-spg2xx_io: Converted from magic register indices to enumerated values. Added SPI logging. [Ryan Holtz]
-spg2xx_jakks: Split into separate game-key, plain, and touch drivers. [Ryan Holtz]
-jak_batm: Hooked up I2C EEPROM to enable saving. [Ryan Holtz]
* new WORKING machine
-----
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
* new NOT WORKING
---
Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
* swap painball powered up dump for a better one, previous reads weren't 100% consistent, they are now, changes verified to be correct (nw)
* notes from Sean (nw)
* rename these bits, they're not system specific (nw)
----------------------------------
Roland D-50 (Ver. 2.xx) [DBWBP, depblue]
New NOT_WORKING clones
----------------------
Roland D-50 (Ver. 1.xx) [DBWBP]
Roland D-550 [DBWBP]
Add disassembler for NEC 78K/III architecture [AJR]
* new WORKING machines
----
Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
* better filename (nw)
* new NOT WORKING
----
Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* shuffle (nw)
* new NOT WORKING
----
Wikid Joystick [TeamEurope, David Haywood]
* new Software List entries (Mobigo.xml) [TeamEurope]
Rapunzel - Neu Verfohnt (Germany) (80-251704)
Cars 2 (Germany) (80-251904)
Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304)
Micky Maus - Wunderhaus (Germany) (80-250504)
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604)
Dora - Tag des Zwillings (Germany) (80-250804)
Disney Princess (Germany) (80-251104)
Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204)
* new Software List entries (telestory_cart.xml) [TeamEurope, David Haywood]
Power Rangers - Mystic Force
Dora the Explorer (Spanish)
* new NOT WORKING
---
TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
* srcclean some of my stuff (nw)
* shuffle (nw)
* shuffle (nw)
* new NOT WORKING
---
Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* (nw)
* mc6844.cpp: WIP NEW DEVICE Motorola mc6844 DMA controller (devicified from swtpc09.cpp)
* 6821pia.cpp: improved LOG messages a bit
* mc6854: Added support for external clocks, DMA, improved LOG messages and fine tuning of IRQ handling
* mc6846: Removed nonexistant CP1 output callback and added a CP1 input interface call
* 6850acia.cpp: Updated use of logmacro.h
* alfaskop4110: WIP added keyboard and fixed build errors
* new WORKING machine
---
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
* text to follow later (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* new WORKING machines
----
My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Decathlon [Sean Riddle, ClawGrip]
new NOT WORKING
---
Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
* added a placeholder for Sean's Casio ROM pack dumps (nw)
* promote the poker game (nw)
* (nw)
* (nw)
* Casio ROM pack details from Clawgrip
* new NOT WORKING
---
Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, Clawgrip]
* new NOT WORKING
----
Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle]
* new WORKING machines
----
Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
healthy dose of obvious unlicensed NES hacks here.. including 1st party Nindendo and Namco games.
* new NOT WORKING
----
MobiGo 2 (Germany) [TeamEurope]
+ start of Sofwtare List [TeamEurope]
* (nw)
* new NOT WORKING
----
Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
has timer issues making the music way too slow
* move these (nw)
* new NOT WORKING
----
Atari Flashback Mini 7800 [Sean Riddle, GameHistory.org]
City Patrolman [unknown]
* do fit here (nw)
* new WORKING machine
---
Magic Ranger Battle (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
(at least I think it works, might end up demoted if I discover more issues, as it's a SuperXaviX but only appears to be using the basic IO features and bitmap mode on the XaviX splash screen)
* correct title (nw)
* new NOT WORKING
---
Gamepad (Bandai) [Sean Riddle, GameHistory.org]
* new NOT WORKING
---
Tour around Japan. I'm a Plarail Conductor (Japan) [Sean Riddle, Peter Wilhemsen, David Haywood, ShouTime]
SmarTV Adventures / Funtastic TV Adventures [Sean Riddle, David Haywood]
* new NOT WORKING
---
Super Roller (v7.0) [Hammy]
* inputs are the same (nw)
* document boot password (nw)
* another password (nw)
* new NOT WORKING
----
Fitness Konsole (NC1470) [TeamEurope]
* (nw)
* new NOT WORKING
---
Mega Duck Lerncomputer (Germany) [Sean Riddle]
* new WORKING machines
----
Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
new NOT WORKING
---
Megapad 31-in-1 [Sean Riddle, GameHistory.org]
the 31-in-1 is playable, except for one game, need to look into that.
* (nw)
* new NOT WORKING Software List entry
-----
buzztime_cart.xml : Series 1 - Sports Trivia [Sean Riddle, David Haywood]
* new WORKING software list entry
jakks_gamekey_nm.xml : Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
(that's all the known gamekeys covered now)
* sunplus_gcm394 changes from Tahg
(I'll tidy these up shortly to fit MAME standard better)
* refactor (nw)
* refactor (nw)
* (nw)
* (nw)
* some decryption refactor (nw)
- Make second 8355 into ROM expansion slot that can load custom 8755 programs
- Add software list for expansion ROMs, including Peter Naszvadi's version of Mastermind
- Add optional TTY interface
- Improve accuracy of button labels and change key bindings
- Add vectored interrupt and soft reset buttons
* new WORKING machines
----
Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* new WORKING machines
---
TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
new NOT WORKING machines
---
Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
* (nw)
* new NOT WORKING
----
Sudoku (Elan type hardware) [Sean Riddle]
* new NOT WORKING
---
Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
* new NOT WORKING
----
Plug and Play Sudoku (VT based) [Sean Riddle, David Haywood]
* (nw)
* new clones
---
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
* (nw)
* (nw)
* new NOT WORKING
----
Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sean Riddle, David Haywood]
Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
Millionaire and Big Bonus Slots might be working, just need more test time before I'm sure enough to promote them (nw)
* new NOT WORKING
---
Power Joy (PJ001, NES based plug & play) [Sean Riddle]
* some notes (nw)
* trying to research banking (nw)
* this code definitely sets the bank, but then it loses it later, needs more investigation, this hacks bank to be correct in all cases for zon32bit to at least verify dump is complete (nw)
* control notes (nw)
* still trying to figure out the banking properly (nw)
* enough banking hacks to at least make sure we always have the correct bank (nw)
* (nw)
* don't bank pdc100 unless upper bits are also set, as it writes 0000 during initialization code, while executing from bank 7, which causes issues with -nodrc and with the either drc or no drc on linux (nw)
* use dump of correct game for pockchalw.xml chukkesr (was previously using duplicate of a different set)
* new NOT WORKING
----
Generations (Retro-Bit) [Porchy]
* (nw)
* new NOT WORKING
---
Tomica Carnavi Drive (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* fix bgpen (nw)
* new NOT WORKING
----
WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
* new NOT WORKING
----
Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* (nw)
* new NOT WORKING machines
-----
Design Master Denshi Mangajuku [TeamEurope]
note, these use a H8/328 (24kbytes internal ROM, 1kbyte internal ROM) but at least when booting from cart it looks like they're using external mode, with internal ROM disabled, as the 'game' cart ROMs contain boot vectors (the 'design' carts don't, but those are data roms for the game carts)
likely needs a proper H8 type deriving tho.
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* closer type (correctly has 1k internal RAM)
* banks are 0x8000 in size (nw)
* (notes)
* (nw)
* subclass (nw)
* (nw)
* (nw)
* ooops (nw)
* improve gcslottv mojuotv
* vt1682 work (nw)
* looking at stability (nw)
* new NOT WORKING machines
----
InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
Let's Play! Game Machine 240 in 1 [TeamEurope]
new NOT WORKING Software List
----
iqunlim_cart.xml: Englisch für Anfänger [TeamEurope]
the vt1682 based InterAct Complete Video Game is basically playable, apart from the 'Shooting games' because I haven't mapped the guns, and some issues with player 2 / alt control schemes in some titles. want to address these (and maybe look for a better solution to some stability issues) before promoting it.
* (unrelated typo fix for clickstart software list) (nw)
* new WORKING machine
---
MiWi2 7-in-1 Sports [David Shah]
* don't printf (nw)
* new NOT WORKING
----
Lexibook Compact Cyber Arcade - Star Wars [Team Europe]
Unknown M&D Handheld [zhongtiao1]
- hooked up controls for shredmjr, now runs the ame as taikeegr [David Haywood]
* new NOT WORKING
----
BBL380 - 180 in 1 [zhongtiao1]
* (nw)
* unkmandd contains some unsp code (nw)
* same hardware these are not (nw)
* tidy unused (nw)
* comment (nw)
* (nw)
* stuff from Sean, will credit later (nw)
* (nw)
* (nw)
* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)
* possible hardware names (nw)
* some kind of ARM based GeneralPlus (nw)
* proper names (nw)
* (nw0
* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
* new NOT WORKING machines
---
Lexibook JG7425 221-in-1 [TeamEurope]
* comments (nw)
* acknowledge that there is S+Core code in here at least (nw)
* mapping the code from ROM to RAM at 500000 after skipping the first 0x20 bytes means a lot of jumps go to the word after a 'br r3' so is probably where it gets copied to
* vt1682 alu is now a device (nw)
* prepare to make times devices (nw)
* push timer logic into devices (nw)
* naming fixes (nw)
* useful trampoline (nw)
* (nw)
* hmm timer math, I'm not sure about timer math (nw)
* messing with rasters (nw)
* move zone40 to vt1682, while it definitely isn't plain 1682 I think it's more likely closer to it than it is to SunPlus
* reference table (nw)
* move some machine specific stuff into different class (nw)
* put things behind log macros (nw)
* add in some controls, that work for the 32-in-1 at least (nw)
* note (nw)
* hide excessive logging (nw)
* dma fix for tetris (nw)
* alu work (nw)
* clean up some palettes
* clean up some bitscanning and indentation in olibuchu
* rename machine/epos.cpp to machine/pacman.cpp as it's unrelated to drivers/epos.cpp
* move epos-on-pacman members from pacman_state to derived epospm_state
-sun4.cpp: Various changes: [Ryan Holtz]
* Split sun4 and sun4c hardware emulation into separate derived classes.
* Hooked up Sbus IRQs.
* Removed now-unnecessary duplicate MMU code.
-cgsix.cpp: Added VSync IRQ, cleaned up save state usage, and added THC MISC register. [Ryan Holtz]
-sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
-bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
* elan sound stuff (nw)
* move more audio bits into audio file (nw)
* new NOT WORKING machines
-----
Texas Hold'em TV Poker - 6 Player Edition (UK) [David Haywood, Morten Kirkegaard, Peter Wilhelmsen]
need to emulate the controllers etc. (currently requires debug hack to boot past initial logo)
* start moving some more elan stuff around (nw)
* add (non-working) CM-32P driver
* CM-32P: make booting test mode sort of work (nw)
* CM-32P: fix initialization, working test mode (nw)
- test mode now boots properly and shows error report
- test mode can be enabled/disabled
- RCC-CPU check passes
- PCM ROM check passes, PCM card check fails (requires SN-U110-04 card)
* CM-32P: add research notes (nw)
* hp80: refactored optional ROM device as requested in issue #5839
* hp9825: refactored optional ROM device as requested in issue #5839
* hp9845: refactored optional ROM device as requested in issue #5839
- Added slot interface for internal expansion boards.
- Added BBC Master cartridge slot interface to allow implementation of more complex cartridges, including Electron cartridge devices.
- Removed Sideways RAM configuration option, to be re-implemented as internal boards.
- Empty BBC Master cartridge sockets return video data on data bus.
* elan eu3a05 / eu3a14 - identify some common bits (nw)
* some elan refactoring baed on current knowledge / standards (nw)
* elan refactoring (nw)
* elan splitting / refactoring (nw)
* validate (nw)
* note used areas (nw)
* register observations (nw)
* another observation (nw)
* add the sprite double feature (nw)
* rendering tweaks (nw)
* rendering improvements for air blaster 3d stages (nw)
* refactoring (nw)
* galaga: Implement accurate starfield based on reverse eng. 05xx
----------------------------------------------------------------
This commit implements an accurate starfield for Galaga and
Bosconian based on reverse engineering the Namco 05xx chip.
Documentation and notes have been added inline to the code
for the galaga video driver.
Changes in this commit:
1. Regenerates starfield colors based on LFSR state for every frame
2. Pixel accurate to Namco original 05xx
3. Restores one line horizontal starfield shift for every 256
vertical pixel shifts
4. Properly handles LFSR reset (_STARCLR)
5. Restores missing 4 stars from previous implementations
6. Fixes potential issue with the number of stars on screen at any
one time
7. Restores 4 pixel/line scrolling capability (not currently used
for any driver)
* galaga: inplement accurate starfield - change request 1
-------------------------------------------------------
1. Remove stdlib.h from src/mame/video/galaga.cpp
* galaga: inplement accurate starfield - change request 2
-------------------------------------------------------
1. Refactor starfield generator into stand-alone video
device
2. Simplify Bosconian and Galaga video drivers
3. Add in documentation about different LFSR form used
by Wolfgang Scherr and Jindřich Makovička.
* galaga: inplement accurate starfield - change request 3
---------------------------------------------------------
Minor changes from pull request review
--------------------
RS-232 DCE-DCE Bridge
(nw) This is a simple machine for wiring together two things that want
to plug into an RS-232 port. This means that for DCE-like things (e.g.
serial printers) there's no need to create an extra machine to allow
them to talk to the outside world with the null_modem device. (Also
added some asserts, removed a FIXME, and put the swtpc8212 terminal in
the default RS-232 devices.)
This patch gets it running, and splits it into two front ends, one
being a rs232 bus slot so that is can be used as a terminal option. It
adds the MCM66750 character generator, and implements the MC6845 row
update function. Most of the I/O has been worked out with help from
the CT-82 user manual. The various screen formats and the graphics
modes appear to be working and plausible. Printer support has been
added, and a beeper.
* hp9825: optional ROM cartridges added (9825b only, ATM)
* hp9825: optional ROMs added to 9825t, added support for banked ROMs
@5c00, separated RAM & ROM spaces in 9825t
* hp9885: added missing post-amble when writing sectors on disk
* hp9825: added acknowledgments to comments (nw)
* hp9825: changes requested by V.Crabb (nw)
- moved netlists out of driver code into audio/ or machine/ as
nl_xxx.cpp files.
- identified and documented extended validation
- updated arcade, mess and nl targets
* screen: validate crystal values used for set_raw
* driver: get rid of sound start/reset overrides in machine configuration
* vrender0.cpp, nexus3d.cpp: corrected pixel clock crystal value
* mw8080bw.cpp: turned several audio subsystems into devices
* bus/sat_ctrl: don't start subdevices in device_start - the machine does it for you
* mb14241.cpp: simplify handlers
* fgoal.cpp: updated for simplified handlers
* devfind, screen: repair some doxy comments that had rotted with refactoring
* doxygen: disable warnings for undocumented things - it's most of our codebase
* snowbros.cpp: restore an output level setting lost in MCFG removal
There's an outstanding validation error from the HP98543 DIO video card
not using a valid crystal value. Someone needs to find a picture of the
card and confirm or deny the existence of the 39.504MHz crystal.
The various start/reset overrides are bugs waiting to happen. It's not
immediately obvious that the ones run earlier can end up being called
multiple times if subsequent ones throw missing dependencies exceptions.
They're a relic of when everything from the old C-style drivers was
thrown into classes all jumbled together.
Motorola MC6802 evaluation kit. This emulator implements the Keypad and the
LED display, and the MEK68R2 CRT and parallel keyboard interface with support
from the D3BUG2 ROM, and the RS232 terminal support using the MEK68IO and with
support for this also included in the D3BUG2 ROM. Much of the monitor commands
appear to operate properly.
* MEK6809D4: new machine
Motorola MC6809 evaluation board. This emulation implements the keypad and LED
7 segment display, the RS-232 terminal interface, and the MEK68R2 MC6845 CRT
and parallel keyboard interface. The RAM and ROM banking is not yet
implemented but most of the D4BUG monitor commands are supported.
* MEK6802D5: new machine
Motorola MC6802 trainer board. This emulation implements the keypad
and LED 7 segment display, and the RS-232 terminal interface even
though there is no monitor support for it. All the D5BUG monitor
commands appear to be working.
* hp9825: fixed a bug in 9825t
* hp9845: TACO driver re-written from scratch, DC100 tape separated into
a new device, various adaptations
* hp9845: "new TACO" renamed to just "TACO"
* Improved encapsulation between video and machine SoC periperals;
* Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier;
* Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely;
* Added CRTC screen raw parameters;
* Add DMA hold feature and clear irq on mask writes, specific for P's Attack;
* Improved Cross Puzzle flash loading, currently failing at POST for a SPU error;
nexus3d.cpp: add some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]
(out of whatsnew)
Some stuff definitely needs fine graining, like removing the few lines that are still necessary to configure the VRender0 from driver files, which I'm gonna do in my next feature branch.
Credits: ClawGrip, Roberto Fresca, Recreativas.org,
Dumping Union, System11, Dirk Best
This is based on an MCS-51 core, like the MK3 bootleg. They are
clearly based on the same code, so the MK3 bootleg was moved to
this driver.
* Enable precompiled header usage in the Visual Studio compiler
But only for libraries emu frontend precompile dasm optional
Also add emu.h include to hpcdasm.cpp
* Include emu.h in some disassembler sources to use precompiled headers
* Remove debug message
--------------
Mephisto [hap, Berger]
Mephisto II [hap, Berger]
Mephisto III [hap, Berger]
New working clone added
---------------
Mephisto Amsterdam (older) [Berger]
Mephisto London 16 Bit [Berger]
- Clean up notes, add TODO
- Use pulse_input_line for NMI
- Document coin lockout
- Document attribute RAM layout
- Background layer color is actually 3 bits
--------------------
Hektor III [Nigel Barnes, jltursan]
New machines marked as NOT_WORKING
----------------------------------
Hektor II [Nigel Barnes]
- Replace additional driver RAM with S-100 bus
- Convert Video Terminal Interface into a S-100 bus device
- Add skeleton S-100 bus device for SSSD disk controller
* move princ out of prestige.cpp (it should have never been put there) and into a new driver
fix graphic alignment on the salter gym machines, also promote htem both to working (the hang I saw before on cycle doesn't seem to happen now)
made a note in redclash.cpp about possible sets needing rearrangement
note, princ uses a F2MC-16L based CPU, I don't believe we have a core, but there are plenty of docs available should somebody want to write a disassembler at least.
* reparent the RedClash sets, it appears to be a Kaneko game (Cat logo in the corner etc.)
* change guess (nw)
--
Big Karnak (Modular System) [Recreativas.org, ArcadeHacker, ClawGrip, David Haywood]
as with other Modular System things, it's not really very close to original hw at all (and uses different boards in a different configuration to other modular system setups) so new driver
* rad_hnt3 misc improvements (nw)
* better support for alt modes used in rad_hnt3 and rad_foot
* tidy/comments (nw)
* test note (nw)
* actually not a special case (nw)
* document other test modes (nw)
* palette selection improvements (nw)
* switch according to test mode (nw)
* improved palette handling for rad_foot (7bpp mode)
* ramsize (nw)
* exploring the ram based layer (nw)
* ram tile layer in hnt3 is 2bpp, hardcode stuff for now until we've found the proper register bits
* slight refactor (nw)
* some palette fixes (nw)
* fix 2bpp tile colours (nw)
* rename rad_eu to elan_eu
* rework tile pri (nw)
* refactor (nw)
* note updates (nw)
* kludge (nw)
* some weird regs notes (nw)
* new NOT WORKING clones
---
Gals Panic (Modular System bootleg) [Juan Romero, Recreativas.org, ClawGrip, David Haywood]
these things are *ugly* from a hardware perspective (massive 6 board stack just for Gals Panic with many, many code hacks to work around hardware changes) so I felt it best to create a new driver with the background bits copy+pasted; the sprites + sound system specific to these bootlegs will need adding.
* bleah (nw)
* Bally pinball by35: Move pinball sound boards to a new file.
* Bally pinball by35: Move as8888 code to a proper device.
* Bally pinball by35: Add Cheap Squeak sound board.
* m6801: Fix bug where irq is never triggered.
* Bally pinball by35: Mark the AS888 games as non-skeleton.
* Bally pinball by35: Refactor state classes.
* Add support for pcnfrk2m - Percussion Freaks 2nd Mix (GE912 VER. KAA)
* WIP audio for k573dio
* WIP
* Move 3rd party library to 3rdparty folder
* Use MAME's BIT and bitswap
* Fix regression which caused songs to stutter/lag when they should have been read completely in one shot
* Replace gain_to_db switch with equivalent math
-newport: Unified command handling, should function better and faster as a result. [Ryan Holtz]
-hpc3: Added intstat register and DAC volume controls. [Ryan Holtz]
Added IBGR444 format to palette_device.
Minor consistency fix to laserbat.cpp. (nw).
New machines marked NOT_WORKING
-------------------------------
Star Rider
* Start fixing OS9 disk handling
* Got it working, now need to refine and test
* Almost complete. Doing more testing...
* Tested aginst a varient of sotware. Solved bug. Cleaned up tabs.
* Turned on sector interleaving in OS9_DSK and retested.
Eventually, the svg should be used instead of the pre-rendered ppm.
I'm a little afraid of the performance impact of the 3840 outputs
though, so one thing at a time...
- it's a newer SoC (with a lot more capabilities, eg rotate, zoom, twice the sound channels)
- it uses an updated unSP core (with some extra opcodes)
also made the modifications needed to allow for extension of the unSP + disassembler once we've worked out what the extra opcodes are.
Split video functions into video/raiden2.cpp, Cleanup ACCESSING_BITs, Fix naming, Reduce runtime tag lookups, Reduce unused, Add save state for sprite encryption values
Fix xsedae config because This game is running into modified Zero Team Hardware, And second OKI chip/surface are not exists.
raiden2.h : Use protected:/private:
r2dx_v33.cpp : Fix compile, Fix naming, Reduce runtime tag lookups, Reduce duplicates between raiden2.cpp
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
- Fix typo'd constant in m68kmmu that prevented trapping user accesses to kernel space
- Remove need for intrusive m68k modifications
- Fix crash in 3c505 networking
- Fix Domain/OS booting in Normal mode
* code shuffle (nw)
* refactoring (nw)
* make it actually possible to control epo_guru. note, chase scenes seem to run in slow motion, while the timer runs at normal speed, making them impossible, need to fix that before promoting.
* (nw)
* 4 bits either way works better in practice
* promoted to WORKING
---
Gururin World (Japan) [David Haywood, Sean Riddle, Peter Wilhelmsen. ShouTime]
* tidy (nw)
* some more dirt rebel inputs (nw)
* shuffle some code around (nw)
* shuffle some code around (nw)
* fix controls in Popira 2
* put stuff in better place (nw)
* machines promoted to WORKING
---
Popira 2 (Japan) [David Haywood, Peter Wilhelmsen, Sean Riddle, ShouTime]
* remove old comment (nw)
-astrocde: Various changes. [Ryan Holtz]
* Added I/O access handling to expansion slot.
* Added INS8154 I/O functionality to Blue RAM boards (RAM not yet hooked up).
* Hooked up cassette saving and loading to Blue RAM boards.
- 80 column card with SDX in CP/M mode.
- ROM/RAM banking fixed for CP/M, and MTX500 now correctly detected.
- Support for Type 03 and Type 07 .mfloppy images.
- Added alternate MTX2 romset (German).
- Keyboard ROM now selected in Configuration.
- Quickload .RUN files.
-----------------------------------------
Advanced Pico BEENA: Fresh Pretty Cure [Team Europe, R. Belmont]
This is a little weird because it's a new system and we have a cartridge dump but not the BIOS.
* Disassembly names Monitor ROM entry points, I/O locations, and common zero-page locations
* Disassembly shows ProDOS calls with the call name and lets you step completely over them
* new WORKING machines
---
Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators]
Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 21 external donators] (previous 'Race to Play Park' was renamed to 'Nursery Rhyme Adventure' last week)
new WORKING software list additions
---
jakks_gamekey_mv:bcatdoc Black Cat & Doc Ock [Sean Riddle, 21 external donators]
* notes (nw)
* actually demote jak_pooh for now, one of the minigames is very broken (nw)
* give jak_sdoo a menu button (nw)
* give default set of inputs a pause / menu button too (nw)
* describe problem better, half of the issue is a DRC bug (nw)
* new NOT WORKING
---
Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen]
* new WORKING machines
---
Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 22 external donators]
new WORKING software list entries
---
jakks_gamekey_nk:volbird Nicktoons Vollyball & Birdie Putt
new NOT WORKING machines
---
Dream Life [Sean Riddle]
One Piece - Virtual Punching Battle (Japan) [Sean Riddle, Peter Wilhelmsen]
* new machines marked as NOT WORKING
---
Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
probably just needs inputs mapping
* new NOT WORKING machines
---
Play TV Soccer [Sean Riddle, Peter Wilhelmsen]
again, needs inputs
* new WORKING software list addition
---
jakks_gamekey_nk:popsnow Spongebob Sponge Pop & Snowball Showdown (15 AUGUST 2005 D) [Sean Riddle, 22 external donators]
* xavix - support global tile flipping
* new NOT WORKING software list entries
---
monon_color:bigwolf Xǐyángyáng yǔ huītàiláng-juézhàn miē xīng [Peter Wilhelmsen, zhongtiao1]
* new NOT WORKING software list additions
---
sega_beena_cart:fpc Fresh Pretty Cure [Sean Riddle, Team Europe]
New WORKING machines
---
Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, 19 external donators]
Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
New WORKING Software List entries
---
jakks_gamekey_nm:nrxdig New Rally X & Dig Dug [Sean Riddle, Peter Wilhelmsen, 19 external donators]
note, Pole Position is not really very playable at the moment due to raster rendering glitches, the rest are, aside from some obvious sound issues (nw)
New machines marked as NOT WORKING
---
Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
There is a video rendering glitch (lkely another off by x lines raster issue) causing the letter selection text to not render properly, it appears the letters scroll instead of the text scroller below, which doesn't. (nw)
-spg2xx: Make rowscroll offset configurable, can't find register to control it, but JAKKS games need 0, while the chinese stuff needs 15 (nw)
-jak_wof: Marked as working, analog wheel isn't emulated, but is optional (I don't see where / how it maps) (nw)
-jak_wof: Improved inputs (nw)
-gamekeys now save to the gamekey seeprom not the system one (nw)
* new WORKING Software List entries
---
gamate:fortress Fortress of Fierceness [Peter Wilhelmsen]
new NOT WORKING Software List entries
---
ekara_japan_a:a7 A-7 Pichi Pichi Pitch Pure Chapter 3 (Japan) [Peter Wilhelmsen, Sean Riddle]
ekara_japan_a:a5 A-5 Pichi Pichi Pitch Karaoke Party (Japan) [Peter Wilhelmsen, Sean Riddle]
ekara_japan_a:a4 A-4 Pichi Pichi Pitch Pure Chapter 1 (Japan) [Peter Wilhelmsen, Sean Riddle]
ekara_japan_a:a1 A-1 Pichi Pichi Pitch vol.1 (Japan) [Peter Wilhelmsen, Sean Riddle]
new NOT WORKING clones
---
Play 2000 (Super Slot & Gran Tesoro) (v7.0i) (Italy) [Peter Wilhelmsen, Morten Shearman Kirkegaard]
* new WORKING machines
---
Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 19 external donators]
* flag (nw)
* allow 'a7' to boot (nw)
* move XaviX2 sets to new files (nw)
* new machines marked as NOT WORKING
---
Let's TV Play Naruto [Peter Wilhelmsen, Sean Riddle]
This is another XaviX2 thing.
* new NOT WORKING machines
---
C2 Color [zhongtiao1]
35 in 1 Super Twins [Sean Riddle]
LeapPad [Sean Riddle]
My First LeapPad [Sean Riddle]
-leappad: Added software lists. [David Haywood]
-c2color: Added software lists. [David Haywood]
leappad note: Currently BIOS is not dumped for LeapPad, but some carts are, BIOS is dumped for My First LeapPad, but not carts. (nw)
c2color note: Again the internal ROM isn't dumped, but we need the placeholder driver for the software list hookup, 2 carts are dumped. (nw)
-vsmile: Added softlist loading for some of the trickier vsmile cases based on new dumps from Sean Riddle. Note, the Vsmile Motion game is 16MB so clearly needs some kind of banking. (nw)
----------------------------
V.Smile Baby (US) [Ryan Holtz]
New working clones
--------------------
V.Smile Baby (Sweden) [Ryan Holtz, Sean Ridde, Clawgrip]
-vsmileb: Split into a separate CPP file. Identified input codes and hooked up inputs. [Ryan Holtz, bmx]
* new NOT WORKING
----
Storio [Team Europe]
created this so that Clawgrip can add to it
* add seemingly pointless line to seemingly pointless file
* move info (nw)
* vtech (nw)
-vsmileb: Found enough port bits to show the VTech logo and V.Smile Baby intro. No game boots yet. [Ryan Holtz]
-spg2xx: Added separate logging for external interrupts and address mapping. [Ryan Holtz]
* new NOT WORKING --- Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* move to new driver instead (nw)
* minor note updates (nw)
* map inputs in matelcs (currently needs a hack to boot, so won't show anything yet) also removed a pointless bitswapping in a read function for some other stuff in the driver, and just correct the ports instead
* fix a typo (nw)
* note (nw)
* new NOT WORKING
---
Play TV Buckmasters Huntin' (NTSC) [Sean Riddle, Peter Wilhelmsen]
(gun needs mapping)
* new NOT WORKING
---
Track & Field Challenge [Sean Riddle, Clawgrip]
HELP! can't figure out what architecture this is, need to identify CPU type etc.
* rad_hnt digital controls (nw)
* more digital inputs (nw)
* change CPU type to G65816 based on feedback
* improve notes (nw)
- Add custom keyboard port and emulate most of the Expanded Typewriter Keyboard
- Add unidirectional printer port
- Use addressable latch devices to control various things, including disabling display during RAM test
- Hack to pass non-volatile memory test on uts10
* new NOT WORKING ClickStart [Sean Riddle, Clawgrip, TeamEurope] + a Software List for it
seems to be something missing, jumps to outside of code area, maybe secondary small internal ROM of CPU. I did think the dumps were half size for various reasons, but there is a checksum in the footer of each one that matches the data (even if another checksum in the header for some of them we can't match) Possible BIOS is wrong tho as that checksum in the footer doesn't match by quite a significant amount.
most games show something just by putting a 'RET' opcode in the upper areas it attempts to jump to.
Ryan credited in driver since it's more or less just a stripped down copy of vsmile.cpp
* more correct (although does less now because of extra checks in new code) (nw)
* (nw)
* (nw)
* XaviX work
new Software List items [Sean Riddle, David Haywood]
ekara_japan_d:dc0002 BAT Volume 6 (Japan) (DC0002-BAT)
ekara_japan_d:dc0005 TV Pop Volume 9 (Japan) (DC0005-TPJ)
ekara_japan_p:pc0001 BHT Volume 4 (Japan) (PC0001-BHT)
ekara_japan_p:pc0003 ENB Volume 1 (Japan) (PC0003-ENB)
ekara_japan_g:gc0001 BAT Volume 1 (Japan) (GC0001-BAT)
ekara_japan_g:gc0016 TV Pop Volume 5 (Japan) (GC0016-TPJ)
ekara_japan_web:ekaraweb12 e-kara Web cartridge 12M (blank) (Japan)
new clones
e-kara (US?, NTSC, set 2) [Sean Riddle]
enable support for 'p' type cartridges for use with ddrfammt [David Haywood]
various documentation improvements [Sean Riddle, David Haywood]
(there are also 3 bad dumps, currently commented out, will replace later)
* improved filenames (nw)
* for later (nw)
* checkpoint (nw)
* seeprom stuff (nw)
* (nw)
* correctly saves, does not correctly reload, also promote popira and ddrfammt to working
* new Software List entries [Sean Riddle, David Haywood]
ekara_japan:ec0001 J-Pop Mix Volume 1 (Japan) (EC0001-JPM)
ekara_japan:ec0032 ANM Volume 2 (Japan) (EC0032-ANM)
ekara_japan:ec0037 ENK Volume 4 (Japan) (EC0037-ENK)
ekara_japan:ec0046 J-Pop Mix Volume 20 (Japan) (EC0046-JPM)
ekara_japan:ec0005 J-Pop Mix Volume 5 (Japan) (EC0005-JPM)
ekara_japan:ec0007 1976-78 Volume 1 (Japan) (EC0007-G76)
ekara_japan:ec0079 ETZ (Japan) (EC0079-ETZ)
ekara_japan:ec0082 Matthew's Best Hit Selection (Japan) (EC0082-MBH)
ekara_japan:ec0009 ANM Volume 1 (Japan) (EC0009-ANM)
ekara_japan_en:en3 EN-3 (Japan)
ekara_japan_m:mc0013 KSM Mini Volume 5 (Japan) (MC0005-KSM)
ekara_japan_s:sc0012 SAI (series 3) Volume 3 (Japan) (SC0012-SAI)
ekara_japan_s:sc0004 SAI (series 1) Volume 1 (Japan) (SC0004-SAI)
ekara_japan_g:gc0002 BHT Volume 1 (Japan) (GC0002-BHT)
ekara_japan_g:gc0003 BAT Volume 2 (Japan) (GC0003-BAT)
ekara_japan_g:gc0004 BHT Volume 2 (Japan) (GC0004-BHT)
ekara_japan_p:pc0004 BHT Volume 7 (Japan) (PC0004-BHT)
* (nw)
* notes (nw)
* (nw)
* this register seems to be r/w (nw)
* fix crash in popira when pausing (requires register readback)
* save state stuff (nw)
* give excite fishing some inputs while I'm making misc minor changes (nw)
* also promote the Nostalgia games, and Card Night, as they have simple digital inputs and seem to work
* (nw)
* copy+paste modernization
* 2 more dumps (nw)
* doesn't seem to have an seeprom (nw)
* preliminary taikodp controls (nw)
* P4 uses SEEPROM (nw)
* rejig some bases (nw)
-sound/discrete, okim6295: Removed MCFG macros. [Ryan Holtz]
-norautp, osi, audio/mario: Removed MACHINE_CONFIG macros. [Ryan Holtz]
-vsmile: Split into its own driver from vii.cpp. [Ryan Holtz]
-vii: Fixed broken controller inputs. [Ryan Holtz]
-konamim2: Massive update. Most games work, but are still marked non-working due to rare MAME crashes in the PPC DRC. [Phil Bennett, Ryan Holtz]
Marked as non-working because the correct terminal isn't emulated, so we
can't fully verify that everything works. Run it with '-ser terminal' to
see the garbled output.
This also adds the clone Grundig FL-100.
* Added new driver: HP 3478A Multimeter
WIP, machine not working, skeleton, highly incomplete. Compiles, that's
about all.
* hp3478a: implement ROM banking
code runs "properly" at least to the CAL RAM check (fails, RAM not
implemented)
* hp3478a: some IO work
Interpret CS lines for external accesses (GPIB, CAL RAM, DIP switches).
Also, remove MCFG_ stuff
Also, use logmacro.h stuff
* hp3478a: partial emulation of LCD
The main CPU has a serial link to the LCD module. This WIP splits
commands and data mostly successfully (still some bogus shifting which
would be fairly easy to ignore). None of the commands are implemented
yet, and no actual display is generated yet.
Includes unrelated tweak : only change bank when the A12 line changes.
* hp3478a: added LCD rendering !
code shamelessly stolen from tranz330 and roc10937 drivers.
Not clickable yet.
* hp3478a: implement CAL NVRAM
Finally. IO mapping has provisions for the DIP switches as well as i8291
GPIB interface registers.
* hp3478a: improve LCD rendering
Remove some artifacts: with the LCD "not selected", some data is sent on IWA (probably
to purge a shift register ?) but was parsed with the last m_lcdiwa
state. Reset this everytime PWO is deselected.
Also parse decimal point, comma and "all segments".
* hp3478a: implement keypad
* hp3478a: CAL switch to write-protect NVRAM
* hp3478a: implement DIP switches
* hp3478a: fix self-test reset freeze (missing WDT)
There is an external WDT counter that is periodically reset by the CPU
in normal operation. When forcing a reset from the front panel, this
counter is allowed to overflow (20th bit, clocked at Xtal / 15), giving
a reset time of about 1.3s.