- Use memory taps instead of directly installing into the memory map
- Use address_maps to specify address ranges
- Add missing save states
- Support the BennVenn SD Loader (preliminary)
- Move lightpen skeleton to a device
* Split YM2154 into a separate device
* Created fake YM2154 ROMs as placeholders
* Created new BBD sound device in src/devices/sound/bbd.cpp
* Created new mixer device in src/devices/sound/mixer.cpp
* Connected YM2154 and BBD devices
* Approximated BBD driver behavior
* Exposed analog sliders as adjusters (accessible via ` menu)
* Added sliders to layout and animated them
* Sync with upstream. I/O callbacks are now consolidated into a single read callback and a single write callback, with an access type specifier.
* Initial working implementation of YM278B. Most features implemented, except vibrato.
* Implement vibrato and status register flags. Fix envelope rate computation.
* Rename ymfm_interface::external_type to access_class and clean up the fallout.
* Formally replace the old YMF278B engine with the one from ymfm
* Rotated YMF278B outputs into a more logical order.
* Re-evaluted envelope calculations and 2x works better than the weird 15/8 I came up with before. Also changed the way FM resampling is computed to be more precise (and simpler). Turned off extraneous debugging.
* Start of/reset to a null state with no loaded waveforms.
* Fix YM2608 I/O ports.
Software list items promoted to working
---------------------------------------
vsmile_cart: V.Smile Smart Keyboard (USA), V.Smile Clavier Tip Tap (France), V.Smile Schreibspaß (Germany) [Ryan Holtz, PulkoMandy]
ymfm: refactor the code into a separate 3rdparty library
* Moved ymfm core implementation to 3rdparty/ymfm
* Split out each family (OPM/OPN/OPL/etc) into its own source file
* Added preliminary OPQ and OPZ support, still WIP
* Put all 3rdparty code into its own namespace ymfm
* Fixed various bugs reported in #8042
* Created interface class for communication between the 3rdparty engine and the emulator
* Standardized MAME implementation of all Yamaha devices based on a template class
* Created standard base class ym_generic that can be used when multiple YM chips are swapped in
* Changed YM2203/2608/2610 to embed a YM2149 as a subdevice instead of deriving from ay8910_device
* Also provided compile-time option to use a simplified built-in SSG rather than using MAME's at all (currently off)
* Consolidated MAME header files from one-per-chip (ym2151.h, ym2203.h, etc) to one-per-family (ymopm.h, ymopn.h, etc)
* OPL prep. Define FAMILY constant in register classes, and use that instead of template specialization for family-specific behaviors. Expand channel masks to 32 bits. Add is_keyon() helper.
* Made FM channel and operator mapping more flexible. Operators are now owned by the engine and can be dynamically assigned to channels. Register classes now provide a mapping between a linear set of operators and channels. The register data array is now a regular array instead of a vector.
* Minor change for consistency.
* Introduce OPL registers and create a ymopl_engine. Add support for sustain-less notes and the OPL envelope clocks (which does not divide by 3).
* Moved keycode calculations into register class. Removed unnecessary recalc in phase generator. Lined up OPL frequency, feedback, algorithm, and total level.
* Implement key scale level and OPL-specific LFO and phase handling.
* Create new YM3526 device based on new OPL. Fix keyon and sustain behaviors.
* Fix weird OPL multiple values. Clean up and further document OPL LFO.
* No busy flag on OPL, so no need to do the work. Add a right shift of 1 to the output stage to line up volume with old implementation.
* More compact way of representing key scale level values.
* Move the KSL bitswap into the registers since it's apparently fixed in OPLL and perhaps others.
* Add support for ryhthm generation in OPL. Change compute_volume to take a phase value directly, and expose operator phase.
* Fix OPL timers.
* Start LFSR with a non-zero value to ensure it actually starts generating for OPL.
* Fix silly bug in sustain logic for OPL. Fixes a lot of previously missing sounds.
* Create OPL2 engine. Add waveform support for OPL2/3 waveforms.
* Wire up YM3812 to the new OPL2 engine.
* Reset OPL timers when the mask is written as well.
* Manage rhythm key ons separately. Fixes Wardner awfulness.
* Explicitly make channel logic handle 0, 2, or 4 operators rather than checking each one for null. Also simplify the combining logic for the 2 operator case.
* Reverse bit order of LFSRs to make things a little simpler. Fix OPL LFSR so that it has its full 23-bit period.
* Change outputs along the path to arrays rather than stereo items. This allows for four channel output. Also add a constant for the number of outputs to the register class.
* Move status register bit definitions to the registers class. Generically support the IRQ bit.
* Create shared helpers for FP encode/decode/roundtrip and use them throughout. Also update TMNT to use the FP decoder.
* No need to clamp when using the roundtrip.
* Clear the EOS flag when execute is turned off on ADPCM-B. Fix combine_status in YM2608 to ignore previously set flags.
* Add missing note_select in base class. Don't add 1 to the OPL release rate.
* Move Y8950 over to new OPL engine.
* Remove old y8950, along with fmopl and ymdeltat
* Add updates prior to status reads for ADPCM systems.
* Add status_mask and irq_reset logic into the core. Clean up documentation on family-specific registers. Includes some temporary gross debugging stuff.
* Made debugging less gross by giving operators and channels a reference back to their owner.
* Fix status port address in OPL chips. Reduce ADPCM volume to match previous implementation.
* Fix Y8950 ADPCM start. Return masked status properly.
* Initial cut at OPLL mapping.
* Add YM2413 support based on ymfm; renamed vrc7snd to ds1001; added YM2423 amd YMF281 variants as well. Instrument data is now loaded via external ROMs. Added 'depress' envelope support to the core engine. Fixed a number of issues in the ymopll_engine. Documented hard-coded values. Moved register clear into register-specific reset.
* Add missing identifier.
* Y8950 is OPL not OPL2.
* Some documentation cleanup. Consistency fixes in the register classes.
* Consolidate large comments. Add support for delayed modulators for OPL. Broke out 2-op and 4-op cases to help simplify logic. Fixed overflow handling in fp encoding.
* Fix silly bug.
* Changed operator assignment mechanism to be more readable. Added prepare method to be called at the start of sound update. Added ALL_CHANNELS constant to register files. Updated all consumers to call prepare and use constants where applicable.
* Move YMF262 and YMF278B to use new FM engine for OPL3/4. Fix several issues in OPL3 logic, which now seems to work ok.
* Minor fixes. More documentation.
* Fix MSVC build.
* Add caching of data to prepare methods to improve performance. Moved non-register decoding logic out of the .h file and into .cpp file. Move phase_step calculation into register class.
* More notes. Removed keycode from cache. Split 2/4-operator outputs into separate functions. Changed OPN/OPL to use templates for variants. Added channel/operator_offset helpers.
* Fairly substantial overhaul of register interface. Register interface is now stateless and contains family-specific state. Channel and operator accessors are prefixed by ch_/op_ now and require an offset to the specific channel or operator. Moved LFO/noise generation into register class, along with keyon logging.
* Add noise back to OPL/OPLL
* Added early-out for low envelope. Moved waveform logic out into family-specific code. General clean up of ordering. Reduced family base class to minimal needed.
* More aggressively track active channels to help performance.
* Use only summing outputs for consideration of active channels. Centralize the logic of determined 4-op vs 2-op.
* More conservative channel deactivation.
* Add helper to compute the sample rate and use it in all implementations. Remove unneeded chnum/opnum members.
* Fix error in YM2612 that caused crashes.
* Switching parameters and locals to 32-bit values gives a noticeable performance boost. Checkpoint 1.
* More moving to 32-bit values. Checkpoint 2.
* Last of the 32-bit promotions.
* Ensure SSG inverted flag is only tested on systems with SSG support in the innermost loops.
* Make most constants 32-bit as well. Expose some constants via the engine class.
* Expand waveforms ahead of time. Optimize the attenuation lookup a bit.
* If volume is low, don't erase output, just leave it alone. Fixes missing sound in raimais.
* Replace a couple of magic numbers with constants.
* Normalization of FM engine usage across consumers.
* Removed explicit external prepare() call; this logic is now automatically done after writes and periodically. Changed OPL/OPLL to use native formats for block/fnum. Fixed waveform generation. Fixed PM and AM depth on OPL/OPLL.
* Cache multiple value. Clean up output handling a bit.
* Move multiple caching ahead of phase step caching.
* Fully split OPLL from OPL. Remove many hacks now that OPLL registers can have state. Created shared helpers between OPL/OPLL. Removed more aggressive channel disables since it was not rhythm friendly and didn't really buy much.
* Remove old comment
* Remove bad write in OPL mode case. Fixes fsoccer intro. Only call set_reset_status() once per mode call.
* Remove FM output boost in YM2608/2610. Not sure why I did that. Better matches previous volume now.
* Make AM/PM logging less confusing.
* Let's actually set DYNAMIC_OPS properly, eh?
* Improved logging.
* Comment cleanups. Add constant for dynamic phase. Pre-shift sustain level. Srcclean.
* Fix memory regions on YM2608 games.
* Clean up ymadpcm to line up with recent ymfm changes.
* y8950: Reshuffle read/write handlers. Rename them to less confusing names.
* ym2413: Reshuffle read/write handlers. Rename them to less confusing names.
* ym3526/ym3812: Reshuffle read/write handlers. Rename them to less confusing names.
* ymf262: Match read/write details to datasheet and previous tests.
* Use a constexpr function instead of macro for packing operator numbers. Pre-compute OPM LFO waveforms.
* Generate OPL4 engine to support the proper clock divider and new flags. Update YMF278B to use FM timers and status rather than replicating the logic.
* Fix 4-operator enable on new OPL4 instance.
* Fix FM downsampling and adjust balance in YM278B.
What's missing:
- parameters (like the disk name when it exists)
- possibly a cleanup of ram_open and friends (but not sure of the appropriate direction in which to go)
New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device drivers for YM2203, YM2608, YM2610, YM2610B, YM2612, YM3438, and YM2151 based upon these.
New working machines
--------------------
Basketball (Mattel) [hap, Sean Riddle]
QuizKid Speller [hap, Sean Riddle]
New working clones
------------------
QuizKid Racer (MM5799 version) [hap, Sean Riddle]
If you want to build 64-bit and 32-bit in the same tree without them
stomping on each other, use SEPARATE_BIN=1 (you already need to do this
for TOOLS=1 anyway).
* Separated Acorn IOC and MEMC into devices.
* Emulated 8051-based serial keyboard.
* acorn_machine/memc.cpp: Ensure only one logical page is mapped to a single physical page.
* Fixed RISC OS POST IOC register test.
* aa310.cpp: Added debug code to display RISC OS POST failures.
-machine/archimedes_keyb.cpp: Dumped Acorn Archimedes keyboard microcontroller. [Phil Pemberton]
- sa1110: Added rudimentary support for the ICP and DMA blocks. [Ryan Holtz]
- sa1111: Various changes. [Ryan Holtz]
* Hooked up I2S audio DMA support.
* Hooked up IRQ support.
* Hooked up basic GPIO support.
- uda1344: Added initial pass at audio support, based on DMADAC. [Ryan Holtz]
- sed1356: Added support for BitBLT solid-fill command. [Ryan Holtz]
- jornada: Added more keys, touch pen support, and fixed EEPROM access. [Ryan Holtz]
- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
- vecstream.h: Revert changes made in aa29519528. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
Added methods for enabling and disabling breakpoints and watchpoints,
and made debugger views update when breakpoints/watchpoints are
manipulated from Lua. Made breakpoints and watchpoints objects rather
than tables. (It’s not possible to enable/disable a breakpoint or
watchpoint from the object itself, you have to go through its owners'
debug interface.)
Exposed more device_t members for dealing with child/sibling tags and
devices. Also provided a way to get regions/shares/banks from a device
using relative tags rather than going through the memory manager with
absolute tags.
-netlist: Give devices the C++17 namespace treatment.
-Tidied up compiler warning options for 3rdparty.
-emu/render.cpp: Exposed a few information view item properties.
I've guessed whether break or [[fallthrough]] is appropriate. In cases
where it looked particularly suspicious, I added a FIXME comment. All
of these changes should be reviewed by someone familiar with the code.
- Implemented memory mapper for CP/M.
- Serial printer port.
- External RAM is now scrambled.
- SuperCart bankswitching board implemented for Aquaricart.
- Cartridge images of size 4K, 8K, 16K now supported, was previously 16K only.
* Implement TT5665 emulation
Similar as OKIM6295, but with Support more ROM capacity and phrase spaces, 2 sound outputs
used in bowltry, igs_m036 (for some hardwares with TT5665, ex: cjddzsp)
bowltry.cpp: Fix game name (BOWLING TRY! in both poster and PCB)
* bowltry.cpp: Typo
* Fix endline
* tt5665.cpp: Reduce unnecessary argument
This fixes the "typing on all keyboards at once" issue. You can now
enable and disable keyboard/keypad inputs per device in the Keyboard
Mode menu. Default is to enable the first device with keyboard inputs,
and all device with keypad inputs but no keyboard inputs. The settings
are saved in the CFG file for the machine.
Typing in natural keyboard mode only ever types on one keyboard at a
time, but now you can control which keyboard it types on, as it will be
the first enabled keyboard.
You can easily try this out with something like:
mame64d zorba -rs232 terminal cpm
-ui/inputmap.cpp: Show device descriptions as well as tag paths.
-mac128.cpp: Fixed mouse axis wrap compensation, cleaned up mouse code,
eliminated static variables for mouse input state.
You could see the issue with wrap detection easily enough just by
running mac128k/mac512k/macplus and tapping the arrow keys to move the
mouse one pixel at a time. As you moved past the point where the axis
count wrapped, it would move one pixel in the opposite direction.
There were two function static variables related to mouse input state,
probably still lurking from when the code was initially made to use a
driver state class. This obviously messes with save states and prevents
multiple instances.
- bus/a2bus/mouse.cpp: Fixed mouse axis wrap compensation.
This device had the same bug with wrap compensation as mac128k.cpp.
-----------------------------------
vsmile_cart: V.Smile Tanz Mit Center (Germany), V.Smile Défi Gym (France), Gimnasio Interactivo V.Smile (Spain)
-vsmile: Added support for the Jammin' Gym Class dance mat. [bmx, Ryan Holtz]
* Split hc55516 core into separate cores/subclasses for hc55516 and hc55532 (new 'digital' implementation based on decap/die tracing) as well as mc3417 and mc3418 (old existing 'analog' implementation left alone) and hooked the hc55516 and mc3417 implementations to the appropriate hardware drivers. This should vastly improve CVSD sound quality in drivers that use the hc55516. [Lord Nightmare, Sean Riddle]
* Made Exidy's mouse trap use a timer to clock the mc3417 and update the state readable by the z80 rather than relying on the mc3417 to accept a clock parameter and update the z80 state via a callback. The timer implementation ensures proper synchronization and prevents missed clock transitions from the z80 side causing noise in the CVSD audio. [Lord Nightmare]
* Added a biquad-based 2nd order filter emulation for an audio stream (to go along with flt_rc 1st order filter emulation) and hooked it to Exidy's mouse trap (mc3417) and williams drivers (hc55516) following the original schematics. For hc55516 this is necessary as the original chip produces a very pronounced audible 16khz 'carrier' in its output audio even on the real chip, and these filters suppress this. This also happens to a lesser extent with the 8khz quieting waveform noise on both mc3417 and hc55516. [Lord Nightmare]
* Made Williams System 11 and s11_bg relative sound mixing more accurate to the original audio flow on the PCB itself. [Lord Nightmare]
* Switched Williams Joust 2 to use the s11_bg common sound device rather than its own implementation. [Lord Nightmare]
* fmtowns: add a SCSI card slot for the original models
- Add a slot device for the Model 1/2 dedicated SCSI slot
- Add a device for the FMT-121 SCSI Card
- Modify the I/O maps and machine configurations so the slot and the
integrated controller don't overlap
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
machines promoted to WORKING
----
TV MegaMax active power game system 30-in-1 (MegaMax GPD001SDG) [David Haywood]
* added files for the VT APU type, currently no extra functionality, but will be built upon
* psixptty: Fix for FreeBSD
We need to check for __FreeBSD__ not __FreeBSD_kernel__
* FreeBSD: Use gl includes from pkg-config
FreeBSD doesn't install the includes from 3rdparty software in a default
location so use pkg-config to get the correct path.
* FreeBSD: genieos is named simple bsd
* Most OpenGL link issues fixed. Two remain from drawogl.cpp.
This isn't working anyhow.
* "-video accel" now uses WebGL. This allows GL based scaling and
provides a performance improvement.
* Fixed pong and other games by adding another function to the
exception whitelist
* Target now is mame.html. This allows emrun to be used for testing.
mame.js is created as well and thus the current behaviour
unchanged.
This adds support for the mini digital cassette recorder that can be
found inside a P2000t. This implementation is based on documentation
that can be found in https://github.com/p2000t/documentation.
In memory of NPM Jansen, who taught me all the magic of bits and bytes.
* animalc: Pile kludge upon kludge for poorly understood video timing register
* gocowboy, itazuram: Increase frequency of one timer interrupt (and hopper timing in gocowboy)
* kc82, kp69: Modernize state_add syntax
* Removed device and macro header files.
* All of those can be generated automatically so going forward there is
no need for these any longer.
* Introduced the modules concept. Modules are netlists for which
automatic lib entries are generated.
* Going forward you just store them in macro/modules and they will be
automatically registered as device elements.
* You need to do a "make generated" is src/lib/netlist/build
* Some_device.cpp still needs to be added to netlist.lua
* Added documentation on how to add devices to netlist.
* Please refer to adding_devices.md for more information.
* Ported Cirrus Logic CS8900A Crystal LAN MAC emulation from VICE and hooked it up to Apple II card device.
* Adds Ethernet networking support for Apple IIgs.
* removed include directory src/lib/netlist from various genie files to
avoid potential issues.
* Code using netlist should use #include "netlist/*".
* Updated includes.
* Fixed standalone makefile depend target to properly deal with relative
paths.
IMGUI_DISABLE_OBSOLETE_FUNCTIONS was defined in osd/modules.lua but not
in 3rdparty.lua. As a result, two different variants of struct ImGuiIO
were being defined, causing a C++ One Definition Rule violation
* Move DIPs for 82S16, 82S115, and 2102A devices into nlm_proms
* Moved 7448 DIP to a macro. Replaced 7442 with truthtable and macro.
* Moved 74LS629 DIP into macro.
* Expand truthtable to handle 10 outputs.
- Rewrite memory system, now allows supporting expansion devices and better prepared for contention emulation
- Add expansion interfaces for rear expansion, drive ports and mouse
- Now supports the following rear expansion devices:
* Blue Alpha Sound Sampler
* Dallas Clock
* 1 Mb Interface
* SAMBUS 4-slot Expansion Interface (with clock)
* SID Interface (6581 and 8580 variants)
* S.P.I. SAM Parallel Interface
* Voicebox
- Added support for the Atom HDD interface, used in place of a floppy drive
- Simplified and cleaned up driver
- Temporarily deactivated joystick code, interferes with the keyboard
-tsb12lv01a: Added a skeleton device for the TI TSB12LV01A IEEE 1394 link-layer controller. [Ryan Holtz]
-ibm21s850: Added a skeleton device for the iBM 21S850 IEEE 1394 PHY controller. [Ryan Holtz]
* palloc.h/pmatrix2d.h: Fix static_assert warnings at the origin.
* Rework hints to broaden their use and fix NC hint.
* 74377: use NC hint
* plists.h: Fix debugging in MSVC
* Include cleanup: Move everything not needed by netlists from
nl_setup.h into core/setup.h
* Fix some clang tidy warnings
* srcclean
Available keyboards are us (M0110, U.S.), gb (M0110B, British), fr
(M0110F, French), pad (M0120F, numeric keypad with passthrough port)
and plus (M0110A, U.S. with integrated numeric keypad). The mac128k,
mac512k and mac512ke drivers default to the numeric keypad with the
U.S. keyboard connected to the passthrough port; the macplus driver
defaults to the U.S. keyboard with integrated numeric keypad.
Note that the numeric keypad may seem strange. Four of the operators
work as cursor arrows if you don't hold shift. There is a comma on one
of the keys, but by the time System 6 was released, Apple had decided
an equals sign was more useful, so that's what it will produces on
newer system versions. The U.S. keyboard with integrated numeric
keypad emulates these aspects of the stand-alone keypad - pressing the
operator keys on the keypad sends fake shit key down/up events, and
using the arrow keys while holding shift will produces operator
characters rather than selecting text.
The ISO layout keyboards (M0110B and M0110F) produce different scan
codes to the ANSI keyboards (M0110 and M0110A) but they don't report a
different identification byte. To use an ISO keyboard, you must open
the Keyboard control panel and change the layout to International (and
change it back to Domestic if you switch back to an ANSI keyboard).
This doesn't actually work at the moment due to issues with 6522 VIA
emulation, but it will work with macplus sys603 if applied on top of
revision 963a2c166d.
-----------------------------------------------------------------------
Kidniki now achieves up to 910% when run with static solvers and with
nltool. That is significant better than the 860% we have seen
previously.
This increase is driven by using a global memory pool in the solver
code.
In addition the following refactoring and code maintenance work is
included. Please excuse the large commit, some of this took interfered
with other work and the detail development steps were ugly.
- gsl support: This commit adds pgsl.h which implements a very limited
number of the functionality of the gsl header described in the c++ core
guidelines.
- clang-tidy fixes
- A significant refactoring of palloc.h. Aligned hints were removed,
they added complexity without a significant performance gain. Vector
operations should better be done on special spans/views.
The code has been tested on linux with g++-7, g++-9, clang-11.
On Windows mingw-10 and VS2019, OSX clang-11.
- Added emulation of the SPG290 CDServo
- Added joypad inputs
- Added RFID card support
- Split SPG290 PPU, Timers and I2C into separate devices
- Added a softlist for the RFID cards
* Support Colecovision Megacart.
Assume that a rom file that is more than 32K in size is a megacart
and that it should be bankswitched using Megacart protocol.
* Put megacart functionality in its own cartridge type.
----------------------------------
Novation BassStation Rack Analogue Synthesizer Module [DBWBP]
Novation Drum Station [DBWBP]
Novation Super Bass Station [DBWBP]
Add disassembler and skeleton CPU device for Panasonic MN1880 architecture [AJR]
Factory elements can now pass additional parameters to device
constructors. This makes the design of interface objects like analog
callbacks easier.
The change also allowed to remove some "deep" calls into the core from
the MAME interface in netlist.h
plists.h was splitted into plists.h, pmulti_threading.h and
ptimed_queue.h. In addition removed plists.h from a number of files it
wasn't used in.
Certain minor adjustment needed to be made for cuda toolkit 10.1 and
10.2.
- Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead.
- The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails.
Related internal changes (nw)
- The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes.
- The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it.
- The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file.
- The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup.
- The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead.
- Many minor bits of code have been simplified.
The last(?) two changes are:
- Add a template parameter to everything (theoretically the address
space width, in practice a level derived from it to keep as much
compatibility between widths as possible) so that the shift size
becomes a constant.
- Change the syntax of declaring and initializing the caches and
specifics so that they're embedded in the owner device. Solves
lifetime issues and also removes one indirection (looking up the base
dispatch pointer through the cache/specific pointer).
For reasons unknown to me compile optimizations do not behave for
template code. If the implementation is in separate compile units, the
code compiles and performs.
This needs more attention since for certain compilers there is a
considerable performance degregation. It looks like this is only
triggered if too many variants are declared in one cpp file and the
compiler stops inlining.
Thanks to Aaron Giles who made me think about a different approach.
This is a rewrite from scratch for rom devices. It uses a generic
template to implement rom devices which is used together with a
description struct to define a rom device. This leads to highly
efficient code since all information is available at compile time.
This is also a step forward to support tristate outputs. All rom devices
covered by this approach have tristate or open collector outputs and
thus all code changes to support tristate outputs can now be made
consistently in one file.
Code cleanup to better separate the following stages:
- parsing
- setup
- run
In addition preliminary native tristate support was added. Not yet
production ready, please don't use it.
The two sources act as voltage sources, though noise may also be
injected as conductivy or current noise.
SYS_NOISE_MT_U: Mersenne Twister uniform noise
SYS_NOISE_MT_N: Mersenne Twister normal noise
nld_sys_noise is templated:
using NETLIB_NAME(sys_noise_mt_u) =
NETLIB_NAME(sys_noise)<plib::mt19937_64,
plib::uniform_distribution_t>;
Thus the approach is scalable. The implementation is state save aware,
and thus reproducible results are guaranteed.
An example use case is provided as well, see examples/noise.cpp.
* new WORKING machines
Millennium M505 Arcade Neo Portable Spielkonsole (Family Sport 100-in-1) [TeamEurope]
* new NOT WORKING software list entries
tvgogo.xml : Baseball (US) [Sean Riddle, David Haywood]
tvgogo.xml : What-A-Mole (US) [Sean Riddle, David Haywood]
* added internal NAND dump to didj [Sean Riddle, Clawgrip]
The device can be found in nlm_other.cpp.
Removed nld_ne566.*
Added SYS_SW, SYS_SW2 and SYS_COMP. These are single switch,
alternating switch and a analog comparator with digital outputs.
Renamed RES_SWITCH to SYS_SW.
Added example ne566.cpp in netlist/examples.
--------------------
MDT 60 Video Display Terminal [Bitsavers, AJR]
z29: Add skeleton for undumped keyboard; try (and fail) to make this work with the MDT 60 keyboard instead
z22: Separate driver (nw)
Changes:
- added known dump checksums of 1101 BIOS
- high-level emulation of GPIB disk devices
- partial implementation of DMA (currently ignores ACCRQ so devices must have zero latency in order for it to work)
- serial is now properly memory-mapped
- modem stub in order to make system properly ignore modem device
- it now boots without any patches and debug scripts
- merged #6597 (needed in order to make disk devices work)
Still not implemented:
- RTC/MACHINE_ID
- modem
- has problems with multiple disk devices working simultaneously (possibly BIOS bug because this BIOS had some problems with that on real device)
* Initial refactor of AVI/MNG movie recording, consolidation of copy and paste
code, hiding of AVI/MNG behind interfaces
* Extracted recording specific code out of src/emu/video.cpp and put into
src/emu/recording.cpp
* Took the opportunity to move slightly more logic out of video.cpp into
recording.cpp
* Bug fix
* Consolidated frame counting logic
Added a define NL_USE_ACADEMIC_SOLVERS and disabled it in the build.
This will not compile in solvers which are either illustrative or only
perform for large sparse matrices like GMRES.
Moved netlist between dasm and utils,expat,... link statements
This fixes the resolution of symbols in netlist code which may be used
in machine/netlist.cpp.
Change tested on ubuntu, windows and macosx.
This commit introduces precompiled static solver code. Due to
additional optimizations the compiler can use because the detail
calculation steps for the solution are known e.g. the kidniki netlist
sees a 100% speed increase.
In all environments (windows/*nix/osx) the source for the static
solver code can be created using
bash src/lib/netlist/nl_create_mame_solvers.sh
This will create src/lib/netlist/generated/static_solvers.cpp which is
compiled into the mame binary.
The script is just a temporary workaround. The intention is that nltool
whill be able to create this file with one call.
There are other improvements in this commit speeding up the processing
of timestep and dynamic calculations.
- PAC2 is now a separate bus with slot devices
- Kanji ROM and RAM PAC2 expansions are no longer built into pasopia7, but may be configured as slot options
- RAM PAC2 expansion made nonvolatile and provided in multiple sizes
- Two PAC2 slots added to pasopia
* Split S-SMP and S-DSP implement in snes_snd.cpp
both convert memory handler into device_memory_interface, Internalize ROM region of S-SMP
s_smp.cpp : Use callback for S-DSP interface, Split internal and external memory space
snes.cpp : Convert WRAM into shared_ptr
* s_dsp.cpp : Reduce #define macros
- com8116: Delete SY2661-1/-2 tables (these are just second sources of SCN2661A/B)
- mc2661: Remove obsolete device
- rs232: Remove 7200 baud setting formerly required by one driver to work around incorrect table
visualiser device and WDL FFT libarary).
I changed the VGM visualiser to use single-precision float which is the
default for WDL FFT. GCC's loop vectoriser can make better use of SSE
with single-precision maths, and the extra precision shouldn't be needed
for the visualisation. If this is a problem, let me know and I'll
revert this and flip the WDL FFT library over the other way.
(nw) The pcap.h header itself has the problematic original BSD license,
including the obnoxious advertising clause. Using tap/tun networking on
Windows provides a much better experience, so the extra setup is worth
it. This patch also allows you to enable pcap on platforms where it's
disabled by default with USE_PCAP=1 if you really want to use it.
* Removed empty nl_examples from dist.mak
* Added copyright acknowledgements and full text of licenses to binary distribution
* Fixed up the list of third-party libraries
* Moved WDL fft.c to 3rdparty
* hp80: added HP82939 serial I/O module.
Fixed a small bug in INS8250 that prevented module self-test to pass.
Improved the interrupt handling of hp80 systems.
* hp80: changed scheduling to use "set_perfect_quantum"
This tool was previously used to generate HTML-formatted source for
the website from releases. It hasn't been used in years, since we
rely on the repository browsing features of GitHub/GitLab/SourceForge.
It also hasn't been updated to handle C++14, Lua, and other changes to
the source. If we do want to publish source code on our own web site
in the future, we'd be better off using an off-the-shelf library to
handle parsing the source.
----------------------------------
Roland D-50 (Ver. 2.xx) [DBWBP, depblue]
New NOT_WORKING clones
----------------------
Roland D-50 (Ver. 1.xx) [DBWBP]
Roland D-550 [DBWBP]
Add disassembler for NEC 78K/III architecture [AJR]
* mc6844.cpp: WIP NEW DEVICE Motorola mc6844 DMA controller (devicified from swtpc09.cpp)
* 6821pia.cpp: improved LOG messages a bit
* mc6854: Added support for external clocks, DMA, improved LOG messages and fine tuning of IRQ handling
* mc6846: Removed nonexistant CP1 output callback and added a CP1 input interface call
* 6850acia.cpp: Updated use of logmacro.h
* alfaskop4110: WIP added keyboard and fixed build errors
- Make second 8355 into ROM expansion slot that can load custom 8755 programs
- Add software list for expansion ROMs, including Peter Naszvadi's version of Mastermind
- Add optional TTY interface
- Improve accuracy of button labels and change key bindings
- Add vectored interrupt and soft reset buttons
- add CD4006 and CD4070 devices
- add TL084 opamp model
- Clock now supports proxies, i.e. can be connected to
analog devices.
- Fixed netlists using CLOCK
- added some comments
- removed a forgotten header file.
* minor spelling fix
* new NOT_WORKING machine
Gigatron TTL Microcomputer [Sterophonick]
also add a skeleton cpu core
* Revert Minor Spelling Fix
* Make some fixes
thanks cuavas
* Fix resolution
* gigatron: update cpu device name
* update copyright
* fix part of gigatron disassembler
* Set screen refresh rate
* found a set of all the ROM files, update main ROM name
* Fix cpu.lua
* Whoops
* Update gigatron.cpp
* gigatron: clear execute_set_input
* Update gigatron.h
* Update gigatrondasm.cpp
* Update gigatrondasm.h
* clean up but doesnt compile ffs
ioport.cpp:
* better than 50% reduction in compile time, and better locality for static data
* better encapsulation, const correctness and noexcept usage
* When a switch-type input is selected, show feedback when it's pressed
* If an invalid code is entered (e.g. only negatives) abandon the change rather than cycling default/none
* If an invalid code is entered display a message until the user takes some other action
input.cpp updates:
* constexpr crusade on input_code and input_seq and some very slight optimisation to input_seq
* seq_poll* is a frontend function and had no business being in the core, so it's a utility class now
* seq_poll* now exposes a bit more detail, enabling improved interaction on the UI inputs menu
* global state is reduced a little, but the poll_* functions are still members of the input manager with global state
(nw) The Lua engine has been updated in a way that maintains source compatibility with existing Lua
scripts. This is less than ideal, but it minimises impact. Ideally someone (possibly me) will be
able to expose the input sequence poller helper properly. I tested the changes with the cheat and
autofire plugins and I was able to assign sequences. However I found two issues: it's seems
impossible to assign a more complex sequence than a single key/button in the autofire plugin (i.e.
no AND or NOT conditions, I confirmed this is pre-existing, not a regression), and in both the cheat
and autofire plugins I found it a bit unwieldy trying to enter a complex sequence without live
feedback of the sequence as it's built (this was also applicable to MAME's own input mapping menu
until I added the live display yesterday).
-sun4.cpp: Various changes: [Ryan Holtz]
* Split sun4 and sun4c hardware emulation into separate derived classes.
* Hooked up Sbus IRQs.
* Removed now-unnecessary duplicate MMU code.
-cgsix.cpp: Added VSync IRQ, cleaned up save state usage, and added THC MISC register. [Ryan Holtz]
-sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
-bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
* Made DIP switch display scale with UI font and improved layout
* Improved analog control display giving an indication of neutral position
* Fixed menu heading sizes not being recalculated after font is changed
* hp80: refactored optional ROM device as requested in issue #5839
* hp9825: refactored optional ROM device as requested in issue #5839
* hp9845: refactored optional ROM device as requested in issue #5839
- Added slot interface for internal expansion boards.
- Added BBC Master cartridge slot interface to allow implementation of more complex cartridges, including Electron cartridge devices.
- Removed Sideways RAM configuration option, to be re-implemented as internal boards.
- Empty BBC Master cartridge sockets return video data on data bus.
* Changed emu_fatalerror to use util::string_format semantics
* Fixed some incorrectly marked up stuff in build scripts
* Make internal layout compression type a scoped enum (only zlib is supported still, but at least the values aren't magic numbers now)
* Fixed memory leaks in Xbox USB
* There can only be one "perfect quantum" device - enforce that only the root machine can set it, as allowing subdevices to will cause weird issues with slot cards overiding it
* Allow multiple devices to set maximum quantum and use the most restrictive one (it's maximum quantum, it would be minimum interleave)
* Got rid of device_slot_card_interface as it wasn't providing value
* Added a helper template to reduce certain kinds of boilerplate in slots/buses
* Cleaned up some particularly bad slot code (plenty more of that to do), and made some slots more idiomatic
This patch gets it running, and splits it into two front ends, one
being a rs232 bus slot so that is can be used as a terminal option. It
adds the MCM66750 character generator, and implements the MC6845 row
update function. Most of the I/O has been worked out with help from
the CT-82 user manual. The various screen formats and the graphics
modes appear to be working and plausible. Printer support has been
added, and a beeper.
- Removed code no longer used
- Add noexcept where appropriate
- split pparser.[c|h] into ppreprocessor and ptokenizer
- smaller optimizations, e.g. use of std::size_t
- fix lint warnings
* hp9825: optional ROM cartridges added (9825b only, ATM)
* hp9825: optional ROMs added to 9825t, added support for banked ROMs
@5c00, separated RAM & ROM spaces in 9825t
* hp9885: added missing post-amble when writing sectors on disk
* hp9825: added acknowledgments to comments (nw)
* hp9825: changes requested by V.Crabb (nw)
* Allow specifying NO_OPENGL manually
* Switch bgfx to OpenGL ES renderer if NO_X11 is specified
* Only link against EGL when NO_X11 is specified on linux, netbsd and openbsd
* Only switch bgfx to OpenGL ES on linux, netbsd and openbsd
* Indentation fix
* Add workaround for imgtool and jedutil failing vs2019 debug builds with /ZI
* No longer allow msvc build to fail
* Enable tools build for travis to make it more useful
* Switch travis to Xcode 11 in order to fix nltool linking failure
* Prefer 64-bit compiler with VS 2019 too
* Setting PreferredToolArchitecture to x64 is not needed, genie puts it into the project files for vs2015 or later
* OPTIMIZE=1 build is faster that OPTIMIZE=0 for some reason. So fast in fact, that TOOLS=1 can be enabled without hitting the 60 minute timeout
* Switch MINGW build to VS 2017 image until appveyor figure out why builds on VS 2019 are almost twice as slow
* Run pacman twice to account for core system upgrades
- solver now uses dynamic allocation on systems larger than 512x512
- fixed osx build
- moved nl_lists.h classes to plists.h
- fixed netlist makefile clint section
- readability and typos
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
* Re-write makedep.py for better performance and better parsing front-end
* Make srcclean deal with kinds of preprocessor abuse I never want to see in real life
(nw) The new parser front-end is better at recognising C++ syntax and
also substantially faster - bootstrapping a single-driver build should
be noticeably quicker. Having a single parser for C++, .lst and .flt
files also gets us a bit closer to making it simpler to create custom
subtargets.
(nw) This has been a long time coming but it's here at last. It should
be easier now that logerror, popmessage and osd_printf_* behave like
string_format and stream_format. Remember the differences from printf:
* Any object with a stream out operator works with %s
* %d, %i, %o, %x, %X, etc. work out the size by magic
* No sign extending promotion to int for short/char
* No widening/narrowing conversions for characters/strings
* Same rules on all platforms, insulated from C runtime library
* No format warnings from compiler
* Assert in debug builds if number of arguments doesn't match format
(nw) Also removed a pile of redundant c_str and string_format, and some
workarounds for not being able to portably format 64-bit integers or
long long.
This will compile, link, and run a driver all the way to the first info screen, provided you use -video bgfx.
However, although there's a valid NSWindow created, it never actually appears on screen for unknown (but likely silly) reasons.
Inputs are not implemented and fullscreen exists but is untried.
* hp9825: fixed a bug in 9825t
* hp9845: TACO driver re-written from scratch, DC100 tape separated into
a new device, various adaptations
* hp9845: "new TACO" renamed to just "TACO"
* Made some experimental work with menghong based HW, allowing crzyddz2 to boot and improving menghong colors;
* Internalize video and audio components inside the SoC;
* Wrote a preliminary UART subdevice;
* Made external video clock to be settable by the host driver;
* spectrum bus : rename beta.cpp to beta128.cpp as the original beta is somewhat different (nw)
* (nw)
* start making a device for the actual original beta disk interfaces (nw)
* flesh out beta stuff a bit (nw)
It appears that it is sufficient to include `-s USE_SDL_TTF=2`, and
emcc links in the SDL2_tff library, and it does not like attempts to
link this twice.
The current Emscripten release is not happy with the use of
"-s ERROR_ON_MISSING_LIBRARIES=0" as a link option, it gives an error
stating that all libraries must now be present, so remove that use.
This leaves a missing 'util' library. This did not appear to be
needed on the few builds I have tried, and this patch avoids adding
this library for asmjs.
* Improved encapsulation between video and machine SoC periperals;
* Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier;
* Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely;
* Added CRTC screen raw parameters;
* Add DMA hold feature and clear irq on mask writes, specific for P's Attack;
* Improved Cross Puzzle flash loading, currently failing at POST for a SPU error;
nexus3d.cpp: add some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]
(out of whatsnew)
Some stuff definitely needs fine graining, like removing the few lines that are still necessary to configure the VRender0 from driver files, which I'm gonna do in my next feature branch.
Split out the floppy disk controller from the swtpc09 machine, adding it to
the ss50 interface. The DC5 is compatible with both the SWTPC 6800 and 6809
systems, supporting the 4 and 16 byte I/O interfaces respectively, via a
jumper setting, so can be used on the MAME swtpc and swtpc09 machines. The
DC5, like the DC4, supports double sided and density disks, and claimed
backward compatibility with the DC1, DC2 and DC3.
Split out the PIA IDE hard disk interface from the swtpc09 machine. This
support appears to have been incomplete or to have bit rotten, and has been
updated and tested lightly with FLEX9.
* Enable precompiled header usage in the Visual Studio compiler
But only for libraries emu frontend precompile dasm optional
Also add emu.h include to hpcdasm.cpp
* Include emu.h in some disassembler sources to use precompiled headers
* Remove debug message
The UniFLEX disk format is not compatible with the Flex format. Significantly it
does not use a mix of single density for booting on some double density disks
which makes it simpler - hardware required a new boot ROM to run UniFLEX.
Further, the UniFLEX sector size is 512 bytes versus 256 for Flex, and the
UniFLEX 'SIR' info sector record is completely different to the info on Flex
disk, and the file system format is also not at all compatible.
Thus the UniFlex format can rely largely on the WD17xx format, with an
overload to handle the sector numbering on the second side continuing from the
first side (one feature in common with the Flex format). This gives a quick
'save' capability and shares code.
Support for 8" disks is included as this was the initial distribution format
and the only one found so far.
* gdbstub: added new GDB stub debugger
This debugger can be used to connect to an external debugger that
communicates using the GDB Remote Serial Protocol, such as GDB itself
or many other GDB frontends.
Currently i386 (ct486), arm7 (gba), and ppc (pmac6100) are supported.
* gdbstub: enable GDB stub debugger in mac and windows builds
- Replace additional driver RAM with S-100 bus
- Convert Video Terminal Interface into a S-100 bus device
- Add skeleton S-100 bus device for SSSD disk controller
- dxsdk was missing from includes
- winmm was missing from libs
- narrowing warning was silenced for VS, but not from vsllvm, where it leads to an error in menu_video_options::handle()
* hp9845: fixed handling of optional ROMs (nw)
* z80sio: massive enhancement to Z80 SIO driven by HP98046 test sw
* hp9845: implemented the HP98046 serial I/O module
* smartfp generate an interrupt, add a palette (nw)
* video registers look a lot like the spg220 hw here (nw)
* getting ready to split into video (nw)
* code shuffle (nw)
* shuffle (nw)
* (nw)
* (nw)
* (nw)
* unsp refactoring / tv game work (nw)
* unsp refactoring / tv game work (nw)
* srcclean (nw)
* more ops (nw)
* (nw)
* (nw)
* guesses (nw)
* more guesses (nw)
* (nw)
* Start fixing OS9 disk handling
* Got it working, now need to refine and test
* Almost complete. Doing more testing...
* Tested aginst a varient of sotware. Solved bug. Cleaned up tabs.
* Turned on sector interleaving in OS9_DSK and retested.
On Linux, enable Xinput support by default. The Xinput lightgun driver is the
only reliable+accurate method to use lightguns on Linux, we should enable this
by default to reduce the friction for Linux Lightgun users. This should have no
effect on users of Windows/Mac etc.
- it's a newer SoC (with a lot more capabilities, eg rotate, zoom, twice the sound channels)
- it uses an updated unSP core (with some extra opcodes)
also made the modifications needed to allow for extension of the unSP + disassembler once we've worked out what the extra opcodes are.
* spg110: jak_capb misc guesses (nw)
* misc priority stuff (nw)
* tweaks (nw)
* more tweaks (nw)
* small spg2xx refactor (nw)
* some spg2xx refactoring (nw)
* (nw)
* tidy (nw)
* these have all been moved out into modules (nw)
* sprite work in progress (nw)
* (nw)
* spg110: shift some stuff around and split into files here too
* (nw)
* (nw)
* (nw)
* sprite improvements
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
- added MOSFET model. Currently capacitances are not modelled.
This is a 3-pin model (Bulk connected to Source) with provisions to
extend it to 4-pin at a later stage.
- Add a capacitor generic model which is charge conserving.
Switch netlist to use this model instead of constant capacity model.
- Start putting constants into a central place.
Please expect minor timing differences due to a different numerical
path.
The cmos inverter example illustrates the analog implementation of a
cmos inverter gate. These were used a lot back in the 70s/80s to
generate sinus waves. The model should also be able to better emulate
4066 analog switches.
The addition of a relatively simple capacitor model is planned at a
later stage.
Expect everything from the MOSFET model at the current stage. Wrong
results as well as convergence issues and crashes.
.
A single 64K 2-way set associative cache
Used for both instructions and data
Enabled only for addresses in the first megabyte
Works always in writeback mode
.
It is needed by the nforce motherboard bios that uses it to simulate a
block of ram at address d0000 before ddr ram is configured
* SPG2XX - Make audio emulation a subdevice
(I need to reuse some of it for SPG110)
* these will end up in different places on spg110 so split the handler (nw)
* refactor a little for cleaner use later (nw)
* realign logging with function names (nw)
* (nw)
* (nw)
* recent change in audio_beat_tick appears to break "icanpian jjs" seems unintentional? (MG please verify)
also documented an existing suspicious use of 'channel' in code.
* use channel_bit here instead, seems more logical (nw)
* reorganize code here a bit too (nw)
- 80 column card with SDX in CP/M mode.
- ROM/RAM banking fixed for CP/M, and MTX500 now correctly detected.
- Support for Type 03 and Type 07 .mfloppy images.
- Added alternate MTX2 romset (German).
- Keyboard ROM now selected in Configuration.
- Quickload .RUN files.
* Document cross-compilation options
* Use lowercase for some libraries that are lowercase in system32 on Windows anyway
* Make USE_BUNDLED_LIB_SDL2=0 not use the bundled SDL
New WORKING machines
---
Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, 19 external donators]
Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
New WORKING Software List entries
---
jakks_gamekey_nm:nrxdig New Rally X & Dig Dug [Sean Riddle, Peter Wilhelmsen, 19 external donators]
note, Pole Position is not really very playable at the moment due to raster rendering glitches, the rest are, aside from some obvious sound issues (nw)
New machines marked as NOT WORKING
---
Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
There is a video rendering glitch (lkely another off by x lines raster issue) causing the letter selection text to not render properly, it appears the letters scroll instead of the text scroller below, which doesn't. (nw)
-spg2xx: Make rowscroll offset configurable, can't find register to control it, but JAKKS games need 0, while the chinese stuff needs 15 (nw)
-jak_wof: Marked as working, analog wheel isn't emulated, but is optional (I don't see where / how it maps) (nw)
-jak_wof: Improved inputs (nw)
-gamekeys now save to the gamekey seeprom not the system one (nw)
WIP checkpoint: while I believe it's largely accurate (and very slow), neither jazz nor sgi systems can fully boot yet using this device, so it remains experimental.
This implementation should go away when it has helped identify the improvements required for mips3.
- Added Slogger Plus 2 Expansion, Acorn Tube Interface and P.R.E.S. Advanced Plus 5 cartridge devices.
- Use derived 16Mhz clock on expansion bus and cartridge slots.
- Removed MCFG and added devcb3 in expansion and cartridge devices.
* Split up the different parts of ICO loading in the menus (locating files, scaling, drawing, etc.)
* Added icon support to software selection menu
* Added support for more ICO file variants, including PNG-in-ICO (new DIB parser is overkill for ICO but I can factor it out for BMP loading at some point)
* Added favourites filter for software menus - includes software that's favourited on any system, so GBC includes DMG favourties and vice versa
* Eliminated unnecessary member variables and O(n) walks in software selection menu
* Made the menus' cached texture structures a bit more efficient
-vsmileb: Found enough port bits to show the VTech logo and V.Smile Baby intro. No game boots yet. [Ryan Holtz]
-spg2xx: Added separate logging for external interrupts and address mapping. [Ryan Holtz]
- 32K ROM slots in B+ and Master series.
- PALPROM carrier boards from Computer Concepts, Watford Electronics, etc.
- Real Time Clock ROM devices from Solidisk and PMS.
- UserRAM sideways RAM from Acorn User.
- MRM E00 DFS.
* new NOT WORKING --- Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* move to new driver instead (nw)
* minor note updates (nw)
* map inputs in matelcs (currently needs a hack to boot, so won't show anything yet) also removed a pointless bitswapping in a read function for some other stuff in the driver, and just correct the ports instead
* fix a typo (nw)
* note (nw)
- Add custom keyboard port and emulate most of the Expanded Typewriter Keyboard
- Add unidirectional printer port
- Use addressable latch devices to control various things, including disabling display during RAM test
- Hack to pass non-volatile memory test on uts10
* nes_vt: Add support for second APU and VT03 PCM
* nes_vt: Add support for VT3x PCM in DGUN2573, etc
* nes_vt_apu: Tidy up after rebase (nw)
Signed-off-by: David Shah <dave@ds0.me>
* nes_vt_apu: Add IRQ support
Signed-off-by: David Shah <dave@ds0.me>
* nes_vt_apu: Remove debug printing (nw)
* nes_vt_apu: Fix indentation (nw)
* XaviX work
new Software List items [Sean Riddle, David Haywood]
ekara_japan_d:dc0002 BAT Volume 6 (Japan) (DC0002-BAT)
ekara_japan_d:dc0005 TV Pop Volume 9 (Japan) (DC0005-TPJ)
ekara_japan_p:pc0001 BHT Volume 4 (Japan) (PC0001-BHT)
ekara_japan_p:pc0003 ENB Volume 1 (Japan) (PC0003-ENB)
ekara_japan_g:gc0001 BAT Volume 1 (Japan) (GC0001-BAT)
ekara_japan_g:gc0016 TV Pop Volume 5 (Japan) (GC0016-TPJ)
ekara_japan_web:ekaraweb12 e-kara Web cartridge 12M (blank) (Japan)
new clones
e-kara (US?, NTSC, set 2) [Sean Riddle]
enable support for 'p' type cartridges for use with ddrfammt [David Haywood]
various documentation improvements [Sean Riddle, David Haywood]
(there are also 3 bad dumps, currently commented out, will replace later)
* improved filenames (nw)
* for later (nw)
* checkpoint (nw)
* seeprom stuff (nw)
* (nw)
* correctly saves, does not correctly reload, also promote popira and ddrfammt to working
* new Software List entries [Sean Riddle, David Haywood]
ekara_japan:ec0001 J-Pop Mix Volume 1 (Japan) (EC0001-JPM)
ekara_japan:ec0032 ANM Volume 2 (Japan) (EC0032-ANM)
ekara_japan:ec0037 ENK Volume 4 (Japan) (EC0037-ENK)
ekara_japan:ec0046 J-Pop Mix Volume 20 (Japan) (EC0046-JPM)
ekara_japan:ec0005 J-Pop Mix Volume 5 (Japan) (EC0005-JPM)
ekara_japan:ec0007 1976-78 Volume 1 (Japan) (EC0007-G76)
ekara_japan:ec0079 ETZ (Japan) (EC0079-ETZ)
ekara_japan:ec0082 Matthew's Best Hit Selection (Japan) (EC0082-MBH)
ekara_japan:ec0009 ANM Volume 1 (Japan) (EC0009-ANM)
ekara_japan_en:en3 EN-3 (Japan)
ekara_japan_m:mc0013 KSM Mini Volume 5 (Japan) (MC0005-KSM)
ekara_japan_s:sc0012 SAI (series 3) Volume 3 (Japan) (SC0012-SAI)
ekara_japan_s:sc0004 SAI (series 1) Volume 1 (Japan) (SC0004-SAI)
ekara_japan_g:gc0002 BHT Volume 1 (Japan) (GC0002-BHT)
ekara_japan_g:gc0003 BAT Volume 2 (Japan) (GC0003-BAT)
ekara_japan_g:gc0004 BHT Volume 2 (Japan) (GC0004-BHT)
ekara_japan_p:pc0004 BHT Volume 7 (Japan) (PC0004-BHT)
* (nw)
* notes (nw)
* (nw)
* this register seems to be r/w (nw)
* fix crash in popira when pausing (requires register readback)
* save state stuff (nw)
* give excite fishing some inputs while I'm making misc minor changes (nw)
* also promote the Nostalgia games, and Card Night, as they have simple digital inputs and seem to work
* (nw)
* copy+paste modernization
* 2 more dumps (nw)
* doesn't seem to have an seeprom (nw)
* preliminary taikodp controls (nw)
* P4 uses SEEPROM (nw)
* rejig some bases (nw)
-sound/discrete, okim6295: Removed MCFG macros. [Ryan Holtz]
-norautp, osi, audio/mario: Removed MACHINE_CONFIG macros. [Ryan Holtz]
-vsmile: Split into its own driver from vii.cpp. [Ryan Holtz]
-vii: Fixed broken controller inputs. [Ryan Holtz]
-konamim2: Massive update. Most games work, but are still marked non-working due to rare MAME crashes in the PPC DRC. [Phil Bennett, Ryan Holtz]
Used in the high end HP9000/300 machines. Provides a resolution
of 1280x1024 @ 8bpp. It also provides two overlay planes and one
phantom plane. Each plane contains two window movers that are used
for copying characters and tiles on the screen. It also has a RUG
for line/vector drawing. The current state implements everything
that is required to have a working HP Visual user environment in
MAME.
Working:
- window mover
- pixel replacement rules
- window replacement rules
- f0 tripple replacement rule (copy src or keep destination depending on pattern register)
- VRAM bit access mode
- solid line drawing
Not implemented yet:
- drawing circles
- linetype vector/circles
- rectangles
- filling areas
- tripple replacement rules other than f0
-mips3.cpp: Various changes: [Ryan Holtz]
* Added an #ifdef to display DPRINTF calls from the SGI O2 PROM.
* Switched R4000BE/LE, R4400BE, R4600BE, and R5000BE to 64-bit data bus.
* Fixed a bug that caused a crash with 64-bit data bus and the DRC.
-indy_indigo2.cpp: Moved a number of devices into HPC3. [Ryan Holtz]
-hpc3.cpp: Fixed an oversight with IRQs. [Ryan Holtz]
-nscsi_cd.cpp: Added various new-SCSI CD-ROM devices which support 512-byte blocks by default. [Ryan Holtz]
-sgikbd.cpp: Added a rudimentary HLE SGI Indigo keyboard device. Still needs keys to be mapped. [Ryan Holtz]
-indigo.cpp: Various changes: [Ryan Holtz]
* Expanded logging.
* Enabled PIT8254 timer. Has the wrong clock value; the correct clock causes a hang.
* Improved RAM layout.
* Added stubs for DSP RAM and Entry-level graphics.
Two sample roms are missing, sad. Volume is not taken into account
yet (because the registers are not yet understood), pan is though.
Don't even think about reverb or effects :-)
Current code plays a scale in a loop. Comment the timer alloc in
machine_reset to kill that.
Demo song (missing lots of sounds, because roms): U then > until demo
then ENTER ENTER.
-change order of include files at top of i386.cpp
-move some routines between i386.cpp and i386priv.h
-move part of x87ops.hxx into new file x87priv.h
.
Now you only have to rename the hxx files to cpp and add the following
at the top of each one
.
#include "emu.h"
#include "i386.h"
#include "i386priv.h"
#include "x87priv.h"
#include "cycles.h"
#include "debugger.h"
#include "debug/debugcpu.h"
#undef i386
* [R9751] (Squashed) Early work on SMIOC emulation
commit 9b587be762abfd576e92792c612cd205c570924d
Author: Stephen Stair <sgstair@akkit.org>
Date: Tue Apr 10 19:41:55 2018 -0700
Connected SMIOC DMA to 68k
* SMIOC now reading bytes for serial from the 68k memory space successfully.
commit 0f801a05a3fa5b78768a1a2bcb9981466e8f2b0e
Author: Stephen Stair <sgstair@akkit.org>
Date: Tue Mar 27 18:31:32 2018 -0700
68k now running in lockstep with SMIOC for serial
* 68k now uses actual SMIOC as source of SMIOC status, so it waits for the SMIOC to complete commands before continuing.
* SMIOC DMA controllers now being asked to move bytes around
* "write character" (4100) commands to SMIOC are now completing and resulting in correct status being written and sent back to the 68k
* Every now and then the SMIOC stalls for a bit, it seems to be due to spending some time trying to communicate with the 8051 CPU (used to communicate with another cpu on the serial breakout box) that is not currently present in the emulated device.
Next Steps:
* We're going to move the terminal from the r9751 into the SMIOC, and hook it up to the DMA controllers as a hacky temporary solution.
* We need to emulate the 5xxxx memory range in SMIOC to proxy data to/from the 68k memory
* Then we'll start work on emulating the octal uart properly and hooking it up to RS232 channels.
commit ca91614fca3f43d87755d0c3439521276d7bfafb
Author: Stephen Stair <sgstair@akkit.org>
Date: Wed Mar 14 19:52:04 2018 -0700
Tinkering to get SMIOC further along
1) Enable 188 cpu to advance DMA immediatley if DRQ is held high when source synchronous DMA is started (It's not clear whether the DMA actually works this way yet)
2) Retrigger the DMA DRQ when a memory access is made to the DMA window (future work needed to proxy the reads/writes to the 68k's main memory) This is needed to support multibyte DMA reads/writes to the 68k window.
3) Reverse the bytes in the status register (based on current incomplete understanding of how this is encoded)
4) Connect the status register back to the r9751 on SMIOC status read
Current state: SMIOC's main board DMA state machine now completes the DMA transfer from the main board (With incorrect data), but we are still getting stuck.
Next steps: SMIOC is now hanging waiting on DMA to UART to complete, we need to implement some emulation of the UART and its connections to the surrounding 16 dma channels in order to make progress.
commit 62c1455c97a53ed970622e08cb03a225625914fd
Author: Stephen Stair <sgstair@akkit.org>
Date: Sun Mar 4 20:13:32 2018 -0800
Progress on emulating SMIOC
commit daee8498c5840417aee3ed9def0acfba5476335a
Author: Stephen Stair <sgstair@akkit.org>
Date: Sun Feb 25 20:02:32 2018 -0800
Working on bringing up SMIOC
Trying to get emulated SMIOC in lockstep with the main 68k.
commit 5a929fde90307040a0544682888f2f21a914b900
Author: Stephen Stair <sgstair@akkit.org>
Date: Wed Feb 21 20:06:27 2018 -0800
re-enable SMIOC, Logging improvements, first steps towards emulating on-board hardware.
commit f0c7a1665a18c99df5527ae45994f39f95223814
Author: Stephen Stair <sgstair@akkit.org>
Date: Sun Feb 11 16:26:31 2018 -0800
Emulation fix - Terminal now responds to input
commit ecff4035f3fdaa0329df46f99ccd516aa23ec8af
Author: Stephen Stair <sgstair@akkit.org>
Date: Tue Feb 6 19:00:35 2018 -0800
Hacky emulation of SMIOC
now successfully receiving serial characters!
commit 376bca90dff311d24e1f5014d8d6f0dc297bf671
Author: Stephen Stair <sgstair@akkit.org>
Date: Sun Jan 28 18:31:38 2018 -0800
Experimenting with SMIOC emulation
* Partial fixes for line state issues with persistent line values
When the AM9517 DMA controller mode is updated to change the polarity of DACK/DREQ, it doesn't update the DACK line values / request values (respectively).
This fixes this issue for one of the emulated devices in the file, but the other device has the same problem.
* Add skeleton of SCC2698B UART device
* Early progress on emulating SCC2698B Octal UART
Core structure for IO lines and writing registers is in place.
* Update address maps to new format.
* SCC2698b: Add tx/rx, baud rate generation
* Emulation improvements for scc2698b device
* MPP output pins emulated
* Improved logging for baud rate changes
* Channel configuration emulated
* Support for TX/RX Enable
* Started integrating new features into SMIOC
* Minor progress on the path to enabling new UART for SMIOC
* Resolved code issues related to upstream changes
* Working around an apparent problem with callbacks on sub-device devices
* Terminal added for serial port attached to SCC2698B UART.
* Things compile and seem to work.
* SMIOC: Serial is now outputting correctly through emulated SMIOC
Some glitches to work out, but this is nearly ready.
* AM9517a should not forget about input line status on master reset.
* Disable tracing
* SMIOC: Improving diagnostics and making some progress on the emulation
* Revised tracing in SMIOC and SCC2698B
* Improved tracing approach in r9751
* Minor progress towards working SMIOC emulation.
* [R9751] Update drivers to new code patterns after rebase
Rebased on latest mame, Fixed a few issues and updated the callback code patterns based on recent changes in devcb
* [R9751] Improve logging, fix interrupt race
Serial no longer drops output characters
* [R9751] Working on SMIOC emulation
Improved SMIOC emulation accuracy, Made some progress in getting through the disktool initialization sequence, but we are still hitting a problem - It looks like disktool should be resetting the SMIOC board when it starts, but the mechanism for this has not been found.
* [R9751] Improve tracing for system board registers
* [R9751] Improve SMIOC emulation
Still having some trouble with SMIOC but this seems to be an improvement.
SMIOC is now waiting for a status to be read before applying a new status, and mandatory parameter read logic is in place.
* [R9751] Incremental emulation improvements
the SMIOC failure was understood and fixed, and a new approach to getting the hardware to bootstrap correctly was implemented - Still having some problems with it though.
* [R9751] Fixed emulation issues
* Disktool now boots to the console
* UART receive only partly working, I don't think it's fully connected yet.
* [R9751] Further progress on SMIOC emulation
* Figured out the missing command parameter interface to the SMIOC board
* Still blocked because the SMIOC interface to the breakout board through an onboard 8051 is not emulated and the disktool software depends on properties coming from it.
* [R9751] Terminal is fully working for disktool
* Improved the emulation of the 80188 to 451 connection in order to reliably set a status bit disktool depends on.
* [R9751] Fix build after rebase
* [R9751] Cleanup, tracing improvements
* Remove second emulated terminal - SMIOC is now stable enough to run the terminal.
* Remove older and unnecessary emulation/tracing code
* r9751: Fix compile error and modify copyright holders
Zilog Z8038 FIO (FIFO Input/Output Interface Unit). Used to drive the parallel/printer port on the MIPS Rx2030. Passes basic diagnostic tests, but further work depends on progress in the mips.cpp driver.
On HP9000/300, these modules where always a logical unit connected to
the DIO bus. On some systems this was even a seperate DIO module. Lets
represent this in software. It also cleans up hp9k_3xx.cpp.
A skeleton for the Microsoft Jazz architecture, which was implemented in the MIPS Magnum 4000, Olivetti M700-10 and was the base/origin of several other MIPS ARC systems.
* added skeleton Inmos G300/G332/G364 device
* added skeleton NatSemi DP83932C SONIC device
* added skeleton MCT-ADR device
* Separate Microsoft 2-button mouse and Logitech 3-button Microsoft-compatible mouse
* Add Microsoft wheel mouse
* Make Mouse Systems mouse behave more realistically
* Add Mouse Systems "rotatable" mouse
* Simplify code and eliminate timers
(nw) X/Y translation and buttons works for all devices. The wheel on
the wheel mouse seems to be transmitting the right data, and CuteMouse
detects the wheel as being present, but no software seems to support it
properly. Software supporting the Mouse Systems "rotatable" mouse is
very rare - typically people just set the DIP switches on their M-1 for
"non-rotatable" mode. A standard mouse driver will see the "rotatable"
mouse moving two mickeys for each count, and move eratically on
rotation. The "rotable" mouse is poorly tested due to lack of software.
(nw) MAME doesn't have a proper input type for a mouse wheel, and it
doesn't seem to be possible to map the host mouse wheel to an axis when
configuring inputs. The default mapping ends up assigining the wheel or
rotation to one of the translation axes, which is very unhelpful.
Also add notes to Sun keyboard emulation.
There's a hack to make the 1200 Baud mouse actually run at 9600 Baud.
This is necessary because the SCC is incorrectly expecting 9600 Baud
rather than 1200 Baud. I don't have time to fix the SCC, so I'd
appreciate it if someone else would.
There's no way it should be expecting 9600 Baud on the mouse port.
Solaris 2.3 and later support 1200 Baud and 4800 Baud, and earlier
versions support 1200 Baud only. No version of Solaris works with a
9600 Baud mouse.
The workaround allows the mouse to be used in SunView on sun4_60 - I
haven't tested any other drivers.
* Add huc6230 Emulation
huc6272.cpp : Add ADPCM transfer, Add save states
PC-FXGA for PC-9801 C Bus is released in December 1995 in Japan, Correct metadata
* huc6272.cpp : Fix ADPCM address
* huc6230.cpp : Simpler interpolate
* huc6230.cpp : Fix clamp
huc6272.cpp : Fix ADPCM nibble
* huc6272.cpp : Fix data type
* Revert pcfxga year; PC-FXGA for PC9801 C-bus is not dumped?
* Implement Mitsumi Amiga 500, 600, and 2000/3000/4000/CDTV keyboards
* Add unlabeled keys to UK layout
* Restrict available keyboards depending on system type
* Note that C-A-A reset is now broken on "big box" Amigas as MAME doesn't implement it properly, and the hack providing a fake dedicated reset line has been removed
6502 MCU: fix execute loop
6500/1: implement as device with onboard peripherals
Fix some bogus comments
(nw) New keyboard only has U.S./Canada and UK variants for now. This keyboard doesn't
drive a dedicated reset line, instead using some sequence on the clock line detected by
the host chipset. MAME doesn't support this, so keyboard reset won't work. Also started
documenting the character labels on the keypad NumLock/ScrLock keys for language variants
but still need more pictures.
* taptun: add support for Windows
Looking for feedback only at this point, because it's the first time I've attempted any OSD stuff - be gentle.
This extends the existing taptun OSD module to support Windows through the TAP-Windows6 driver (https://github.com/OpenVPN/tap-windows6).
* TAP-Windows6 is GPLv2, however only the header file is required in MAME, and the driver itself is entirely optional.
* I've tried to minimise the size of the diff, rather than completely separate the Windows/non-Windows implementations - not sure which is preferable in this case.
* The license file has Mac(?) line-endings - unsure if they should be normalized or used verbatim.
* Uncertain about the non-Windows case (or the Windows SDL case) - existing code uses __linux__, but I'm not clear on how that works with OSX, for example?
* I can't claim this actually "works" yet, because I don't know enough to configure the tap end of it properly to get networking doing something useful, but I will get there and correct anything necessary in a subsequent real PR.
* minor fixes/improvements (nw)
* Use Unicode Windows APIs, and UTF-8 for MAME
* Deal with unterminated registry string values
* Cancel any pending I/O in destructor
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation
Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.
The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic. System orientation also affects the GFX
viewer while screen orientation doesn't. The orientation displayed in
the system selection menu is from the system orientation.
Let me know if I've broken any systems or use cases.
Also, add save state support for std::array/C array nested to any depth.
* rewrote most of the execution for my tlcs870 core
* no longer the case (nw)
* note updates (nw)
* address concerns, const qualify more things where possible (nw)
* more const (nw)
* oops (nw)
* consistency (nw)