* New non-working driver: SONY DFS-500 DME Video Mixer (1994)
-And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
* holeland.cpp: Fix typo ("Refreativos Franco" -> "Recreativos Franco")
* New machines marked as NOT_WORKING
----------------------------------
Santa Fe Golden [jordigahan, ClawGrip]
* Move popn9 into kpython.cpp
* viper.cpp: Fix source name
* kpython.cpp: Add notes for popn9 ds2430 data
* kpython.cpp: internal ROM of H8 mcu isn't 32 bit
The project won't move forward if we're not proactive about ensuring
legacy code isn't added. In particular, this PR contained the kind of
code that we need to remove in order to be able to move to proper
per-device outputs and to allow clients to enumerate a system's outputs
on start; and runtime tagmap lookups for I/O ports, which can't be
checked on validation and hence require exercising all code paths to
detect errors (as well as the performance issues).
The pull request had outstanding reviews requesting changes. It's not
acceptable to ignore that and merge it.
This reverts changes from e3dbb0fa43
and fc8330e65c.
* Implement TT5665 emulation
Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs
used in bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp)
bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
* bowltry.cpp: Typo
* Fix endline
* tt5665.cpp: Reduce unnecessary argument
----------------------------------
Photo Play Spirit Xtreme (Spanish)
New clones marked as NOT_WORKING
--------------------------------
Photo Play Spirit Xtreme (update, Spanish)
And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
* Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417 implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the hc55516. [Lord Nightmare, Sean Riddle]
* Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on the mc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
* Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and hc55516. [Lord Nightmare]
* Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself. [Lord Nightmare]
* Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]
* fmtowns: add a SCSI card slot for the original models
- Add a slot device for the Model 1/2 dedicated SCSI slot
- Add a device for the FMT-121 SCSI Card
- Modify the I/O maps and machine configurations so the slot and the
integrated controller don't overlap
* - split off the handhelds that seem to be based around gpl162xx technology into their own file from generalplus_gpl_unknown.cpp to generalplus_gpl162xx_lcdtype.cpp
- identify unkunsp based on new information
* typo
- Hook up periodic and keyboard interrupts
- Implement keyboard and hook it up
- Render according to vram address and add basic cursor support
- Hook up bell sound
This adds support for the mini digital cassette recorder that can be
found inside a P2000t. This implementation is based on documentation
that can be found in https://github.com/p2000t/documentation.
In memory of NPM Jansen, who taught me all the magic of bits and bytes.
* Ported Cirrus Logic CS8900A Crystal LAN MAC emulation from VICE and hooked it up to Apple II card device.
* Adds Ethernet networking support for Apple IIgs.
* new WORKING machines
-----
Double Dance Mania: Supreme / Dance Supreme [Sean Riddle, David Haywood, Kamaal Brown]
Double Dance Mania: Mega 12 [Sean Riddle, David Haywood]
* new NOT WORKING
-----
My Arcade Wireless Video Game Station 200-in-1 (DGUN-2572) [Sean Riddle, David Haywood]
* removed include directory src/lib/netlist from various genie files to
avoid potential issues.
* Code using netlist should use #include "netlist/*".
* Updated includes.
* Fixed standalone makefile depend target to properly deal with relative
paths.
* Added akkaarrh to the ci target.
* Switched Travis CI to Ubuntu Focal.
* Allow ppc64le CI build to fail.
* Report CI status as soon as a job has failed or remaining jobs are allowed to fail.
Sound and other improvements to Sega G-80 games: [Aaron Giles, couriersud]
* Added netlist-based sound to Eliminator, Zektor, Space Fury, and Astro Blaster.
* Split the Sega Universal Sound Board and Speech Boards into their own separate files.
* Improved Universal Sound Board implementation for better accuracy in Star Trek and Tac/Scan.
* Wrote netlist-based backend for Universal Sound Board; currently disabled due to limitations in the system.
* Wrote netlist-based backend for Speech Board; currently disabled pending future sound system changes.
* Implemented wait states and the vector DRAW flag to help improve timing.
SP0250 Improvements: [Aaron Giles]
* Matched clock divider to real chip measurements.
* Fixed behavior when not fed enough data; addresses "gapping" in speech in Sega games.
* Implemented accurate LFR noise generator according to real chip measurements.
* Added pulse-width modulation DAC output mode for future consumption by netlist.
Netlist additions: [Aaron Giles]
* Added compile-time option to record nltool-compatible CSV files.
* Improved CD4020 implementation.
* Fixed CD4053 behavior.
* Added 74139 device.
* Added TL082 device.
8253 PIT changes: [Aaron Giles]
* Added explicit synchronization to all writes.
* Cleaned up some timing calculations to avoid double<->attotime conversions.
* sspeedr: new netlist audio implementation
Netlist-based audio implementation for sspeedr (Super Speed Race, 1979)
derived from Midway audio schematics, and based on that used for
280zzzap (280-ZZZAP) and lagunar (Laguna Racer) in the mw8080bw driver.
The Super Speed Race audio circuits are clearly derived from those games;
the biggest difference is the use of a linear feedback shift register
for noise generation.
* Updated netlist static solvers with recent netlist changes.
* new NOT WORKING machines
-----
PCP 8728 - 788 in 1 [David Shah]
unknown unSP based handheld [unknown]
* new NOT WORKING machines
------
Virtual Ping Pong (Protocol) [Sean Riddle, David Haywood]
My Arcade Gamer Mini 160-in-1 (DGUN-2953) [Sean Riddle, David Haywood]
* The saver/loadr commands should consider region endianness for portability.
-cpu/gigatron: Capitalisation of hex values was inconsistent, change it to lowercase as that tends to be the MAME standard.
-machine/exorterm.cpp: Fixed inputs magically changing on reset when they shouldn't (there are still others that should be fixed).
-mpu4vid.cpp: Corrected some errors in game descriptions.
-Fixed a couple of editing errors.
new NOT WORKING machines
------------------------
Super PC TV (Epoch) [Preservat!on Quest / Noah Bacon, Hubz]
U-Dance [Sean Riddle, David Haywood]
Moving Music (MM-TV110) [Sean Riddle, David Haywood]
* splitting up xavix a bit, preparation for better device encapsulation
* Added netlist simulations for the following games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest, Boxing Bugs. Removed previous samples-based sound. [Aaron Giles, Couriersud]
* Added built-in minimal artwork for Warrior. [Aaron Giles]
* Changed speaker maximum sample tracking to be based on new compile-time define SPEAKER_TRACK_MAX_SAMPLE instead of MAME_DEBUG. [Aaron Giles]
* Modernized 74164 and 74393 netlist TTL devices. [Aaron Giles]
----------------------------------
El auto de papa [Victor Fernandez (City Game), ClawGrip]
Susanita tiene un raton [Victor Fernandez (City Game), ClawGrip]
- Rewrite memory system, now allows supporting expansion devices and better prepared for contention emulation
- Add expansion interfaces for rear expansion, drive ports and mouse
- Now supports the following rear expansion devices:
* Blue Alpha Sound Sampler
* Dallas Clock
* 1 Mb Interface
* SAMBUS 4-slot Expansion Interface (with clock)
* SID Interface (6581 and 8580 variants)
* S.P.I. SAM Parallel Interface
* Voicebox
- Added support for the Atom HDD interface, used in place of a floppy drive
- Simplified and cleaned up driver
- Temporarily deactivated joystick code, interferes with the keyboard
-tsb12lv01a: Added a skeleton device for the TI TSB12LV01A IEEE 1394 link-layer controller. [Ryan Holtz]
-ibm21s850: Added a skeleton device for the iBM 21S850 IEEE 1394 PHY controller. [Ryan Holtz]
New machines marked as NOT_WORKING
----------------------------------
RS-70 648-in-1 [David Shah]
-mk3b: Added a skeleton driver for the Monkey King 3B SoC. [David Shah]
Available keyboards are us (M0110, U.S.), gb (M0110B, British), fr
(M0110F, French), pad (M0120F, numeric keypad with passthrough port)
and plus (M0110A, U.S. with integrated numeric keypad). The mac128k,
mac512k and mac512ke drivers default to the numeric keypad with the
U.S. keyboard connected to the passthrough port; the macplus driver
defaults to the U.S. keyboard with integrated numeric keypad.
Note that the numeric keypad may seem strange. Four of the operators
work as cursor arrows if you don't hold shift. There is a comma on one
of the keys, but by the time System 6 was released, Apple had decided
an equals sign was more useful, so that's what it will produces on
newer system versions. The U.S. keyboard with integrated numeric
keypad emulates these aspects of the stand-alone keypad - pressing the
operator keys on the keypad sends fake shit key down/up events, and
using the arrow keys while holding shift will produces operator
characters rather than selecting text.
The ISO layout keyboards (M0110B and M0110F) produce different scan
codes to the ANSI keyboards (M0110 and M0110A) but they don't report a
different identification byte. To use an ISO keyboard, you must open
the Keyboard control panel and change the layout to International (and
change it back to Domestic if you switch back to an ANSI keyboard).
This doesn't actually work at the moment due to issues with 6522 VIA
emulation, but it will work with macplus sys603 if applied on top of
revision 963a2c166d.
-----------------------------------------------------------------------
* moved schick.cpp out of pengo driver, too many small modifications to the hardware make it messy to keep there (nw)
also promoted some sunplus games I've decided work well enough to promote (nw)
* (nw)
* (nw)
- Added emulation of the SPG290 CDServo
- Added joypad inputs
- Added RFID card support
- Split SPG290 PPU, Timers and I2C into separate devices
- Added a softlist for the RFID cards
----------------------------------
Novation BassStation Rack Analogue Synthesizer Module [DBWBP]
Novation Drum Station [DBWBP]
Novation Super Bass Station [DBWBP]
Add disassembler and skeleton CPU device for Panasonic MN1880 architecture [AJR]
* mw8080bw: update 280zzzap audio API in preparation for netlist audio
This is only API changes, following the pattern used by cuavas within the
past year to update other games in mw8080bw.
* mw8080bw: new netlist audio implementation for 280zzzap
New netlist-based audio implementation for 280zzzap (280-ZZZAP, 1976),
derived from Midway game logic board schematic. The sound generally
matches that heard in videos of the machine, though the real machine
seems to have more bass and less treble. This may be a cabinet effect
or something else, such as a difference in component values.
Due to the number of complex components being emulated and the nature
of the circuits, this netlist adds a lot of overhead, but it's still
fast enough to run at greater than real speed on modern hardware.
With minor changes, this implementation should also support lagunar
(Laguna Racer, 1977); with somewhat more substantial changes, it
would also support sspeedr (Super Speed Race, 1979). Both of these
games use sound circuits based on those for 280-ZZZAP.
* Demoted Quizard and Quizard 2 sets to non-working.
* Started hooking up the Quizard MCU.
* Renamed CDI_SLAVE to CDI_SLAVE_HLE in prep for an LLE device.
* Added more comprehensive notes to the driver.
* Removed NO_DUMP cdic.bin as the CDIC is apparently not an MCU.
* Copied SERVO and SLAVE MCUs into cdimono1 set from cdi910 set and marked with BAD_DUMP.
* move i/o handlers to specific maps, untangle register array usage, to be completed
* Nuke duplicate I/O accesses, rename to iobus_r/w, make go_w to be an actual line
* Fix addqmod & subqmod modulo mask for DSP
* Refactor TOM to host CPU function, and fix GPU irq lv 3 when a GPU object is encountered. Fixes mutntpng and atarikrt booting
* Fix Jaguar irq line to 2, trusted
* Start reworking the blitter
* Relicensed to BSD
- Add and hook up interrupt controller and timer
- Add keyboard support (HLE)
- Clean up and improve graphics handling
- Add initial cassette support (not working)
- Add centronics printer support
- Add beeper
- More info to dip switches
* new WORKING machines
Millennium M505 Arcade Neo Portable Spielkonsole (Family Sport 100-in-1) [TeamEurope]
* new NOT WORKING software list entries
tvgogo.xml : Baseball (US) [Sean Riddle, David Haywood]
tvgogo.xml : What-A-Mole (US) [Sean Riddle, David Haywood]
* added internal NAND dump to didj [Sean Riddle, Clawgrip]
--------------------
MDT 60 Video Display Terminal [Bitsavers, AJR]
z29: Add skeleton for undumped keyboard; try (and fail) to make this work with the MDT 60 keyboard instead
z22: Separate driver (nw)
new machines marked as NOT WORKING
----
Mastery's Fury [Miso Kim, David Haywood]
(this is a bad dump, mask ROMS are half size, at least the sprites)
new WORKING machines
----
Goori Goori [Miso Kim, David Haywood]
- Use generic latch devices for sound communications
- More accurate handling of programmed sound resets
- Add the other LS259 to gauntlet.cpp
- Correct watchdog timeouts for all three drivers
- General code cleanup
atarigen: Eliminate ATARI_CLOCK_xxxMHz macros in favor of standard XTAL constants (nw)
atariscom: Separate source file from atarigen.cpp; move IRQ handling to atarijsa (not a property of the actual device) (nw)
----
leapfrog_didj_cart.xml: Nicktoon Android Invasion (US, 500-13290-B) [Team Europe]
there's a skeleton driver too, but it's really nothing but a holder for the Software List as the BIOS isn't yet dumped.
- PAC2 is now a separate bus with slot devices
- Kanji ROM and RAM PAC2 expansions are no longer built into pasopia7, but may be configured as slot options
- RAM PAC2 expansion made nonvolatile and provided in multiple sizes
- Two PAC2 slots added to pasopia
* Split S-SMP and S-DSP implement in snes_snd.cpp
both convert memory handler into device_memory_interface, Internalize ROM region of S-SMP
s_smp.cpp : Use callback for S-DSP interface, Split internal and external memory space
snes.cpp : Convert WRAM into shared_ptr
* s_dsp.cpp : Reduce #define macros
* mw8080bw: new netlist audio implementation for gunfight
New netlist-based audio implementation for gunfight (Gun Fight, 1975),
derived from Midway audio schematics. Sound checked against several
YouTube videos and seems to match, apart from acoustic effects of
cabinet. (Sorry, I don't have a Gun Fight machine of my own to check. :)
Removed the old sample-based sound, which is no longer necessary. (The
samples for that version were actually from the newer game Boot Hill
and didn't match Gun Fight's sound hardware; they even included Boot
Hill's funeral march tune!)
Although the netlist version has much greater overhead, performance is
still acceptable on modern hardware.
* mw8080bw: remove unnecessary trampolines from gunfight netlist audio
In response to review comments on PR #6509.
* mw8080bw: Remove leftover copyright holder from new files (nr)
--------------------
Sensor Chess [hap, bataais]
New working software list additions
-----------------------------------
saitek_schess: Classical Style Super Strong [hap, bataais]
----------------------------------
Roland S-50 Digital Sampling Keyboard [DBWBP]
Roland W-30 Music Workstation [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
Roland S-550 Digital Sampler [DBWBP]
----------------------------------
Roland S-10 Digital Sampling Keyboard [DBWBP]
Roland S-220 Digital Sampler [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
Roland MKS-100 Digital Sampler [DBWBP]
* new NOT WORKING
----
TV Fitness Center (Lexibook) [TeamEurope]
Lexibook Retro TV Game Console - Frozen - 300 Games [TeamEurope]
the TV Fitness you can select games etc. but inputs aren't fully mapped, Frozen is a more enhanced NES VT clone than we support (nw)
* new NOT WORKING
----
Haluatko miljonääriksi? (Finland) [Sean Riddle, Santeri Saarimaa]
surprisingly on entirely different hardware to the otherwise identical from the outside, aside from stickers UK version (nw)
* new WORKING machines
----
Double Players Mini Joystick 80-in-1 (MJ8500, ABL TV Game) [Sean Riddle, David Haywood]
* might as well drop the non-working tag here, issues are minor (nw)
* was a PAL unit (nw)
* minor vt refactoring (nw)
----------------------------------
Roland JX-8P Polyphonic Synthesizer (Ver. 3.x) [DBWBP]
Roland JX-10 Super JX Polyphonic Synthesizer [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
Roland JX-8P Polyphonic Synthesizer (Ver. 2.x) [DBWBP]
Roland MKS-70 Super JX Polyphonic Synthesizer [DBWBP]
----------------------------------
K4 16-bit Digital Synthesizer [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
K4r 16-bit Digital Synthesizer Module [DBWBP]
* gcm394 / paccon - use screen resolution to determine tilemap limits nstead of hardcoding it (nw)
* debugging (nw)
* tweaks to video (nw)
* new NOT WORKING
----
Super Game 36-in-1 (TimeTop SuperGame) [JP_Ronny, TeamEurope]
(actually seems playable, but there are some details I want to verify / figure out before promoting it)
* map 'X' for timetp36 (nw)
* extra io notes (nw)
* confirm difficulty mapping (nw)
* set to PAL timings (nw)
* new NOT WORKING
----
Digi Makeover (Girl Tech) [Sean Riddle, Clawgrip]
* move digimakeover to its own driver (nw)
* hack to force IRQ on (nw)
* alt mode for rad_digi (nw)
* some buton notes (nw)
* flips for rallyx (nw)
* make some IRQ code closer to spg2xx (nw)
* improve raster for Xevious (nw)
* no macro (nw)
* new NOT WORKING
----
Gormiti Game Arena (Spain) [Sean Riddle, Clawgrip]
* new NOT WORKING
----
MobiGo (Spain) [Sean Riddle, Clawgrip]
* don't use smartfp inputs (nw)
- com8116: Delete SY2661-1/-2 tables (these are just second sources of SCN2661A/B)
- mc2661: Remove obsolete device
- rs232: Remove 7200 baud setting formerly required by one driver to work around incorrect table
* set discpal to correct machine type (nw)
* moew skannerz tv to its own driver and add notes from Tahg [Tahg]
* buzztime IO notes from Tahg [Tahg]
* new NOT WORKING
----
Pac-Man Connect & Play (Feb 14 2012 10:46:23) [Sean Riddle, David Haywood]
boots and you can select things from the menu but this is the newer SP SoC and needs a LOT of work on the graphics.
----------------------------------
Korg M1 Music Workstation (Rev 19) [DBWBP]
New clones marked as NOT_WORKING
--------------------------------
M1 EX Music Workstation (v1.29) [DBWBP]
M1R Music Workstation (v1.06) [DBWBP]
M1R EX Music Workstation (v1.12) [DBWBP]
M1 Plus+1 Music Workstation [DBWBP]
-spg2xx_io: Converted from magic register indices to enumerated values. Added SPI logging. [Ryan Holtz]
-spg2xx_jakks: Split into separate game-key, plain, and touch drivers. [Ryan Holtz]
-jak_batm: Hooked up I2C EEPROM to enable saving. [Ryan Holtz]
* new WORKING machine
-----
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
* new NOT WORKING
---
Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
* swap painball powered up dump for a better one, previous reads weren't 100% consistent, they are now, changes verified to be correct (nw)
* notes from Sean (nw)
* rename these bits, they're not system specific (nw)
----------------------------------
Roland D-50 (Ver. 2.xx) [DBWBP, depblue]
New NOT_WORKING clones
----------------------
Roland D-50 (Ver. 1.xx) [DBWBP]
Roland D-550 [DBWBP]
Add disassembler for NEC 78K/III architecture [AJR]
* new WORKING machines
----
Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
* better filename (nw)
* new NOT WORKING
----
Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* shuffle (nw)
* new NOT WORKING
----
Wikid Joystick [TeamEurope, David Haywood]
* new Software List entries (Mobigo.xml) [TeamEurope]
Rapunzel - Neu Verfohnt (Germany) (80-251704)
Cars 2 (Germany) (80-251904)
Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304)
Micky Maus - Wunderhaus (Germany) (80-250504)
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604)
Dora - Tag des Zwillings (Germany) (80-250804)
Disney Princess (Germany) (80-251104)
Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204)
* new Software List entries (telestory_cart.xml) [TeamEurope, David Haywood]
Power Rangers - Mystic Force
Dora the Explorer (Spanish)
* new NOT WORKING
---
TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
* srcclean some of my stuff (nw)
* shuffle (nw)
* shuffle (nw)
* new NOT WORKING
---
Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* (nw)
* mc6844.cpp: WIP NEW DEVICE Motorola mc6844 DMA controller (devicified from swtpc09.cpp)
* 6821pia.cpp: improved LOG messages a bit
* mc6854: Added support for external clocks, DMA, improved LOG messages and fine tuning of IRQ handling
* mc6846: Removed nonexistant CP1 output callback and added a CP1 input interface call
* 6850acia.cpp: Updated use of logmacro.h
* alfaskop4110: WIP added keyboard and fixed build errors
* new WORKING machine
---
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
* text to follow later (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* new WORKING machines
----
My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Decathlon [Sean Riddle, ClawGrip]
new NOT WORKING
---
Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
* added a placeholder for Sean's Casio ROM pack dumps (nw)
* promote the poker game (nw)
* (nw)
* (nw)
* Casio ROM pack details from Clawgrip
* new NOT WORKING
---
Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, Clawgrip]
* new NOT WORKING
----
Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle]
* new WORKING machines
----
Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
healthy dose of obvious unlicensed NES hacks here.. including 1st party Nindendo and Namco games.
* new NOT WORKING
----
MobiGo 2 (Germany) [TeamEurope]
+ start of Sofwtare List [TeamEurope]
* (nw)
* new NOT WORKING
----
Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
has timer issues making the music way too slow
* move these (nw)
* new NOT WORKING
----
Atari Flashback Mini 7800 [Sean Riddle, GameHistory.org]
City Patrolman [unknown]
* do fit here (nw)
* new WORKING machine
---
Magic Ranger Battle (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
(at least I think it works, might end up demoted if I discover more issues, as it's a SuperXaviX but only appears to be using the basic IO features and bitmap mode on the XaviX splash screen)
* correct title (nw)
* new NOT WORKING
---
Gamepad (Bandai) [Sean Riddle, GameHistory.org]
* new NOT WORKING
---
Tour around Japan. I'm a Plarail Conductor (Japan) [Sean Riddle, Peter Wilhemsen, David Haywood, ShouTime]
SmarTV Adventures / Funtastic TV Adventures [Sean Riddle, David Haywood]
* new NOT WORKING
---
Super Roller (v7.0) [Hammy]
* inputs are the same (nw)
* document boot password (nw)
* another password (nw)
* new NOT WORKING
----
Fitness Konsole (NC1470) [TeamEurope]
* (nw)
* new NOT WORKING
---
Mega Duck Lerncomputer (Germany) [Sean Riddle]
* new WORKING machines
----
Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
new NOT WORKING
---
Megapad 31-in-1 [Sean Riddle, GameHistory.org]
the 31-in-1 is playable, except for one game, need to look into that.
* (nw)
* new NOT WORKING Software List entry
-----
buzztime_cart.xml : Series 1 - Sports Trivia [Sean Riddle, David Haywood]
* new WORKING software list entry
jakks_gamekey_nm.xml : Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
(that's all the known gamekeys covered now)
* sunplus_gcm394 changes from Tahg
(I'll tidy these up shortly to fit MAME standard better)
* refactor (nw)
* refactor (nw)
* (nw)
* (nw)
* some decryption refactor (nw)
- Make second 8355 into ROM expansion slot that can load custom 8755 programs
- Add software list for expansion ROMs, including Peter Naszvadi's version of Mastermind
- Add optional TTY interface
- Improve accuracy of button labels and change key bindings
- Add vectored interrupt and soft reset buttons
* new WORKING machines
----
Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* new WORKING machines
---
TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
new NOT WORKING machines
---
Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
* (nw)
* new NOT WORKING
----
Sudoku (Elan type hardware) [Sean Riddle]
* new NOT WORKING
---
Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
* new NOT WORKING
----
Plug and Play Sudoku (VT based) [Sean Riddle, David Haywood]
* (nw)
* new clones
---
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
* (nw)
* (nw)
* new NOT WORKING
----
Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sean Riddle, David Haywood]
Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
Millionaire and Big Bonus Slots might be working, just need more test time before I'm sure enough to promote them (nw)
* new NOT WORKING
---
Power Joy (PJ001, NES based plug & play) [Sean Riddle]
* some notes (nw)
* trying to research banking (nw)
* this code definitely sets the bank, but then it loses it later, needs more investigation, this hacks bank to be correct in all cases for zon32bit to at least verify dump is complete (nw)
* control notes (nw)
* still trying to figure out the banking properly (nw)
* enough banking hacks to at least make sure we always have the correct bank (nw)
* (nw)
* don't bank pdc100 unless upper bits are also set, as it writes 0000 during initialization code, while executing from bank 7, which causes issues with -nodrc and with the either drc or no drc on linux (nw)
* use dump of correct game for pockchalw.xml chukkesr (was previously using duplicate of a different set)
* new NOT WORKING
----
Generations (Retro-Bit) [Porchy]
* (nw)
* new NOT WORKING
---
Tomica Carnavi Drive (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* fix bgpen (nw)
* new NOT WORKING
----
WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
* new NOT WORKING
----
Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* (nw)
* new NOT WORKING machines
-----
Design Master Denshi Mangajuku [TeamEurope]
note, these use a H8/328 (24kbytes internal ROM, 1kbyte internal ROM) but at least when booting from cart it looks like they're using external mode, with internal ROM disabled, as the 'game' cart ROMs contain boot vectors (the 'design' carts don't, but those are data roms for the game carts)
likely needs a proper H8 type deriving tho.
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* closer type (correctly has 1k internal RAM)
* banks are 0x8000 in size (nw)
* (notes)
* (nw)
* subclass (nw)
* (nw)
* (nw)
* ooops (nw)
* improve gcslottv mojuotv
* vt1682 work (nw)
* looking at stability (nw)
* new NOT WORKING machines
----
InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
Let's Play! Game Machine 240 in 1 [TeamEurope]
new NOT WORKING Software List
----
iqunlim_cart.xml: Englisch für Anfänger [TeamEurope]
the vt1682 based InterAct Complete Video Game is basically playable, apart from the 'Shooting games' because I haven't mapped the guns, and some issues with player 2 / alt control schemes in some titles. want to address these (and maybe look for a better solution to some stability issues) before promoting it.
* (unrelated typo fix for clickstart software list) (nw)
* new WORKING machine
---
MiWi2 7-in-1 Sports [David Shah]
* don't printf (nw)
* new NOT WORKING
----
Lexibook Compact Cyber Arcade - Star Wars [Team Europe]
Unknown M&D Handheld [zhongtiao1]
- hooked up controls for shredmjr, now runs the ame as taikeegr [David Haywood]
* new NOT WORKING
----
BBL380 - 180 in 1 [zhongtiao1]
* (nw)
* unkmandd contains some unsp code (nw)
* same hardware these are not (nw)
* tidy unused (nw)
* comment (nw)
* (nw)
* stuff from Sean, will credit later (nw)
* (nw)
* (nw)
* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)
* possible hardware names (nw)
* some kind of ARM based GeneralPlus (nw)
* proper names (nw)
* (nw0
* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
* new NOT WORKING machines
---
Lexibook JG7425 221-in-1 [TeamEurope]
* comments (nw)
* acknowledge that there is S+Core code in here at least (nw)
* mapping the code from ROM to RAM at 500000 after skipping the first 0x20 bytes means a lot of jumps go to the word after a 'br r3' so is probably where it gets copied to
* vt1682 alu is now a device (nw)
* prepare to make times devices (nw)
* push timer logic into devices (nw)
* naming fixes (nw)
* useful trampoline (nw)
* (nw)
* hmm timer math, I'm not sure about timer math (nw)
* messing with rasters (nw)
* move zone40 to vt1682, while it definitely isn't plain 1682 I think it's more likely closer to it than it is to SunPlus
* reference table (nw)
* move some machine specific stuff into different class (nw)
* put things behind log macros (nw)
* add in some controls, that work for the 32-in-1 at least (nw)
* note (nw)
* hide excessive logging (nw)
* dma fix for tetris (nw)
* alu work (nw)
* clean up some palettes
* clean up some bitscanning and indentation in olibuchu
* rename machine/epos.cpp to machine/pacman.cpp as it's unrelated to drivers/epos.cpp
* move epos-on-pacman members from pacman_state to derived epospm_state
-sun4.cpp: Various changes: [Ryan Holtz]
* Split sun4 and sun4c hardware emulation into separate derived classes.
* Hooked up Sbus IRQs.
* Removed now-unnecessary duplicate MMU code.
-cgsix.cpp: Added VSync IRQ, cleaned up save state usage, and added THC MISC register. [Ryan Holtz]
-sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
-bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
* elan sound stuff (nw)
* move more audio bits into audio file (nw)
* new NOT WORKING machines
-----
Texas Hold'em TV Poker - 6 Player Edition (UK) [David Haywood, Morten Kirkegaard, Peter Wilhelmsen]
need to emulate the controllers etc. (currently requires debug hack to boot past initial logo)
* start moving some more elan stuff around (nw)
* add (non-working) CM-32P driver
* CM-32P: make booting test mode sort of work (nw)
* CM-32P: fix initialization, working test mode (nw)
- test mode now boots properly and shows error report
- test mode can be enabled/disabled
- RCC-CPU check passes
- PCM ROM check passes, PCM card check fails (requires SN-U110-04 card)
* CM-32P: add research notes (nw)
* hp80: refactored optional ROM device as requested in issue #5839
* hp9825: refactored optional ROM device as requested in issue #5839
* hp9845: refactored optional ROM device as requested in issue #5839
- Added slot interface for internal expansion boards.
- Added BBC Master cartridge slot interface to allow implementation of more complex cartridges, including Electron cartridge devices.
- Removed Sideways RAM configuration option, to be re-implemented as internal boards.
- Empty BBC Master cartridge sockets return video data on data bus.
* elan eu3a05 / eu3a14 - identify some common bits (nw)
* some elan refactoring baed on current knowledge / standards (nw)
* elan refactoring (nw)
* elan splitting / refactoring (nw)
* validate (nw)
* note used areas (nw)
* register observations (nw)
* another observation (nw)
* add the sprite double feature (nw)
* rendering tweaks (nw)
* rendering improvements for air blaster 3d stages (nw)
* refactoring (nw)
* galaga: Implement accurate starfield based on reverse eng. 05xx
----------------------------------------------------------------
This commit implements an accurate starfield for Galaga and
Bosconian based on reverse engineering the Namco 05xx chip.
Documentation and notes have been added inline to the code
for the galaga video driver.
Changes in this commit:
1. Regenerates starfield colors based on LFSR state for every frame
2. Pixel accurate to Namco original 05xx
3. Restores one line horizontal starfield shift for every 256
vertical pixel shifts
4. Properly handles LFSR reset (_STARCLR)
5. Restores missing 4 stars from previous implementations
6. Fixes potential issue with the number of stars on screen at any
one time
7. Restores 4 pixel/line scrolling capability (not currently used
for any driver)
* galaga: inplement accurate starfield - change request 1
-------------------------------------------------------
1. Remove stdlib.h from src/mame/video/galaga.cpp
* galaga: inplement accurate starfield - change request 2
-------------------------------------------------------
1. Refactor starfield generator into stand-alone video
device
2. Simplify Bosconian and Galaga video drivers
3. Add in documentation about different LFSR form used
by Wolfgang Scherr and Jindřich Makovička.
* galaga: inplement accurate starfield - change request 3
---------------------------------------------------------
Minor changes from pull request review
--------------------
RS-232 DCE-DCE Bridge
(nw) This is a simple machine for wiring together two things that want
to plug into an RS-232 port. This means that for DCE-like things (e.g.
serial printers) there's no need to create an extra machine to allow
them to talk to the outside world with the null_modem device. (Also
added some asserts, removed a FIXME, and put the swtpc8212 terminal in
the default RS-232 devices.)
This patch gets it running, and splits it into two front ends, one
being a rs232 bus slot so that is can be used as a terminal option. It
adds the MCM66750 character generator, and implements the MC6845 row
update function. Most of the I/O has been worked out with help from
the CT-82 user manual. The various screen formats and the graphics
modes appear to be working and plausible. Printer support has been
added, and a beeper.
* hp9825: optional ROM cartridges added (9825b only, ATM)
* hp9825: optional ROMs added to 9825t, added support for banked ROMs
@5c00, separated RAM & ROM spaces in 9825t
* hp9885: added missing post-amble when writing sectors on disk
* hp9825: added acknowledgments to comments (nw)
* hp9825: changes requested by V.Crabb (nw)
- moved netlists out of driver code into audio/ or machine/ as
nl_xxx.cpp files.
- identified and documented extended validation
- updated arcade, mess and nl targets
* screen: validate crystal values used for set_raw
* driver: get rid of sound start/reset overrides in machine configuration
* vrender0.cpp, nexus3d.cpp: corrected pixel clock crystal value
* mw8080bw.cpp: turned several audio subsystems into devices
* bus/sat_ctrl: don't start subdevices in device_start - the machine does it for you
* mb14241.cpp: simplify handlers
* fgoal.cpp: updated for simplified handlers
* devfind, screen: repair some doxy comments that had rotted with refactoring
* doxygen: disable warnings for undocumented things - it's most of our codebase
* snowbros.cpp: restore an output level setting lost in MCFG removal
There's an outstanding validation error from the HP98543 DIO video card
not using a valid crystal value. Someone needs to find a picture of the
card and confirm or deny the existence of the 39.504MHz crystal.
The various start/reset overrides are bugs waiting to happen. It's not
immediately obvious that the ones run earlier can end up being called
multiple times if subsequent ones throw missing dependencies exceptions.
They're a relic of when everything from the old C-style drivers was
thrown into classes all jumbled together.
Motorola MC6802 evaluation kit. This emulator implements the Keypad and the
LED display, and the MEK68R2 CRT and parallel keyboard interface with support
from the D3BUG2 ROM, and the RS232 terminal support using the MEK68IO and with
support for this also included in the D3BUG2 ROM. Much of the monitor commands
appear to operate properly.
* MEK6809D4: new machine
Motorola MC6809 evaluation board. This emulation implements the keypad and LED
7 segment display, the RS-232 terminal interface, and the MEK68R2 MC6845 CRT
and parallel keyboard interface. The RAM and ROM banking is not yet
implemented but most of the D4BUG monitor commands are supported.
* MEK6802D5: new machine
Motorola MC6802 trainer board. This emulation implements the keypad
and LED 7 segment display, and the RS-232 terminal interface even
though there is no monitor support for it. All the D5BUG monitor
commands appear to be working.
* hp9825: fixed a bug in 9825t
* hp9845: TACO driver re-written from scratch, DC100 tape separated into
a new device, various adaptations
* hp9845: "new TACO" renamed to just "TACO"
* Improved encapsulation between video and machine SoC periperals;
* Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier;
* Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely;
* Added CRTC screen raw parameters;
* Add DMA hold feature and clear irq on mask writes, specific for P's Attack;
* Improved Cross Puzzle flash loading, currently failing at POST for a SPU error;
nexus3d.cpp: add some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]
(out of whatsnew)
Some stuff definitely needs fine graining, like removing the few lines that are still necessary to configure the VRender0 from driver files, which I'm gonna do in my next feature branch.
Credits: ClawGrip, Roberto Fresca, Recreativas.org,
Dumping Union, System11, Dirk Best
This is based on an MCS-51 core, like the MK3 bootleg. They are
clearly based on the same code, so the MK3 bootleg was moved to
this driver.
* Enable precompiled header usage in the Visual Studio compiler
But only for libraries emu frontend precompile dasm optional
Also add emu.h include to hpcdasm.cpp
* Include emu.h in some disassembler sources to use precompiled headers
* Remove debug message
--------------
Mephisto [hap, Berger]
Mephisto II [hap, Berger]
Mephisto III [hap, Berger]
New working clone added
---------------
Mephisto Amsterdam (older) [Berger]
Mephisto London 16 Bit [Berger]
- Clean up notes, add TODO
- Use pulse_input_line for NMI
- Document coin lockout
- Document attribute RAM layout
- Background layer color is actually 3 bits
--------------------
Hektor III [Nigel Barnes, jltursan]
New machines marked as NOT_WORKING
----------------------------------
Hektor II [Nigel Barnes]
- Replace additional driver RAM with S-100 bus
- Convert Video Terminal Interface into a S-100 bus device
- Add skeleton S-100 bus device for SSSD disk controller