed conflicting DIP locations, reversed order and
inverted polarity for Epson printers.
* Also added the LX-810 (without L suffix) DIP switches for reference -
we don't have a device for this printer yet.
* Refactored Family Trainer and Tap-tap Mat into common base class.
Software list items promoted to working (nes.xml)
---------------------------------------
Super Mogura Tataki!! Pokkun Moguraa (Japan)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
* ctk2100: preliminary work
* ctk2100: possible keyboard hookup
* ctk2100: hook up rudimentary timers
* ctk2100: add ports and hook up the LCD
* ctk2100: timer tweaks, input tweaks
* ctk2100: fix I/O port reads (stops constant LCD resets)
* gt913: increase key polling rate (fixes ctk2100 test mode)
* ctk2100: add ADCs, clean up and comment some other stuff
* lpc210x: add the PL190 VIC here too while i'm at it
* vic_pl192: fix clang build
* unidasm: add gt913
Changed the default mapping for UI select to not trigger on Alt+Enter
fullscreen toggle. (Fullscreen toggle still doesn't work in menus -
actually fixing that is complicated.)
frontend: Made the about box wrap text properly, made the title and
backtrack menu item always visible, and added a footer with the VCS
revision.
frontend: Don't highlight the favourites and info toolbar buttons if
there's no selection (can happen if filters produce no results). Also
made the info viewer appear even if no info is available - it's less
confusing to see an empty menu than wonder why clicking the button does
nothing.
debugger: Added a register points view to the GUI debuggers, to go with
the breakpoints and watchpoints views.
debugger: Extended [brw]p(clear|(en|dis)able) commands to accept
multiple arguments to perform the same action on multiple
(break|watch|register)points at once. Also made rplist accept a CPU for
showing a single CPU's register points ([bw]plist already support this).
docs: Updated registerpoints debugger commands page, and updated other
pages for latest extensions to syntax.
frontend: Made it possible to cancel a media audit while it's in
progress. Also made the media audit multi-threaded so it's faster.
frontend: Made the DIP switches in the DIP switch preview clickable.
frontend: Made the system and software selection menus leave focus on
the same system when clearing the search rather than jumping to the
first item. Also fixed a couple of bugs in the logic for keeping the
selected item visible.
frontend: Fixed a few places that weren't showing localised system
names.
frontend: Made UI Cancel clear a search in the file manager the same way
it does on the system and sofware selection menus.
frontend: Made it possible for plugin menus to handle UI Cancel more
naturally, backing up to the previous plugin menu rather than dropping
straight back to the list of plugins. Updated the autofire, cheat and
cheatfind plugins, and fixed a few other issues in the cheatfind plugin.
debugger: Made the mount and unmount commands accept instance names as
well as brief instance names. Also updated another page of debugger
documentation.
* Expanded VRC4 CHR bank regs to 9-bit. This functionality is verified on Konami VRC4 hardware as well but is only used by clones (World Hero here).
* Removed board for World Hero. Its VRC4 clone chip is under a glop top but is thought to be identical to Konami's.
* Reimplemented TF1201 (Lethal Weapon) as a VRC4 subclass. Its clone chip is only known to differ by the IRQ reload bit, which it ignores.
* Reimplemented Shui Guan Pipe as a VRC4 subclass. Its clone chip has different PRG banking but is otherwise standard.
Software list items promoted to working (nes.xml)
---------------------------------------
Gimmick! (Asia, pirate)
Lethal Weapon (China)
World Hero (Asia)
World Hero (Asia, alt)
Got rid of one of the UI audit inputs. There only needs to be one, and
the options can be presented in the confirmation menu. Two secret
keystrokes is too confusing. Also got rid of the long-obsolete UI
Toggle Debugger input.
Added audit media button to the toolbar so it's a bit less opaque, and
it can be accessed with a mouse/trackball (not just by knowing the key
mapping).
Made default I/O port names localisable.
Made autofire plugin save port fields using the { port, mask, type }
tuple, the same way MAME does. Unfortunately this will break existing
autofire configuration, but it should be more stable going forward.
Added some more UI keys to the default key mappings documentation.
* frontend: Added support for message context to localisations.
* frontend: Added string_view versions of the message lookup functions.
* frontend: Added a few more folder options to the internal UI.
* emu/softlist.cpp: Use more appropriate containers.
* Switched to Python 3 by default - this will become a requirement.
* Updated msgfmt.py for message context support.
* frontend: Show all software item info in the internal UI.
* frontend: Search alternate titles in software selection menu.
* 3rdparty/utf8proc: Updated to v2.6.1 (has several fixes).
* frontend: Added software filters for common info fields.
* frontend: Allow UI manager to hold onto persistent session data.
* frontend: Cache software lists for eight machines.
* frontend: Added support for loading localised system names.
* frontend: Add UI for selecting localised system names.
* Turned `core_file` into an implementation of `random_read_write`.
* Turned PNG errors into a standard error category.
* Added a helper for generating what look like derived classes on-the-fly.
Added comments with V.24 interchange circuit numbers and names to
rs232.h to make the meanings of the abbreviated signal names clearer.
Moved a few slot card classes out of headers and into anonymous
namespaces to reduce compile depedencies and exported symbols.
Transliterated a Korean NES game title.
- Remove opresolv.h from emu.h and some other base headers
- Split legacy floppy image class into a separate file
- Clean up a lot of #includes in src/lib and src/tools/imgtool
- Modified MMC1 base class (SxROM) to have outer bank base/mask to make it extensible by multicarts.
- Implemented two boards, reset-based SxROM and a 2-in-1 by TXC, as proof of concept.
- Marked Operation Wolf games as partially supported due to zapper inputs not working.
- Marked Space Shadow as not supported since it requires the extra buttons on the Bandai Hyper Shot gun.
New working software list additions (nes.xml)
-----------------------------------
1997 Super HiK 4 in 1 (JY-021) [MLX]
1995 Super HiK 4 in 1 (JY-022) [NewRisingSun, taizou]
1996 Super HiK 4 in 1 (JY-051) [NewRisingSun, taizou]
2 in 1 Uzi Lightgun [CaH4e3]
- Reduced redundant code by making "kasing" device parent class for sglionk/sgboog. The latter are identical save for the extended register/address scrambling.
- Eliminated hosenkan device altogether (mapper 182). It is identical to sglionk (mapper 114).
First major step in splitting up machine classes in NEC PC98 family tree:
* Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp);
* Adds a preliminary uPD4991a parallel RTC, used by pc98ha;
* Fix -26, -86, -118 C-bus sound board dips or jumper settings;
* Fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118);
* Adds preliminary MAD Factory Otomichan-kai C-bus sound board;
* Adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently unmapped by other installed boards;
* Major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks;
* Extensive QA rundown, including research on missing features and undumped machines.
pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options menu.
pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative machines.
pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly.
New machines marked as NOT_WORKING
----------------------------------
PC-98LT [anonymous]
PC-98HA "Handy98" [anonymous]
PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
PC-9821Ra266 (98MATE R) [flyingharuka]
PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
PC-9801VX [qazmko1029]
PC-9801US [CoolMod]
Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also replaced core_file's build-in zlib compression with a filter.
unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename.
Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std::error_condition rather than their own error enums.
Allow mounting TI-99 RPK from inside archives.
- Implement video slot and mono graphics video card
- Hook up CIO, SIO, RTC, PIT, SN76489
- Add daisy chain for Z80 devices and hook it up to the PIC
- Add system control ports
Removed support for DirectInput 7 and earlier. It hasn't been tested in
years, and it's not relevant on any supported OS. DirectInput is
effectively finalised at version 8, and is unlikely to get an API update
in the future.
Use more string[_view] and fewer C strings, and tightened up scope of a
few things.
-machine/smc91c9x.cpp adjustments:
* Reset should disable promiscuous mode.
* RCR - handle promiscuous changes, adjust soft reset handling.
* EPH_STATUS should be LINK_OK by default (previous code wouldn't set LINK_OK unless RX_EN is set but LANceGS won't set RX_EN unless LINK_OK is set).
* B0_BANK bits 4-8 are unspecified in the documentation but LANceGS expects a 3 (used in Card detection logic).
* MIR values depend on device type and resets when the mmu resets.
* Reading/writing the data register needs to be aware of 8-bit I/O.
* Calculate FCS.
* Removed WMS OUI filtering hack.
* Changed to use modern poly.h instead of polylgcy.h.
* Moved helper classes into separate voodoo namespace.
* Derived device classes from video_device_interface.
* Split classes so that later versions derive from earlier versions.
* Created device maps to be directly included.
* Redesigned register mapping to use helper classes and delegates.
* Rewrote rasterizers to use C++ templates instead of macros.
* Added logic to compute equations for color/texture combine units.
* Added special generic identity-texel rasterizer cases.
* Removed pipeline stalls on texture and palette changes.
* Removed pipeline stalls on most all parameter changes.
* Generally re-thought and cleaned up logic throughout.
* Parameterized cycle stealing on status reads; updated all existing voodoo consumers to configure it as it was before.
-vidoe/poly.h: Various improvements:
* Exposed poly_array class for broader use.
* Changed poly_array to intelligently determine maximum size.
* Added logic to track multiple "last" instances in poly_array.
* Extended logic to support up to 16m work items.
* Removed MaxPolys parameter from poly_manager template.
* Added Flags parameter to poly_manager template.
* Added POLY_FLAG_NO_CLIPPING flag to remove clipping code when not needed.
* poly_manager now supports a MaxParams value of 0.
* Made paramcount a template parameter for render_* functions.
* Added reset_after_wait() method to be overridden by derived classes.
* Switched to using std:: helpers instead of internal methods.
* Removed useless dependency on screen_device.
* TRACK_POLY_WAITS now produces more complete statistics.
-video/polylgcy.cpp: Removed legacy implementation of polygon renderer.
-machine/gt64xxx.cpp: Prevent lockups by disallowing 0-duration timers.
-machine/pci.cpp: Added support for adding subdevice maps directly.
-emu/video/rgbsse.h: Improved min/max for SSE4.1+ and scale+clamp operations for all.
-emu/vidoe/rgbutil.h: Made palette expansion constexpr and added argbexpand function.
-osd/osdcore.cpp: Changed osd_ticks to use QueryPerformanceCounter on Windows since the mingw std::chrono::high_resolution_clock is anything but.
New working software list additions
-----------------------------------
2A03Puritans [rainwarrior]
E.T. [KHAN]
Glider [anonymous]
* mapper 29: support should be complete but there are few if any other homebrew roms to test against
* mapper 30: only supports the most basic board that doesn't use flashable memory - tested on a dozen or so roms, all working
* add a game each for mappers 29 (Glider), 30 (E.T.), and 31 (2A03Puritans) so there is something in the software lists to actually test against. Glider is discontinued by manufacture, the other two are freely available from their authors.
* various naming clean ups, like BTL- prefixes for things that are not bootlegs
-----------------------------------
lk3000: Calculator, Electronic Notebook [hap, Sean Riddle]
New NOT_WORKING software list additions
---------------------------------------
lk3000: English-German [hap, Sean Riddle]
- Use memory taps instead of directly installing into the memory map
- Use address_maps to specify address ranges
- Add missing save states
- Support the BennVenn SD Loader (preliminary)
- Move lightpen skeleton to a device
* Split YM2154 into a separate device
* Created fake YM2154 ROMs as placeholders
* Created new BBD sound device in src/devices/sound/bbd.cpp
* Created new mixer device in src/devices/sound/mixer.cpp
* Connected YM2154 and BBD devices
* Approximated BBD driver behavior
* Exposed analog sliders as adjusters (accessible via ` menu)
* Added sliders to layout and animated them
* Sync with upstream. I/O callbacks are now consolidated into a single read callback and a single write callback, with an access type specifier.
* Initial working implementation of YM278B. Most features implemented, except vibrato.
* Implement vibrato and status register flags. Fix envelope rate computation.
* Rename ymfm_interface::external_type to access_class and clean up the fallout.
* Formally replace the old YMF278B engine with the one from ymfm
* Rotated YMF278B outputs into a more logical order.
* Re-evaluted envelope calculations and 2x works better than the weird 15/8 I came up with before. Also changed the way FM resampling is computed to be more precise (and simpler). Turned off extraneous debugging.
* Start of/reset to a null state with no loaded waveforms.
* Fix YM2608 I/O ports.
Software list items promoted to working
---------------------------------------
vsmile_cart: V.Smile Smart Keyboard (USA), V.Smile Clavier Tip Tap (France), V.Smile Schreibspaß (Germany) [Ryan Holtz, PulkoMandy]
ymfm: refactor the code into a separate 3rdparty library
* Moved ymfm core implementation to 3rdparty/ymfm
* Split out each family (OPM/OPN/OPL/etc) into its own source file
* Added preliminary OPQ and OPZ support, still WIP
* Put all 3rdparty code into its own namespace ymfm
* Fixed various bugs reported in #8042
* Created interface class for communication between the 3rdparty engine and the emulator
* Standardized MAME implementation of all Yamaha devices based on a template class
* Created standard base class ym_generic that can be used when multiple YM chips are swapped in
* Changed YM2203/2608/2610 to embed a YM2149 as a subdevice instead of deriving from ay8910_device
* Also provided compile-time option to use a simplified built-in SSG rather than using MAME's at all (currently off)
* Consolidated MAME header files from one-per-chip (ym2151.h, ym2203.h, etc) to one-per-family (ymopm.h, ymopn.h, etc)
* OPL prep. Define FAMILY constant in register classes, and use that instead of template specialization for family-specific behaviors. Expand channel masks to 32 bits. Add is_keyon() helper.
* Made FM channel and operator mapping more flexible. Operators are now owned by the engine and can be dynamically assigned to channels. Register classes now provide a mapping between a linear set of operators and channels. The register data array is now a regular array instead of a vector.
* Minor change for consistency.
* Introduce OPL registers and create a ymopl_engine. Add support for sustain-less notes and the OPL envelope clocks (which does not divide by 3).
* Moved keycode calculations into register class. Removed unnecessary recalc in phase generator. Lined up OPL frequency, feedback, algorithm, and total level.
* Implement key scale level and OPL-specific LFO and phase handling.
* Create new YM3526 device based on new OPL. Fix keyon and sustain behaviors.
* Fix weird OPL multiple values. Clean up and further document OPL LFO.
* No busy flag on OPL, so no need to do the work. Add a right shift of 1 to the output stage to line up volume with old implementation.
* More compact way of representing key scale level values.
* Move the KSL bitswap into the registers since it's apparently fixed in OPLL and perhaps others.
* Add support for ryhthm generation in OPL. Change compute_volume to take a phase value directly, and expose operator phase.
* Fix OPL timers.
* Start LFSR with a non-zero value to ensure it actually starts generating for OPL.
* Fix silly bug in sustain logic for OPL. Fixes a lot of previously missing sounds.
* Create OPL2 engine. Add waveform support for OPL2/3 waveforms.
* Wire up YM3812 to the new OPL2 engine.
* Reset OPL timers when the mask is written as well.
* Manage rhythm key ons separately. Fixes Wardner awfulness.
* Explicitly make channel logic handle 0, 2, or 4 operators rather than checking each one for null. Also simplify the combining logic for the 2 operator case.
* Reverse bit order of LFSRs to make things a little simpler. Fix OPL LFSR so that it has its full 23-bit period.
* Change outputs along the path to arrays rather than stereo items. This allows for four channel output. Also add a constant for the number of outputs to the register class.
* Move status register bit definitions to the registers class. Generically support the IRQ bit.
* Create shared helpers for FP encode/decode/roundtrip and use them throughout. Also update TMNT to use the FP decoder.
* No need to clamp when using the roundtrip.
* Clear the EOS flag when execute is turned off on ADPCM-B. Fix combine_status in YM2608 to ignore previously set flags.
* Add missing note_select in base class. Don't add 1 to the OPL release rate.
* Move Y8950 over to new OPL engine.
* Remove old y8950, along with fmopl and ymdeltat
* Add updates prior to status reads for ADPCM systems.
* Add status_mask and irq_reset logic into the core. Clean up documentation on family-specific registers. Includes some temporary gross debugging stuff.
* Made debugging less gross by giving operators and channels a reference back to their owner.
* Fix status port address in OPL chips. Reduce ADPCM volume to match previous implementation.
* Fix Y8950 ADPCM start. Return masked status properly.
* Initial cut at OPLL mapping.
* Add YM2413 support based on ymfm; renamed vrc7snd to ds1001; added YM2423 amd YMF281 variants as well. Instrument data is now loaded via external ROMs. Added 'depress' envelope support to the core engine. Fixed a number of issues in the ymopll_engine. Documented hard-coded values. Moved register clear into register-specific reset.
* Add missing identifier.
* Y8950 is OPL not OPL2.
* Some documentation cleanup. Consistency fixes in the register classes.
* Consolidate large comments. Add support for delayed modulators for OPL. Broke out 2-op and 4-op cases to help simplify logic. Fixed overflow handling in fp encoding.
* Fix silly bug.
* Changed operator assignment mechanism to be more readable. Added prepare method to be called at the start of sound update. Added ALL_CHANNELS constant to register files. Updated all consumers to call prepare and use constants where applicable.
* Move YMF262 and YMF278B to use new FM engine for OPL3/4. Fix several issues in OPL3 logic, which now seems to work ok.
* Minor fixes. More documentation.
* Fix MSVC build.
* Add caching of data to prepare methods to improve performance. Moved non-register decoding logic out of the .h file and into .cpp file. Move phase_step calculation into register class.
* More notes. Removed keycode from cache. Split 2/4-operator outputs into separate functions. Changed OPN/OPL to use templates for variants. Added channel/operator_offset helpers.
* Fairly substantial overhaul of register interface. Register interface is now stateless and contains family-specific state. Channel and operator accessors are prefixed by ch_/op_ now and require an offset to the specific channel or operator. Moved LFO/noise generation into register class, along with keyon logging.
* Add noise back to OPL/OPLL
* Added early-out for low envelope. Moved waveform logic out into family-specific code. General clean up of ordering. Reduced family base class to minimal needed.
* More aggressively track active channels to help performance.
* Use only summing outputs for consideration of active channels. Centralize the logic of determined 4-op vs 2-op.
* More conservative channel deactivation.
* Add helper to compute the sample rate and use it in all implementations. Remove unneeded chnum/opnum members.
* Fix error in YM2612 that caused crashes.
* Switching parameters and locals to 32-bit values gives a noticeable performance boost. Checkpoint 1.
* More moving to 32-bit values. Checkpoint 2.
* Last of the 32-bit promotions.
* Ensure SSG inverted flag is only tested on systems with SSG support in the innermost loops.
* Make most constants 32-bit as well. Expose some constants via the engine class.
* Expand waveforms ahead of time. Optimize the attenuation lookup a bit.
* If volume is low, don't erase output, just leave it alone. Fixes missing sound in raimais.
* Replace a couple of magic numbers with constants.
* Normalization of FM engine usage across consumers.
* Removed explicit external prepare() call; this logic is now automatically done after writes and periodically. Changed OPL/OPLL to use native formats for block/fnum. Fixed waveform generation. Fixed PM and AM depth on OPL/OPLL.
* Cache multiple value. Clean up output handling a bit.
* Move multiple caching ahead of phase step caching.
* Fully split OPLL from OPL. Remove many hacks now that OPLL registers can have state. Created shared helpers between OPL/OPLL. Removed more aggressive channel disables since it was not rhythm friendly and didn't really buy much.
* Remove old comment
* Remove bad write in OPL mode case. Fixes fsoccer intro. Only call set_reset_status() once per mode call.
* Remove FM output boost in YM2608/2610. Not sure why I did that. Better matches previous volume now.
* Make AM/PM logging less confusing.
* Let's actually set DYNAMIC_OPS properly, eh?
* Improved logging.
* Comment cleanups. Add constant for dynamic phase. Pre-shift sustain level. Srcclean.
* Fix memory regions on YM2608 games.
* Clean up ymadpcm to line up with recent ymfm changes.
* y8950: Reshuffle read/write handlers. Rename them to less confusing names.
* ym2413: Reshuffle read/write handlers. Rename them to less confusing names.
* ym3526/ym3812: Reshuffle read/write handlers. Rename them to less confusing names.
* ymf262: Match read/write details to datasheet and previous tests.
* Use a constexpr function instead of macro for packing operator numbers. Pre-compute OPM LFO waveforms.
* Generate OPL4 engine to support the proper clock divider and new flags. Update YMF278B to use FM timers and status rather than replicating the logic.
* Fix 4-operator enable on new OPL4 instance.
* Fix FM downsampling and adjust balance in YM278B.
What's missing:
- parameters (like the disk name when it exists)
- possibly a cleanup of ram_open and friends (but not sure of the appropriate direction in which to go)
New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2203, YM2608, YM2610, YM2610B, YM2612, YM3438, and YM2151 based upon these.
New working machines
--------------------
Basketball (Mattel) [hap, Sean Riddle]
QuizKid Speller [hap, Sean Riddle]
New working clones
------------------
QuizKid Racer (MM5799 version) [hap, Sean Riddle]
If you want to build 64-bit and 32-bit in the same tree without them
stomping on each other, use SEPARATE_BIN=1 (you already need to do this
for TOOLS=1 anyway).
* Separated Acorn IOC and MEMC into devices.
* Emulated 8051-based serial keyboard.
* acorn_machine/memc.cpp: Ensure only one logical page is mapped to a single physical page.
* Fixed RISC OS POST IOC register test.
* aa310.cpp: Added debug code to display RISC OS POST failures.
-machine/archimedes_keyb.cpp: Dumped Acorn Archimedes keyboard microcontroller. [Phil Pemberton]
- sa1110: Added rudimentary support for the ICP and DMA blocks. [Ryan Holtz]
- sa1111: Various changes. [Ryan Holtz]
* Hooked up I2S audio DMA support.
* Hooked up IRQ support.
* Hooked up basic GPIO support.
- uda1344: Added initial pass at audio support, based on DMADAC. [Ryan Holtz]
- sed1356: Added support for BitBLT solid-fill command. [Ryan Holtz]
- jornada: Added more keys, touch pen support, and fixed EEPROM access. [Ryan Holtz]
- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
- vecstream.h: Revert changes made in aa29519528. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
Added methods for enabling and disabling breakpoints and watchpoints,
and made debugger views update when breakpoints/watchpoints are
manipulated from Lua. Made breakpoints and watchpoints objects rather
than tables. (It’s not possible to enable/disable a breakpoint or
watchpoint from the object itself, you have to go through its owners'
debug interface.)
Exposed more device_t members for dealing with child/sibling tags and
devices. Also provided a way to get regions/shares/banks from a device
using relative tags rather than going through the memory manager with
absolute tags.
-netlist: Give devices the C++17 namespace treatment.
-Tidied up compiler warning options for 3rdparty.
-emu/render.cpp: Exposed a few information view item properties.
I've guessed whether break or [[fallthrough]] is appropriate. In cases
where it looked particularly suspicious, I added a FIXME comment. All
of these changes should be reviewed by someone familiar with the code.
- Implemented memory mapper for CP/M.
- Serial printer port.
- External RAM is now scrambled.
- SuperCart bankswitching board implemented for Aquaricart.
- Cartridge images of size 4K, 8K, 16K now supported, was previously 16K only.
* Implement TT5665 emulation
Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs
used in bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp)
bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
* bowltry.cpp: Typo
* Fix endline
* tt5665.cpp: Reduce unnecessary argument
This fixes the "typing on all keyboards at once" issue. You can now
enable and disable keyboard/keypad inputs per device in the Keyboard
Mode menu. Default is to enable the first device with keyboard inputs,
and all device with keypad inputs but no keyboard inputs. The settings
are saved in the CFG file for the machine.
Typing in natural keyboard mode only ever types on one keyboard at a
time, but now you can control which keyboard it types on, as it will be
the first enabled keyboard.
You can easily try this out with something like:
mame64d zorba -rs232 terminal cpm
-ui/inputmap.cpp: Show device descriptions as well as tag paths.
-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code,
eliminated static variables for mouse input state.
You could see the issue with wrap detection easily enough just by
running mac128k/mac512k/macplus and tapping the arrow keys to move the
mouse one pixel at a time. As you moved past the point where the axis
count wrapped, it would move one pixel in the opposite direction.
There were two function static variables related to mouse input state,
probably still lurking from when the code was initially made to use a
driver state class. This obviously messes with save states and prevents
multiple instances.
- bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation.
This device had the same bug with wrap compensation as mac128k.cpp.
-----------------------------------
vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain)
-vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]
* Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417 implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the hc55516. [Lord Nightmare, Sean Riddle]
* Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on the mc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
* Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and hc55516. [Lord Nightmare]
* Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself. [Lord Nightmare]
* Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]
* fmtowns: add a SCSI card slot for the original models
- Add a slot device for the Model 1/2 dedicated SCSI slot
- Add a device for the FMT-121 SCSI Card
- Modify the I/O maps and machine configurations so the slot and the
integrated controller don't overlap
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
machines promoted to WORKING
----
TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
* added files for the VT APU type, currently no extra functionality, but will be built upon
* psixptty: Fix for FreeBSD
We need to check for __FreeBSD__ not __FreeBSD_kernel__
* FreeBSD: Use gl includes from pkg-config
FreeBSD doesn't install the includes from 3rdparty software in a default
location so use pkg-config to get the correct path.
* FreeBSD: genieos is named simple bsd
* Most OpenGL link issues fixed. Two remain from drawogl.cpp.
This isn't working anyhow.
* "-video accel" now uses WebGL. This allows GL based scaling and
provides a performance improvement.
* Fixed pong and other games by adding another function to the
exception whitelist
* Target now is mame.html. This allows emrun to be used for testing.
mame.js is created as well and thus the current behaviour
unchanged.
This adds support for the mini digital cassette recorder that can be
found inside a P2000t. This implementation is based on documentation
that can be found in https://github.com/p2000t/documentation.
In memory of NPM Jansen, who taught me all the magic of bits and bytes.
* animalc: Pile kludge upon kludge for poorly understood video timing register
* gocowboy, itazuram: Increase frequency of one timer interrupt (and hopper timing in gocowboy)
* kc82, kp69: Modernize state_add syntax
* Removed device and macro header files.
* All of those can be generated automatically so going forward there is
no need for these any longer.
* Introduced the modules concept. Modules are netlists for which
automatic lib entries are generated.
* Going forward you just store them in macro/modules and they will be
automatically registered as device elements.
* You need to do a "make generated" is src/lib/netlist/build
* Some_device.cpp still needs to be added to netlist.lua
* Added documentation on how to add devices to netlist.
* Please refer to adding_devices.md for more information.
* Ported Cirrus Logic CS8900A Crystal LAN MAC emulation from VICE and hooked it up to Apple II card device.
* Adds Ethernet networking support for Apple IIgs.
* removed include directory src/lib/netlist from various genie files to
avoid potential issues.
* Code using netlist should use #include "netlist/*".
* Updated includes.
* Fixed standalone makefile depend target to properly deal with relative
paths.
IMGUI_DISABLE_OBSOLETE_FUNCTIONS was defined in osd/modules.lua but not
in 3rdparty.lua. As a result, two different variants of struct ImGuiIO
were being defined, causing a C++ One Definition Rule violation
* Move DIPs for 82S16, 82S115, and 2102A devices into nlm_proms
* Moved 7448 DIP to a macro. Replaced 7442 with truthtable and macro.
* Moved 74LS629 DIP into macro.
* Expand truthtable to handle 10 outputs.
- Rewrite memory system, now allows supporting expansion devices and better prepared for contention emulation
- Add expansion interfaces for rear expansion, drive ports and mouse
- Now supports the following rear expansion devices:
* Blue Alpha Sound Sampler
* Dallas Clock
* 1 Mb Interface
* SAMBUS 4-slot Expansion Interface (with clock)
* SID Interface (6581 and 8580 variants)
* S.P.I. SAM Parallel Interface
* Voicebox
- Added support for the Atom HDD interface, used in place of a floppy drive
- Simplified and cleaned up driver
- Temporarily deactivated joystick code, interferes with the keyboard
-tsb12lv01a: Added a skeleton device for the TI TSB12LV01A IEEE 1394 link-layer controller. [Ryan Holtz]
-ibm21s850: Added a skeleton device for the iBM 21S850 IEEE 1394 PHY controller. [Ryan Holtz]
* palloc.h/pmatrix2d.h: Fix static_assert warnings at the origin.
* Rework hints to broaden their use and fix NC hint.
* 74377: use NC hint
* plists.h: Fix debugging in MSVC
* Include cleanup: Move everything not needed by netlists from
nl_setup.h into core/setup.h
* Fix some clang tidy warnings
* srcclean
Available keyboards are us (M0110, U.S.), gb (M0110B, British), fr
(M0110F, French), pad (M0120F, numeric keypad with passthrough port)
and plus (M0110A, U.S. with integrated numeric keypad). The mac128k,
mac512k and mac512ke drivers default to the numeric keypad with the
U.S. keyboard connected to the passthrough port; the macplus driver
defaults to the U.S. keyboard with integrated numeric keypad.
Note that the numeric keypad may seem strange. Four of the operators
work as cursor arrows if you don't hold shift. There is a comma on one
of the keys, but by the time System 6 was released, Apple had decided
an equals sign was more useful, so that's what it will produces on
newer system versions. The U.S. keyboard with integrated numeric
keypad emulates these aspects of the stand-alone keypad - pressing the
operator keys on the keypad sends fake shit key down/up events, and
using the arrow keys while holding shift will produces operator
characters rather than selecting text.
The ISO layout keyboards (M0110B and M0110F) produce different scan
codes to the ANSI keyboards (M0110 and M0110A) but they don't report a
different identification byte. To use an ISO keyboard, you must open
the Keyboard control panel and change the layout to International (and
change it back to Domestic if you switch back to an ANSI keyboard).
This doesn't actually work at the moment due to issues with 6522 VIA
emulation, but it will work with macplus sys603 if applied on top of
revision 963a2c166d.
-----------------------------------------------------------------------
Kidniki now achieves up to 910% when run with static solvers and with
nltool. That is significant better than the 860% we have seen
previously.
This increase is driven by using a global memory pool in the solver
code.
In addition the following refactoring and code maintenance work is
included. Please excuse the large commit, some of this took interfered
with other work and the detail development steps were ugly.
- gsl support: This commit adds pgsl.h which implements a very limited
number of the functionality of the gsl header described in the c++ core
guidelines.
- clang-tidy fixes
- A significant refactoring of palloc.h. Aligned hints were removed,
they added complexity without a significant performance gain. Vector
operations should better be done on special spans/views.
The code has been tested on linux with g++-7, g++-9, clang-11.
On Windows mingw-10 and VS2019, OSX clang-11.
- Added emulation of the SPG290 CDServo
- Added joypad inputs
- Added RFID card support
- Split SPG290 PPU, Timers and I2C into separate devices
- Added a softlist for the RFID cards
* Support Colecovision Megacart.
Assume that a rom file that is more than 32K in size is a megacart
and that it should be bankswitched using Megacart protocol.
* Put megacart functionality in its own cartridge type.
----------------------------------
Novation BassStation Rack Analogue Synthesizer Module [DBWBP]
Novation Drum Station [DBWBP]
Novation Super Bass Station [DBWBP]
Add disassembler and skeleton CPU device for Panasonic MN1880 architecture [AJR]
Factory elements can now pass additional parameters to device
constructors. This makes the design of interface objects like analog
callbacks easier.
The change also allowed to remove some "deep" calls into the core from
the MAME interface in netlist.h
plists.h was splitted into plists.h, pmulti_threading.h and
ptimed_queue.h. In addition removed plists.h from a number of files it
wasn't used in.
Certain minor adjustment needed to be made for cuda toolkit 10.1 and
10.2.
- Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead.
- The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails.
Related internal changes (nw)
- The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes.
- The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it.
- The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file.
- The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup.
- The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead.
- Many minor bits of code have been simplified.
The last(?) two changes are:
- Add a template parameter to everything (theoretically the address
space width, in practice a level derived from it to keep as much
compatibility between widths as possible) so that the shift size
becomes a constant.
- Change the syntax of declaring and initializing the caches and
specifics so that they're embedded in the owner device. Solves
lifetime issues and also removes one indirection (looking up the base
dispatch pointer through the cache/specific pointer).
For reasons unknown to me compile optimizations do not behave for
template code. If the implementation is in separate compile units, the
code compiles and performs.
This needs more attention since for certain compilers there is a
considerable performance degregation. It looks like this is only
triggered if too many variants are declared in one cpp file and the
compiler stops inlining.
Thanks to Aaron Giles who made me think about a different approach.
This is a rewrite from scratch for rom devices. It uses a generic
template to implement rom devices which is used together with a
description struct to define a rom device. This leads to highly
efficient code since all information is available at compile time.
This is also a step forward to support tristate outputs. All rom devices
covered by this approach have tristate or open collector outputs and
thus all code changes to support tristate outputs can now be made
consistently in one file.
Code cleanup to better separate the following stages:
- parsing
- setup
- run
In addition preliminary native tristate support was added. Not yet
production ready, please don't use it.
The two sources act as voltage sources, though noise may also be
injected as conductivy or current noise.
SYS_NOISE_MT_U: Mersenne Twister uniform noise
SYS_NOISE_MT_N: Mersenne Twister normal noise
nld_sys_noise is templated:
using NETLIB_NAME(sys_noise_mt_u) =
NETLIB_NAME(sys_noise)<plib::mt19937_64,
plib::uniform_distribution_t>;
Thus the approach is scalable. The implementation is state save aware,
and thus reproducible results are guaranteed.
An example use case is provided as well, see examples/noise.cpp.
* new WORKING machines
Millennium M505 Arcade Neo Portable Spielkonsole (Family Sport 100-in-1) [TeamEurope]
* new NOT WORKING software list entries
tvgogo.xml : Baseball (US) [Sean Riddle, David Haywood]
tvgogo.xml : What-A-Mole (US) [Sean Riddle, David Haywood]
* added internal NAND dump to didj [Sean Riddle, Clawgrip]
The device can be found in nlm_other.cpp.
Removed nld_ne566.*
Added SYS_SW, SYS_SW2 and SYS_COMP. These are single switch,
alternating switch and a analog comparator with digital outputs.
Renamed RES_SWITCH to SYS_SW.
Added example ne566.cpp in netlist/examples.
--------------------
MDT 60 Video Display Terminal [Bitsavers, AJR]
z29: Add skeleton for undumped keyboard; try (and fail) to make this work with the MDT 60 keyboard instead
z22: Separate driver (nw)
Changes:
- added known dump checksums of 1101 BIOS
- high-level emulation of GPIB disk devices
- partial implementation of DMA (currently ignores ACCRQ so devices must have zero latency in order for it to work)
- serial is now properly memory-mapped
- modem stub in order to make system properly ignore modem device
- it now boots without any patches and debug scripts
- merged #6597 (needed in order to make disk devices work)
Still not implemented:
- RTC/MACHINE_ID
- modem
- has problems with multiple disk devices working simultaneously (possibly BIOS bug because this BIOS had some problems with that on real device)
* Initial refactor of AVI/MNG movie recording, consolidation of copy and paste
code, hiding of AVI/MNG behind interfaces
* Extracted recording specific code out of src/emu/video.cpp and put into
src/emu/recording.cpp
* Took the opportunity to move slightly more logic out of video.cpp into
recording.cpp
* Bug fix
* Consolidated frame counting logic
Added a define NL_USE_ACADEMIC_SOLVERS and disabled it in the build.
This will not compile in solvers which are either illustrative or only
perform for large sparse matrices like GMRES.
Moved netlist between dasm and utils,expat,... link statements
This fixes the resolution of symbols in netlist code which may be used
in machine/netlist.cpp.
Change tested on ubuntu, windows and macosx.
This commit introduces precompiled static solver code. Due to
additional optimizations the compiler can use because the detail
calculation steps for the solution are known e.g. the kidniki netlist
sees a 100% speed increase.
In all environments (windows/*nix/osx) the source for the static
solver code can be created using
bash src/lib/netlist/nl_create_mame_solvers.sh
This will create src/lib/netlist/generated/static_solvers.cpp which is
compiled into the mame binary.
The script is just a temporary workaround. The intention is that nltool
whill be able to create this file with one call.
There are other improvements in this commit speeding up the processing
of timestep and dynamic calculations.
- PAC2 is now a separate bus with slot devices
- Kanji ROM and RAM PAC2 expansions are no longer built into pasopia7, but may be configured as slot options
- RAM PAC2 expansion made nonvolatile and provided in multiple sizes
- Two PAC2 slots added to pasopia
* Split S-SMP and S-DSP implement in snes_snd.cpp
both convert memory handler into device_memory_interface, Internalize ROM region of S-SMP
s_smp.cpp : Use callback for S-DSP interface, Split internal and external memory space
snes.cpp : Convert WRAM into shared_ptr
* s_dsp.cpp : Reduce #define macros