Brad Hughes
870db16e99
Standardize platform window pointer storage in osd_window.
...
Also encapsulate show/hide capture/release cursor functionality.
2016-04-18 10:03:01 -04:00
therealmogminer@gmail.com
8a07dafbaf
Fix crash with -video none, nw
2016-04-18 13:13:22 +02:00
mahlemiut
6db5aa2322
debugimgui: added error log window, and limited the debugger console to display 100 lines, so that rendering it doesn't get too slow.
2016-04-18 19:48:01 +12:00
mahlemiut
5c4ef7ac70
debugimgui: Removed some unused stuff, renamed window class.
2016-04-18 16:12:43 +12:00
Brad Hughes
73bf0b9521
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-04-17 16:35:27 -04:00
Brad Hughes
a525b60817
Fixed missing diagnostic module include.
2016-04-17 16:35:21 -04:00
couriersud
162033204f
Fix clang compile.
2016-04-17 22:30:55 +02:00
Brad Hughes
ef4f80b4a4
Create diagnostic module for profiling and crash diagnostics
2016-04-17 16:22:51 -04:00
therealmogminer@gmail.com
e6a54bcc23
Minor fixups to pillarboxing shaders
2016-04-17 20:43:10 +02:00
therealmogminer@gmail.com
250a5cc805
Add AVI writing to bgfx, nw
2016-04-17 19:16:14 +02:00
ImJezze
a45d713ad6
HLSL settings are reset now, when a new machine is selected
2016-04-17 14:20:27 +02:00
mahlemiut
74dd3287e5
Added ImGui based debugger. [Barry Rodewald]
...
Note: Currently only works with the BGFX renderer. Anyone who wishes to
write a ImGui backend for other renderers are welcome to do so.
2016-04-17 23:50:50 +12:00
therealmogminer@gmail.com
32464738c6
Fix compile error on SDL targets
2016-04-16 21:35:14 +02:00
ImJezze
ac6903e05e
Merge branch 'master' of https://github.com/GiuseppeGorgoglione/mame
...
# Conflicts solved:
# src/osd/modules/render/d3d/d3dhlsl.cpp
2016-04-16 18:38:59 +02:00
therealmogminer@gmail.com
bff9111a30
Add pillarboxing shaders and layout for bgfx, nw
2016-04-16 15:30:40 +02:00
Brad Hughes
f7c9b7095e
Use std::chrono instead of GetTickCount in window.cpp/h for Windows OSD
2016-04-15 22:55:01 -04:00
dankan1890
1e3037baf7
ui: Re-enabled configuration menu for single-machine and added some options.
...
Adding handler for the right mouse button in the main menu, calls the machine configuration.
2016-04-15 17:48:05 +02:00
dankan1890
a0715c7c40
Reduction code for entries of "enum class ui_menu_item_type" and the use of item_append with separators.
2016-04-15 17:39:45 +02:00
Miodrag Milanovic
570c743fcd
this is no issue anymore (nw)
2016-04-15 16:16:56 +02:00
Miodrag Milanovic
0bcc96406d
renamed class to osd_watchdog (nw)
2016-04-15 16:08:28 +02:00
Miodrag Milanovic
37c94e3373
Update windows to use platform independent watchdog implementation (nw)
2016-04-15 16:01:35 +02:00
Miodrag Milanovic
59662e6c71
moved osdsync to root of OSD, removed osdmini (nw)
2016-04-15 15:19:24 +02:00
Miodrag Milanovic
a83a3c4497
lower deps on clifront.h (nw)
2016-04-15 14:10:47 +02:00
therealmogminer@gmail.com
99aa7eacd7
bgfx: Add data-driven render target clearing [Ryan Holtz]
2016-04-14 17:22:24 +02:00
ImJezze
32f0e6efac
Removed hacks for vector screens from shaders (nw)
...
- added handling of texture coordinates for vector screens to core render
- added handling of orientation/rotation for vector screens to D3D renderer
2016-04-13 19:21:57 +02:00
Brad Hughes
fc53a500f6
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-04-11 23:33:56 -04:00
Brad Hughes
faef055aa6
Fix BACKSLASH2 SDL key mapping
2016-04-11 23:33:46 -04:00
couriersud
612e4f8810
Refactored osd_work to become more c++. Bye to malloc and memset.
2016-04-11 01:34:29 +02:00
Brad Hughes
2a6e17c438
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-04-10 17:18:32 -04:00
Brad Hughes
ea0a6844f7
Skeleton implementation for Universal windows main app classes.
2016-04-10 17:18:23 -04:00
arbee
2d2f52e858
fix SDL compile (nw)
2016-04-10 16:13:55 -04:00
Brad Hughes
c4d91605fc
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-04-10 13:34:23 -04:00
Brad Hughes
114a8f8218
Fix bug in Xinput DPAD POV mapping.
2016-04-10 13:33:26 -04:00
therealmogminer@gmail.com
dd9c9a0fb3
Make OSDs return ui_menu_item lists, not slider_state lists
2016-04-10 19:22:31 +02:00
Miodrag Milanovic
ffbe0c66be
Basic TCP server based on libuv [Inaki Baz Castillo,Miodrag Milanovic]
2016-04-10 17:03:51 +02:00
therealmogminer@gmail.com
fa92550ddb
Add dividing line to bgfx slider list where applicable, nw
2016-04-10 13:13:10 +02:00
Vas Crabb
c569c7c9ad
Add render.h no longer indirectly supplied via emu.h <- ui/ui.h
2016-04-10 17:55:18 +10:00
couriersud
a107408a08
Fix compile on linux and windows.
2016-04-10 04:46:23 +02:00
couriersud
3b951313a4
Fixed linux compile.
2016-04-10 03:24:09 +02:00
couriersud
9d4af9a834
convert osd_event into a class. Since all is std:: now, reduce to
...
inlineable code.
2016-04-10 02:46:31 +02:00
therealmogminer@gmail.com
f10de4fa46
Fix memory leak when changing screen chains, will fix any issues later, nw
2016-04-10 02:38:08 +02:00
therealmogminer@gmail.com
8719535cbc
Make sliders use an std::vector instead of a linked list, nw
2016-04-10 02:38:08 +02:00
couriersud
3ab596e445
Fix linux compile.
2016-04-10 02:08:22 +02:00
Brad Hughes
2c273f6719
Correct trigger axis. XInput small code cleanup.
2016-04-09 19:53:43 -04:00
therealmogminer@gmail.com
66cc460224
Fix compile on windows, nw
2016-04-10 00:48:38 +02:00
couriersud
db1e7f6b07
Include modules/osdwindow.h instead of window.h.
2016-04-09 23:45:41 +02:00
couriersud
c091005ca4
Fix OSX compile. Thanks balrog!
2016-04-09 23:45:41 +02:00
couriersud
5f6e20d6a6
Fix SDL build on linux:
...
- removed inclusion of SDL headers in all headers.
- replaced those by forward declarations and in one case by a wrapper
class (for a typedef struct).
- added -Wno-strict-prototypes to 7z build (gmake target)
2016-04-09 22:21:58 +02:00
therealmogminer@gmail.com
19d51345a1
Add runtime screen chain selection, nw
2016-04-09 19:15:47 +02:00
Miodrag Milanovic
a14994c6c0
Added skeleton for network output (nw)
2016-04-09 15:19:43 +02:00
Miodrag Milanovic
2f974586d6
Added none and console output providers (nw)
2016-04-09 15:19:43 +02:00
Miodrag Milanovic
39c9c8c5dc
Remove os dependant output handling (nw)
2016-04-09 15:19:43 +02:00
couriersud
706b8b363a
Add includes for dependency documentation. (nw)
2016-04-08 20:33:42 +02:00
Miodrag Milanovic
d00185936b
Try to fix issue on some linux platforms (nw)
2016-04-08 13:27:02 +02:00
Miodrag Milanovic
595d930f25
fix
2016-04-08 10:33:12 +02:00
Miodrag Milanovic
0f69c325ad
Revert "Fix SDL compile on linux. Took the opportunity to remove a number of"
...
Partial revert only, some changes still in
This reverts commit 632b10cd0e
.
2016-04-08 10:30:18 +02:00
Miodrag Milanovic
d11b3c6655
Revert "compile fix on windows (nw)"
...
This reverts commit f862b77520
.
2016-04-08 10:23:57 +02:00
Miodrag Milanovic
f862b77520
compile fix on windows (nw)
2016-04-08 09:20:15 +02:00
couriersud
632b10cd0e
Fix SDL compile on linux. Took the opportunity to remove a number of
...
"emu.h" includes from src/osd/modules/render/bgfx code.
There is still a conflict between mame memory.h and bgfx memory.h to be
resolved.
2016-04-08 03:30:12 +02:00
Antonio Giner
c402c87dc0
Fix keepaspect & unevenstretch toggles in SDL OSD
2016-04-07 18:36:00 +02:00
therealmogminer@gmail.com
4f66357f9e
Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs, nw
2016-04-06 17:02:31 +02:00
Brad Hughes
9db1556541
Make XInput triggers centered at 0
2016-04-06 10:18:47 -04:00
Brad Hughes
a0ba9bc8c7
Make Xinput triggers analog
2016-04-06 09:44:02 -04:00
Brad Hughes
42bc565cfb
Use XAudio2 by default if available.
2016-04-05 20:52:15 -04:00
Miodrag Milanovic
c211202b6e
Fixed typo and updated shaders (nw)
2016-04-05 20:07:22 +02:00
Brad Hughes
89b21ff822
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-04-05 09:58:52 -04:00
Brad Hughes
31d425e866
Release WMI COM objects correctly in XInput device discovery.
2016-04-05 09:58:29 -04:00
Miodrag Milanovic
06415edd9e
Added some more files to bgfx build and initialize imgui (nw)
2016-04-05 15:50:08 +02:00
Giuseppe Gorgoglione
990476526c
Save Windows post-fx scheenshots as a single .png
...
Currently in Windows post-fx screenshots (L-ALT + F12) are split in 4 chunks and saved as 4 separate .png files. This was probably done to facilitate fx code debugging, since post-fx screenshots are usually very big and old monitors were low in resolution. With current monitors this shouldn't be a problem any more.
2016-04-05 13:35:12 +02:00
Giuseppe Gorgoglione
74999d3749
Fix Windows rendering after post-fx snapshot or video recording
...
In Windows OSD, when post-processing effects are enabled, after taking a post-fx screenshot (L-ALT + F12) or enabling post-fx video recording (L-SHIFT + L-ALT + F12) the window is not updated anymore while the emulation goes on normally. This patch fixes that.
2016-04-05 13:20:04 +02:00
Miodrag Milanovic
2becb82ad1
fix compile on non-windows platforms (nw)
2016-04-05 09:57:20 +02:00
Miodrag Milanovic
90ca7b2422
Simplify include for shaders (nw)
2016-04-05 08:55:49 +02:00
Miodrag Milanovic
2904597f18
Added sample shader (nw)
2016-04-05 08:55:08 +02:00
Miodrag Milanovic
125acc0ff7
Updated makefile to support shaders in multiple dirs (nw)
2016-04-05 08:54:33 +02:00
Brad Hughes
3dd8afd6c0
Hybrid DirectInput/XInput module
2016-04-04 22:01:00 -04:00
Miodrag Milanovic
61ea1f20f2
move common struct to common place (nw)
2016-04-04 14:30:54 +02:00
Brad Hughes
eae8eb8b00
winmain compile for UWP
2016-04-03 21:49:38 -04:00
Miodrag Milanovic
bad2e6199e
Not needed anymore after move to C++11 features (nw)
2016-04-03 19:47:44 +02:00
Miodrag Milanovic
cea094a3a3
moved aueffectutil to tools (nw)
2016-04-03 19:06:06 +02:00
dankan1890
37f39ecf3c
Small changes. (nw)
2016-04-03 18:45:34 +02:00
Miodrag Milanovic
74f95ba03e
Fix linux compile (nw)
2016-04-03 18:02:14 +02:00
Miodrag Milanovic
5e80a732aa
move clipboard handling on proper place (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
0730ffc328
sync (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
d8aa889edf
merge main.cpp for windows platform (unicode) (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
26c8434a70
removed deprecated doc (nw)
2016-04-03 17:21:14 +02:00
Miodrag Milanovic
796f890450
removed testkeys (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bd0abfd004
moved emscripten resources (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
528a39fc54
moved man files to proper location (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
f2bff83b3d
Removed empty header file (nw)
2016-04-03 14:39:22 +02:00
Miodrag Milanović
5b0b34b30a
Merge pull request #781 from h0tw1r3/master
...
cross compile fixes
2016-04-03 13:44:55 +02:00
Miodrag Milanovic
8679bf8e0d
this was removed by mistake
2016-04-03 13:21:05 +02:00
Miodrag Milanovic
99bbef5fbf
moved texture flags to proper place (nw)
2016-04-03 13:13:33 +02:00
Miodrag Milanovic
bae0f1fc80
removed not used part of code (nw)
2016-04-03 12:54:13 +02:00
Miodrag Milanovic
865ac0e35c
reverting 88e84e7c52
(nw)
2016-04-03 12:52:08 +02:00
ImJezze
370aa2e8f5
Fixed render target dimension swap for BGFX (nw)
2016-04-03 12:09:38 +02:00
Miodrag Milanovic
88e84e7c52
ATTN: Ryan, please check. This is flag that causes BGFX looked worst then others (nw)
2016-04-03 10:48:11 +02:00
Jeffrey Clark
07ef71ef8b
osx x86 invalid intptr_t conversion (nw)
...
src/osd/sdl/output.cpp:86:50: error: format specifies type 'int' but the argument has type 'intptr_t' (aka 'long')
2016-04-03 06:26:03 +00:00
Jeffrey Clark
5306f42a77
fix cross compile (nw)
2016-04-03 06:25:53 +00:00
Miodrag Milanovic
731abe8ba0
Fixed joystick on Android preventing application to crash, cleanup init for SDL in total (nw)
2016-04-02 15:37:08 +02:00
Miodrag Milanovic
3b5b03041d
fix clang complain (nw)
2016-03-31 21:20:32 +02:00
Miodrag Milanovic
6281e26ddb
fix compile on windows (nw)
2016-03-31 20:22:02 +02:00
AJR
54f7422c2a
Conflict resolution (nw)
2016-03-31 10:29:46 -04:00
AJR
a7e393b36b
Iterate over core classes C++11 style
...
C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.)
device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config.
memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
2016-03-31 09:43:53 -04:00
Brad Hughes
2b0cc65dba
Unsubscribe SDL input modules from events on exit.
2016-03-30 17:24:29 -04:00
Miodrag Milanovic
913ab1e140
Cleanups and version bump
2016-03-30 08:35:21 +02:00
Scott Stone
28c9be35ea
Change INIPATH default to cover new HLSL presets (ini/presets) (nw)
2016-03-30 00:38:08 -04:00
therealmogminer@gmail.com
59e129f599
Reinstate scale param for bgfx texture, nw
2016-03-30 03:28:03 +02:00
therealmogminer@gmail.com
d9153eb306
Get bgfx post-processing working with laserdisc games, nw
2016-03-29 11:28:24 +02:00
Jeffrey Clark
18d7e34620
cleanup build includes (nw)
2016-03-28 22:46:00 -05:00
therealmogminer@gmail.com
a4f615a14d
Get NTSC working in both bgfx and d3d, nw
2016-03-29 01:56:37 +02:00
therealmogminer@gmail.com
c0b1182712
Final bgfx fixups for release
2016-03-28 22:58:32 +02:00
ImJezze
fe9dfdbf99
Refactored Bloom
...
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
2016-03-28 20:19:01 +02:00
therealmogminer@gmail.com
523a552f5c
Adjust some minor things in bgfx, nw
2016-03-27 19:56:49 +02:00
Miodrag Milanovic
158c90cf11
Initial work to make MAME work on Android [Miodrag Milanovic]
2016-03-27 17:35:23 +02:00
Lord-Nightmare
852240ddf2
fix compile (nw)
2016-03-26 22:22:34 -04:00
R. Belmont
5db0501a3b
Merge pull request #743 from ajrhacker/options
...
Allow software selected from UI to install slot defaults
2016-03-26 21:47:59 -04:00
R. Belmont
0bdcf99982
Merge pull request #745 from ImJezze/pull
...
Improved appearance
2016-03-26 21:47:02 -04:00
ImJezze
41595c05c4
Change vector and gameboy preset (nw)
2016-03-26 11:18:08 +01:00
AJR
96c6dd3344
Allow software selected from UI to install slot defaults
...
Prevent clang warning about unused variable in BGFX target_manager (nw)
2016-03-26 01:17:01 -04:00
therealmogminer@gmail.com
ad7f0e260e
Minor bgfx fixups, nw
2016-03-26 00:15:27 +01:00
therealmogminer@gmail.com
1d4d639044
Fix unused variable, nw
2016-03-25 19:00:38 +01:00
therealmogminer@gmail.com
22f0c31238
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
ImJezze
c731b59cbe
Added oversampling option
...
- and some cleanup
2016-03-25 16:40:32 +01:00
therealmogminer@gmail.com
93e5a03b89
Huge cleanup of render target handling, nw
2016-03-25 16:20:12 +01:00
Jeffrey Clark
3fcb69a1f2
Fix cross compile (nw)
2016-03-23 15:37:11 -05:00
Brandon Munger
1ac041cd69
Fix compile error (nw)
2016-03-23 14:44:41 -04:00
Vas Crabb
173dcfaaa5
Copy/paste some code from Windows OSD to get SDL going again - sorry if this is dirty
2016-03-24 05:01:31 +11:00
Miodrag Milanovic
bc43490a4c
ah (nw)
2016-03-23 18:35:35 +01:00
Miodrag Milanovic
6fcd60b271
Fix clang compile error (nw)
2016-03-23 18:25:32 +01:00
therealmogminer@gmail.com
ba0a1d8d52
Merge bgfx_shader into master, nw
2016-03-23 17:55:55 +01:00
Brad Hughes
d0867ac3f2
Removing unused functions from winutf8.cpp. Also adding UWP implementations for Set/GetWindowText.
2016-03-23 12:44:30 -04:00
therealmogminer@gmail.com
5ed9f938ea
Typo fix, nw
2016-03-23 17:43:17 +01:00
therealmogminer@gmail.com
e6e705190c
Fix broken cocktail mode, nw
2016-03-23 17:37:59 +01:00
therealmogminer@gmail.com
e3355f1b9f
Fix up description of -bgfx_screen_chains, nw
2016-03-23 17:27:15 +01:00
therealmogminer@gmail.com
295aafc5e5
Per-screen sliders and some bugfixing, nw
2016-03-23 17:12:07 +01:00
therealmogminer@gmail.com
9f48ad4fbb
Add screen-specific shader chain support, nw
2016-03-23 15:11:12 +01:00
Miodrag Milanovic
1054cfe7fd
Fix compile (nw)
2016-03-23 08:38:30 +01:00
Brad Hughes
1c7f05a833
Get max char size from ANSI codepage instead of IsDBCSLeadChar()
2016-03-22 21:15:46 -04:00
therealmogminer@gmail.com
c0a67e7310
Fix housemnq crash, nw
2016-03-22 16:54:01 +01:00
Vas Crabb
59fa46280b
Remove now-unused variable
2016-03-22 12:48:16 +11:00
therealmogminer@gmail.com
124b4ab8a7
Fix cocktail mode crash
2016-03-21 18:26:50 +01:00
Antonio Giner
7d22cfaaf6
Merge remote-tracking branch 'refs/remotes/mamedev/master'
2016-03-21 17:01:57 +01:00
Miodrag Milanovic
2a4a703c79
clang compile fixes (nw)
2016-03-21 11:31:53 +01:00
therealmogminer@gmail.com
a99df78801
Merge with master
2016-03-21 08:27:06 +01:00
therealmogminer@gmail.com
b224d9a77a
Make specifying invalid bgfx backends non-fatal, nw
2016-03-21 06:33:45 +01:00
therealmogminer@gmail.com
825d575195
Fix lots of issues with bgfx
2016-03-21 03:43:02 +01:00
Antonio Giner
57b1c6ab77
Merge remote-tracking branch 'refs/remotes/mamedev/master' into integer_scaling_v2
2016-03-20 22:14:39 +01:00
Antonio Giner
bb51885229
Move integer scaling implementation to render_target::compute_visible_area
...
- Add core option -unevenstretch
- Add core option -unevenstretchx
2016-03-20 21:57:38 +01:00
Brad Hughes
9328fa9028
Fix VS Build issue for WRL ComPtr
2016-03-19 21:43:27 -04:00
dankan1890
5410d5a40a
temporary fix for VS build. (nw)
2016-03-20 00:47:54 +01:00
Brad Hughes
725b90b5fd
Handle a couple more SDL window events to track focus in input module.
2016-03-19 12:50:12 -04:00
Brad Hughes
f38d58f41b
Fix build break for X11 input
2016-03-19 12:22:50 -04:00
Brad Hughes
bcf2c50e13
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-03-19 12:00:57 -04:00
Brad Hughes
7a0a60d3c4
Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT compiler directive from the input refactor.
2016-03-19 12:00:50 -04:00
Miodrag Milanovic
95a2e4c2c6
compile BGFX for RPI as well (nw)
2016-03-19 16:09:34 +01:00
Miodrag Milanovic
d2fe9e454b
Revert "Don't invoke VLA unnecessarily"
...
This reverts commit 9a299f35f3
.
2016-03-19 16:09:34 +01:00
Vas Crabb
57f61b2bae
* Fix handling of return codes from newer Windows APIs
...
* Fix a handle-leak in Windows stat implementation
* Return actual error code when path creation succeeds but file creation doesn't
2016-03-19 21:07:25 +11:00
Vas Crabb
9a299f35f3
Don't invoke VLA unnecessarily
2016-03-19 20:35:19 +11:00
Miodrag Milanovic
34cac8befd
fix compile on 4.9.x (nw)
2016-03-19 10:24:32 +01:00
Vas Crabb
855136bfc3
Fix creation of paths on POSIX
2016-03-19 20:07:03 +11:00
therealmogminer@gmail.com
1226b243a2
Make JSON error checking a lot more verbose
2016-03-19 05:44:38 +01:00
Brad Hughes
44a3589fd0
Fix DirectInput stuck joystick directional input when window loses focus. The reset function for the device was overwriting the axis information previously obtained. Changed it to correctly only reset the state member.
2016-03-18 22:57:16 -04:00
Brad Hughes
cadc351289
General code cleanup in input modules. Using ComPtr to manage DirectInput resources.
2016-03-18 22:51:06 -04:00
Antonio Giner
57199a7dff
Revert changes in layout view prior to rework of integer scaling
2016-03-19 00:02:41 +01:00
Antonio Giner
e39daaf5bd
Merge remote-tracking branch 'refs/remotes/mamedev/master'
2016-03-18 22:41:17 +01:00
cracyc
a03a06380d
winfile: fix narrowing error with gcc if LARGE_INTEGER is a union (nw)
2016-03-18 13:17:07 -05:00
therealmogminer@gmail.com
50e3b68924
Bugfixes, nw
2016-03-18 18:56:29 +01:00
therealmogminer@gmail.com
00f83c15ae
Fix screen flipping on opengl targets in bgfx, nw
2016-03-18 18:44:39 +01:00
Brad Hughes
ce5bd9a3d2
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-03-18 13:38:01 -04:00
Brad Hughes
603d5509df
Update Windows OSD file functions to preferred more modern versions. All still available on XP and later.
2016-03-18 13:37:49 -04:00
therealmogminer@gmail.com
f464df3073
Setting a sampler counts as setting a uniform in bgfx, nw
2016-03-18 17:20:55 +01:00
therealmogminer@gmail.com
c383078ba5
Hopefully fix crashes on SDL, nw
2016-03-18 16:53:21 +01:00
Vas Crabb
f993cbbf0c
Slight simplification to the code
2016-03-19 00:30:56 +11:00
therealmogminer@gmail.com
03b2de3556
Add bgfx_backend and bgfx_debug options, fix compile error on mac, nw
2016-03-18 14:17:25 +01:00
Brad Hughes
4e214fd08d
Rewrote overly complex rawinput_device_improve_name function for rawinput module, plus fixing some other defects in input modules as detected by coverity.
2016-03-18 00:13:45 -04:00
therealmogminer@gmail.com
e37b96b68d
Some bugfixes for BGFX on SDL, nw
2016-03-18 04:49:37 +01:00
therealmogminer@gmail.com
ea9e591a0c
Polishing up BGFX shader system, nw
2016-03-18 03:21:34 +01:00
Scott Stone
ba499f3860
Merge pull request #724 from ImJezze/master
...
HLSL refactoring
2016-03-17 20:27:10 -04:00
Antonio Giner
421656e108
Merge remote-tracking branch 'refs/remotes/mamedev/master'
2016-03-17 22:50:29 +01:00
therealmogminer@gmail.com
d7dc173df9
Fix scrolling in slider list, nw
2016-03-17 15:48:32 +01:00
Brad Hughes
26ccf5e75f
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-03-17 09:22:16 -04:00
Brad Hughes
6cd37a0498
DirectWrite font enumeration support
2016-03-17 09:22:11 -04:00
Vas Crabb
d604c8b9d9
Do single conversion instead of two (nw)
2016-03-17 21:31:00 +11:00
Vas Crabb
a01a40c0a9
Fix TTC loading (thanks for the tip, Sarayan)
2016-03-17 20:57:06 +11:00
Justin Kerk
c54c32a82e
Don't need this either (nw)
2016-03-17 04:37:24 +00:00
Vas Crabb
f99198c5c2
Implement couriersud's proposal to put style name in the config name for SDL fonts
...
Enumerate available font styles as well as families
Still has a problem in that TTC fonts are enumerated but can't be loaded by SDL_ttf
2016-03-17 13:32:41 +11:00
Justin Kerk
4cc9dd016a
Don't need to ifdef this out anymore either (nw)
2016-03-17 02:04:19 +00:00
Justin Kerk
d0ce8784a7
Build more of font_sdl.cpp with Emscripten since there is an SDL2_ttf port now (nw)
2016-03-17 01:42:48 +00:00
couriersud
0f3bc4ca99
Fix linux font loading. [Couriersud]
2016-03-16 21:07:17 +01:00
couriersud
3db357bff4
A lot of ttf fonts (including C/J/K fonts like unifont) do not have an
...
type attribute "Regular". This fix will load the first font found if no
"bold" "bold italic" "italic" or "regular" attribute was found.
[Couriersud]
2016-03-16 20:11:41 +01:00
therealmogminer@gmail.com
493cf7289b
More bgfx HLSL fixups, nw
2016-03-16 18:52:07 +01:00
Vas Crabb
6ecc87bc28
Fix drawing characters outside Unicode BMP with SDL
...
Font selection on Linux seems to be working provided you don't choose C/J/K fonts
Selecting a C/J/K font causes MAME to give a black screen when dropping back to main menu
Since fallback fonts aren't used, this means you can't use the Chinese/Japanese localisations with SDL font provider
2016-03-17 04:10:43 +11:00
Vas Crabb
a3b35f8bc6
Move font enumeration to OSD, separate font name from display name as needed for OSX
2016-03-17 00:04:52 +11:00
ImJezze
b507dbb5fc
Scanline Variation
...
- added option for scanline variation
2016-03-15 22:15:25 +01:00
therealmogminer@gmail.com
e1883e3090
Remove -mt, nw
2016-03-15 05:33:23 +01:00
therealmogminer@gmail.com
b212e5dc2e
Add most of the rest of the D3D HLSL chain, nw
2016-03-15 05:17:38 +01:00
Antonio Giner
da18057256
Implement integer scaling in core renderer [Calamity]
2016-03-15 01:04:37 +01:00
couriersud
41c8a9f6fa
netlist updates:
...
- First steps to move towards c++11.
- Base plist on std::vector
- Replace pstack with std::stack
- Remove pnamed_list
- use c++ "for each" in a number of places
- Fixed two "time bombs"
[couriersud]
2016-03-14 20:24:29 +01:00
Justin Kerk
92357bdff2
Fix Emscripten build (nw)
2016-03-14 14:34:52 +00:00
Miodrag Milanovic
e159558996
fix error compiling with clang (nw)
2016-03-14 09:54:10 +01:00
Vas Crabb
a6e758175d
Fixes for Linux
2016-03-14 19:51:52 +11:00
Vas Crabb
34d7850c1e
More fix, and fix a memory leak, too
2016-03-14 19:22:10 +11:00
Vas Crabb
b6ea568352
Win fix
2016-03-14 19:06:57 +11:00
Vas Crabb
42fbb9c396
Make osd_file a polymorphic class that's held with smart pointers
...
Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures
Make zip_file and _7z_file classes rather than having free functions everywhere
Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache
Don't dump as much crap in global namespace
Add solaris PTY implementation
Improve variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax
Rearrange stuff so the same things are in file module for all OSDs
Move file stuff into its own module
7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access
Directory functions still need to be moved to file module
SDL OSD may not initialise WinSock on Windows
2016-03-14 18:55:00 +11:00
Miodrag Milanovic
2bc9f09811
Revert "Fix that makes non-Unicode build to work (nw)"
...
This reverts commit 560e350e22
.
2016-03-14 07:49:39 +01:00
ImJezze
4de23e7624
#06144 : Fixed infinite loop
...
- fixed infinite loop while building slider list, when more than one
window was created
refs mametesters #06144
2016-03-13 17:18:33 +01:00
ImJezze
c2d4e3c018
Cleanup (nw)
...
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
therealmogminer@gmail.com
9c33c40b82
Fix up NTSC shaders, nw
2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6
Add bgfx command line options, major shakeup of organization, nw
2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899
Add dynamic skipping of shader chain passes, nw
2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
47bdc0f254
Add double-buffered render target support to bgfx shader defs, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
a20459a6a3
Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
3172371fcd
More work on bgfx data-driven shaders, nw
2016-03-13 15:51:15 +01:00
ImJezze
7add547602
Refactoring of render targes and vector texture coordinates
...
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
ImJezze
a026a582f1
Merge pull request #15 from mamedev/master
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Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
560e350e22
Fix that makes non-Unicode build to work (nw)
2016-03-11 18:12:42 +01:00
Miodrag Milanovic
679574e965
With latest package from MSYS of clang 3.8.0 build at least compile fine on windows (nw)
...
Strange crashing while executing
2016-03-11 15:00:29 +01:00
Vas Crabb
a880f01b17
Don't need to call FlushFileBuffers (it's equivalent to fsync, not fflush)
2016-03-11 20:56:08 +11:00
Vas Crabb
bb0de79a3a
To ArBee with love
...
Add common debugger commands to global menu bar [Vas Crabb]
Also fix occasional crash in Copy Visible
Note that copy visible, paste, toggle breakpoint, and view options still require you to use context menus in windows
Debug/Run menus only work when a debugger window has focus, so Break is less useful than it could be
Hope this is at least a slight improvement for you, ArBee
2016-03-10 19:16:52 +11:00
Miodrag Milanovic
2d3c0abaef
compile fix (nw)
2016-03-08 16:13:07 +01:00
Miodrag Milanovic
de04399afa
Fixed osdmini building for android and pnacl (nw)
2016-03-08 15:46:20 +01:00
Miodrag Milanovic
858c1002d1
compile with latest bgfx,bx (nw)
2016-03-08 12:58:10 +01:00
Miodrag Milanovic
e76d30243e
Removed I64FMT and SIZETFMT, one usage left in chdman.cpp (nw)
2016-03-07 19:34:44 +01:00
Vas Crabb
409fbaba89
hopefully fix build for everyone
2016-03-06 22:41:27 +11:00
Brad Hughes
854fe5592f
Fix Visual Studio build
2016-03-05 16:08:02 -05:00
Jeffrey Clark
b1182ed63b
fix build errors (nw)
2016-03-05 14:37:49 -06:00
Brad Hughes
88412da862
Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, plus code cleanup.
2016-03-05 15:02:52 -05:00
Miodrag Milanovic
5b549a4fe0
Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some experimental code (nw)
2016-03-05 13:02:44 +01:00
Miodrag Milanovic
15dadb5bc0
Missed a few files (nw)
2016-03-05 10:45:40 +01:00
Miodrag Milanovic
d4fe78a48a
Added README and LICENSE files (CC0) to folders containing meta-data or documentation (nw)
2016-03-05 10:31:41 +01:00
Miodrag Milanovic
298ce35d64
Added missing xaudio2 header from WINE that is free to use (nw)
2016-03-05 08:59:39 +01:00
Miodrag Milanovic
39f3243a20
consistency fixes and add missed files (nw)
2016-03-04 15:37:07 +01:00
Miodrag Milanovic
ccc12869fd
these are constexpr so calculation does not cost (nw)
2016-03-03 19:30:37 +01:00
Brad Hughes
22f8848c25
Merge branch 'master' of https://github.com/mamedev/mame.git
2016-03-03 11:27:41 -05:00
Brad Hughes
4fadaa781d
Add module probe support for directwrite so we can fall back cleanly.
2016-03-03 11:27:09 -05:00
Brad Hughes
e153edfaec
Code cleanup in rawinput plus use common code for dynamic function binding.
2016-03-03 11:26:08 -05:00
Miodrag Milanovic
23ae468189
use chrono calls for time handling in core (nw)
2016-03-03 15:46:15 +01:00
Brad Hughes
028b4c5b21
Fix DirectWrite font module init error handling
2016-03-02 16:23:45 -05:00
ImJezze
a12fa9fb65
Merge pull request #14 from mamedev/master
...
Sync to base master
2016-03-02 21:53:19 +01:00
ImJezze
9fe9f6d93e
Merge remote-tracking branch 'refs/remotes/mamedev/master'
...
# Resolved Conflicts:
# src/osd/modules/render/d3d/d3dhlsl.cpp
# src/osd/windows/winmain.cpp
2016-03-02 21:49:49 +01:00
Brad Hughes
cb6f06ee30
Simplify xinput dynamic linking
2016-03-02 15:05:42 -05:00
Brad Hughes
8803de248e
Add DirectWrite font support module
2016-03-02 14:13:53 -05:00
ImJezze
dbdf21ee46
Fixed infinite loop
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- fixed infinite loop while building slider list, when more than one
screen was created (reverted from commit 546f7a2487
)
2016-03-02 19:26:09 +01:00
ImJezze
546f7a2487
Fixed infinite loop
...
- fixed infinite loop while building slider list, when more than one
screen was created
2016-03-02 19:16:24 +01:00
Brad Hughes
babce5a0c7
Minor fixes for DirectInput 7
2016-03-01 19:11:23 -05:00
Miodrag Milanovic
7a1ee25edc
Fix OSX build(nw)
2016-03-01 21:22:44 +01:00
Miodrag Milanovic
3baa2e6e81
update for osdmini (nw)
2016-03-01 21:17:34 +01:00
Miodrag Milanovic
5649dce497
small fix (nw)
2016-03-01 20:55:36 +01:00
Miodrag Milanovic
d9510ed04d
Used std::thread and std::condition_variable (nw)
2016-03-01 20:52:56 +01:00
Brad Hughes
65c3b22b20
Merge dynamic load XInput
2016-03-01 11:13:51 -05:00
Brad Hughes
630edadf9c
Dynamically load xinput
2016-03-01 11:08:05 -05:00
Miodrag Milanovic
91d965d80c
remove asm part for atomic implementations (nw)
2016-03-01 15:21:09 +01:00
Miodrag Milanovic
0b4723c8cc
transformed to std::atomic (nw)
2016-03-01 15:00:15 +01:00
Miodrag Milanovic
91c910e73c
Use std::atomic and std::mutex where applicable (nw)
2016-03-01 13:09:50 +01:00
Vas Crabb
ed69d14967
Unused variable
2016-03-01 14:53:28 +11:00
Vas Crabb
4157688db6
Using unbuffered I/O anyway
2016-03-01 14:44:01 +11:00
Brad Hughes
3b0d8b1efb
Merge branch 'xinput_local_temp1' of E:\mame\bradhugh.mame\mame
2016-02-29 21:59:56 -05:00
Brad Hughes
5cc9973a0a
Add XInput support for Windows OSD
2016-02-29 21:48:14 -05:00
MoochMcGee
c5426670a4
Fix an SDL compile bug
2016-02-29 20:30:28 -06:00
Vas Crabb
ba960afb5f
Add function for flushing file buffers
2016-03-01 07:38:14 +11:00
Miodrag Milanovic
7936291894
fix compile on 32bit mingw (nw)
2016-02-29 10:10:50 +01:00
Miodrag Milanovic
4224b67779
cleanup (nw)
2016-02-29 08:52:04 +01:00
Brad Hughes
f68ad66131
Merge input modules work.
2016-02-28 14:56:54 -05:00
Brad Hughes
7dfb578559
Refactor OSD input into modules
2016-02-28 14:25:10 -05:00
ImJezze
0e76ce80de
Cleanup primary.fx
...
- split into primary.fx into 3 techniques for vector buffer, screen and
UI pass
- moved register_texture() for shaders outside of texture_info creation
- added render_primitive parameter to register_texture(); currently
unused
- removed other unused register_texture() definition
2016-02-28 18:59:10 +01:00
Miodrag Milanovic
d123317a60
-verbose enable debug data with -video bgfx (nw)
2016-02-28 18:01:53 +01:00
Miodrag Milanović
45f749f121
Merge pull request #656 from motoschifo/master
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Added -exit_after_playback to man pages
2016-02-28 16:18:57 +01:00
Vas Crabb
63f0a918de
Clean up a bit more legacy code
2016-02-29 01:53:08 +11:00
Vas Crabb
92b84c8463
Pick off some low-hanging PTR64 fruit
2016-02-28 14:55:49 +11:00
Vas Crabb
aec01e7407
Replace strformat, strprintf and strcatprintf with type-safe steam_format and string_format
...
Update MAME to use new function
Instantiate ODR-used static constant members
Make some of the UI code more localisable
Remove use of retired functions in tools
2016-02-28 13:36:19 +11:00
therealmogminer@gmail.com
64135e73f9
Cleaned up sliders a bit in d3dhlsl, nw
2016-02-27 16:11:01 +01:00
therealmogminer@gmail.com
cdee786a5d
Fix up a few things in chain JSON loading, nw
2016-02-27 16:11:01 +01:00
Michele Fochi
0c629d0900
Added -exit_after_playback to man pages
2016-02-27 13:14:44 +01:00
Miodrag Milanovic
38874df019
Fix build on SteamLink and enforce BGFX on it (nw)
2016-02-27 09:38:29 +01:00
Miodrag Milanovic
4727b0d97f
OS/2 can not support SDL2 which is needed for MAME to run (nw)
2016-02-26 13:20:43 +01:00
ImJezze
11395616dd
Bloom refactoring
...
- calculation of bloom dimensions is now done only once, when render
target is created
- reduced blur width for non-vector screens
- implemented shadow u/v option for source tile mode
2016-02-25 20:58:49 +01:00
Miodrag Milanović
e934aa93db
Revert "New driver specifiers; modify -listclones, -listsource; add -listtree"
2016-02-25 14:04:13 +01:00
Miodrag Milanović
1e7debe9a1
Merge pull request #650 from ajrhacker/listclones
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New driver specifiers; modify -listclones, -listsource; add -listtree
2016-02-25 08:22:23 +01:00
AJR
3fc0787fa8
New driver specifiers; changes to -listclones, -listsource; add -listtree
...
Five new specifiers for driver enumeration and all commands depending thereon:
- @source.cpp matches all drivers in source.cpp
- ^driver matches driver and all its clones
- :drivbios matches drivbios and all drivers having it as their BIOS
- ^ matches all drivers excluding clone sets
- : matches all BIOS roots
Note that these new specifiers are not compatible with other wildcards; they only perform normal case-insensitive matches with driver or source file names.
The -listclones command now lists drivers in a completely different, human-readable format. It performs an extra loop to deduce the parent set name if a clone was specified; this causes, for instance, -listclones pacman and -listclones puckman to produce identical output. It includes descriptions with the clone driver names much like -listfull, and uses the parent set's description as a header for its clones. It also recognizes BIOSes and lists unique matching sets with no clones at the end of the output.
The -listsource command outputs not only the source file of each matching driver, but also its parent set and BIOS root (if any). These are output using the new @sourcefile, ^driver and :bios specifiers.
The new -listtree command is a human-readable analogue to -listsource and an alternative to -listclones. It tabulates drivers by source file in tree format, with the names of clones indented under their parents and drivers indented under their respective BIOS roots.
The -listbrothers command remains functionally unchanged, but should be considered somewhat deprecated in favor of the @sourcefile specifier with other listing commands.
Fix include_all counting error causing assert to fail in find_approximate_matches (nw)
Relax dependencies on drivenum.h in UI headers (nw)
2016-02-24 18:47:37 -05:00
cracyc
8c3429cf19
pcap: fix error and crash (nw)
2016-02-24 08:18:50 -06:00
Miodrag Milanovic
834936200a
fix compile (nw)
2016-02-24 08:02:17 +01:00
Miodrag Milanovic
3abcaee63f
Cleanups and version bump
2016-02-24 07:46:57 +01:00
therealmogminer@gmail.com
b7675d4652
Maybe fix nounevenstretch on windows osd
2016-02-24 01:12:22 +01:00
therealmogminer@gmail.com
8644419c95
Fix -window -r -nokeepaspect behavior on Windows OSD, nw
2016-02-23 23:34:36 +01:00
therealmogminer@gmail.com
72365ec20a
Fix lack of bgfx output on OS X, nw
2016-02-22 22:23:23 +01:00
ImJezze
d44f8f4c2b
Merge pull request #13 from mamedev/master
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Sync to base master
2016-02-22 18:29:53 +01:00
therealmogminer@gmail.com
72dd79838f
Fix bgfx crash when launching games from UI, nw
2016-02-22 17:57:35 +01:00
therealmogminer@gmail.com
53994092de
Fix D3D and BGFX fullscreen toggle issues, nw
2016-02-22 17:30:35 +01:00
Miodrag Milanovic
cce0696a5f
Made OSD=sdl build compile out of box in Visual Studio (nw)
2016-02-22 14:23:15 +01:00
Miodrag Milanović
7df1241e39
Merge pull request #635 from motoschifo/master
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Man pages aligned to autofire and cheat recent changes
2016-02-22 11:10:01 +01:00
Michele Fochi
8d339dee7c
Man pages aligned to autofire and cheat recent changes
2016-02-22 10:53:15 +01:00
Justin Kerk
83abe3fa3d
Emscripten cleanup (nw)
2016-02-21 23:03:38 -08:00
ImJezze
3be56e3cef
Merge pull request #12 from mamedev/master
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Sync to base master
2016-02-21 15:49:49 +01:00
Miodrag Milanovic
fadf168c9e
fix -video none (nw)
2016-02-21 15:08:21 +01:00
ImJezze
bf4640c309
Merge remote-tracking branch 'refs/remotes/mamedev/master'
...
Resolved Conflicts:
- src/osd/modules/render/d3d/d3dhlsl.cpp
- src/osd/modules/render/d3d/d3dhlsl.h
- src/osd/modules/render/drawd3d.cpp
- src/osd/modules/render/drawd3d.h
- src/osd/windows/winmain.cpp
2016-02-21 14:50:24 +01:00
Miodrag Milanovic
17305df016
Better fix (nw)
2016-02-21 13:00:56 +01:00
Miodrag Milanovic
782af5c10e
Fix linux compile (nw)
2016-02-21 12:59:52 +01:00
ImJezze
cc24a339d8
Merge remote-tracking branch 'refs/remotes/mamedev/master'
...
Second attempt
2016-02-21 11:48:45 +01:00
Miodrag Milanovic
ed07fd70ed
destroy renderer when needed (nw)
2016-02-21 08:33:39 +01:00
therealmogminer@gmail.com
c13089a065
Fix some compile errors, not sure if all(nw)
2016-02-21 03:52:22 +01:00