sound board, completing the tromba circuit
(nw) I'm not sure whether the model works properly or not, but in the
circuit where it's used, I don't think it can work properly with the
current TTL output model. A capacitor is charged by the Q output of a
74LS74 flipflop (U3A) until the voltage passes the Schmitt trigger's
threshold, causing it to reset the flipflop. However, the positive
trigger voltage of the Schmitt trigger is 1.6V, but our TTL output model
has a high output voltage of 1.0V (see nl_base.cpp:89). I realise the
simplified model of TTL logic with high impedance inputs and outputs
behaving as though thery're loaded is convenient and fast to simulate,
but it's not detailed enough for applications like this where
7400-series chips are used in analog circuitry. This is what held me up
last time I tried adding a netlist for this sound board.
- OPENMP refactored. All OPENMP operations are now templatized in pomp.h
- We don't need thread-safe priority queue. Event code updating analog
outputs now runs outside the parallel code.
(nw)
0: Parallel processing of solvers disabled
1: One processor parallel processing. Can be used to measure OPENMP
overhead
>1: Solve n analog subnets in parallel.
Previously, all available processors were used which caused performance
to degrade on hyperthreading.
[Couriersud]
* Tromba (trumpet) sound is not working - requires Schmitt trigger device
* Connecting cassa (bass drum) swamps other instruments so it's disconnected for now
* Mixing melody sound with speech/SFX is not done in netlist (should be)
* Relative levels of melody/speech/SFX are probably still wrong
(nw) A good test case for this is the Money Money driver (monymony).
There's a bit of buzzing on this one as well. The problem with the
cassa could be caused by running into non-ideal characteristics of opams
again (the LM3900 seems to ignore the V+ value supplied to it). When
the netlist library gets Schmitt trigger support, the tromba can be
completed. Unfortunately, the tromba is a key part of the
characteristic sound of these boards, so you really notice when it's
lacking.
(nw) It doesn't work quite right yet. The "Hammer" and "Pest" sounds
are generated by free-running 555/556 timers and gated with LM324
applifiers. For whatever reason, the netlist system produces a kind of
buzzing from the "Hammer" circuit when it's supposed to be suppressed,
and it doesn't think the pest sound should be suppressed completely so
you can always hear it at a low level in the background. The "Cheese"
circuit is a bit weird - either they're using the base-emitter junction
of a 2SC945 as a signal diode, or there's an error in the schematic
(collector is shown unconnected). Connecting this part of the circuit
causes the netlist system to hang, so R2/R3/C8/Q2 are not connected for
now.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Resurrected auxverb_cleanup_and_romident_bugfix
* Changed usage for -romident and minor cleanups
* Supporting auxverbs in any order
The previous patch was supporting 'mame64 -listsource pacman' but not 'mame64 pacman -listsource'
* Bug fix to -romident and aux verb cleanup
Made the following changes:
1. Fixed a bug where resolved slot/image options would choke -romident (reproducible in MAME 0.185 with 'mame64 -romident coco.zip')
2. 'mame64 -romident' no longer crashes (though it doesn't do anything useful)
3. Changed the aux verb functions to take 'const std::string &'
* Further cleanups to auxillary verb code, as per Vas
Specifically:
1. The commands themselves now take 'const std::vector<std::string> &' for their argument lists
2. util::core_options now collects command arguments into a separate vector rather than treating them as unadorned arguments
* Vas Crabb feedback
* Now only using trim_spaces_and_quotes() when parsing INIs
Vas pointed out that it is inappropriate to trim spaces and quotes when parsing command line options
This reverts commit 536990e77b.
Conflicts:
src/frontend/mame/mame.cpp
Sorry, but this change was half-baked. It breaks a lot of existing
functionality and clearly hasn't been tested in more than a tiny subset
of use cases. Please play this work back onto your own branch, and test
it before submitting another PR.
This is an overhaul to how MAME handles options to provide a better foundation for what MAME is already doing in practice. Previously, core_options was designed to provide an input/output facility for reading options from the command line and INI files. However, the current needs (image/slot/get_default_card_software calculus and MewUI) go way beyond that.
Broadly, this PR makes the following changes:
* core_options now has an extensibility mechanism, so one can register options that behave dramatically differently
* With that foundation, emu_options now encapsulates all of the funky image/slot/get_default_card_software calculus that were previously handled by static methods in mameopts.cpp. Changes to emu_options should not automatically cascade in such a way so that it stays in a consistent state
* emu_options no longer provides direct access to the slot_options/image_options maps; there are simpler API functions that control these capabilities
* Many core_options functions that expose internal data structures (e.g. - priority) that were only really needed because of previous (now obsolete) techniques have been removed.
* core_options is now exception based (rather than dumping text to an std::string). The burden is on the caller to catch these, and discern between warnings and errors as needed.
Obviously this is a risky change; that's why this is being submitted at the start of the dev cycle.
The +1 was previously needed becasue std::string::assign(char *) expects
the string to be NUL-terminated. The final NUL is not part of the
result. It's not needed when adjusting the length of the string
directly. Can people please be careful when refactoring, and alo when
reviewing pull requests? This stood out immediately.
This should address outstanding concerns with PR#2231. I'm trying to turn emu_options into a self contained structure that encapsulates behaviors related to options, including the gymnastics pertaining to image/slot loading and interactions with get_default_card_software() and "just works".
When the MAME 0.186 development cycle starts up, I hope to take this further. I want to make core_options::entry an abstract base class so that the entries associated with image options and slot options can derive from it. This will eliminate the current need for emu_options to directly expose maps for image and slot options.
For now, I'm in stabilization mode, and I hope to get things working for a stable 0.185 release.
This fix really doesn't go far enough. I added hooks so that options specified at the command line can also be responded to when parsed from INI files, but in the long run much of the logic that is currently in mame_options should go into emu_options so that when an option is specified, all of the wacko logic around slot/image specification "just works" because it is encapsulated within emu_options.
We have a release 11 days away; I want to be in stabilization mode.
- more use of c++ features
- some CRTP in pfmtlog
- demangled code for truthtables
- use more constexpr
- rewrite main loop
- use default constructors and assignment operators were applicable.
- optimized 7448 and 9316
All of this has decreased startup time by approx. 25% to 30%. Complex
netlists like pong or kidniki are parsed, analyzed and constructed in
around 15 ms. Run performance has increased by about 5%.
All in all not to bad. A game like pong uses a clock of 7 MHz (after
division by 2). Thats 14 MHz clock invocations. Running at over 200%, 28
MHz. On a 3.9 GHz Machine about 140 cycles/clock change.
[Couriersud]
* Introduced an 'util::arbitrary_clock' template class, to represent a clock that "knows" when the epoch starts
Also:
- Converted the NTFS filetime code to use util::arbitrary_clock
- Converted the Mac datetime code to use util::atribrary_clock
This is in preparation for a bigger change to Imgtool where I eliminate usage of time_t
pstring:
- added support for UTF16LE to pstring.
- renamed size() to mem_t_size()
- renmaed len() to length()
- added size() == length()
- added empty()
- added simple compare()
pfmtlog:
- Simplified pfmtlog, added more c++
pdynlib:
- add a dynproc type to dynlib to wrap dynamic library calls.
various:
- fix two coverty scan issue.
- various clang warnings fixed.
(nw)
This removes all allocation code from pstring. const_iterator is
consequently now based on pstring::const_iterator.
Removed pstring_buffer. This was class wasn't a good idea.
Vas was right: This change did not impact runtime performance. Startup
performance (string intensive) increased. (nw)
There are a few changes to achieve this:
* Rename to const_iterator since it's immutable
* Typedef iterator to const_iterator for now as there's no mutable iterator
* Add default constrcutor and operator-> required by concept, const-qualify operators
* Remove operator+ and operator+= since it's not a random-access iterator (use std::next and std::advance instead)
* Return reference/pointer to a proxy rather than a code_t value from opertator*/operator->
The final change is required to meet the requirement that operator* for
two equivalent forward iterators return an equivalent reference. The
pstring doesn't actually contain a sequence of code_t, so there's no way
to return a reference to code_t directly. Instead, a reference to a
proxy object aliased on the string storage is returned. The proxy is
implicitly convertible to code_t. The most noticeable side effect is
that auto c = *s.begin() or for (auto c : s) won't work. You need to do
for (auto &c : s) or for (code_t c : s) instead.
Fixed -Winconsistent-missing-destructor-override warnings. Made
some constructors of template classes and classes with virtual .. = 0
methods protected. Fixed src/lib/netlist/build/makefile (nw)
Small improvement for 7493.
Convert 9316 from subdevice to delegate.
Convert 74107 from subdevice style to delegate.
Also refactored inconsistencies in other parts of the code. (nw)
This is currently not used since performance drops by about 40%. The
typical use case would be circuits a lot more complex than those we
currently emulate where the 2*log(n) advantage really applies. (nw)
This change also changes around how command line arguments are passed around; specifically I changed argc/argv to be std::vector<std::string>
Note this is not passed around 'const', the reason being that the command line processing will now "eat" the vector
* Eliminates the need for emu_options::update_cached_options() by providing a hook for when option values change
* This is a preliminary fix to the issue identified in PR#2065
* More softlist related refactoring:
- We now only parse the command line (with core_options::parse_command_line()) once
- Options that are set up during slot and image setup go through a 'value_specifier' function
- Eliminated the command line postprocessing
- Moved 9312 and 74279 to ttl macro library.
- Renamed TTL_9312_* to DM9312. This is more appropriate.
- Fixed a number of warnings from latest ubuntu clang-5.0.
* Use size_t for sizes and <algorithm> for algorithms
* Fix up some files that were getting linked into multiple libs
* Add missing virtual method to sh2 peripheral class
* Put shortname in driver struct for locality
* Use shared pointers in config LRU cache for safety
Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
... for updates. This will make device implementation more flexible and
faster. A nice side-effect is that there was some minor (<5%)
performance increase already. Each input is now assigned a notification
handler. Currently this is update, but going forward this may be a
custom handler. In addition
- fixed MEMPOOL on OSX
- removed dead code
- avoid bit-rot
- added delegate support for emscripten and arm processors
- added delegate support for VS 2015 x64
[Couriersud]
- Fixed crashes on terminals without nets (i.e. connected to a rail)
- Reviewed "FIXMEs" and corrected some minor ones.
- Made m_cur_analog protected.
- Fixed pmf delegates to work with msvc.
- More optimizations to the solver code.
- Started work on a better signal pipeline in nlwav
- Only generate documentation for entities which are documented.
[Couriersud]
Device implementations (all cpp files in netlist/devices) now should
only include nl_base.h.
Netlist implementation sources should only include "net_lib.h".
Refactored netlist.h and netlist.cpp to avoid namespace congestion in
netlist.h.
Fixed VC2015 build. (nw)
For netlist device debugging one can now use
#define LOG(...) log().info(__VA_ARGS__)
to use debugging and the known
#define LOG(...) do {} while (0)
do disable debugging on device level.
To avoid bitrot one could as well use
#define LOG(...) log().info.log<true>(__VA_ARGS__)
and
#define LOG(...) log().info.log<false>(__VA_ARGS__)
The later disables debugging. If the compiler can assume that there are
no side effects from e.g. using foo(a/b), 'LOG("abc {1:04x}",
foo(a/b));' should be completely optimized away.
Log channels available are info, verbose, warning, error and fatal.
Don't use debug, it is enabled only on specific debug builds.
Use would be e.g.
LOG("abc {1:04x}", 2);
The format specifier in the string are enclosed in "{}". "{2}" is the
second parameter after the format string. Types are determined
automatically. "{3:04x}" would format a number as a hexadecimal with 4
leading zeros.
[Couriersud]
- Remove virtual from some destructors and make them protected.
- Various cleanups.
- Small performance improvement.
- Fixed some inconsistencies.
- More c++ refactoring. (nw)
Make streams provide binary access only. Use putf8_reader and
putf8_writer to actually access streams. Replace some char * parameters
with pstring where appropriate. Minor code refactoring and move
functionality were it belongs. (nw)
At the same time, any char pointer has to be explicitly converted to
pstring by specifying an encoding. Not yet optimal, but certainly better
than what was there before.
Removed unneeded methods from pstring. (nw)
- refactored reverse polish notation evaluator into own source files.
- added function parameter to current and voltage sources VS and CS.
You can now use those to e.g. produce a sine wave.
- Changed code to allow devices to optionally be treated as dynamic or
timestepping devices.
[Couriersud]
nltool now is able to create all defines from the factory definitions.
This will reduce the number of places needed to touch when adding
devices and always ensure that the parser and statically compiled
netlist code use the same syntax. This will enable us to delete most
device include files, e.g. nld_74107.h.
Netlist usage to create this header file:
./nltool -c header > src/lib/netlist/devices/nld_devinc.h
This is not yet used in production. It will be enabled after additional
tests.
[Couriersud]
- Fixed OPENMP compile
For congo bongo, using Solver.PARALLEL=1 significantly increases
performance from 270% to 380%. However, this has to be taken
with a grain of salt. Enabling this on predominantly logic netlists
can severly kill performance.
- Increased readability of timed queue code.
into these files as well. The code uses <cfenv> which is part of c++11
standard. Non-standard glib extensions are currently only used on linux
and (i386 or x86_64). (nw)
1. Changed the Win32 code to use _O_U8TEXT()
2. Reordered system #includes
3. Changed a number of 'std::wcout << ...' to use util::stream_format()
I'm getting massive code compilation issues, and it isn't clear to me what the problem is. I'm committing my WIP right now, with the intention of reviewing the specifics soon.
I really don't like the prevalence of '#ifdef WIN32' in this change, both the _setmode() and bypassing codecvt. I strongly suspect that the latter is the consequence of some mistake that in practice doesn't cause problems in MSVC. I welcome all eyes.
Mario driver now uses netlist audio implementation instead of discrete
implementation. The previous discrete sound emulation has not been
removed yet because it still contains a lot of documentation.
[Couriersud]
The identifier is used to load data from a source_t implementation. This
allos a consistent approach in netlists independent of netlist
implementation. Both sources code and parameter code needed quite some
rewrite to support this. [Couriersud]
Renamed DM9334 to 9334 to align with naming convention used for other
93XX chips.
Added proper connection information for a number of chips to
net_lib.cpp. This allows to parse and run nl_hazelvid.cpp using nltool:
nltool -t 1 -f nl_hazelvid.cpp
* 7473: Made device only transition on a falling clock.
* 74161: Inverted Clear and Clock inputs to match datasheet.
* 74260: Fixed number of inputs.
* Am2847: Fixed shift register size (was 160 bits, should have been 80 bits)
* DM9334: Inverted C and E inputs to match datasheet.
-netlist: Added new devices: [Ryan Holtz]
* Intel 2102A 1Kbit (1024 x 1) Static RAM
* 74365 Hex Bus Driver with 3-State Outputs
* Generic 2- and 3-terminal Tristate device
* Note: Tristate device and 74365 do not actually tristate, they are simply a way of combining multiple outputs + chip enables.
selmenu: use LRU cache so icons don't all need to be reloaded on scroll
uismall.bdf: set default character for missing glyphs
rendfont.cpp:
* encapsulate many BDF and BDC handling details
* make file I/O 64-bit clean, check for allocation errors
* more solid BDF parser with error messages and trace logging
* fix heap smash when building bitmaps for BDF fonts
* extend BDC format to support high planes and default character
* render default character if glyph not found for BDF/BDC
* move stuff to namespace util::xml
* scope down some enums
* split config load/save delegate types
* make config load take const so it can't mangle data
* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
* an empty tag and a self-closing tag are semantically equivalent, so std::string can be used saving some manual allocation
* a valid tag can't have an empty name, so that can be std::string too
* still expose empty strings as nullptr to API users
* scope down the int_format enum
* # is not £ ffs
* instantiate static constant members for ODR context
* declare static members of template classes properly
* declare external template instantiations
* fix blind use of autocomplete ("treats" really?)
* fix ptype_traits on platforms where char is unsigned
* signed char is never an alias for char even if char is signed
* even if eclipse doesn't like using type, surely it supports typedef
- Make most class methods constexpr
- Make color constants (white, black, etc.) into constexpr factory methods, in order to fix a static initialization problem discussed on the MAMEWorld forums.
(Note that while C++14 allows constexpr member variables to be initialized outside classes, current compilers' support for C++14 constexpr rules has proven to be lamentably deficient.)
- Create bitmap_rgb32::erase to simplify syntax in update handlers