note, currently only supports .atr format due to image.filetype() not returning anything useful when softlist is used (thanks to micko for advice on various things)
(no credit wanted, this is just to address the 'where is jumpman' thing that was posted on MW and give a softlist entry for regtests on this code)
added skeleton 'Yamaha Mixt Book Player Copera' to the Sega Pico driver, it appears to be similar to the Pico but with extra sound hardware (a complete Sound Blaster clone) on the MB. Added a preliminary Softlist. Added board layouts for both [Team Europe]
EEPROMs.
Created atari_eeprom_device which wraps a 2804 or 2816 EEPROM with
the standard Atari write-locking mechanism. Updated all drivers to
use this, and removed all EEPROM stuff from atarigen.
more generally useful than just in tilemaps. Code is now in memarray.*
Converted the Atari RLE motion objects device from a half-assed
device into a full-assed device, leveraging the memory_array class.
subclass serial_eeprom_device. Moved the latter into its own file
eepromser.c and significantly cleaned up/simplified the code. The new
code should be functionally the same as the previous code, but expect that
to change soon. As a side-effect, the size and bus width of the EEPROM is now
specified in the ADD macro rather than in the interface structure.
- updated device_execute_interface::interface_post_reset so screen is searched
from same context
- removed tilelgcy.h since no more users exist
- made bfm_adr2 a device
house a screen tag and to find the screen at startup, providing an m_screen
object that can be used. One nice feature is that if there is only one
screen and no screen has been specified, it will auto configure to that
screen. This removes the need to explicitly specify a screen in the
configuration for a large chunk of drivers (though doing so never hurts).
A new macro MCFG_VIDEO_SET_SCREEN is provided, though devices are
encouraged to define their own that maps there so it is obvious which
device is being targeted. The device_video_interface's validation
function will error if an invalid screen is specified or if no screen
is provided but there are multiple screens present.
Updated all devices that currently had an m_screen in them to use the
device_video_interface instead. This also has the nice benefit of flagging
video-related devices for categorization purposes. It also means all
these devices inherit the same screen-finding behaviors. For devices
that had interfaces that specified a screen tag, those have been removed
and all existing structs updated.
Added an optional_device<screen_device> m_screen to the base driver_device.
If you name your screen "screen" (as most drivers do), you will have free
access to your screen this way.
Future updates include:
* Updating all devices referencing machine.primary_screen to use the
device_video_interface instead
* Updating all drivers referencing machine.primary_screen to use the
m_screen instead
* Removing machine.primary_screen entirely
- Corrected memory map errors with the SE and Classic
- Preliminary support for the SE's 68000 processor-direct slot
- Preliminary support for the Radius Full Page Display card which goes in the
SE PDS slot
Tilemap system: numerous changes:
* Moved remaining legacy macros and typedefs to tilelgcy.h. This revealed
a few drivers mixing and matching modern & legcy, which have now been
fixed.
* Changed get info callback signature to no longer pass the user_data
pointer, but instead pass a reference to the tilemap object itself.
Updated those few drivers using user_data to pull it out of the
tilemap object with the new user_data() getter method.
* Changed get info and mapping callbacks to be device_delegates so that
they can be described at config time.
* Added tilemap_memory object that is used internally for reading/
writing to memory that backs a tilemap. This object is used to track
a memory pointer that backs tilemap memory, and also is designed to
transparently handle all bus width and endianness associated with
reading and writing data in a tilemap.
* Incorporated two tilemap_memory objects (basemem and extmem) into the
tilemap object and added accessors to them, as well as read/write
handlers for reading/writing to entries stored in the memory. This
means that tilemap get info callbacks can now easily read data out of
the tilemap in a generic way.
* Rejiggered the initialization sequence for tilemap objects so that
the tilemap_manager is not required to be present at instantiation.
* Created a new tilemap_device, which can be used to declare a tilemap
in the machine config, and which also is a tilemap object itself.
The tilemap device will look for shared memory regions called
"<tag>" and "<tag>_ext" and automatically plug them into the tilemap.
The device also provides write handlers that can be used to write
to the tilemap memory and mark tiles dirty, saving the need for each
driver to write their own.
Device system: moved required/optional device finders to a new header
devfind.h.
Atari drivers: removed all playfield and alpha memory and tilemap
variables, apart from those needed by atarivc-using games (this will
become a device in a future update). Updated all Atari 16-bit drivers to
use the new tilemap_device instead, which provides all the needed
functionality in a more generic way.
yes, the filename is a bit ugly, but it's what it represents, I'll see if it can be further split into components later.
all users have been given a brief testing
(for MB-6892). For now these behave the same as bml3 (MB-6890).
Refactor disk controllers and kanji ROM as slot devices. This allows
switching between MP-1802 and MP-1805 disk controllers. MP-1805 disk
controller now works. Kanji ROM now works.
Keyboard scanning in 'counter disabled' mode now works.
imgtool: Add bml3 driver, supporting both single-density (MP-1805
controller) and double-density (MP-1802 controller) disks in D88 format.
mc6843: Work around floppy_get_device() not finding drives attached to a
slot device.Store all 8 bits in CTAR current track register, rather than
excluding bit 7 (needed for bml3 MP-1805 boot)
I have no interest in this *at all* but I keep getting bugged about it so I'm giving people a place to pt notes.
From an objective point of view we at least need somewhere to establish details and proper documentation about the hardware and what the original platform consists of in both terms of PC side, software side and original security side before the there is no hope at all due to the travesty being created by all the hacked to run on PC dumps or 'files copied from mounted encrypted partitions' type junk. That at least I feel is our duty because nobody else is going to care.
-m6809: Initially setting S with a 'TFR *,S' evidently should enable NMI [jedwidz]
-mc6845: Add rudimentary support for 'interlace and video' mode [jedwidz]
cassette. wav files supported only. [Fabio Priuli]
(MESS) Added software list for BASIC programs saved to tape [Anna Wu, UglyJoe, Fabio Priuli]
If anyone has more Family BASIC tapes or other cassettes for Famicom games or add-ons (e.g. Bandai Karaoke or Fukutake Study Box)
or for some chinese clones (ABM, or Bridge, or any other), please contact us.
- Much improved CS4031 emulation, added DMA, interrupt controller, timer, RTC directly to the device as sub devices and added the generic functions needed for AT compatibility
- Moved the ct486 driver to its own file, to avoid all the legacy stuff in at.c
- Added support for the IOCHCK signal to the ISA bus, this is used instead of directly issuing an NMI to the main CPU
- Moved ISA device slot definitions to its own file to avoid copy & pasting the same list to different drivers
- Updated MC146818 RTC for devcb2
on-cart flash ram devices from main gba now that they can be properly
implemented on carts which have them [Fabio Priuli]
The main difference for end users is that games using flash ram for saves won't save
anymore progresses in a nvram/game_name.nv file but in a file inside nvram/game_name/
folder. Many thanks to Micko for his recent changes to nvram devices which allowed to
still save these data per-game!
- Converted cart handling and mappers to use slot devices
- Simplified bios and cart bankswitch mechanism
- Added save state support to both systems
- Removed on-cart EEPROM from main gamegear now that
it can be properly implemented on carts which have it
- Made LCD persistence hack optional (ON by default, it can
be turned OFF from Driver Configuration submenu)
- Reduced tagmap lookups all across the driver
openly, for there was nothing left to see with" [MooglyGuy]
* Enabled vector bloom and associated .ini controls
* Added raster bloom and associated .ini controls, each bloom "level" is the
linear weight of successively half-sized render targets
* Removed D3D8 mode
* Mass renaming in D3D renderer to use namespaces, initial planning step to
HAL-based renderer implementation on Windows (i.e., GL on Windows)
* Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
* Added batching of vectors for possible speed increase
* Minor cleanup of shader state setting
asst128_dsk: add support for asst128 ssqd 360K disks (nw)
--
Added a new format class for asst128 floppies because the 360K SSQD disk format conflicts with the standard 360K DSDD type. The Assistant 128 BIOS translates disk commands so 360K DSDD disks boot fine though.
-mc1502: FDC xtal freq is 16 MHz
-pc, ec1841: unbreak DBG_LOG macro
-asst128: another PC XT clone
-ec1841: add softlist, set 'v2' as default BIOS to avoid resets
-----------------------------------
Golden Tee Fore! 2004 [R. Belmont, Brian Troha, uncletom]
Golden Tee Fore! 2005 [R. Belmont, Brian Troha, uncletom]
- converted carts, mappers and pcbs to use slot devices
- fixed starting of Famicom, Famicom Twin and Dr. PCJr
- fixed handling of "no disk" in FDS so that the system displays Mario and Luigi
jumping around as expected
- added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
- added YM2413 to VRC-7 (Lagrange Point OST)
- added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer
Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi
(samples are needed because these games use a currently undumpable speech chip)
- added support for NES-EVENT pcb used by Nintendo World Championship 1990,
including dipswitches
- added support for Galoob Game Genie real usage (in addition to the codes which
Puggsy added to his cheat collections): when you load ggenie, a second cartslot
becomes available to load another game attached to the cheat device (e.g. with
"mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a
real NES
- added support for Nantettatte!! Baseball lock-on mechanism, based on the tests
performed by naruko on his carts: when you load nantbb, a second cartslot
becomes available to load one of the two update minicarts (91 Hen or OB Hen)
- improved emulation of Namcot 163, 175 and 340 boards, based on the tests
performed by naruko, lidnariq and bootgod on the real hardware
- moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because
they cannot be loaded in the NES directly, but only through the nantbb subslot
- emulated bus conflict (CPU/PRG) in PCBs documented as having it
- partial emulation of open bus, enough to make working the games using it as a sort
of protection
- fixed crash when loading files using FFE mappers
- fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games
(e.g. Paris Dakar Rally Special and Escape from Atlantis)
- fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots
and Road Runner to work state
- fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work
state
- added working emulation of many bootleg pcbs used for pirate conversions from FDS
(Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki
Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
- improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B,
KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...)
- improved RacerMate Challenge II emulation, but the game is still not working due to
unemulated bicycle controller
- added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing
Skulls & Crossbones gfx (but the game is still not working)
- fixed many small inaccuracies in the old code, spot during the conversion
- added support for most other known pcbs, even if in most cases emulation is only
sketchy
- reduced the need of fake alt pbcs for boards which only differed by mirroring handling
(these are now recognized through the "mirroring" feature)
- removed fake wram which was added to a lot of partially documented pcbs and
re-added it only where actually present, so to more accurately document what was
really in the carts
Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs)
but I hope that submitting this now I can get some wider testing help so to catch and fix regressions
before next release :)
-----------------------------------
Fruit [Any, R. Belmont]
nw: This game based on a 486+PC h/w+VGA SoC appears to boot into MS-DOS successfully (based on logging IDE commands) and the game may even be running, but there is no video at all. If any of the PC experts could take a look it's probably something relatively obvious :)
It also has a Sound Blaster compatible sound system which isn't currently hooked up.
- updated carts to be slot devices
- simplified loading and bankswitch mechanism
- removed drivers snessfx and snespsfx: SuperFX/GSU games can now
be loaded in snes and snespal
- removed drivers snesdsp and snespdsp: NEC DSPx games can now
be loaded in snes and snespal from softlist
- removed drivers snesst10 and snesst11: Seta DSP games can now
be loaded in snes and snespal from softlist
- removed driver snesst: when you load Sufami Turbo, two more cart slots
(-cart2 and -cart3) become available to load ST carts
- added preliminary support for games with BS-X slots: when you load
one of these, a -cart2 slot becomes available to load a 8MB memory pack
(only a few of these work at the moment, e.g. Same Game)
- added support for loading DSPx games with DSP dump appended at the
end of the .sfc file
- added two "legacy" drivers snes_add and snesp_add containing the
DSP dumps in the bios, to allow loading of old .sfc dumps missing the DSP
content (these drivers are of course marked as GAME_UNOFFICIAL)
out of whatsnew:
- I have removed the DSP1B dump from NSS, because I plan to update NSS
to use slot devices as well and that will cover everything needed by SMK, if we
ever find its NSS release and dump it
- Also, I will take care of fixing snes entries in messnew before u2, because
part of this set of changes supersede the log for 21546 (e.g. no more snesnew
or snespnew wip drivers)
6809 datasheet. Inferred 6309 cycle exact timings. Not sure about the Konami
timings; they are definitly different from the previous core but the previous
timings were a guess.
Get ready for regressions...
- moved Sufami Turbo and BSX carts to separate lists
- added two new drivers snesnew and snespnew, using slot devices for carts
- added emulation for DSP1/4, ST-010/011, S-DD1, SPC7110, SuperFX, BS-X
and Sufami Turbo as slot devices
- added emulation for the protection device used in some pirate carts
out of whatsnew. there are one or two (possibly stupid) bugs in the new drivers
causing glitches in several games (e.g. SameGame, or F1 ROC 2) which prevent
us from removing the fake driver clones with add-on CPUs. if anyone is willing to
help to trace them, you're all welcome.
- updated carts to be slot devices
- simplified loading and bankswitch mechanism
- fixed MMM01 emulation
- removed need for "mapper" feature from xml softlist, since the new "slot" feature is enough
- updated carts to be slot devices
- simplified loading and bankswitch mechanism
- added support for real Sonic & Knuckles lock-on emulation (you can combine it freely
with other carts, through the -cart2 slot which gets added automatically)
- remove need for "pcb_type" feature from xml softlist, since the new "slot" feature is enough
- moved SVP emulation to src/mess/ in view of conversion to a slot device as well
I don't plan to add more tapes any time soon (I simply did not want to lose these two), so anyone willing to
add more elements to the list would be welcome....
- Add MIDI in and out ports as image device types
- Add OSD calls to check for and read MIDI input
- Add MIDI in image device which reads input and converts it to a serial bitstream
nw section:
Note that the MIDI In device uses the new image device override to prevent the core from attempting to fopen() the "file" name and instead it handles open/close itself in call_load/call_unload. This allows greater flexibilty than the hack used for sockets/ptys/named pipes where the OSD file layer has to know about them.
softlists: added preliminary softlists to Apogee, Bashkiria-2M, BK-0010, Galaksija, Korvet, Lviv, Mikrosha, Ondra ViLi, Orao,
Orion-128/OrionPro, Partner-01.01, Pecom64, Pyldin-601, Radio-86RK, Specialist/Specialist MX and UT-88. [Fabio Priuli]
After 0.148 I will clean up the file descriptions, but it's good to have these documented at last :-)
Loading instructions are already present at projectMESS and will be in next sysinfo update.
------------------------------
Milton Bradley MicroVision [kevtris, Wilbert Pol]
Because of the tiny screen use -prescale 3 to
get decent video output.
Bowling Try [H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union]
CPU: H8 3008 (currently set to H8 3002 because 3008 doesn't exist in the core)
GFX: YGV631-B (we have no docs for this, might be related to the Namco ND1 chip?)
SOUND: TT5665 (there are datasheets about, but I don't think we have a core)
I claim no ownership over this, I won't be working on it, up for grabs.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kuru Kuru Pyon Pyon (Japan) [Roberto Fresca, hap, Fyrecrypts, anonymous,
btribble, Yohji, Smitdogg, The Dumping Union]
note, external submission, cleaned up a bit by me, was sent with the following message
From Brian Griffin:
To Haze:
I've made some changes to the drivers for the fruities by continuing to split things into proper versions and adding some you were missing continuing with the patterns you have set. We had some Maygay machines come in and I saw they hadn't been done yet.
No 'Brian Griffin' isn't my real name I'd rather remain anonymous / not be in the credits if that's alright with your team because of my job my employer or customers could take issue with me helping.
I work as a repair technician for these fruities and what's happening in Mame is the best thing to happen in the last 10 years. By that I mean the effort being made to recognize the different rom versions of each game, it's invaluable when it comes to repairing these and fitting programs the operators are happy with. Until Mame came along everybody was just sticking with one set and that was only good for people wanting to play the games on a PC not people operating and maintaining the original machines where you often need a specific version for a specific hardware profile.
It is with great lament we threw away many different 'sets' at my former place of employment 5 years back because nobody at all was interested in them at the time. I wish Mame had shown an interest back then but they're long gone now.
Regarding sound roms I'm not hopeful of you finding the missing ones, what you don't realise is except for the most popular / profitable they were in and out in under 3 months, scrapped for parts, reskinned, fitted with new roms, and recycled. We had arcade video games on location test for longer than some of these were around if they weren't bringing in the money or worse were instead bleeding it because people had found emptier exploits. You could probably consider many of them to be 'prototypes' using Mame terminology they were so short lived. Nobody I work with has seen some of them for 15-20 years and these machines are sizeable enough so you can't just misplace them. Anything more than a few years old not owned by a collector or retro-arcade more than likely no longer exists anywhere.
Everything you need is at (speedy share link removed)
New games marked as GAME_NOT_WORKING
------------------------------------
Dragon's Lair 2: Time Warp (US v3.19)
Space Ace (DL2 Conversion) (US v1.3)
New clones added
----------------
Dragon's Lair 2: Time Warp (Euro v3.19) (not working)
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working)
Dragon's Lair 2: Time Warp (US v3.18) (not working)
Dragon's Lair 2: Time Warp (Euro v3.16) (not working)
Dragon's Lair 2: Time Warp (US v3.15) (not working)
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working)
Dragon's Lair 2: Time Warp (US v3.14) (not working)
Dragon's Lair 2: Time Warp (US v3.12) (not working)
Dragon's Lair 2: Time Warp (US v3.00) (not working)
Dragon's Lair 2: Time Warp (US v2.11) (not working)
Space Ace (DL2 Conversion) (Euro v1.3) (not working)
(rather ugly for now, the code *should* be collapsible to a single set of functions but we're not there yet, not even close, lots of push and pull of system specific bits needed before everything is in the right place)
Added Dip Locations to vastar.c driver [Tafoid]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Planet Probe [Alberto Grego, Corrado Tomaselli, f205v, David Haywood]
based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014
for sound. The status is still preliminary. [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Super Card (encrypted) [Roberto Fresca, Team Europe]
- Renamed the internal layout artwork: bigdeal --> bonuscrd.
- Default Bonus Card & Big Deal DIP switches positions, that
allow boot the system without errors.
-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X, SWAP, ASR,
ROR, and SBIS opcodes. [MooglyGuy]
-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup [MooglyGuy]
-cratft.c: Fixed DAC bit order, audio now plays but is 40% too slow [Mooglyguy]
- Fixed some glitches with the SE/30's built-in video
- Added preliminary infrastructure for LC and '030-type processor-direct slots
- Support for SE/30 processor-direct slot version of RasterOps Colorboard 264
types. Created a binding_type_exception which is thrown when
a bind attempt fails due to mismatched types.
Added helper templates to driver_device to wrap legacy
device read/write handlers into driver_device member functions.
This should help move some things forward until more common
code is converted into proper devices.
Introduce new module devcb2 which contains modernized
versions of devcb. Compared to previous implementation
this one is simpler overall, trampolining calls through
a single internal set of adapter functions. The new
versions are also designed to be specified in the
machine_config rather than in structures, so they are
no longer simple POD types. Additional new/changed
features:
* reads and writes can map to delegates for line or 8/16/32/64-bit
* reads and writes can map to an I/O port
* reads can be mapped to a constant value, with or without logging
* writes can be mapped to a device's input line
* all reads/writes can have a shift, mask, and/or xor applied
* devices can opt to make the functions safe-if-NULL when resolving
* only member function types are supported
Rewrote the YM2151 interface to be fully modernized, and
removed the ym2151_interface struct in favor of inline configs
using the new devcb2 mechanism. In many cases, removed
no longer needed trampolines, instead taking advantage of
direct support for input line writes.
greatly improving performaces (e.g. Manic Miner demo went from 20% to 380%
ingame). Plus added some very preliminary softlists. [David Haywood]
(MESS) spectrum_cass.xml: added very preliminary softlist containing some
interesting test case for emulation. [David Haywood]
Remaining TODO list:
- take WP into account
- test the amstrad, implement its observational format (edsk) using
pasti as a start. Or find the legendary amstrad IPFs. Or both.
- correct read track, the implementation is completely wrong. See
previous for testing, it's only used in protections the check the
inter-sector gaps.
- shake and bake on the amstrad, protections are the best to find bugs
in a fdc
- add the scan id commands, but nothing seems to use them
- debug the 2.88M formatting which is unreliable. Fix its IDAM/DAM
gap size on formatting too (but that's not what's making it
unreliable)
- test all the systems that were hit, and fix what needs to be fixed.
Beware that multiple problems may happen:
- upd765 may be wrong
- the driver may not be working
- the hookup may be wrong/incomplete (bitrate selection and floppy
rpm in particular)
- the driver may be too limited for the new implementation (the x68k
dma device does not handle non-instant dma yet for instance)
- report invalid command when appropriate depending on the actual chip
emulated
- add the russian clones with their real names
and added a new command line option of "-viewlist" which will print out a list
of all the devices that can be viewed in human readable logic equations.
Also updated the jedutil regression test to support passing in an additional argument of "debug" to print out a detailed log. Also moved the jedutil regression test
data into separate directories composed of the device's name to make things
more organized. [Kevin Eshbach]
non-templatized helper class so that the code can live
co-located, rather than invading device.h.
Changed the read/write delegates to derive from
device_delegate. Updated the address map macros to create
these properly.
Removed remnants of the old AM_BASE/SIZE macros from the
memory system.
eventually, nes_mmc and its pieces (nes_pcb, nes_ines & nes_unif) will contain a cart slot device and allow for
things like on-cart sound chips and eeprom devices to be properly emulated
---------------------
Blankity Bank (PCP) (SYSTEM80) [TTX]
Changed FME drivers to use per-driver layouts, rather than awpvid generic ones - should make tiny builds a bit easier, and gives more opportunity to tweak for hardware specific stuff. (nw)
Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do.
For example to convert a jed to bin the command is now:
jedutil –convert <source.jed> <dest.bin>
jedutil –convert <source.bin> <dest.jed>
To view a jed file with human-readable equations the command is
jedutil –view <source.jed> <pal type>
Added a simple regression test for the tool that just verifies that the currently known pals have the row and column fuse location mapped correctly and at the moment this tool runs under windows only.
Under the directory src/regtests/jedutil there is a Windows Script File with the name jedtest.wsf that if run from the command line with the command “cscript jedtest.wsf” will verify that a dump of the jeds in src/regtests/jedutil/jeds matches the good dumps in src/regtests/jedutil/baseline. Reference jed files created using the tool eqn2jed which is included with Opal Jr and these files are in src/regtests/jedutil/eqns.
and a sparse bitmap for tracking which areas got updated.
This allows sprites to be rendered independently to their own
bitmap and then mixed in a final step. Converted the Sega
sprite device over to this new model, and moved the mixing
steps out of the sprite implementations and into the driver-
specific video updates where it belongs. [Aaron Giles]
Added some further methods and helpers to the bitmap_t and
rectangle classes. [Aaron Giles]
Created a sega_16bit_common_base class which handles the
common Sega palette RAM mappings and open bus reads.
[Aaron Giles]
(MESS) vic20: Added floating bus read support to VIC and cartridge interface.
(MESS) vic10: Added floating bus read support to VIC-II and cartridge interface.
(MESS) c64: Added floating bus read support to cartridge interface. [Curt Coder]
(MESS) plus4: Added floating bus read support to TED and cartridge interface. Implemented some Diag264 test cartridge loopback connectors. [Curt Coder]
(MESS) c16: Added PAL/NTSC variants. (nw)
(MESS) v364: Fixed speech ROM mapping. (nw)
(MESS) compis: Separated keyboard to its own file. (nw)
(MESS) huebler: Cleanup. (nw)
out of whatsnew: I also hooked up the list to the driver, even if I have no idea to which degree the system works these days (I don't know much about this machine).
out of whatsnew: the disk dumps do not come from original media, but given that no more program disks ever appeared in the past two years and that even the website which originally hosted these disks disappeared, it is definitely worth documenting them before they get lost forever...
also mame\includes\multfish.h can/must be removed from source tree coz it is not used by driver. by MetalliC (no whatsnew)
update Megadrive cart module for support "Pier Solar" cart (mapper and "ST M95" eeprom code) by MetalliC (no whatsnew)
Comment: note, could still do with andreas seeing if he can find a relationship between the encryption tables we've derived from studying the
protection (used to decrypt the various blocks in the protection data
rom) and the final block in the protection data rom..
* Split segas16.h header into separate headers for each system
* Fully modernize segas16a
* Convert multiply, divide, and compare/timer chips into
modern devices
* Fix bug causing tturfu and wrestwar to hang at startup
baseboard there (most of these ones actually run quite well apart from
some moaning about reels) This board used the AY8913, the mod4 board
didn't have that, so it's a logical split point. Also some more identification / tagging etc. of other sets. From Haze (nw)
* Converted FD1089/FD1094 into proper devices, derived
from m68000. They now handle their own decryption and
memory management, so we can remove all the calls for
initialization/reset/etc. The key now lives as a 'key'
subdevice under the CPU, and the FD1089/1094 are now
specified just like any other CPU.
* Removed the horrible s16fd and s24fd files. Good riddance.
* Created a helper class for managing fd1094 decryption
caches.
* Converted the memory mapper into a new modern device
and updated the segas16b, segaorun, and segas18 drivers
to use it. Fixed ROM memory mapping so that the source
ROMs can be loaded contiguously, removing a bunch of
hacks.
* Untangled the joined segas1x_state and split the states
for each system into their own classes. Cleaned up some
implementations.
* Added support for member functions to be called as
DRIVER_INIT functions. To do this, #define
MODERN_DRIVER_INIT prior to #including "emu.h" and you
will be required to specify a class and member function
for your driver init.
* Fully modernized the segas16b and segas18 drivers.
New working games added
-----------------------
GP Rider (Japan) [ShouTime, Charles MacDonald, Aaron Giles]
Last Survivor [ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB,
Dr. Spankenstein, ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]
(Note: A couple games are still busted, but most are working. Will
follow up with more updates.)
(mpu4dealem.c) because it's a unique expansion, no point in having all
that stuff in the main state. The standard video board it's own state class too, and moved specifics to that, plus converted the scn2674 video chip to be a device (new files there too) again reducing the amount of junk in the base mpu4 state. From Haze (nw)
- Based on timeslot modelling, the implementation models gate delays in logic chips.
- Design ready to be split into a generic and a MAME implementation part.
- Design prepared to merge in discrete components from discrete.*
- Supports code based as well as external net list parsing.
Ultimately, net lists and discrete emulation should share one code base. The class design was set up to accomplish this. There is no point in having multiple 555, 7474 implementations around.
Most of the code will be moved to lib/netlist going forward to allow usage in other projects.
------------------------------------
Beach Head 2000 Install - 05/27/03 [Smitdogg, The Dumping Union]
Beach Head 2000 Install - 09/16/01 [Smitdogg, The Dumping Union]
Beach Head 2002 Install - 05/27/03 [Smitdogg, The Dumping Union]
Beach Head 2003 Desert War Install - 05/27/03 [Smitdogg, The Dumping Union]
Global VR XP OS Install - 09/30/01 [Smitdogg, The Dumping Union]
Global VR XP OS Update/Install - 06/11/02 [Smitdogg, The Dumping Union]
Hyper V2 (Global VR) Install - 09/30/0l [Smitdogg, The Dumping Union]
Hyper V2 (Global VR) Install - 06/12/02 [Smitdogg, The Dumping Union]
Need For Speed: Underground Install (2 Discs) (v1.1) [Smitdogg, The Dumping Union]
-----------------------------------
Skins Game (1.08) [Mr. CAST, M. Ponweiser, Mojo2000, Smitdogg, The Dumping Union, R. Belmont]
Skins Game (unknown alt. version) [Guru, R. Belmont]
------------------------------------
Pong (Rev E) [Couriersud]
Work in progress. The games is playable and has sound, however I suspect some minor bugs due to the order of expression evaluation.
I commit this mainly for documentation purposes. The modelling of the TTL circuits will change to a device/connection class infrastructure updating inputs immediately if they changed going forward.
and wait state generation. Previous implementation has been renamed to
*l.{c,h} and drivers point to the old implementation until they are
adapted to the new version. [Michael Zapf]