Commit Graph

13238 Commits

Author SHA1 Message Date
Couriersud
3033986d2c mario.c:
* fixes crash in masao

Proposal:
move videoram & spriteram to deprecat.h
2008-01-25 20:48:43 +00:00
Zsolt Vasvari
b4cc7b0021 Removes TRANSPARENCY_NONE case from copybitmap_core, which can never happen 2008-01-25 16:35:16 +00:00
Zsolt Vasvari
596635241a - Removes copybitmap_remap and copyscrollbitmap_remap, neither which was used by anybody
- Removes some obsolete commented out code
- Fixed up some comments
2008-01-25 16:22:26 +00:00
Zsolt Vasvari
4b6ceec3f9 Simplifies Star Fire driver 2008-01-25 16:15:40 +00:00
Zsolt Vasvari
4930b2dbfd - Added deprecat.h that contains some deprecated/discouraged contructs (see below)
The idea is to create extra work if a driver wants to use these and hopefully
  gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
2008-01-25 09:30:43 +00:00
Aaron Giles
877b75ad75 Cleanups and version bump to 0.122u7. 2008-01-25 06:17:54 +00:00
Aaron Giles
97cf740a23 From: roberto zandonà
Subject: risky challenge another opcode and unencryted routine

now the game boot with the intro animation
2008-01-25 03:01:57 +00:00
Aaron Giles
bbffc81785 From: roberto zandonà [mailto:robiza71@tin.it]
Subject: Fw: fix for toki060gre

please credits the fix to robiza and Corrado Tomaselli
2008-01-25 03:00:28 +00:00
Aaron Giles
2b0c136968 From: Wilbert Pol [mailto:w.pol@tiscali.nl]
Subject: z80gb cpu core patch

Changes:
- Small timing fixes when leaving HALT state.
- Fixed bug in retrieving Z80GB_SPEED pseudo register.

--

From: Wilbert Pol [mailto:wilbert@jdg.info] 
Subject: Re: timer_set_global_time patch

This patch for the z80gb cpu core also fixes my problems without the  
need to recode a lot of things:
- Split the execution of an instruction into separate fetch and  
execute phase.
2008-01-25 02:59:21 +00:00
Jim Stolis
9249191b8b Removed all memory hacks and game specific DRIVER_INIT. There are now just two DRIVER_INIT, one for normal boards and one for superboards.
Temporarily disabled AutoHold Cheat but documented addresses for future update.
2008-01-25 00:54:05 +00:00
Andrew Gardner
c930b5a187 Adds second set of Trivial Pursuit Genus 1 to balsente.c.
ROMs were downloaded from softwarethis.com and uploaded to /roms/current/t

Same program roms, but 20% of questions are different from Genus 1 set 1.
2008-01-24 16:26:48 +00:00
Zsolt Vasvari
b460e5cf43 Fix for broken xtal.h 2008-01-24 15:35:44 +00:00
Aaron Giles
ae72e423a6 From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
Subject: other frequencies verified

Corrected Diet gogo h6280 clock so that it behaves correctly with
Charles Macdonald fix to the cpu core.
Verified anc corrected frequencies and pin 7 okim6295 on the following
games:
The new zealand story (3 z80 version), Trio The punch, Vandyke,
paradise.c games, Downtown, Shaolin's Road and Twins.
Updated Xtal.h with 1.056mhz resonator from Trio the punch
2008-01-24 14:29:06 +00:00
Aaron Giles
444d77b838 From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Fix C4305 warnings, other MSVC tweaks

Hi mamedev,

This patch is a bit of a potpourri.  It is the result of enabling most
of the suppressed warnings when using MSVC compilers and seeing what
issues arose with different compilers (I used 70,71,80,90).  Two of
the warnings were judged to be useful to enable and methodically fix.
Some issues spotted by the other warnings were also fixed.

1. Fixed issues flagged by MSVC warning C4305 (type truncation).
Almost all of these are harmless double->float narrowing in
initializers, but one warning spotlighted a bug in segasyse.c, where
code to use a higher sprite number had no effect due to the
insufficient range of UINT8.
2. Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a
function which is missing an argument list).  There are no cases of
this warning currently, and if there were they would most certainly be
bugs.  This also allowed the warning suppression lists to be remerged
for VS7 and VS2005.
3. Decoupled intrinsic support decisions from PTR64 in eivc.h.
4. Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now).
That compiler doesn't support "long long" or "ll" (rsp.c/dkong.c).
5. Added a missing case statement in sm8500d.c.  Noticed while
reviewing dead code warnings.
6. Replaced a number of static constants with an enum in sidenvel.h.
This is unrelated to the rest of this patch, but it was overdue to be
done.
2008-01-24 14:24:59 +00:00
Aaron Giles
f446536f18 Minor spacing and clock cleanup. 2008-01-24 14:16:13 +00:00
Zsolt Vasvari
3815ec44e1 - Changed cpunum_set_input_line* functions to take running_machine as an argument
- Added that fix the arm7dasm, otherwise I couldn't compile the code
2008-01-24 14:14:21 +00:00
Zsolt Vasvari
f7c5c67e2e First in a series of updates to remove the use of the global Machine from as many places as possible 2008-01-24 09:12:03 +00:00
Zsolt Vasvari
c1af761bef Sorry, broke Wolfpack -- one line fix 2008-01-24 06:27:25 +00:00
Zsolt Vasvari
4ab04517cb - Changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works
- Changed the Berzerk driver to set the S14001A clock as per the schematics.  This proves that the schematics are correct and the comment suggesting the contrary can be removed.
2008-01-24 06:18:30 +00:00
Aaron Giles
587c293ee0 From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: scramble-800fath dip locations

Verified DIP locations from manuals for scramble and 800fath.
2008-01-24 06:18:11 +00:00
Aaron Giles
47d0b81153 Too early for this one.
Also moved the pce games into a separate library.
(General rule is 2 or more drivers files warrants its own library.)
2008-01-24 05:57:53 +00:00
Ryan Holtz
a67e5be6db Credit to SGINut.
Changes:
- ARM7: Added support for the BLX opcode in THUMB mode.
2008-01-24 04:10:40 +00:00
Zsolt Vasvari
f1d2bde333 Formatting 2008-01-24 02:42:13 +00:00
Zsolt Vasvari
6d5ae15ab0 Removed the freely distributable Exidy games' dependency on Berzerk. Mainly for tinymame.mak 2008-01-24 01:53:56 +00:00
Zsolt Vasvari
feb32d305f - Uses its own debug flag instead of MAME_DEBUG
- An hard errors, do fatalerror instead of returning 0
2008-01-24 00:56:22 +00:00
Zsolt Vasvari
e25cf85f37 Demoneye-X fixes
- Correct colors, perhaps not the background, but probably is
- Added some sound
- Marked it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level.  Don't suppose anybody has a PCB?  It would be helpful even if I knew what I was supposed to be seeing
2008-01-23 10:54:03 +00:00
Brian Troha
d9f2974694 added all the known BIOS dumps we have. Corrected one BIOS name
added info about region bytes & version numbers.
reordered the BIOS list a little, IE:
  Export
  USA
  Japan
2008-01-23 03:06:06 +00:00
Zsolt Vasvari
79dcd62c8a Rewrote and modernize driver:
- correct colors -- in places different from the manual's description, but matches the flyer perfectly
- added speech
- fixed AY-8910 sounds
- odds and ends
- for now, broke Demon Eye X, but I wanted to get this out
2008-01-23 02:00:08 +00:00
Couriersud
7d8f30ab32 audio/dkong.c:
* revert a change after sound regression in dkong.
2008-01-23 01:00:36 +00:00
davidhay
890acbc2cc credit RussiaWithLove
typo fix.
2008-01-22 23:46:14 +00:00
davidhay
e3e182ee3d credit RussiaWithLove
Multifish and Rollfruit don't appear to have any 'recent' revisions, so this adds just those.  Sets are simply based on public dats.
2008-01-22 23:45:07 +00:00
Brian Troha
3e7a5b2ee6 updated one dip switch for Schmeiser Robo 2008-01-22 21:45:26 +00:00
Aaron Giles
4cd030663c (From OopsWare)
Improved linear zoom effect resolution to address gaps in rendering.
2008-01-22 16:30:15 +00:00
Yasuhiro Ogawa
28166636d4 Changed YM2203 clock to 3MHz (compared against OST) 2008-01-22 11:28:24 +00:00
Zsolt Vasvari
cca576b152 - Removed VIDEO_START_CALL(generic) from all drivers not needing it, which were all of them
- Removed VIDEO_START_CALL(generic_bitmapped) from jpmimpct.  By the way, Clueo has a bug where the screen is not cleared properly obscuring instructional text.  This happens after the demo mode takes a photo of the  'body'
2008-01-22 06:52:34 +00:00
Zsolt Vasvari
171ec4b063 Missed one file, sorry 2008-01-22 06:25:30 +00:00
Zsolt Vasvari
15e2918401 Changed all other video_*, sound_*, etc. calls to use macros 2008-01-22 06:22:39 +00:00
Zsolt Vasvari
268595ffef Replaced driver_init_* calls with macro 2008-01-22 04:41:11 +00:00
Zsolt Vasvari
817b3526f9 Added a _CALL variant to all prototype macros. The use of these should make it easier to change the signiture of these function 2008-01-22 02:55:04 +00:00
Ryan Holtz
e52de27a57 Prepending non-static (as well as static, for consistency) N64 VI members with n64_* in order to reduce namespace collision potential. 2008-01-22 02:41:57 +00:00
Ryan Holtz
0960ad9d7b Note: Removing the static qualifier on vi_width is necessary for PIN64 captures to work. I'm not submitting my changes for PIN64 yet, but leaving it as non-static means one less thing I need to manually merge to get PIN64 working in whenever I update my tree.
- Final pass on single-stepping behavior [SGINut]
- Corrected VRCP element lookup [SGINut]
- Corrected unaligned DMA behavior [Ville Linde] (Ville, do you mind that I submit this?)
2008-01-22 02:11:24 +00:00
Zsolt Vasvari
2c63c6e3d4 Reversing previous submission. The AY8910 has so many ways it can be hooked, that it doesn't really make sense to designate any one as "natural" 2008-01-22 02:02:09 +00:00
Zsolt Vasvari
1a17348787 - Added read/write handlers for the "natural" hook-ups of an AY-8910 chip
- Modified a couple of drivers to use the new handlers
- Added crystals for NYNY and Red Alert
2008-01-22 01:19:59 +00:00
Jim Stolis
b6a82f1762 Fixed timers from firing when not enabled. Checking TCON alone is not enough to invoke timers. Added IE SFR flags in conditional. 2008-01-21 22:27:44 +00:00
Nicola Salmoria
b0e569464a fixed VRCP instruction to match the real hardware results 2008-01-21 21:41:33 +00:00
Aaron Giles
3924c0bc9c Updated clocks and video timing based on measurements.
Still waiting for a retest of the NMI frequency.
2008-01-21 18:18:53 +00:00
Zsolt Vasvari
13b727a2c3 This updates makes the text displayed by the various UI sliders more intelligent. Basically, it will only print an index for an item if there are multiple of a given type 2008-01-21 12:38:53 +00:00
Zsolt Vasvari
3f1caeac76 Tidied up variable and function naming 2008-01-21 09:02:17 +00:00
Zsolt Vasvari
892153bd09 - Fixed saving callbacks across a reset
- Added 'pull' callback for the SID pin.  This is needed by the Red Alert voice board
2008-01-21 08:58:19 +00:00
Nicola Salmoria
45995624ff fixed typo 2008-01-21 07:21:26 +00:00
Zsolt Vasvari
adcf70548a - Added MC3417 and MC3418 variants
- Changed Mouse Trap to use MC3417
2008-01-21 03:36:21 +00:00
Nathan Woods
08efd6203a Sync with MESS 2008-01-21 03:35:09 +00:00
Zsolt Vasvari
6f14cdf61a Removed weird, address bit swapping shared RAM r/w functions with AM_SHARE 2008-01-21 03:15:57 +00:00
Zsolt Vasvari
81a8efe80e - Fixes Ninja Kuna
- Cleaned up memory maps
- Renamed files to ninjakun.c
2008-01-21 01:53:30 +00:00
Aaron Giles
977903f2ed Careless! Broke mspacman. :) 2008-01-21 00:35:37 +00:00
Aaron Giles
ba63d916a3 Fixed default memory view width for CPUs with >byte-sized minimum
Made menu updating dynamic at click time, fixing issues with incorrect checkmarks
2008-01-21 00:29:29 +00:00
Aaron Giles
bf89fc2b8f Various fixes to incorrect dynamic RAM/ROM installation. 2008-01-21 00:28:44 +00:00
Andrew Gardner
a2432adeba Adds second, possibly newer, set of Night Stocker.
ROMs were downloaded from softwarethis.com and uploaded to /roms/current/n

One program ROM is different, which adds an additional screen in service mode.  I'm sure there are other differences as well.

I would have added the PAL dump, but it's all 0's, and I'm guessing that isn't correct.
2008-01-20 23:37:31 +00:00
Couriersud
f8ddfc19fa sound:
* added MDRV_SOUND_ROUTE_EX to specify target input channel
* added input id to route struct
discrete sound:
* fixed DISCRETE_INPUT_STREAM
* added input channel # to DISCRETE_INPUT_STREAM
2008-01-20 22:38:21 +00:00
Andrew Gardner
50f7b75476 Adds priority and alpha comments, as per Guru's request.
Documents various priority issues as being original game bugs, and makes note of a missing alpha effect.

These notes will likely live in a new bug database someday, but were added to the driver so they won't be lost in the short term.

If it's whatsnew worthy, credit Guru for his time spent testing.
2008-01-20 19:57:26 +00:00
davidhay
ccccc9c2e3 ninjakd2.c wasn't compiling. 2008-01-20 18:55:10 +00:00
Nicola Salmoria
7f233aa02f fixed dip switch description 2008-01-20 16:23:30 +00:00
Nicola Salmoria
3caf91c713 - MAMEtesters bugs fixed: ninjakd2_0111u3gra, mnight0102gre
- cleaned up and merged ninjakd2, mnight and omegaf drivers into a single driver
- added flip screen support to all games
- fixed sprite overdraw mode:
  - ninjakd2 congratulations screen (e.g. stage 3) shows japanese characters which were previously missing
  - in ninjakd2, at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise
  - in mnight attract mode, when the big ship is firing the other sprites no longer leave trails
  - in mnight at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode.
- added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in mnight without need for a hack.
- lowered ninjakd2 PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks.
- removed ROM patch that was used to avoid the input protection in omegaf, added a rough but effective protection simulation.
- corrected some dip switches
- hooked up sound cpu reset line
- simplified ROM loading for the older games swizzling address lines in driver init.
2008-01-20 15:17:23 +00:00
Zsolt Vasvari
34a413510d - Added the ability to the HC55516 emulator to take an external osciallator
- Updated Mouse Trap to use the new interface
2008-01-20 15:05:31 +00:00
Zsolt Vasvari
cb6dbf5369 - Fixed invalid memory_install_*_handler calls in drivers/williams.c
- Emulated external OR circuit for all drivers using the PIA chip.  This used to be internal to the PIA emulation, but, in fact, this is external logic.  The PIA has two seperate INTA and INTB out lines.  This fixes at least PlayBall
2008-01-20 14:59:04 +00:00
Bryan McPhail
bef6265307 Added comment based on Zsolt's work on Stadium Hero 2008-01-20 10:23:23 +00:00
Brian Troha
490406c7ea Corrects 2 dip names for Real Break thanks to Ruben ;-) 2008-01-20 03:54:41 +00:00
Brian Troha
1b05699a0b Fixes MAMETesters penbros0111u5gra
Also adds dip port locations
2008-01-20 03:52:26 +00:00
Brian Troha
4b50186839 partially addresses schmisr0111u5gra
Corrects the Demo Sounds dip, but doesn't map the "Tilt" key
2008-01-20 02:42:10 +00:00
Brian Troha
1e4f0cf68b Fixes realbrk0111u4gra
plus adds dip locations to Real Break
fills in a couple of dips for the Pachinko Gindama Shoubu games
2008-01-20 02:39:01 +00:00
R. Belmont
a5b1a9d238 Fixed minor issue with timers B&C expiring. 2008-01-20 01:19:02 +00:00
R. Belmont
d72fe28729 [ST-V] Fixed a double-free crash on the MESS side. 2008-01-20 01:02:28 +00:00
Couriersud
4696730bc8 mario:
* removed all traces to video/generic.h
* fix flipscreen issue with autosave
* on a hires pcb picture, verified resistor and capacitor values
2008-01-20 00:38:14 +00:00
Couriersud
729fa5efc6 memory.h:
* fixes AM_SIZE_MEMBER macro
2008-01-20 00:28:27 +00:00
smf-
95bf0aa007 switched to MDRV_IMPORT_FROM 2008-01-19 21:30:22 +00:00
Aaron Giles
5254f279d4 Need to actually set the pool fail callback when allocating a pool. 2008-01-19 20:38:14 +00:00
R. Belmont
797d75363b Preserve fractional part of sample offset when looping, fixes remaining pitch stability problems. 2008-01-19 17:10:10 +00:00
smf-
0818e4793b changed banking to memory_configure_bank / memory_set_bank
simplified golgo 13 gun reading
2008-01-19 15:20:12 +00:00
Nicola Salmoria
e5b2e1f8ee added tilemap_get_scrollx / tilemap_get_scrolly 2008-01-19 15:02:18 +00:00
Aaron Giles
be4bd611f0 mpatrol driver cleanup.
- merged memory maps
 - complete memory map
 - correct video timing
 - correct CPU clocks
 - replaced protection hack with actual implementation
 - cleaned up inputs
 - fixed mpatrol0117u2gre
2008-01-19 10:37:35 +00:00
smf-
6a3860d951 switched over to memory_configure_bank / memory_set_bank. 2008-01-19 08:59:34 +00:00
Zsolt Vasvari
19fab2e1ef Converted to tilemaps 2008-01-19 07:13:31 +00:00
Brian Troha
ac396dedd7 Credit Jim Stolis
Updated peplus.c with three new clones:
Jokers Wild Poker (PP0065)
Double Down Stud Poker (PP0250)
Standard Draw Poker (PP0447)
2008-01-19 05:29:58 +00:00
Aaron Giles
eef3b17f7e (From Atari Ace)
> This one line fix addresses the crash reported in newui0118u4ora. I
> think most of the other issues reported in the bug are fixed by this
> as well, but I didn't test this thoroughly. Perhaps we should close
> the bug and have the testers file a new bug if remaining issues are
> found.
2008-01-19 04:34:16 +00:00
Zsolt Vasvari
fcf7dd71a9 Changes the dynamic installation of MRA8_RAM to banks 2008-01-19 02:03:20 +00:00
Aaron Giles
ebbb610f72 More poor install_memory_handler usage. 2008-01-19 01:12:30 +00:00
Aaron Giles
cc2f4fdee5 Fixed incorrect install_memory_handler usage in the sega memory mapper. 2008-01-19 01:11:32 +00:00
Aaron Giles
5387f8bf52 Fixed compilation problems introduced with last change. 2008-01-18 23:45:54 +00:00
Couriersud
0c44c5388b tms5110.c
* added all known variants of the tms5110 as proper chips
* updated dkong, cvs and scramble to use new chips
2008-01-18 22:57:47 +00:00
Couriersud
b9cbc1af47 blktiger.c:
* fixes blktiger37b15gre by adding configuration switch "Coin Lockout present"
* combines memory maps
* input ports were tagged
* all reads use input port tags
* added dip switch locations from Romstar manual
2008-01-18 20:52:40 +00:00
Aaron Giles
5baa045d9d Marked HD6309 as divide-by-4 internally.
Updated drivers accordingly.
Major cleanup to the ddragon driver:
 - improved video and interrupt timing
 - consolidated common memory maps and input ports
 - added save state support
 - correct clocks
2008-01-18 20:37:32 +00:00
Couriersud
f9eb989e5b sauro.c:
* rename sp0256 internal rom to "sp0256-al2.bin" following LN's verification
* remove BAD_DUMP from sp0256-al2.bin
2008-01-18 19:38:28 +00:00
Aaron Giles
806a3de01c Made detection of dynamic attempts to install ROM/RAM handlers more aggressive.
Previous checks would not catch modifications in DRIVER_INIT or MACHINE_START calls.
Also changed one of the cheat calls back to using more generic switch detection so they can be triggered via joysticks.
2008-01-18 19:34:54 +00:00
Couriersud
457df1ad82 asterix.c
* fixes asterix_1055gre - flip issue
2008-01-18 19:30:05 +00:00
Couriersud
6f3bf9f10f audio/phoenix.c:
* fixed sound issue related to (auto) save states
2008-01-18 17:57:37 +00:00
Zsolt Vasvari
c60ef331ab Removed MDRV_VIDEO_START(generic_bitmapped) from drivers that don't need it 2008-01-18 17:05:36 +00:00
Zsolt Vasvari
94e64171ca - Removed no longer applicable assert from VIDEO_START(generic)
- Removed VIDEO_START(generic) from drivers that didn't need it.  This leaves about 8 drivers with it.
2008-01-18 16:45:06 +00:00
Zsolt Vasvari
32f25eb010 Removes all palette_X_r functions 2008-01-18 16:21:47 +00:00
Zsolt Vasvari
936c375e98 This fixes stadhero0122u3gre and stadhero0122u3ora. Looks like there are two banks of PF2 tilemaps. Maybe Bryan can look at what I did. 2008-01-18 15:24:46 +00:00
Zsolt Vasvari
c9520bca69 Fixes tylz0122u5red. Not money worthy 2008-01-18 13:10:45 +00:00
Nathan Woods
cb29c57606 Sync with MESS 2008-01-18 12:39:13 +00:00
Ryan Holtz
b9fe1e4bcf On-the-DL credit: "SGINut"
Changes:
- Re-fixed RSP single-step activation behavior
- Reading the RSP PC returns only the least significant 12 bits
- Fixed flag behavior when read out via CFC2
2008-01-18 04:33:13 +00:00
Ryan Holtz
51939cee8d On-the-DL credit: "SGINut"
Oh God, why Nintendo, why?  Why make the RSP immediately stop when the main CPU sets single-stepping, but have the RSP execute one instruction before entering single-stepping mode when it sets it on itself?  "You manaics!  Damn you!  God damn you all to hell!"

Changes:
- Initialize RSP registers to 0 in lieu of mame_rand
- Re-fix RSP single-stepping mode when set by a CPU other than the RSP
2008-01-18 02:16:19 +00:00
Brian Troha
a6285c19ea Removed bogus (bad) dump of Heated Barrel US set 2 2008-01-18 01:35:52 +00:00
Couriersud
89f75d74a9 phoenix.c:
* Modified I8085 clock
* Added dip locations
* consolidated inputs
* tagged inputs
* combined memory maps

pleiads: 
* video timing from schematics
* palette from schematics (resnet.h)
* no more colortable

survival:
* palette from schematics (resnet.h)
2008-01-17 23:34:58 +00:00
Zsolt Vasvari
98e3e4053b Space Fighter Mark II:
- Changed year to 1979 as per Guru's contact
- Renamed set 2 ROMs to allow merging
- Removed experimental code left in there
2008-01-17 23:05:34 +00:00
Brian Troha
80694815e6 slight clean up again... nothing interesting ;-) 2008-01-17 22:02:03 +00:00
Couriersud
0e8b1735bc i8085.c:
* 8085 has an internal clock divider by 2. Changed i8085.c to reflect this for I8085. I8080 still at 1.
Games using I8085:
* Changed clock to reflect internal clock divider now in i8085.c
* Added some FIXME: comments where clocks for I8085 are outside specs
2008-01-17 21:20:53 +00:00
Couriersud
64b89c192c dkong:
* fix dkong sound following Clock Divider update
* updated to use XTAL_*
2008-01-17 18:49:10 +00:00
Aaron Giles
66bfa62aa5 Reverted experimental D3D fix, since it breaks switchres. 2008-01-17 17:38:39 +00:00
Aaron Giles
8c4ccedaff Added internal divider on m680* series CPUs (except the original m6800).
Updated clocks on all games using them to remove the explicit divider.
2008-01-17 17:14:45 +00:00
Aaron Giles
2299164694 Pushed CUSTOM_INPUT macro to all users.
Changed TMS0285 -> TMC0285.
Spacing cleanups for 0.122u6.
Version bump to 0.122u6.
2008-01-17 16:06:09 +00:00
Zsolt Vasvari
01e7b495af Adds Space Fighter Mark II (2 sets) to the Astro Fighter driver. Please also credit The Guru as his help was invaluable in understanding what's going on with the background color.
Also note that there is no analog sound.  Apparently the sound is similar to the regular Space Invaders sounds.  The Guru has the board out and hooked up if anyone wants to take a stab at getting the sounds going in this game.

Back to fixing some bugs...
2008-01-17 13:56:09 +00:00
Aaron Giles
7de11b58a9 Fixed crosshairs for eggventr/lethalj. 2008-01-17 06:06:37 +00:00
Aaron Giles
5fceb8502c From: RansAckeR
Subject: fix for stadhero0122u3gra.diff

"stadhero.c stadhero: 2nd unknown dip is demo sounds on/off."
2008-01-17 05:52:19 +00:00
Aaron Giles
b070e5784b (From neoforma)
Added targ and spectar to TinyMAME since they're now available for 
download from mamedev.org.
2008-01-17 05:51:20 +00:00
Aaron Giles
78aa305397 Added save state support to atetris.c. (From Svante Gerhard)
Also fixed up memory maps and clocks according to schematics.
2008-01-17 05:50:22 +00:00
Ryan Holtz
41b5d4ffd5 On-the-DL credit: "SGINut"
Quite possibly the most useless RSP change I'll ever make, given that no game should ever be affected by these changes.  But, eh, accuracy.  Apparently only the accumulator registers are initialized to a non-random value on power-on, and apparently the RSP executes exactly one instruction before kicking over into single-step mode when it's set in the status register.

- Fixed accumulator state on powerup by testing against real hardware
- Fixed single-step behavior by testing against real hardware
2008-01-17 04:23:02 +00:00
stephh
1b206a9fa2 Added :
#define <driver>_DEBUG	0

Changed :

#ifdef MAME_DEBUG

to :

#if <driver>_DEBUG

Debug code/keys/comments not removed though ...
2008-01-17 00:12:46 +00:00
Zsolt Vasvari
1d2106f417 Corrected copy-paste error in comment 2008-01-17 00:09:06 +00:00
Couriersud
db15d4cacb phoenix and clones:
* video timing from schematics
* palette from schematics (resnet.h)
* no more colortable
* added save state
2008-01-16 18:50:35 +00:00
Brian Troha
29543d154b Adds another question/game rom to the gepoker3 2008-01-16 18:10:15 +00:00
Brian Troha
02b5a4f9a0 Credit: Jim Stolis
Added new clone "Player's Edge Plus (XMP00006) Multi-Poker"
Increased DUART memory size

Minor white space clean up & commented the rom defs with game names.
2008-01-16 17:52:00 +00:00
stephh
210375bc19 First SVN commit ...
Added :

#define NYCAPTOR_DEBUG	0

Changed :

#ifdef MAME_DEBUG

to :

#if NYCAPTOR_DEBUG

Debug code/keys/comments not removed though ...
2008-01-16 16:28:37 +00:00
Aaron Giles
907d9df8f1 Fixed up LAI games to working status.
Added CUSTOM_INPUT macro for defining input port callbacks.
2008-01-16 16:27:43 +00:00
smf-
819dd27efc Changed the clocks to reflect the actual frequency that is supplied to the chips, because the clock is divided in the CPU package.
I have changed the divide in the CPU core to 4, so apart from system 10 & 12 the speed should remain the same as before.
2008-01-16 08:16:32 +00:00
Brian Troha
6481c3e903 tiny documentation update about Twin Eagle II also available as a standard rom board or a standalone PCB 2008-01-16 04:33:04 +00:00
Couriersud
5f244fffa0 * fix regression on T1 counter mode as reported by Zsolt 2008-01-16 00:18:53 +00:00
Zsolt Vasvari
ecdf59a753 This fixes quasar0122u5red. It was something I introduced, so no money. 2008-01-15 23:54:55 +00:00
davidhay
8efd5fd526 removed (dumb) smart speedups, which were actually breaking the games.. 2008-01-15 23:22:51 +00:00
Bryan McPhail
2dcaef7186 Fix for topsecrt0109gre2 - "topsecrt: At the end of level 2 the background gets darker and darker until it becomes black in mame. On the pcb it stops when it's dark blue" 2008-01-15 22:11:33 +00:00
davidhay
5cce8356e8 (from Ernesto Corvi / ElSemi)
fix do_ret() based on comparison of ElSemi's core and the MAME core
2008-01-15 21:41:54 +00:00
smf-
50c020298b switched to XTAL_101_4912MHz instead of XTAL_100MHz to match what guru says 2008-01-15 13:25:06 +00:00
smf-
0b0153c45e First pass at fixing the cpu clock speeds on the playstation based hardware.
The system 10 & 12 clock speeds have been raised as they run on an upgraded chipset.
All clocks are currently set to divide by 2 externally, I don't know if this is correct.
The clock is also divided internally as we have no wait states, incorrect dma timing, no gpu timing, no dma bus stealing and no gte timing.
2008-01-15 13:19:39 +00:00
Zsolt Vasvari
4d5bee4733 Cleaned up Crazy Baloon driver: proper memory maps, crystals, etc.
Implemented the missing features of the collision detector custom IC, this fixes long standing bug crbaloon36finalgre
2008-01-15 11:28:14 +00:00
Aaron Giles
a3f186b44b Added clocks to the MCR sound boards and some of the MCR games.
Added TMS5220 variants TMS5200 and TMS0285 as proper chips.
Changed MCR squawk & talk to use the TMS5200 as documented.
2008-01-15 09:31:57 +00:00
Aaron Giles
ddca20f72a Cleaned up leland clocks a little.
Fixed alleymas0119u3gre (with a pointer from RansAckeR)
Added missing multipliers to the h8 and i960 cores.
Made the i186 divide-by-2 clock internal.
2008-01-15 08:29:13 +00:00
Zsolt Vasvari
3459571adc 9.987MHz crystal for Crazy Balloon 2008-01-15 03:41:59 +00:00
Zsolt Vasvari
30ce05654e Hand fixed Road Runner's corrupted ROM. We are 99.99% sure that the bad bytes are the same as the Desert Gun ones. Set is in /current/r 2008-01-15 02:43:29 +00:00
Roberto Fresca
2aac79c561 Added Dodge City to merit.c (and test svn)
Merit CRT-200 hardware.
The game isn't working.
2008-01-14 21:00:38 +00:00
Charles MacDonald
dc02f2fc33 Fixed HuC6280 low-speed mode so it uses 4 cycles instead of 3. 2008-01-14 18:27:50 +00:00
Aaron Giles
6081565013 (From RansAckeR)
Subject: fix for cocktail0119yel

Credit should go to Robbert.

"frogger.c, amidar.c, scramble.camidar.c, frogger.c (all sets),
galaxian.c (froggs at least), scramble.c (scramble+many sets): When it is player
2's turn and the screen is flipped it is offset so that the scores sit in
the middle of the screen."

--

Subject: fix for tokisens0122u3gra

"system1.c tokisens: demo sounds on/off dip swapped around."
2008-01-14 17:44:47 +00:00
Aaron Giles
4a1f10af1c (From Mamesick)
Subject: Fixed NMNLND0122u3YEL

Hello. Attached diff fixes missing DAC melody in No Man Land game. Bug
id is NMNLND0122u3YEL.
2008-01-14 17:42:40 +00:00
Aaron Giles
d5622b2f1b (From Mamesick)
Subject: Fixed DBREED72 crash in 0.122u5

Hello. This patch fixes the crash of DBREED72 in m72.c driver caused by
two lines mistakenly removed during the last 0.122u5 update.
2008-01-14 17:41:09 +00:00
Aaron Giles
ea7fc1a5e9 (From Atari Ace)
Some more static qualifiers for MAME, mostly on recent new/changed
code, but also on some arrays declared in functions I noticed.
2008-01-14 17:39:44 +00:00
Aaron Giles
81feac74f6 (From AtariAce)
Subject: [patch] Fix megaplay.c0122u4red

This fixes the crash reported as megaplay.c0122u4red.  The driver
doesn't map the offset into the correct range for the handler. -bios 1
still shows corrupt graphics, but at least it doesn't crash anymore.
2008-01-14 17:38:37 +00:00
Aaron Giles
375c3df7d8 (From RansAckeR)
Subject: fix for rollerg0111u5gra
"rollerg.c rollerg: coin 3 should be changed to service."

--

Subject: fix for bionicc0109ora.diff
"bionicc.c About the todo list in bionicc.c:
Mame behaves exactly like the pcb, so those are not bugs."
Changed comments in source accordingly. 

--

Subject: fix for lcasino0111ora.diff
"ltcasino.c I believe there was no Little Casino 2, but only Little
Casino. Digital Controls re-used Little Casino title even though later versions
of Little Casino might have appeared differently.

It should be Little Casino (older) and Little Casino (newer) to reflect
game differences with Little Casino (older) being an older version clone of 
Little Casino (newer) which would be latest revision."

Changed name to Little Casino (older) and Little Casino (newer), also 
renamed set ltcasin2 to ltcasinn.
2008-01-14 17:36:22 +00:00
Aaron Giles
3b7ae716e9 (From RansAckeR)
fix for mhhonban0120u3gra
"niyanpai.c mhhonban: Dip switch 1-4 controls how many credits per coin:
off for 1, on for 2."
2008-01-14 17:25:18 +00:00
Aaron Giles
ebd07f5d2a (From Atari Ace)
This changes the background tilemap positioning back to what it was
prior to 0114u5, fixing darkplnt0119u3yel.
2008-01-14 17:23:08 +00:00
Aaron Giles
3a1ca20f39 (From Atari Ace)
Fix nss_smw0115ora
2008-01-14 17:22:14 +00:00
Aaron Giles
98950f517d (From Corrado Tomaselli)
Verified and changed cpu frequencies and oki m6295 pin 7 on the 
following pcbs:

Asuka&Asuka, Cadash, Equites h/w games and sound board, F1GP, Super 
Formula, Gladiator, Ping Pong king, Great Swordsman, Irem m52 sound 
board, Tropical Angel, Explosive Breakers, Magical Crystal, Mad Gear, 
Roller Aces, Chinese Hero, Simpsons, Golfing Greats, Time Pilot 84.

Updated Xtal.h to use new OSC values found on Great swordman, Gladiator 
h/w and Equites sound board.

Updated informations in Equites.c for the sound board
2008-01-14 17:18:29 +00:00
Aaron Giles
5e0741e6f1 Some memory map cleanup.
Changed seibu sound code to share interfaces.
2008-01-14 17:07:04 +00:00
Laurent Desnogues
c000a7a284 cpuintrf_init: use the machine parameter instead of the Machine global variable 2008-01-14 16:07:33 +00:00
Zsolt Vasvari
4ddf534a33 Removed videoram_r, colorram_r, spriteram_r, spriteram16_r and spriteram16_w from video/generic.c and changed all games to use (possibly shared) RAM 2008-01-14 12:31:06 +00:00
Zsolt Vasvari
2912a535dd - Removed dirtybuffer from video/generic.c and all drivers still using it. Good riddance...
- Removed videoram_w, colorram_w and spriteram_w and changed all drivers using it to access RAM directly.  Still kept the _r function as some old style drivers are relying on them for mirroring support.  Will investigate and address those next
2008-01-14 09:49:11 +00:00
Aaron Giles
c34bf82ad4 (From Corrado Tomaselli)
Added Heated Barrel (US set 2) [not working]
2008-01-14 06:09:11 +00:00
Aaron Giles
660021384e (From RansAckeR)
Fix mia0106u5gra 
Also cleaned up clocks for tmnt driver
2008-01-14 06:04:31 +00:00
Aaron Giles
9931a8708e Minor clock cleanup in tickee.c. 2008-01-14 03:28:33 +00:00
Zsolt Vasvari
5c94f973b4 Const-ified tlc34076_get_pens 2008-01-14 03:15:42 +00:00
R. Belmont
aa92fc98fb Fixed GCC compile error. 2008-01-14 03:01:59 +00:00
Zsolt Vasvari
1fa0bfffe6 Fixed collision with Aarons previous update 2008-01-14 02:45:01 +00:00
Zsolt Vasvari
171060dca7 - Changed TLC34076 and games using it to RGB32
- Removed global Machine variable where possible
2008-01-14 02:38:35 +00:00
Aaron Giles
25926f51b8 Documented the country "DIP switch" in Narc and removed it.
Fixes narc060gra
2008-01-14 00:56:25 +00:00
Aaron Giles
fe41f9bd01 Added CPUINFO_INT_CLOCK_MULTIPLIER to support CPU clock multipliers.
Updated all CPU cores to return a CPUINFO_INT_CLOCK_MULTIPLIER of 1.

Changed the core to actually respect both CPUINFO_INT_CLOCK_MULTIPLIER and CPUINFO_INT_CLOCK_DIVIDER.

Updated a number of drivers to use cpunum_get_clock() instead of Machine->drv->cpu[x].clock.

***** Raw input clock speeds should now be specified for all CPUs in the MACHINE_DRIVER. *****

Removed explicit divisors from all drivers using the following CPU types, 
which were already specifying non-1 values for CPUINFO_INT_CLOCK_DIVIDER:
 * COP4x0
 * I8039/8048 families
 * M68(7)05, HD63705
 * M6809E
 * PIC16C5X
 * TMS32010
 * TMS340x0

In a few cases, it appears that the divisor was not being used, so I guessed in those cases whether or not
the specified clock speed was raw.
2008-01-14 00:42:14 +00:00
Brian Troha
5c4577f364 Changes internal references of Pang Poms to Pang Pom's
changes P3 & P4 Start of Grand Striker 2 to itp_unknown
as there is no P3 & P4 start buttons.
This addresses gstrik20105u4gra however there are several
games that map the service key twice through out the
driver so it's not really "fixed" as far as that's
concerned
2008-01-13 23:50:58 +00:00
Brian Troha
3b032bc5df Adds dips for Water Balls
Adds dip port locations to all dips
2008-01-13 23:43:21 +00:00
davidhay
e83cdd8ce4 use the old code for punchout, it doesn't like some of the changes. given that the sprite tilemap is twice as wide on armwrest it's possible it actually should be handled differently. 2008-01-13 22:37:50 +00:00
Couriersud
6113493440 dkong.c
* added equivalence circuit for Sanyo EZV audio amplifier
* Set DK_C159 = 0 to avoid over-aggressive high-pass filter. Solely based on observations. 
* added comment on above to source
* Added define DK_NO_FILTERS to turn of DAC filters and post-mixer filters for debugging
2008-01-13 22:05:46 +00:00
davidhay
066fa9c096 clock speed needs to be 28 or the games run in slow motion.. (yes I checked the vblank) I suspect the 156 chip has an internal multiplier, the usual input pin is 7Mhz IIRC. 2008-01-13 17:55:14 +00:00
davidhay
9596eea3ba fix for armwrest35b9yel
"armwrest: Subsequent bonus rounds (After rounds 5 and 9) are unplayable because of missing money bag sprite."

the other part of the bug report is out of date, the screenshot doesn't match MAME's current behavior.  The finger still appears cut off, but this is intentional.  I suspect the bag placement is still slightly incorrect and that it's meant to look like the finger is hidden inside the bag material.

I think further improvements would require studying the actual board / schematics to improve the zoom emulation.
2008-01-13 17:02:47 +00:00
Aaron Giles
d19c25329a (from Robbert)
Fix for pleiads0111u4gre
2008-01-13 17:00:03 +00:00
R. Belmont
34abe94416 Removed unnecessary check that could cause hangs in grdforce (kingshriek) 2008-01-13 16:08:11 +00:00
Luca Elia
8e319c4ed5 Removed double declaration of hanaawas 2008-01-13 14:39:47 +00:00
Luca Elia
7686ec1344 New game (NOT_WORKING):
- International Toote

roms in current/i/inttoote.zip (contains manual and PCB pictures)
2008-01-13 14:32:27 +00:00
Couriersud
31b8c14a71 i8039.c:
* hooked up EA line for M58715
mario.c:
* fixed portA startup value
* documented hardware changes to use a I8039 on a mario board
2008-01-13 13:34:34 +00:00
Zsolt Vasvari
a6f41e8ebd Removed debug code ... darn it 2008-01-13 13:20:09 +00:00
Zsolt Vasvari
4ba28b919d - Finished seperating out the Exidy sound stuff
- Targ now uses loaded PROM instead of hardcoded one
- Renamed Side Trak to Side Track as per the title screen
- Removed audio/berzerk.c from make file
- Fixed collision detection but I introduced in video/exidy.c
2008-01-13 13:02:09 +00:00
Tomasz Slanina
89f4f42e51 - removed tilemap, a bit more low level video hw emulation (with crt6845)
- fake colors
2008-01-13 12:45:16 +00:00
Zsolt Vasvari
679ddd69b8 Reorganizing the exidy audio hardware code. Only checking in because of the missing file victory.h 2008-01-13 09:54:58 +00:00
Aaron Giles
41c8fd0d37 Hooked up revx dcs reset line.
Signaled IRQ on correct CPU when DCS sends data back (duh)
Fixes dcs057ora (all other games have been subsequently fixed)
2008-01-13 07:17:46 +00:00
Zsolt Vasvari
120a6070e8 Fixes victory137b4gre and victory37b16gre
src/mame/audio/berzerk.c
    - Added sh_reset

src/mame/audio/exidy.c
src/mame/includes/exidy.h
    - Added reset functionality
    - Moved Victory hardware routines here

src/mame/drivers/victory.c
    - Some clean-up, mirrored memory map for audio CPU

src/mame/video/victory.c
    - Simplified code by removing complicated
      dirty tracking.  Now VIDEO_UPDATE is
      called on every frame, further simplifing
      code

src/mame/drivers/exidy.c
    - Mirrored memory map for audio CPU
    - Added sh_reset

src/emu/machine/6821pia.c
src/emu/machine/6821pia.h
    - Added orthogonal accessors
    - Removed hacky update_shared_irq_handler(), now the same
      IRQ callback maybe called multiple times, but this shouldn't 
      be a problem
    - IRQ lines are cleared on a reset

src/emu/sound/tms5220.c
    - Disabled code that set the Buffer Empty flag after a stop
      frame.  This fixes Victory.  This might be the incorrect fix
      but the old code wasn't working either.
2008-01-13 06:14:20 +00:00
Aaron Giles
f44732e5af Added XTAL clocks to zaxxon.c.
Cleaned up jaguar driver:
 * proper video timing, configured by the chipset
 * 32-bit rendering, removing 16bpp hacks
 * support for borders
 * proper object processor timing, including multiple passes per line
 * added R3041 as a clone of the R3000
 * fixed XTALs based on documentation
2008-01-13 01:15:32 +00:00
Couriersud
cb740fd78b sauro.c:
* revert promsize to 256 for trckydoc
2008-01-12 23:17:50 +00:00
Couriersud
190e262fb3 i8039.c/mario.c:
* fixed movd instructions
* add MB8884 and M58715 cpu types
* moved timer hack to M58715
* added ram_mask for internal ram access
* added R.A11 as 'M' to dasm flags
* added EA "IO" port
* mario now uses M58715 as sound cpu
2008-01-12 22:10:02 +00:00
Aaron Giles
1d181fd887 Fix astinvad0106u11gre 2008-01-12 21:42:34 +00:00
Aaron Giles
864e14b28d Cleaned up astinvad driver:
* Proper video timing
 * Hooked up 8255 PPIs
 * Correct interrupt timing
 * Consolidated code into single file
2008-01-12 21:36:25 +00:00
Zsolt Vasvari
3e6ab87dba Added VIDEO_ALWAYS_UPDATED for reliable collision detection 2008-01-12 07:34:59 +00:00
Zsolt Vasvari
27d6347baf Some more modernization/clean-up 2008-01-12 07:34:09 +00:00
R. Belmont
292b44af10 And no logging :) 2008-01-12 06:04:20 +00:00
R. Belmont
61714cd5a7 64-bit GCC fixes 2008-01-12 06:03:09 +00:00
Zsolt Vasvari
08de08ce3e Typo... of course, the one time I don't review the .diff before sending 2008-01-12 05:17:49 +00:00
Zsolt Vasvari
9a17a5ba02 Better fix for cuebrckj0102u5gre. At least it is plausible that this is the way the real hardware works. 2008-01-12 05:04:09 +00:00
Zsolt Vasvari
d6166834f2 Fixes cuebrckj0102u5gre using a horrible hack. konamiic.c calls the tilemap callback for reading the ROM!?!? This is detected by reading the current PC and the proper value is returned. 2008-01-12 04:38:47 +00:00
Nathan Woods
c590cd8a56 Fixed MESS compilation error 2008-01-12 04:08:45 +00:00
Aaron Giles
a62870621a It's the end of uitext.c as we know it (and I feel fine) 2008-01-12 03:32:30 +00:00
Zsolt Vasvari
df214d9c6c Lowerd FPS to avoid corrupting Chameleon's high score tabls 2008-01-12 02:07:47 +00:00
Tomasz Slanina
8c53445b6e Swinging Singles cleanup:
- hooked up crt6845
- converted to tilemaps
- simplified protection(?) emulation
2008-01-12 00:39:57 +00:00
Brian Troha
b7e3cf357c pangpoms098u3ora
Not worth the $5 but it's removed from the list as
reported by Twisty... should make him happy

Free "Unban" cards for everyone ;-p
2008-01-11 22:23:38 +00:00
Aaron Giles
4b7dae7fc4 Bumped version for 0.122u5. 2008-01-11 15:24:05 +00:00
Aaron Giles
73d0923d7f Cleanups for 0.122u5. 2008-01-11 15:22:56 +00:00
Aaron Giles
8e79f0b4f0 Fix compilation error. 2008-01-11 15:20:58 +00:00
Aaron Giles
fa09519f26 (From Emuman)
Testing his fix for the full screen switch bug, which apparently works, but I am still baffled as to why.
2008-01-11 15:14:31 +00:00
Aaron Giles
be9842eae5 Undid accidental checkin of experimental improvements.
Added line numbers to the output.
Added link to the raw file if the source and dest directories are the same.
2008-01-11 15:11:01 +00:00
Zsolt Vasvari
bd3c20f4c8 Fixes junglek055gre 2008-01-11 13:32:06 +00:00
Zsolt Vasvari
3bc90058e9 Complete memory map from Nicola's ancient notes.
General code clean-up
2008-01-11 11:30:28 +00:00
Aaron Giles
f8f4dad549 (From Chad)
Allows 64 bit mame compiles to read 32 bit inps, and also make 64 
bit mame compiles make 32 bit compatible inps.
2008-01-11 06:38:33 +00:00
Aaron Giles
0d47d37458 (From Corrado Tomaselli)
diff + romset for Geebee (F.lli Bertolino license)
The dump comes from an original board marked Namco on the component 
side, and F.lli Bertonlino on the solder side.
pics of the pcb: http://www.citylan.it/lista.php?id=629

F.lli Bertolino was the importer of Atari and Namco games in Italy in 
end 70s early 80s
2008-01-11 06:34:44 +00:00
Aaron Giles
4f205d64be (From Atari Ace)
Fix memleak0122u2ora
2008-01-11 06:33:08 +00:00
Aaron Giles
fd5b288fd3 (From Dave Dribin)
Here's a patch that fixes compile errors when compiling a C++ source file including "render.h"
and "palette.h".  C++ (at least g++) does not like typedef's for an enum coming before the actual enum.
2008-01-11 06:32:16 +00:00
Aaron Giles
c96a3b766a (From AtariAce)
While investigating alternate gfx layout schemes, I stumbled across
the fact that some drivers are allocating graphics with one layout and
then decoding them with another (!).  There's no guarantee this will
work, but for the drivers that do so (all Konami games), the layouts
are similar enough that it does.  A related potential bug is that many
drivers are decoding using the layout provided to allocgfx, not the
layout attached the element returned from allocgfx.  If the element
had scaling applied to it, this would be incorrect, but since scaling
is rare these are also benign.  It would also be a problem if the
layout data had a different internal representation (which is
something I'm experimenting with), so to reduce the possibility of
coding errors and allow for future changes, I'd like to remove the
layout parameter from decodechar.

So here's two patches, the first fixes the affected Konami drivers to
allocate and decode using the same layouts.  It changes the notion of
plane_order and bpp in the functions somewhat to let the start
routines select the appropriate layout, but acceptably so IMHO (I can
clean this up further if there are loud objections).  The second patch
then removes the layout parameter from all the decodechar() calls.

I also reviewed MESS to see if it had similar problems and didn't find
any.
2008-01-11 06:31:19 +00:00
Zsolt Vasvari
d0c7416adf Unified memory maps
Reversed ROM set names of Cuebrick World and Japan versions
Changed some function names to reflect parent set
cuebrckj0102u5gre doesn't happen (I didn't fix it)
2008-01-11 00:17:47 +00:00
davidhay
47cf2c7874 log:
- added MESS PC-Engine emulatation
- added Blazing Lazers (working)
- added Paranoia (non-working due to lack of jamma interface 
emulation)
- fixed MAME debug build under VC2003

Please co-credit Charles MacDonald & Mr. Do for Blazing Lazers.

Note to Nathan: video/vdc.* re taken as-is from MESS, for the 
machine stuff I extracted common code (to be shared by MAME and 
MESS) and created machine/pcecommn.*
2008-01-10 22:34:51 +00:00
Brian Troha
d194ca43eb Adds version 1.2 of "The Grid" to the midzeus.c driver
Simple clone addition & minor commentes added to the
Invasion - The Abductors.
2008-01-10 21:58:00 +00:00
Aaron Giles
8240d56dd9 Added support for outputting 64-bit target addresses. 2008-01-10 18:14:50 +00:00
Aaron Giles
c09a3df1e9 System 2 driver cleanup.
Proper video timing.
Full memory maps.
Save state support.
Removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games.
2008-01-10 17:57:26 +00:00
Zsolt Vasvari
e48263b694 Fixes tmnt095gre - emulated reset line's effect on the UPD7759 controlling flip-flops 2008-01-10 16:14:02 +00:00
Phil Bennett
c4a20b32bb Added another QOS revision and shuffled existing sets (oldest is now qosb).
Credit HIGHWAYMAN.
2008-01-10 13:30:36 +00:00
Zsolt Vasvari
6b561ebbc2 Clears up memory map 2008-01-10 10:46:58 +00:00
Zsolt Vasvari
46fc94dad9 Removed no longer needed patching from Cosmon, Space Fortress and Gold Bug 2008-01-10 04:49:27 +00:00
Zsolt Vasvari
4260f4f8ab Fixed disassembly of Flag Out bit
Fixed incorrect argument order in OUT instruction
Corrected spacing
2008-01-10 04:47:58 +00:00
R. Belmont
6cbe41fbc1 Fixes hang/crash on empty config file. (patch by Wilbert Pol) 2008-01-10 04:23:41 +00:00
Zsolt Vasvari
19205daeb0 Fixed the disassembly of the Sense bit 2008-01-10 03:07:17 +00:00
Zsolt Vasvari
6257a5476e Remove CVS BIOS entry (ROM sets will need to be updated) 2008-01-10 01:46:52 +00:00
Zsolt Vasvari
ad0e78bc1c Added speech CPU
Removed cvsdrvrc.c
2008-01-10 00:57:25 +00:00
davidhay
43fcffd195 actually lowering the interleave rate seems to fix it..
probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
2008-01-09 23:58:58 +00:00
davidhay
11d50bcf20 Adds Guru's Lead Angle (Dead Angle Japan ver) dump. I haven't fixed the lockup bug that was introduced recently however. 2008-01-09 23:46:31 +00:00
davidhay
15eeeaa04d Fixes scan functions for Bg.. they were swapped.. no idea who broke this, or when it broke... 2008-01-09 23:15:18 +00:00
davidhay
7088b5139e Reorganization of Raiden 2 driver.. a bit of extra documentation of the 'V33' based set, which I've renamed..
nothing new working.
2008-01-09 23:10:20 +00:00
davidhay
eaf4e19272 Add's 'Name Club Ver.3' to stv.c, it seems to run, you can coin it up, select the images / text.. although you can't print anything. Could do with some speedups. 2008-01-09 21:49:13 +00:00
davidhay
ce332b954b Adds Guru's dump of Sega Marine Fishing (NOT WORKING)
+ Adds Guru's NAOMI cart readme.
2008-01-09 21:04:22 +00:00
Couriersud
377d2b5372 sauro.c:
* Hooked up sp0256 sound
* analyzed and commented some ports
* added palette_bank support without real success
* removed game_imperfect_sound
2008-01-09 15:16:36 +00:00
Zsolt Vasvari
c06b5027d3 Reogranized and started to clean up the CVS driver.
Moved ROM definition into its own file, like the NeoGeo driver
2008-01-09 09:48:39 +00:00
Aaron Giles
16c5f688fa Cleaned up brkthru/darwin memory maps.
Changed both games to use identical video timing parameters based on measurements of darwin.
Guessed based on available information at the master clock and derived all game clocks from it.
2008-01-09 07:06:55 +00:00
Aaron Giles
29f2a7862a Wow. I can't believe I got away for months without saving RBP.
Should fix linux crashes with 64-bit DRC.
2008-01-09 06:35:07 +00:00
Aaron Giles
90e0297191 (From Corrado Tomaselli)
Changed and verified frequencies on Ikari Warriors h/w, Tnk3, Hyper Sports, Jackal and S.A.R
Updated xtal.h to support the 13.4mhz crystal found on Ikari warriors and TNK3 h/w

Verified and corrected a lot of frequencies and oki6295 pin 7 on pcbs:
Double Dribble, Chequered Flag, Diet gogo, Boulderdash, Sly Spy, Psycho 
Nics Oscar, Captain Silver, Magical Cat Adventure, Raiden, Superman, 
Twin Hawk, Vimana, Ghox, Dogyunn, truxton2, Pipi and Bibis, Fix Eight 
and Money Money

They were all verified with frequency counter, even the strangest ones 
are right.
2008-01-09 05:27:45 +00:00
Phil Bennett
3cda58d8c6 Also corrected Cycle Warriors DIP switches... 2008-01-09 02:17:16 +00:00
Phil Bennett
d720998264 Added correct DIP switch settings for Big Fight. 2008-01-09 01:44:09 +00:00
davidhay
1efa9a8c06 (Testing SVN account)
Added Guru's dump of Suchie3, all roms pass service check.
2008-01-09 00:58:35 +00:00
Phil Bennett
352e1e6879 TX-1 improvements (co-credit Guru):
* Fixed remaining arithmetic unit issues
* Added correct object colour pixel LUT PROM to tx1a
* Fixed x-flipping
* Added engine sounds
2008-01-09 00:17:09 +00:00
Couriersud
9756e82982 audio/dkong.c:
* fixed LS123 constant to match TI datasheet diode circuit constant
2008-01-08 20:48:35 +00:00
Couriersud
e8be9779ee mario.c:
* discrete sound
* hooked up z80dma
* combined memory maps
* statics in mario_state struct
* fixed save state issues
* combine sh_* writes into one routine

The skid sound is different from the samples. Reducing the LS123 capacitor by 40% will give the same sound, so I assume this is due to capacitor aging on the board the samples were recorded.
2008-01-08 20:46:56 +00:00
Aaron Giles
5ef1f5ec19 (With help from Mamesick)
Implemented proper video timing and scanline interrupts.
Fixes m72_0115u3yel
2008-01-08 17:55:04 +00:00
Zsolt Vasvari
bc7e03ec5e Fixes DAC sounds 2008-01-08 16:34:03 +00:00
Zsolt Vasvari
c559bb4b4a Removed a bunch of dead code 2008-01-08 12:32:54 +00:00
Aaron Giles
1b378f7136 Simplified Y-unit DMA rendering.
Fixes term20103u4gre and term20104u2gre
2008-01-08 10:29:22 +00:00
Zsolt Vasvari
ecfd14305e Fixed lasso056gre_1 and lasso056gre_2 (same bug, really.) Adjusted CPU clock to the same as the Rock-Ola games of the same era. The hardware is related. With this new CPU clock, the between-level music finishes
perfectly.

Also cleaned-up the driver a bit.
2008-01-08 09:57:40 +00:00
Aaron Giles
c846ce37d9 Added a workaround for umk3059gre and umk3137b5gre.
It's a hack, but a well-understood and clearly documented one.
Maybe smf can fix it for real in the distant future.
2008-01-08 09:26:12 +00:00
Aaron Giles
6f0b1f3e0f Added a comment about why the SRAM test fails and why it won't ever be fixed. 2008-01-08 08:27:18 +00:00
Aaron Giles
f504e2c12c Added XTALs to the DCS system.
Removed unnecessary sound board reset in MACHINE_RESET of kinst.
Fixes kinstc081u7gre and kinst2083gre
2008-01-08 08:26:16 +00:00
Aaron Giles
8fc9bc85e4 Yet another attempt to fix the MIPS 64-bit Linux crash. 2008-01-08 07:48:36 +00:00
Aaron Giles
3a0b58f14e Fixed winwork to use proper tchar functions for getenv. 2008-01-08 07:17:22 +00:00
Aaron Giles
f7ea81a055 (From robiza)
Fix for blktiger060gre
2008-01-08 06:55:31 +00:00
Aaron Giles
a3b57f5fd5 (Windows only)
Added code to debug 64-bit builds to allocate all address space below 4GB to help find 64-bit errors.
Added environment variable OSDDEBUGMALLOC which, if set, explicitly overrides the debug malloc debug settings.
Added environment variable OSDDEBUG4GB which, if set, explicitly overrides the new 64-bit address space allocations.
(Sadly this is necessary due to my nvidia D3D drivers being 64-bit unclean....)
2008-01-08 06:19:50 +00:00
Zsolt Vasvari
1ee549675e This fixes qbert37b14gre1. I changed some of the speech samples to start based on the phonemes played, instead of intercepting the sound command sent. This fixes the start-up sounds in Q*Bert and Reactor, which are triggered by the audio CPU without the main CPU having to send it a command. There are still a bunch more samples that could be converted. 2008-01-08 04:10:15 +00:00
Aaron Giles
a211ba264b (From Atari Ace)
Small fix to the gfxlayout cleanups included in u4.
2008-01-08 03:06:02 +00:00
Aaron Giles
990bc873d6 (From AtariAce)
Added machine and cpunum parameters to INTERRUPT_GEN callbacks.
Fixed several places that were not using INTERRUPT_GEN or OPBASE_HANDLER macros.
2008-01-08 03:05:19 +00:00
Zsolt Vasvari
f57292b93c Adds Road Runner (Midway) GAME_NOT_WORKING due to bad ROM 1E (shame) 2008-01-07 23:31:51 +00:00
Zsolt Vasvari
84a74dfcaa Draws background directly from memory avoiding having to decode the gfx repeadately. 2008-01-07 22:47:56 +00:00
Couriersud
07c3aaafa8 ad2083, scramble.c:
* added comment explaining that the game has no Player 2 input and also does not try to read from one.
2008-01-07 21:56:47 +00:00
Couriersud
92cfc498f6 scramble.c
* fixes scorpion0111u5gra
* fixes flipped tilemap offset for scramble and clones (playable cocktail mode)
2008-01-07 20:50:56 +00:00
Aaron Giles
bce2fa84b4 Cleanups and version bump to 0.122u4. 2008-01-07 17:14:05 +00:00
Aaron Giles
ae478066d7 Changed atarijsa sound implementation to auto-detect CPU and input port.
Cleaned up atarijsa memory maps.
Added save state support to atarirle, and cleaned it up a bit.
Added save state support to atarig1 driver.
Fixed pitfight0109u2gre
2008-01-07 17:07:19 +00:00
Aaron Giles
1465aa81d5 Fixed neogeo layout to support both cropping and stretching.
Fixed cropped layout to crop both left and right sides.
2008-01-07 15:47:18 +00:00
Zsolt Vasvari
e4db091e2d This fixes mtrap37b14gre. As an added bonus, the arrow is now visible in Venture on the zoomed out map. Also, in Hard Hat the twister fades away properly. 2008-01-07 14:13:01 +00:00
Phil Bennett
478d9053ef Added sound to Cycle Warriors and Big Fight.
Corrected OKI M6295 clock values.
2008-01-07 13:57:33 +00:00
Satoshi Suzuki
25a64135a1 Added Dragon Spirits. (Atari license) 2008-01-07 11:42:11 +00:00
Zsolt Vasvari
531aea4a38 This essentially rewrites the CVS system video code. This fixes wallst071gre. Also fixed the S2650 registry window display. 2008-01-07 10:43:55 +00:00
Aaron Giles
9d3cf20f84 Fixed bug that caused us to use a bogus address for the entry point. 2008-01-07 06:05:23 +00:00
Zsolt Vasvari
5a081cf2a1 Removed ancient "dirty" optimizations from CVS/S2656 and related drivers. This fixes at least spacefrt096u1gre 2008-01-07 04:25:21 +00:00
Zsolt Vasvari
162c8fe076 Fixes wotw36b1gre by adding custom visible area (bezel artwork *may* need to be adjusted)
Adds GAME_NOT_WORKING to Space Fortress
2008-01-07 03:36:21 +00:00
Aaron Giles
2d844fe392 Turned down the aggression on the "don't reconfigure screen" kludge in the TMS34010 core.
Fixes stonebal0117u2gre.
Also fixed minor cosmetic bug in last Williams sound update.
2008-01-07 03:29:59 +00:00
Zsolt Vasvari
dad3f8f0ec Researched spaceftr095u6gre
Marked one ROM a BAD_DUMP.  I am 99% sure it's just bit rot
2008-01-07 03:23:06 +00:00
Aaron Giles
891fd96895 (From Oliver Stoneberg)
Added missing debugger commands to the help.
2008-01-07 02:54:59 +00:00
Aaron Giles
6ff095887f (From Jim Stolis)
peplus driver update:
* Updated memory configuration for Superboard game versions.  Fixes CMOS 
DATA errors on reload.
2008-01-07 02:53:17 +00:00
Aaron Giles
852e1704a7 (From robiza)
fix for kingofb37b6gre bug
2008-01-07 02:52:17 +00:00
Aaron Giles
c828f95996 Fixed narc37b16yel.
Added talkback to narc sound boards and wired it up to the Z-unit board.
Connected Y-unit reset for various sound boards.
Added sound IRQ state detect to ADPCM board and wired it up to the Y-unit board.
Verified and documented XTALs on the Williams sound boards and Y/Z-unit PCBs.
2008-01-07 02:49:56 +00:00
Zsolt Vasvari
05725d1c7b Fixes invho2_0122u3red 2008-01-07 02:40:19 +00:00
Zsolt Vasvari
aca6a26c11 Fixes suprridr0122u2gra by multiplexing inputs 2008-01-07 02:38:35 +00:00
Zsolt Vasvari
a52032ce1c Fixes ladybug080u1gre
Removes superfluous 'extern' modifiers and adds appropriate 'static'
2008-01-07 02:36:28 +00:00
Zsolt Vasvari
9dfed95203 Fixes abaseb0122u3red
Simplifies up the video portion a bit
2008-01-07 02:16:39 +00:00
Ryan Holtz
b1081549b7 I am an idiot who sucks and makes bad assumptions about alpha.
SGI are bastards who use a 9-bit-byte framebuffer, use the extra bits to store pixel coverage, and can use the coverage bits for pixel alpha.  This wont' be implemented for a good long while.
2008-01-07 00:27:02 +00:00
Couriersud
6f5af260e6 ad2083 (scramble.c):
* fixes ad2083_0111u5gra - adds cocktail switch

Note: The bug report mentions "And player 2 control is not hooked up in cocktail mode."
The game will use player 1 inputs even in cocktail mode. Probably never designed for cocktail operation
2008-01-06 22:35:30 +00:00
Couriersud
e129bfca92 dkong.c:
* removed 2nd player inputs from sdbk input_ports
* fixed some dump "copy/paste" bugs in dip locations
2008-01-06 22:18:24 +00:00
Bryan McPhail
8a61784229 Fix mametesters bug darius2_0114gre - missing sprites in Darius 2 2008-01-06 19:40:03 +00:00
Couriersud
7ce3ee6529 A major rewrite of skychut.c lying around for months. There are still some glitches and it is not perfect but the following has been achieved:
* fixes skychut37b1yel 
* fixes skychut37b6gre
* adds samples to ipm invaders - just rename your old invaders samples to ipminvad to test
* added - amongst others - "capsule" dip switch to ipm invaders
* sound ports identified
* demo sound and cabinet type driver configuration
* more I don't remember
2008-01-06 18:05:41 +00:00
Pierpaolo Prazzoli
c3cea73c75 Fixed suratk0122u3gra and suratk0122u3ora 2008-01-06 18:02:51 +00:00
Bryan McPhail
dc154ddf98 Fix - last checkin contained an out of date erroneous comment. 2008-01-06 17:41:18 +00:00
Bryan McPhail
e968de67cd Mametesters bug othunder074u1gre2 is proven to not be a bug as screenshots of original game clearly show the offset problem was present in the original game. Comments added to the driver about this. 2008-01-06 17:36:19 +00:00
Bryan McPhail
59c960b061 New playable game added - Big Fight
Major improvements to Cycle Warriors video code (still not perfect, but road layer works now).
2008-01-06 17:32:28 +00:00
Aaron Giles
0ce44c7911 ElSemi -> Miguel Angel Horna in copyright notices 2008-01-06 16:58:33 +00:00
Ryan Holtz
2912b80454 - Credit to SGINut, not MooglyGuy or Ryan Holtz
- Move texture masking to occur after coordinate adjustment
- Fix 32-bit texturing in load_tile (Mario Kart 64 title screen)
- Add zero-alpha early-out (Mario 64 trees/stars, Mario Kart 64 trees/karts)
2008-01-06 09:19:32 +00:00
Aaron Giles
943026c09b Fixed crash when saving state of older DCS-based games.
Added save state support to the midvunit driver.
2008-01-06 07:54:02 +00:00
Aaron Giles
dae5e71408 (Thanks to MooglyGuy for the pointer)
Removed hack in setting the timer in the MIPS core, which caused missed timers on the aleck64 games.
Fixed icount management in the RSP core which caused it to report negative cycle counts.
Fixes aleck64_0120red and mtetrisc0115u1red.
2008-01-06 07:10:12 +00:00
Aaron Giles
aae4b919d1 (From David Haywood)
Added standard layout to neogeo driver, with alternate view to crop out leftmost 8 pixels.
2008-01-06 06:44:24 +00:00
Aaron Giles
13fd2cf515 (From Atari Ace)
Fix for system24_0120u3red
2008-01-06 02:08:16 +00:00
Aaron Giles
240b5b17a5 (From James Wallace)
Added XTAL defines to bfm_sc2.c
There is also a small style cleanup for lvcards.c to remove the AGEMAME 
reference which is now invalid.
I would have done the same XTAL definition for MPU4, but despite the 
schematics claiming a 6.88MHz
crystal, I hven't actually had a PCB in my hands to check, and it's not 
on either of the two lists in xtal.h, so I'm leaving it be.
2008-01-06 01:29:13 +00:00
Aaron Giles
f5db74cc82 (from Wilbert Pol)
This patch fixes the following issue in the 6522 emulation:
- When writing to the ACR register with the timer 1 in continuous  
counting mode, the timer 1 value should not be reloaded but keep on  
counting.
2008-01-06 01:28:09 +00:00
Aaron Giles
8860fe1c56 (From Dirk Best)
attached is an update for xtal.h and the Amiga include file.
2008-01-06 01:27:10 +00:00
Aaron Giles
24bea94d01 (From Oliver Stoneberg)
This fixes the winwork.c and poly(new).c meory leaks in the viper.c 
driver. I didn't look at the x86drc.c, because Aaron said it will be 
changed soon and there is no need to investigate those leaks at all.

As I wanted to update my own personal TODO about that fix I 
recognised it only happens in viper.c as well, so I took a stab at 
it. It was just anothe rmissing cleanup function and I also cleaned 
up the *_exit() potions/usage of the cores supporting DRC a bit.
2008-01-06 01:24:16 +00:00
Aaron Giles
fa3061392e (From Atari Ace)
0. This patch does minor cleanup to existing layouts, trimming/padding
entries as appropriate and reformating a few layouts.

1. This patch introduces a GFXLAYOUT_RAW() macro, and uses it
throughout.  It codifies the requirements for a raw layout in one
place.

2. This patch adds new validation code to the core for some previously
unchecked assumptions about layouts, and reduces the number of
references to the gfx_layout fields in preparation for a change in the
representation.

3. This patch constifies the remaining non-const gfx_layouts in MAME.
It does this by adjusting the code so that the only modification to a
layout ever needed is for the total field, which is then handled by
modifying a stack-based copy of the layout before invoking allocgfx. I
also spent some time consolidating and simplifying the layout code in
konamiic.c.
2008-01-06 01:21:33 +00:00
Aaron Giles
6e6f4f3df2 Fixed verinfo for the yearless copyright. 2008-01-06 01:01:25 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Couriersud
33eeead1da ad2083:
* completed tms5110A code
* working speech synthesis
* documented analysis done on pcb pictures and findings
* as a consequence, marked all sound roms as BAD DUMP
* created sound driver in scramble.c
2008-01-05 23:14:26 +00:00
R. Belmont
26f4b001c5 Moogly's fix for N64 texture clamping. 2008-01-05 20:46:15 +00:00
Phil Bennett
c9554cb8e1 D. Haywood's fix for flkatck058gre. 2008-01-05 20:39:51 +00:00
R. Belmont
24662a0b72 Removed unnecessary extra BIOS load in csmash. 2008-01-05 20:01:16 +00:00
R. Belmont
3e433a79ee Updated Naomi driver, now boots and shows some test menus (press F2 to get into test, use 9 to navigate). Also hooked up ROM board PIO and skeleton for DMA.
Please co-credit Samuele Zannoli and ElSemi.
2008-01-05 19:56:49 +00:00
R. Belmont
b6a4ebd248 Implemented decent-sounding FM (kingshriek). 2008-01-05 19:53:34 +00:00
Aaron Giles
deeb54eab6 Added save state support to slapstic.
Added save state support to YM2413.
Modified slapstic code to support address range mirrors.
Cleaned up Rampart driver:
 - simplified rendering code
 - full memory map
 - added save state
2008-01-05 19:28:30 +00:00
Aaron Giles
4b9f336c1f Switched to use the standard compile-time logging pattern, which is more widely compatible (varags macros aren't C89 compliant). 2008-01-05 19:23:13 +00:00
Brian Troha
bf53837ffa Slight documentation update. This PCB is an "A" revision
and the 2 lattice chips have markings stamped on them.
2008-01-05 18:24:45 +00:00
Pierpaolo Prazzoli
78dba81dde Fixed bad ram pages errors in stactics service mode 2008-01-05 17:19:40 +00:00
Bryan McPhail
2dd013188c Fix Mametesters bug arkanoid061gre - MCU reset line was not hooked up.
arkanoid: When you press the tilt button the "tilt" text will show for a short while and then it says "bad hardware".
2008-01-05 15:01:57 +00:00
Brian Troha
a65bcf3fec Adds redumped Turkey USA to the seta2.c driver.
Only 3 of 4 grfx roms were bad ;-)

Fully playable with correct graphics!
2008-01-05 06:29:43 +00:00
Aaron Giles
a676fdc0ba Fixed stupid error in the recent D3D fix. 2008-01-05 03:19:05 +00:00
Aaron Giles
2b7778f089 (From Oliver Stoneberg)
This fixes the reaming memory leaks in model3.c. memory_leak0111u6ora 
is now completely fixed.
2008-01-05 03:15:18 +00:00
Aaron Giles
0a0327952f Fix for d3dwindow0117u3red (inspired by Emuman) 2008-01-05 03:14:05 +00:00
Phil Bennett
04e6de2d12 Driver list updated for dangcurv! 2008-01-05 01:23:41 +00:00
Phil Bennett
ee5a7f8d6c Added Dangerous Curves (not working). Dumping credit: 'Dazzer'.
Flagged sidebs GFX mask ROMs with BAD_DUMP (ROM tests fail, ROMCMP reports fixed bits)
2008-01-05 01:18:38 +00:00
Phil Bennett
3af7441ba2 * David Haywood's fixes for:
gridiron079gre
maniach37b11gre / matmaniac37b14gre
qzkklgy2_0106u6red
warriorb0109u2gre

* Bryan McPhail's fix for vball071u1gre
2008-01-05 00:25:47 +00:00
Couriersud
f749752b00 dkong:
- hooked up z80dma
z80dma:
- omitted modifications to emu.mak in r139
2008-01-04 23:12:39 +00:00
Couriersud
fe9dff357c Added Z80 DMA chip.
- only implements intelligence to emulate dkong3
- fixed a misleading comment in 8257dma.h
2008-01-04 23:10:29 +00:00
Couriersud
2cadf1a98a mario:
- Hooked up flipscreen
    - Changed monitor orientation to ROT0
2008-01-04 23:02:40 +00:00
Phil Bennett
2187a280cd Removed GAME_IMPERFECT_GRAPHICS from all games bar Cluedo (see driver note). 2008-01-04 20:30:17 +00:00
Phil Bennett
7edfc3a575 Fix for mahoudai0106u7yel
(Added 68000 reset pin callback to reset sound CPU if applicable).
2008-01-04 19:21:52 +00:00
Aaron Giles
314928a333 (From Oliver Stoneberg)
beastrzb097u2red.patch
- added GAME_NOT_WORKING flag, so this bogus bug report can be 
removed (not even worth 1 buck!)

20080104_1.patch
- fixes a memory in src/mame/machine/stvcd.c

memoryleak0118u1ora.patch
- fixes a memory leak, that only happened when no RawInput API was 
available

memory_leak0111u6ora_1.patch
- only a partial patch - model3.c still missing
2008-01-04 18:09:45 +00:00
Aaron Giles
5fb0d53cef Fixed silly typo in neogeo driver. 2008-01-04 17:58:54 +00:00
Aaron Giles
f0c52b57ba Fixed altf4_0111u4gre.
Also fixed potential issue using F10.
2008-01-04 17:57:59 +00:00
Aaron Giles
ba9782dcec Added new function input_poll_keyboard_switches to poll for only key events.
Expanded the size of the maximum simultaneously pressed switches.
Should fix editableui0120u4red and cheat0118red.
2008-01-04 17:51:33 +00:00
Aaron Giles
a814dc9ec5 Allowed 32-bit pixel sizes for 34020 core.
Fixed 34020-only RPIX instruction.
Fixed btoads0102u5gre and btoads0103u1gre.
2008-01-04 17:39:33 +00:00
Pierpaolo Prazzoli
5c6ecd64b7 Added mcu emulation to bking3 (bking3076u2red is fixed)
Fixed clocks as per Guru readme
Added GAME_WRONG_COLORS flag to bking3
2008-01-04 13:12:17 +00:00
Nicola Salmoria
1f92fb28a0 Added partial key for FD1089B 317-0037.
aliensy5 promoted to working.
2008-01-04 09:52:19 +00:00
Aaron Giles
b993893edf Cleaned up clocks in itech32 driver.
Added workaround for drivedge0121u4gre (used to work by random chance; now works via a deliberate hack).
2008-01-04 06:20:16 +00:00
Brian Troha
bc26bc4e49 fixed spelling issue
changed "robo2_dip3_r" to "robocop2_dip3_r" for
readability and consistency
2008-01-04 03:33:58 +00:00
Brian Troha
69ba098603 Adds Version 5.0 of Invasion - The Abductors to the
midzeus.c driver

Renames game rom from invasn to invasnab & invasnv4
title changed to "Invasion - The Abductors (version 5.0)"
added version number to other games.
added notes about the latest software level as per
the Midway service bulletin
2008-01-03 22:58:09 +00:00
Nicola Salmoria
2b5a412b32 "Simplified" MC8123 decryption, though it's still more complicated than I'd like it to be 2008-01-03 22:21:35 +00:00
Aaron Giles
8b9eaf40e7 Fixed gui0121u1gre. 2008-01-03 17:04:15 +00:00
Aaron Giles
23b79323a7 Corrected btoads clocks according XTALs on the PCB. 2008-01-03 16:55:47 +00:00
Aaron Giles
f97d37b7e0 Spacing fixes and a version bump to 0.122u3. 2008-01-03 16:11:57 +00:00
Pierpaolo Prazzoli
a893708c3d Fixed onna34ro mcu simulation properly 2008-01-03 11:30:13 +00:00
Aaron Giles
b3fb536264 Added save state support to btoads.
Fixed btoads0103gre.
2008-01-03 10:42:31 +00:00
Aaron Giles
eafea60950 Enabled UNICODE by default for 64-bit builds.
Fixed several issues with building for Unicode on MSVC.
Almost certainly broke things for MESS/MAMEUI. (Sorry.)
2008-01-03 10:19:41 +00:00
Pierpaolo Prazzoli
eb52ade3c8 Added victnine_gfxctrl_r 2008-01-03 09:18:49 +00:00
Pierpaolo Prazzoli
05cc2aadd9 Fixed victnine0116u2red 2008-01-03 09:11:27 +00:00
Aaron Giles
7902dcfca6 (From Atari Ace)
This fixes namcos1_0118u2yel, and
does a little tidying of the namcos1.c files as well.  There may still
be some additional variables to reset, but this was enough to fix the
bug as reported.
2008-01-03 09:06:47 +00:00
Aaron Giles
3b2b5c5f31 (From Atari Ace)
This should fix wwestern0115u1yel.  It also invalidates every save state
out there, but it is the right thing to do.  ;-)
2008-01-03 09:05:08 +00:00
Aaron Giles
d73ea1bf01 (From Oliver Stoneberg)
This patch fixes a few UNICODE=1 issues in the disassembly and memory 
windows of the MAME debugger. I also removed two redundant arrays.
2008-01-03 09:03:31 +00:00
Aaron Giles
415aebd2bd Rewrote sbrkout driver based on schematics:
* XTAL-based timing
 * Correct video timing
 * Full memory map
 * Correct memory usage ("zero page" RAM is shared with videoram)
 * Removed all input hacks
 * Fixed interrupt generation
 * Connected coin counters
 * Added save state support

Also fixed incorrect dependency in cdrom.c.
2008-01-03 09:01:18 +00:00
Aaron Giles
422ccce762 (From Oliver Stoneberg)
This is an updated version of my earlier ATTR_PRINTF patch. It was 
reviewed by Atari Ace to use ATTR_PRINTF properly and fixes even more 
format errors. I also reviewed the whole source again and it is now 
used in all possible places.
2008-01-03 05:37:18 +00:00
Aaron Giles
25eee632f6 (inspired by Firewave)
Removed ui_popup(). Drivers should always be using popmessage() instead (has been this way for a while).
Augmented popmessage() so that you can pass NULL to immediately dismiss any messages.
2008-01-03 05:33:59 +00:00
Couriersud
75ba20112c tms5110r.c:
- Updated tms5100 table following communication from Lord Nightmare
2008-01-02 17:49:38 +00:00
Aaron Giles
008440aa62 Better documented various bit latches.
Hooked up crusnexo lamp board (added layout).
Fixed year in MK4 startup test.
Switched to XTALs.
2008-01-02 15:16:59 +00:00
Aaron Giles
34642a5def Compilation fixes for MSVC. 2008-01-02 15:14:42 +00:00
R. Belmont
45f85e2677 Implemented a few SysCtrl, Maple, and PVR/HOLLY bits for Naomi. The BIOS gets slightly further but is nowhere near starting up. 2008-01-02 00:36:33 +00:00
Brian Troha
fc148a8f56 Credit: Arzeno Fabrice
Adds Asia 2 Player set to the simpsons.c
Corrects some rom names
2008-01-02 00:21:14 +00:00
Pierpaolo Prazzoli
32dcbe633e Fixed save states in i8051 cpu core
Fixed save states in powerbls (powerbls0112u4red is fixed)
2008-01-01 22:47:24 +00:00
Brian Troha
c2d269ced6 Checking in Bryan McPhail's MAMETesters Challenge fixes
Fixes:
funkyjet055yel
liberate074u1gre
tokiu056gre
2008-01-01 22:15:01 +00:00
Aaron Giles
0738d02527 TMS3203x core updates:
* fixed interrupt handling
 * added support for edge-triggered interrupts on '32
 * expanded interrupt support for the '32
 * updated drivers using TMS3203x core to deassert interrupts
 * added externally accessible functions for converting '3x floating point format
 * updated gaelco3d driver to use new functions

Zeus2 (+related) updates:
 * fixed save states for DCS games
 * cleaned up Zeus2 waveram handling
 * added Zeus2 save state support
 * added preliminary model and quad rendering support for Zeus2
 * added support to timekpr for the ZPRAM used on Zeus2
 * hooked up ZPRAM in Zeus2 games
 * hooked up controls in Zeus2 games
 * updated poly.c to ensure it is idle before saving state
2008-01-01 21:50:08 +00:00
Pierpaolo Prazzoli
7ad91eead6 Fixed typo for IO1 irq callback 2008-01-01 21:39:10 +00:00
Couriersud
744da0e482 dkong.c:
- finally (really) fixes pestplce0122red
2008-01-01 20:46:11 +00:00
R. Belmont
1b708fad34 Fixed sbrkout0118yel. 2008-01-01 19:37:05 +00:00
Couriersud
1ededa80ee Rewrote mario.c:
- fixed mario0110u1gre
- rewrote driver, separate MACHINE_DRIVER(mario_audio)
- palette from schematics
- video timing from schematics
- driver configuration switch Nintendo/Std Monitor
- got rid of COLORTABLE
- clocks as defines in .h
- use XTAL_*
2008-01-01 19:20:50 +00:00
Couriersud
9cea0d22ca - added 11MHz XTAL (Mario) 2008-01-01 19:05:37 +00:00
Brian Troha
4e32b64aa4 Adds the Guru's readme / PCB layout to the driver 2008-01-01 18:50:49 +00:00
Brian Troha
8f9692dbf6 Fixes:
edrandy0113gra
robocop2_0106u3gra

Converts 2 common ports to macros
Uses port_include & port_modify where needed
Added dip locations
Added DSW3 for Robocop2 (thanks to Byran McPhail)
2008-01-01 18:11:53 +00:00
Pierpaolo Prazzoli
841e689fbd Fixed IC.34 memory test
Fixed 2nd player cocktail mode
Changed coin3 to service1
2008-01-01 15:07:23 +00:00
Aaron Giles
fffa20252e Added new file xtal.h with commonly known/used clock XTALs.
Added #include "drivers/xtal.h" to driver.h so that these values are always available.
2008-01-01 09:11:07 +00:00
R. Belmont
bc7cef9498 [NSS/SNES] Sync Andreas Naive's latest DSP-1 emulation. Improves accuracy and documentation value.
Please co-credit Andreas Naive.
2008-01-01 05:04:05 +00:00
Brian Troha
ee69a1e9b9 Mametesters hstennis0103u2gra
too easy to pass up ;-p
2008-01-01 03:43:38 +00:00
Brian Troha
f4a28109fb Credit Stefan Lindberg
Adds Mutant Fighter (World, EM-3) to cninja.c
corrects revision/version names.
2007-12-31 20:33:42 +00:00
R. Belmont
b66afec386 Minor cleanup to previous GCC 64-bit fix. 2007-12-31 16:10:49 +00:00
R. Belmont
67eec8cf26 Fixed various 64-bit GCC warnings. 2007-12-31 07:38:42 +00:00
Brian Troha
da6a8c1fe0 Fixes clocks for Orbs based on info Haze & Dox 2007-12-31 03:35:18 +00:00
Aaron Giles
0e20c80517 Bumped version to 0.122u2. Spacing cleanups. 2007-12-31 02:22:13 +00:00
Aaron Giles
460437f8d1 (From Atari Ace)
The attached patch adjusts most conditional logging in MAME to use the
idiom "do { if (VERBOSE) logerror x; } while (0)".   This has the
benefit that the compiler checks the syntax of the logging even in the
case it will be eliminated, and in fact a number of cases here needed
adjustments to compile because of this.
2007-12-31 02:04:39 +00:00
Aaron Giles
3f6e8e1abf (From Samuele Zannoli)
The attached patch is some more progress in the sh4 core, expecially in the fpu.
Now there should be all the minimum needed to run the naomi bios ...
2007-12-31 02:00:41 +00:00
Aaron Giles
625c8308b9 (From Barry Rodewald)
Here is a fix I've done to the Z80 CPU core that removes the increasing 
of the R register from each IX/IY related (FD xx or DD xx) instruction.

This corrects the amount the R register should increased to to 2, 
instead of 3.  Documentation I've read suggests that the R register is 
increased by 1 for each instruction with no prefix, and by 2 for each 
instruction with a prefix (DD, FD, ED, CB, DD CB and FD CB).  This fixes

some protected cassette loaders in the MESS Amstrad CPC driver, and 
maybe others, which require the R register to be correct for the next 
routine to be decoded correctly.  I'd doubt that there is much, if any, 
noticeable impact for MAME, as the R register is really only useful to a

program as a simple random number generator (or seed).

I've tested the fix with Pacman, in MAME, and when it comes across a LD 
IX,xxxx or ADD IX,xx it will increase R by 2, whereas previously, it 
increased R by 3.
2007-12-31 01:58:34 +00:00
Aaron Giles
d7e58ce2d0 (From Oliver Stoneberg)
Fixed several memory leaks related to SCSI CD emulation.
2007-12-31 01:57:54 +00:00
Aaron Giles
1ea08b6933 (From Corrado Tomaselli and Zsolt Vasvari)
Verified a number of clock frequencies from real PCBs.
2007-12-31 01:57:32 +00:00
Aaron Giles
b482fd8c82 Add register usage tracking to Zeus 2.
Added artifical Z offset of -2 to make the full screen show in crusnexo.
Really fixed TMS3203x interrupt handling.
Added hack to catch invalid SP values during 32031 execution (debug mode only).
2007-12-31 01:46:50 +00:00
Couriersud
3228b1b341 - Updated headers following LN's mail on revisions
- renamed table to _5110a to avoid confusion
2007-12-30 21:48:42 +00:00
Brian Troha
c9a8e71f68 Added the Guru's readme info for Thundercade
Corrected rom name for Thundercade
changed clocks to OSC by divider IE:
  16000000/2 /* 8MHz */
Changed Orbs clock to 16MHz with note about 14.xx MHz
Changed Meta Fox's x0-006 (65c02) to same as Thundercade
Changed the YM3438 in Ultra Toukond Densetsu from 6MHz
 to 1600000/4 /* 4MHz */ as there is no mention of 6MHz
 OSC on PCB
2007-12-30 19:26:09 +00:00
smf-
bb95b2fe55 fixed help for wpset to match the required syntax for checking the data written. 2007-12-30 17:05:00 +00:00
smf-
add1ed21c1 Added guitar freaks 3rd mix revision c. 2007-12-30 15:22:57 +00:00
Couriersud
9652452079 rfjetus
- added note on how to create nvram for rfjetus
2007-12-30 12:25:29 +00:00
Couriersud
1c670facf4 Dkong fixes
- Cosmetic changes
- Fixed regression in radarscp sound
- Added dipswitch locations to dkong3b
2007-12-30 12:04:20 +00:00
Couriersud
4df95f41db - Added dkongjr discrete sound
- Proper interface Z80 - I8035 for dkongjr
- Changed discrete sound output factors
- removed samples support for dkongjr
2007-12-30 01:38:30 +00:00
Couriersud
e15832fcb4 Added discrete 74LS624(56789) implementation
- DISCRETE_74LS624 is a VCO needed for dkongjr
- Supports Logic, Energy and Count outputs
2007-12-30 01:35:45 +00:00
Phil Bennett
83d4e33df8 Replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the correct, non-byte-swapped dump. 2007-12-29 11:49:02 +00:00
Aaron Giles
c6e5e16748 Updated Zeus to handle waveram like the Zeus2
Added save state support to the Zeus games
Updated driver flags
2007-12-28 18:16:09 +00:00
Aaron Giles
d9da8bd1e7 Fixed whiny gcc errors. 2007-12-28 16:39:13 +00:00
Aaron Giles
2f8231e10a TMS3203x core updates:
* fixed interrupt handling
 * added support for edge-triggered interrupts on '32
 * expanded interrupt support for the '32
 * updated drivers using TMS3203x core to deassert interrupts
 * added externally accessible functions for converting '3x floating point format
 * updated gaelco3d driver to use new functions

Zeus2 (+related) updates:
 * fixed save states for DCS games
 * cleaned up Zeus2 waveram handling
 * added Zeus2 save state support
 * added preliminary model and quad rendering support for Zeus2
 * added support to timekpr for the ZPRAM used on Zeus2
 * hooked up ZPRAM in Zeus2 games
 * hooked up controls in Zeus2 games
 * updated poly.c to ensure it is idle before saving state
2007-12-28 06:11:52 +00:00
Phil Bennett
8d6c62b976 Removed GAME_IMPERFECT_SOUND flag from qtheater (ref: qtheater0122u1ora) 2007-12-27 11:45:00 +00:00
Phil Bennett
da78ef37e1 Corrected tx1 and tx1a coinage DSW assignments.
Reversed buggyboy/buggybjr 'Game Time' settings.
2007-12-27 00:55:09 +00:00
Aaron Giles
e5a0e34716 Oops, error in my previous fix for save state. 2007-12-26 23:28:18 +00:00
Nathan Woods
eb5699299c Changed an unamed enumeration to a named one (input_seq_type) 2007-12-26 21:20:34 +00:00
Couriersud
08f8fbf348 Changed int to UINT8 in dkong_state (includes/dkong.h) 2007-12-26 18:42:25 +00:00
Couriersud
6b2a41d6e1 - documented TRS-02, TKG-02/03 "voice" interface 2007-12-26 18:03:32 +00:00
Aaron Giles
28d23853ae (From AtariAce)
This patch should complete the addition of static qualifiers to all
MAME symbols that aren't explicitly exported.  It primarily handles
generated code (e.g. amspdwy.c), plus a handful of cases I'd
previously missed and some new cases introduced in the last update.
One interesting bit was the discovery that the 32-bit scanline
routines in drawgfx.c are unused.  I debated eliminating them but
decided instead to just export them.  Various internal drawgfx
functions were conditionally removed by examining a new RAW define,
although one routine (blockmove_8toN_alphaone) was determined to be
dead code.

While investigating constifying MESS, I came across a few core APIs
that were missing const qualifiers which this patch fixes.  I also
consted up tx1.c while I was at it.
2007-12-26 16:55:35 +00:00
Aaron Giles
6e44952678 Fixed save state errors reported on MAMETesters. 2007-12-26 15:37:47 +00:00
Couriersud
f76a01ecc7 - Fixes mwalk0122red
The peplus games I tested (pexp0019, peps0716, pebe0014 and pepp0188) did not hang so this should be ok for peplus and mwalk
2007-12-26 00:47:40 +00:00
Couriersud
bf79fa4948 - radarsc1 uses tms5110 speech synth
- cvs games: according to PCBInfos speech chip is TMS5100.
  Changed driver to use TMS5100 and "game system operational" now sounds more natural
- removed sound/m58817.*
- added support for multiple coefficients maps to tms5110.*
- added coefficient maps for TMS5100 and M58817 from documented sources to tms5110r.c
- fixed interpolation factors (see tms5110r.c for reason)
- made lattice calculation precision 9bit
- added support for READBIT and LOADADDRESS commands to tms5110.c
- more changes in line with various patents
2007-12-25 22:47:08 +00:00
Couriersud
dd82d11edb - added some comments relating to Z80 DMA chip (dkong3) 2007-12-25 22:21:57 +00:00
Nathan Woods
24edb7d555 Fixed M65C02 optimization [Peter Trauner] 2007-12-25 17:56:12 +00:00
Couriersud
3ff2882dda - Fixes radarscp0122yel
- Updated driver "todo" section
2007-12-24 22:16:41 +00:00
Couriersud
e613da3c3b - Fixes hunchbkd0122red
Note: Protection still not understood in detail. Driver only contains "hacks" as workarounds. Consequently, more protection issues are likely to surface in the future.
2007-12-24 22:10:04 +00:00
Nathan Woods
dd703b9d81 Reverting my change; I must be understanding this as well as I thought 2007-12-24 18:09:23 +00:00
Couriersud
787d8d1a8d Fixes mametesters bug pestplce0122red 2007-12-24 14:07:55 +00:00
Nathan Woods
f27de85b8e 1. Added assertion to append_render_primitive() to test for degenerate case
2.  Added check that seems to occur on screenless systems
2007-12-24 07:39:36 +00:00
Aaron Giles
707e623381 One more straggler for spacing cleanups. 2007-12-24 04:06:02 +00:00
Aaron Giles
76278ddf02 Spacing cleanups. 2007-12-24 04:03:00 +00:00
Aaron Giles
2d19847752 (From Corrado Tomaselli)
Besides confirming clocks on some games, I modified:
Aerofighters and Turbo Force sound z80 to 5mhz
Midnight Resitance 68k cpu to 10mhz (20mhz crystal) and modified m6295 
clock to 1mhz. Also confirmed pin 7 is high.
Midnight resistance has a lot of slow downs on the pcb too
2007-12-24 03:43:45 +00:00
Aaron Giles
b5087df8d2 (From Atari Ace)
This small patch makes some minor "code quality" improvements to MAME.
First off, some remaing static/const qualifier missed cases were
addressed.  Secondly, a few cases of missing #include "foo.h" were
added.  Thirdly, a few global names were modified to make them less
generic/more consistent (voodoo.c, vrender0.c, lethal.c, rungun.c,
zac2650.c).  Fourthly, some dead/useless code was removed
(i8051.c,model1.c,romcmp.c).
2007-12-24 03:41:16 +00:00
Aaron Giles
a570a7d8c6 (From Corrado Tomaselli)
Verified some cpu clocks of original boards using a frequency counter:
 * Changed Success Joe Ym2203 clock from 3mhz to 4mhz
 * Changed Pang M6295 clock from 990khz to 1Mhz
 * Changed Halley Comet main cpu clock to 1.664mhz (it's not a mistake, the clock is very low)
2007-12-24 03:13:19 +00:00
Aaron Giles
ec956ae1bf Further Zeus 2 implementation.
Hooked up ZPRAM for Zeus 2.
Fixed digital inputs for crusnexo.
Fixed default screen parameters to match the games.
2007-12-24 03:09:07 +00:00
Brian Troha
959d2d85bb adds driver def for WCBowl v1.3 to mame/mamedriv.c 2007-12-23 17:18:21 +00:00
Brian Troha
975f32f1cc Changes LFO Frequency table entry 232 from 13.35547 to 14.35547 as per discussions of the list. Adds notes about it and the other error in the manual. IE entry 201 & 202 were the same 3.74490 and 202 has been changed to 3.92 which is "about right" 2007-12-23 15:21:00 +00:00
Brian Troha
28e5db00d5 Adds v1.3 of World Class Bowling and some minor clean up of the driver. 2007-12-23 15:17:33 +00:00
Phil Bennett
b36449e08c Game description changes:
'buggyboy' : "Buggy Boy/Speed Buggy (Cockpit)"
'buggybjr' : "Buggy Boy Junior/Speed Buggy (Upright)"
2007-12-23 02:37:31 +00:00
Phil Bennett
7dd02be32d Fixed daft input-port mappings in TX-1 and the Buggy Boys. 2007-12-22 23:14:53 +00:00
Aaron Giles
997890a56d Fixed bug that would cause events to leak through to the game when the debugger was up. 2007-12-21 17:46:00 +00:00
Aaron Giles
dbb50ed634 Zeus hardware:
* Cleaned up zeus wave RAM accessors.
 * Changed rendering code to allow for greater parallelism on multicore systems.
 * Removed some vestigial zeus 2 hacks.
 * Reduced visible area to remove artifacts.
 * Made right/bottom vertices inclusive to fix some gapping issues.
 * Fixed invasn lightgun offset.
 * Marked invasn as playable.

Zeus 2 hardware:
 * Fixed ROM loading, added banking support.
 * Separated zeus 2 video implementation from zeus implementation.
 * Implemented direct pixel accesses; enough to get startup screens to show.

ADSP-2100:
 * Properly documented ADSP-2104 internal memory map.
2007-12-21 16:12:20 +00:00
Phil Bennett
4371646560 Workaround for ym2610_0119u2gre 2007-12-21 01:32:15 +00:00
R. Belmont
047ec5ff5c One more fix for 64-bit GCC. 2007-12-21 00:43:47 +00:00
Phil Bennett
366460bd8f Renamed 'buggyb1' set to 'buggybjr'
Also made it work properly.
2007-12-20 23:58:28 +00:00
Aaron Giles
6b1fab82d2 Fixed ROM-based DCS2 system to ignore HLE transfers. (Fixes broken sound in invasn.)
Properly reduced internal memory on the ADSP-2104 variants.
2007-12-20 07:18:16 +00:00
Phil Bennett
cae7ef0587 * Fixed C219 sample read order and implemented sign+magnitude format.
* Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games.
2007-12-19 19:46:12 +00:00
Aaron Giles
675246085e Oops, had the 2 matrix multiply order reversed! 2007-12-19 14:25:24 +00:00
Tomasz Slanina
f80cc32b04 Merged afega.c and nmk16.c drivers
Removed many hacks from both.
A couple of games changed status from GAME_NOT_WORKING to fully playable:
stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c) 
and  tharrier/tharrierj(nmk16.c)
2007-12-19 14:16:30 +00:00
Aaron Giles
9334535a4d Figured out data format of 2 matrix form.
invasn looks a lot better now.
Extracted data for lights.
Added backface culling which mostly works but fails sometimes, so it is disabled.
Started on some initial lighting calculations.
2007-12-19 06:27:29 +00:00
Aaron Giles
b347392d92 Cleanups for MAME 0.122.
Added missing driver entry for orbs.
2007-12-18 08:24:58 +00:00
Aaron Giles
75265e5e23 Changes for MAME 0.122. 2007-12-18 08:09:03 +00:00
Aaron Giles
8a9ea25d74 Fixed bogus characters in newvideo.txt.
Fixed const changes in sidvoice.c.
Removed GAME_SUPPORTS_SAVE from namcond1 driver.
2007-12-18 03:13:07 +00:00
Aaron Giles
507ca2d275 Changes for MAME 0.121u4. 2007-12-17 16:41:39 +00:00
Aaron Giles
df34329a47 Changes for MAME 0.121u3. 2007-12-17 16:39:40 +00:00
Aaron Giles
c82a966b3b Changes for MAME 0.121u2. 2007-12-17 16:37:57 +00:00
Aaron Giles
8a8ccc5949 Changes for MAME 0.121u1. 2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00