Sent: Monday, December 08, 2008 6:21 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Pointerify f8/tlcs90 cores
Hi mamedev,
Two more cores converted to pointers. f8 was very straightforward,
tlcs90 had some extra state that needed to be merged into the register
struct, and needed adjustments to its timers and read/write handlers
which might warrant some scrutiny by the experts.
~aa
from the CPU cores.
Disabled the use of PULSE_LINE for any input lines except NMI and RESET.
Added a helper function generic_pulse_irq_line() for doing a single-cycle
assert/deassert for those few drivers remaining that were trying to use
PULSE_LINE directly.
This is a reworked/expanded version of the patch I sent yesterday.
This one is split into three parts:
1. This introduces function macros for SAMPLES_START,
CUSTOM_{START,STOP,RESET}, and ANTIC_RENDERER.
2. This introduces running_machine *machine throughout MAME.
Principally it adds running_machine *machine = Machine to the top of
functions, but in some static functions the parameter is added
directly. Some similar changes in 99xxcore.h, v9938.c, v9938mod.c,
galaxold.c, psx.c, taito_l.c are also made to eliminate Machine
params. No global API is changed.
3. This changes the APIs introduced in the first part to pass device
or space as appropriate. A few similar changes in some other global
apis are made as well.
The net result of this sequence of patches is to remove 40% of the
Machine references and 27 deprecat.h includes.
~aa
Sent: Sunday, December 07, 2008 1:48 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Pointerify sharc core
Hi mamedev,
The attached patch pointerifies the sharc core. If this has already
been done, no great loss, it only took about an hour and a half to do
this.
~aa
Sent: Sunday, December 07, 2008 9:43 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Introduce KONAMI_SETLINES_CALLBACK
Hi mamedev,
Aaron indicated the KONAMI_SETLINES_CALLBACK change from my previous
patch overlapped with work already committed but was otherwise a
desired change, so this patch submits just that change relative to the
committed work.
~aa
Sent: Saturday, December 06, 2008 4:52 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Deprecat.h cleanup
Hi mamedev,
This patch changes some global Machine references to use machine,
device->machine, ... instead, and removes any unneeded #include
"deprecat.h" lines as well (about 10% of them in fact). It was
generated using the attached script, and then reverting some cases
where it was overzealous.
~aa
config, and the devices attached to it are enumerated there.
Eventually, the PCI config read/write functions should be moved
to well-known functions within the device, but for now they are
kept separate.
activecpu -= 138
pass a device. Updated and de-deprecat-ed the drivers that used
it. Fixed interrupt handling to follow more recent behavior
expectations (no PULSE_LINE on non-NMI lines).
(Used cpustate naming convention. Moved iCount into state struct.)
(Tested with arkanoid, bootleg bubble bobble, etc.)
(Next cpu I'll look at is the ARM.)
appropriate, and to keep all global variables hanging off the
machine structure. Once again, this means all state registration
call sites have been touched:
- state_save_register_global* now takes a machine parameter
- state_save_register_item* now takes a machine parameter
- added new state_save_register_device_item* which now uses
the device name and tag to generate the base name
Extended the fake sound devices to have more populated fields.
Modified sound cores to use tags from the devices and simplified
the start function.
Renumbered CPU and sound get/set info constants to align with
the device constants, and shared values where they were perfectly
aligned.
Set the type field in the fake device_configs for CPU and sound
chips to a get_info stub which calls through to the CPU and sound
specific get_info functions. This means the device_get_info()
functions work for CPU and sound cores, even in their fake state.
Changed device information getters from device_info() to
device_get_info() to match the CPU and sound macros.
Sent: Tuesday, December 02, 2008 10:14 AM
To: Aaron Giles
Subject: Another 8080/85 change from me
Hi Aaron,
I have noticed that there are some problems in interrupt handling in 8080 implementation. Thing is that there are some cases that made a problem while implementing one
computer emulation. Thing is that there is same computer with Z80 and 8080 cpu and ROM's are same, but interrupts were not triggered. So I have searched and found
two problems fixed with this patch.
1. previous implementation cleared interrupt enable bit on interrupt trigger which is wrong since interrupts should stay enabled
2. serve interrupt number was not cleared after interrupt is executed, so if same one is triggered it will not be catched.
I have tested with 8080 MESS drivers, and picked some of MAME drivers using 8080 and 8085, and there were no bad things found.
Regards,
Micko
Removed ATTOTIME_TO_CYCLES() and ATTOTIME_IN_CYCLES(). Replaced them
with functions in cpuexec: cpu_clocks_to_attotime() and
cpu_attotime_to_clocks(), both of which take CPU devices instead of
indexes. Updated all callers, many of which were using the functions
dubiously.
works. Added callback parameters to the expression engine. Improved
CPU parsing so you can use a CPU tag or index in most commands that
take one. Switched to passing CPU and address space objects around
where appropriate. Lots of other minor tweaks.
Moved memory global state into a struct hanging off of the machine.
Updated almost all memory APIs to take an address_space * where
appropriate, and updated all callers. Changed memory internals to
use address spaces where appropriate. Changed accessors to point
to the memory_* functions instead of the address space-specific
functions. Improved internal handling of watchpoints.
Added cputag_* functions: cputag_reset(), cputag_get_index(),
cputag_get_address_space(). These just expand via macros to an
initial fetch of the CPU via cputag_get_cpu() followed by the
standard CPU call.
Added debugger_interrupt_hook() and debugger_exception_hook() calls
which intelligently look at the debugger flags before calling.
Did minimal cleanup of debugger, mainly moving CPU-specific data
to hang off of the CPU classdata for more direct access.
return a boolean indicating whether the given address was successfully
located in a bank. Change raw/decrypted access to look at this result, and
if the given address is not in a bank, calls through to the standard read
handlers.
In theory, this should prevent crashes when accessing opcodes. It does in
fact prevent mp_col3 from crashing.
Fixed address space mapping handlers to invalidate direct access regions
if a change is made to the mapping. This is needed to prevent the Sega
dynamic memory mapping chips from falling over.
H8:
- Added support for 8-bit H8 family MCUs, starting with the H8/3344
- Pointer-ified all H8 cores
- Some cleanup and renames toward additional future work
System 23:
- Added extremely preliminary support for I/O boards with the H8/3344
- Added new game: Motocross Go! (MG3 Ver. A) [credit Guru]
Removed opbase globals to the address_space structure.
Cleaned up names of pointers (decrypted and raw versus rom and ram).
Added inline functions to read/write data via any address space.
Added macros for existing functions to point them to the new functions.
Other related cleanups.
into the core proper and removed unused macros. Changed all
external interfaces to pass the CPU device. Enabled 64-bit
operations by default. Re-derived the interface functions to
cascade and share code more aggressively.
These changes also seem to have cured the taito_f3 issues as
far as I can tell (at least pbobble3 seems right now).
state_save_combine_module_and_tag() function in favor of passing
the tag when registering. Revisited all save state item registrations
and changed them to use the tag where appropriate.
are broken.
Changed READ/WRITE handlers to accept an address_space * instead of a
machine *. The address_space object was enhanced to contain a machine
and a pointer to the relevant CPU object.
Fixed a number of errors found by the compiler, mostly in the core and
CPU/sound handlers, but there is a lot remaining to fix.
Added new function cpu_get_address_space() to fetch the address space
for calling in manually to these functions. In some instances, code
which should eventually be converted to a device is hard-coding fetching
the program space of CPU #0 in order to have something valid to pass.
related APIs now take a device pointer instead of an index.
All functions that take a CPU device are prefixed with cpu_*
All functions that are globally related to cpu execution
are prefixed with cpuexec_*. Below is a list of some of the
mappings:
cpu_boost_interleave -> cpuexec_boost_interleave
cpunum_suspend -> cpu_suspend
cpunum_resume -> cpu_resume
cpunum_is_suspended -> cpu_is_suspended
cpunum_get_clock -> cpu_get_clock
cpunum_set_clock -> cpu_set_clock
cpunum_get_clockscale -> cpu_get_clockscale
cpunum_set_clockscale -> cpu_set_clockscale
cpunum_get_localtime -> cpu_get_local_time
cpunum_gettotalcycles -> cpu_get_total_cycles
activecpu_eat_cycles -> cpu_eat_cycles
activecpu_adjust_icount -> cpu_adjust_icount
cpu_trigger -> cpuexec_trigger
cpu_triggertime -> cpuexec_triggertime
cpunum_set_input_line -> cpu_set_input_line
cpunum_set_irq_callback -> cpu_set_irq_callback
In addition, a number of functions retain the same name but
now require a specific CPU parameter to be passed in:
cpu_yield
cpu_spin
cpu_spinuntil_time
cpu_spinuntil_int
cpu_spinuntil_trigger
cpu_triggerint
Merged cpuint.c into cpuexec.c. One side-effect of this
change is that driver reset callbacks are called AFTER the
CPUs and devices are reset. This means that if you make
changes to the CPU state and expect the reset vectors to
recognize the changes in your reset routine, you will need
to manually reset the CPU after making the change (since it
has already been reset).
Added a number of inline helper functions to cpuintrf.h for
managing addresses
Removed cpu_gettotalcpu(). This information is rarely needed
outside of the core and can be obtained by looking at the
machine->cpu[] array.
Changed CPU interrupt acknowledge callbacks to pass a CPU
device instead of machine/cpunum pair.
Changed VBLANK and periodic timer callbacks to pass a CPU
device instead of machine/cpunum pair.
Renamed all information getters from cpu_* to cpu_get_* and
from cputype_* to cputype_get_*.
context ones (which are going away), the disassembler (which should
have no dependencies on the live CPU), and the validity check.
Removed global token from all pointer-ified CPU cores that don't
have internal read/write callbacks (which still need to reference it).
* added a set of cpu_* calls which accept a CPU device object;
these are now the preferred means of manipulating a CPU
* removed the cpunum_* calls; added an array of cpu[] to the
running_machine object; converted all existing cpunum_* calls
to cpu_* calls, pulling the CPU device object from the new
array in the running_machine
* removed the activecpu_* calls; added an activecpu member to
the running_machine object; converted all existing activecpu_*
calls to cpu_* calls, pulling the active CPU device object
from the running_machine
* changed cpuintrf_push_context() to cpu_push_context(), taking
a CPU object pointer; changed cpuintrf_pop_context() to
cpu_pop_context(); eventually these will go away
* many other similar changes moving toward a model where all CPU
references are done by the CPU object and not by index
* cpu/i8x41 should be renamed to UPI-4x, since UPI-41/42 was an intel chip family
postponed for now until core moved to pointers.
* removed I8041 definition from mcs48
* removed I8x41 cpu definition and config struct
* added I8041, I8741, I8042, I8242 and I8742 cpus to i8x41.c
* added internal memory maps
* internal ram now uses DATA memory space
* updated drivers
* increased interleave to 70 in decocass. This fixes decocass hanging in countdown around 13
No idea when this bug was introduced.
Sent: Wednesday, November 05, 2008 8:22 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add ADDRESS_MAP_NAME macro
Hi mamedev,
In theory, MAME's interface macros should completely hide the naming
conventions from the drivers and sound/cpu cores. So as an
experiment, I renamed all the core apis and looked to see what broke.
The most common api coupling was with address maps in the CPU cores,
which this patch addresses by introducing a new macro,
ADDRESS_MAP_NAME (mimicing what is done in devintrf.h). There were a
handful of related problems in some drivers which this patch also
fixes. Some remaining issues I left alone (laserdisk apis reference
rom, video_update, machine_config, ksys573 use of nvram_handler,
megadriv use of ipt), in principle all the apis need _NAME variants to
encode the conventions.
~aa
* Added proper clock speed to plygonet.c and internal divider to dsp56k.c
* Fixed up disassembler add/sub, 05xx, and bsr ops.
* Handle mysterious uuuuF instruction found in plygonet add op.
* Partially implemented add, sub, mac, mpy, inc, cmpm, macr, asr16, jscc, lea, and movec ops.
* Added dual X memory read and data move with short displacement parallel moves.
* Merged DS5002FP
* Disassembler now uses type specific memory names
* Merged DS5002FP disasm
* added 83C751 memory names to disassembler
* delete DS5002FP specific files
* removed unnecessary cpu callback in wrally
* DATA_MAP ==> IO_MAP in wrally
working on something, hold off syncing.
Defined macros for core CPU functions: CPU_INIT, CPU_RESET, CPU_EXIT,
CPU_EXECUTE, along with macros for the name and for calling, in the
spirit of the devintrf.h macros. More will come later.
Changed init, reset, exit, and execute interfaces to be passed a
const device_config * object. This is a fake object for the moment,
but encapsulates the machine pointer and token. Eventually this will
be a real device.
Changed the CPU IRQ callbacks to a proper type, and added a device
parameter to them.
Updated all CPU cores to the new macros and parameters.
Note that this changes the way we "pointer"-ify cores. I'll send an
update shortly.
Began the process of pruning options from the 68000 core, hard-coding it
for MAME's needs. We've hacked on it sufficiently that it is no longer
generic, so this is a good opportunity to simplify the code so that it
can actually be followed.
means of setting the minimum useful scheduling quantum, and clamping
all quanta to that value.
Changed interleave/boost handling to use scheduling quanta instead
of timers.
Added machine parameter to cpu_boost_interleave.
Updated cpuexec to compute the "perfect" interleave value taking into
account the minimum number of cycles per instruction specified by the
CPU core. Updated Z80 core to indicate that the minimum cpi is 2. Fixed
incorrect minimum cpi in the 68020+ cores.
Simplified a bit of logic in cpuexec_timeslice.
Sent: Sunday, November 02, 2008 1:04 AM
To: Aaron Giles
Subject: Z80 CPU change
Hello Aaron,
For a long time there was undiscovered internal register (MEMPTR) inside Z80 CPU which was visible by using BIT n,(HL) instruction in undocumented bits of flag, in
last few months lot of things have been discovered by team of Russian programmers. There was a test on real machine which showed status of flags after each instruction.
I am sending you now patch for Z80 with MEMPTR implemented, there is also one more bug fixed (BIT 6,(XY+o) was not implemented good it used BIT 4,(XY+o) code).
As a proof that things are now valid, I am sending screens before patch on Z80 cpu core, and after with compare of results on real machine.
I am also sending you a TZX file (for ZX Spectrum) since tests are done inside that driver.
Please inform me about status. Hope this could fix some issues in drivers using Z80, since some games used this flags.
Regards,
Miodrag Milanovic
adds/removes entries in header files, and fixes a few potential
multisession issues by explicitly adding initializers. asic65.c has
significant changes to accomodate using a struct instead of 16
variables, otherwise the changes in this patch are modest and obvious.
[Atari Ace]
There's an issue with the debugger handling of the 6502 instructions as
there's a mismatch between the core and what the debugger shows.
The changes are detailed in the spreadsheets that I've attached that
compares the core to the dasm.
Attachments:
m6502fix.zip contains the diff file
6502 debugger disassembly changes.zip contains an excel spreadsheet
(in both xls and xml formats) detailing the reasons/changes.
* improved prefetch timing calculation
* prefetch timing now also used by V20 and V33
* moved some static variables into cpu context
* nec_reset now explicitly clears context variables
* all cpus now share nec_execute
Sent: Fri 10/17/2008 11:45 AM
To: submit@mamedev.org
Subject: 65c02 core bugfix
Hi,
This patch fixes a subtle bug in the 65c02 emulation where the result of
the BIT instruction differs on the 65c02 (from the 6502), when executed
in immediate mode.
Cheers,
Phill.
* Remaining games checked and adapted to changes in cpu core
* Cardline still broken. I need the exact and complete cpu name.
* Added more variants 803X, 80CXX, AT89C4051
* Fix segas18.c (segaic16.c) mcu maps.
* Fix sslam.c
* Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)
* improved serial port timing (f15se (micro3d.c) sound board now works)
* better infrastructure for adding more variants like DS5002
* Fixed port reading
* Rewrote Macros for better readibility
* Fixed and rewrote Interrupt handling
* Now returns INTERNAL_DIVIDER, adjusted cycle counts
* Remove unnecessary and duplicated code
* Remove unnecessary functions
* Rewrite to have sfr-registers stored in int_ram.
* Debugger may now watch sfr-registers as well.
* implemented interrupt callbacks (HOLD_LINE now supported)
* Runtime switch for processor type - remove ifdefs
* internal memory maps for internal rom versions (internal ram now displayed in debugger)
* more timer cleanups from manual
micro3d:
* serial port communication between main cpu and sound board works
* sound board now works
m72 - lohtb2:
* full emulation of protection device
* Samples are now piped through the mcu
* Added additional branch, move and bitfield ops.
* Plygonet now passes its memory test and uploads a new program.
[[Next step is to install an opbase handler and let the dsp56k run further into its new proggie.]]
* Complete rewrite focusing on legibility and extensibility.
* 27/121 opcodes (mostly) implemented.
* Bugfix for reset status of interrupt priority bits.
* Bugfix for disassembly of register-to-register parallel data move.
[[These changes bring the driver up to the point where the plygonet hardware begins banking memory. The behavior is understood, so I should have the driver back to where it was before the rewrite soon. Then real progress can be made.]]
(also added a to-check note, 16-bit wide DMA is currently using 32-bit functions, is this correct?)
Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code.
Added preliminary LD-V1000 emulation. Not fully working yet, but mostly
there.
Cleaned up and normalized the three existing laserdisc emulations.
Removed obsolete code from the laserdisc core.
Sent: Fri 9/26/2008 10:15 AM
To: submit@mamedev.org
Cc: Philip Bennett
Subject: fix for Cube Quest Line CPU emulation
I found a bug in the emulation of the Cube Quest Line CPU.
Proof of bug:
After looking at .diff,
Assume 'ci' is 1, and assume 'r' and 's' are both 0xFFF
(0xFFF equals -1, as these numbers are 12-bit signed).
The result should be mathematically equivalent to -1 - (-1)
which is 0.
~0xFFF is 0xF000, so you'd have 0xF000 + 0x0FFF + 1 which equals
0x10000 but since 'res' is 16-bits this is truncated to 0x0.
'C' then becomes 0 and 'V' becomes 1 (as I recall). The result of
0 is correct, but the flags are wrong; V should be 0 and C should
be 1.
Under my proposed fix, you'd have 0x000 + 0x0FFF + 1, which equals
0x1000, so the lower 12 bits are 0 (correct) and C is 1 and V is 0
(correct).
I discovered this bug while disassembling the line CPU's ROM.
means that multiple changes without any execution will be seen as
atomic. It also means that PULSE_LINE no longer works for signalling
IRQs.
Added checks in the debug build to catch people who try to use
PULSE_LINE for non-NMI and non-RESET input lines on CPUs that no
longer support direct interrupt generation. Over time expect this
list to increase.
Added new item to the interface which is the tag of a CPU
to take the base clock from. Are there any known cases
where the base clock does NOT come from the CPU directly?
Changed Z80 daisy chain interface to simply be a list of
devices in the chain. Interrupt callback functions are now
fetched via the standard device interface and referenced by
the daisy chain code.
Changed Z80 PIO interrupt callback to pass a device instead
of the machine. All device callbacks should provide the
device.
Sent: Tuesday, September 23, 2008 4:46 AM
To: Aaron Giles
Subject: 8080 bug
To fix this bug : http://mametesters.org/mantis/view.php?id=2322
a part of my code should be removed.
It seams that this feature I have added is only available on KP580BM80A (Russian clone of this processor).
So until I make a new patch (that support this clone processor) please apply this to fix MAME drivers.
Thanks,
Miodrag
Sent: Sunday, September 21, 2008 10:45 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] More static qualifiers
Hi mamedev,
Another static function update from yours truly, almost entirely
affecting code added in the last few months to MAME. The fixes are
the usual lot, changing enum definitions so they aren't declared,
decorating dead code/declarations with #if...#endif, and of course,
adding static where appropriate. In addition, I fixed a bunch of
UNUSED_FUNCTON symbols to be spelled correctly (I didn't introduce
this).
~aa
* Removes arbitrary opcode groupings in favor of flat decode model.
* Fixes a number of small issues with unknown opcodes.
* Added the final ALU parallel move ops.
metadata with pre-decoded frame information. Modified chdman to
automatically produce this for CHDs that are of the appropriate
parameters. To fix up existing CHDs, use chdman -fixavdata on the
CHD.
Modified the laserdisc core to leverage the pre-decoded frame
metadata, which is now required. This improves seek times when
searching and allows the player-specific emulation access to the
VBI data as soon as it would really be available. Changed update
callback timing to fire just before the first line of VBI data
would be read; at that point, the frame selection is assumed to
be committed.
Converted PR-8210 emulation over to using the actual MCU from the
laserdisc player. This MCU controls low-level functions such as
slider position and laser on/off, and receives decoded vertical
blanking data in order to make decisions. Removed old HLE behavior.
Note that the overlay text is displayed via the UI; this is
temporary and will be fixed shortly.
Converted Simutrek-hacked laserdisc emulation to using the actual
MCU from the game, which in turn hands off commands to the PR-8210
MCU. This is still not 100% but is pretty close at this point and
achieves the correct behaviors in most cases.
Fixed Cube Quest overlay scaling to cover the whole screen.
Changed laserdisc video parameters to position the screen area at
the bottom rather than the top, since this corresponds more closely
to standard line numbering.
Extended the vbiparse code to support pack/unpack, and to more
fully document all the meanings of the VBI codes.
Updated ldplayer to support slow/fast forward movement, frame/chapter
display, and separate controls for scanning/stepping.
Added new built-in variable "frame" to the debugger.
Fixed device-based ROM loading to support loading ROMs from the
game's ZIP as well.
Subject: [patch] Even more reset/multisession cleanup
Hi mamedev,
These two patches try to reduce the amount of variable in .data, which
usually point to multisession/reset bugs or missing const qualifiers.
The first patch just adds const to a number of items, moving them from
.data to .rdata. The second patch sets other items to zero (moving
them to .bss), adding reset/init code where appropriate.
~aa
Found few things not right in 8080/8085 implementation.
1. ANA/ANI instruction, HF flag was not set right because error in calculation of it (missing brackets)
2. 8080 have NF flag always set (it is not used flag but bit is always set)
3. On unused ports/not connected memory values from status word were readed not 00 or FF, that is why I add it as a new internal register, it can also be buffered by some external hardware, so this could help other implementations too.
Regards,
Miodrag Milanovic
the driver's memory maps.
Reverted recent changes to MCS-48 core that were very hacky and which crashed
many games. You can now properly override the internal memory map and do
your own banking.
Also fixed 02204: masao: Memory bank error.
This contains three different patches:
20080829.patch
Introducing the running_machine* parameter in a few more places. Next
step would be to make the execute_* function aware of it, if that's
OK. Also used the machine parameter in memory.c were it's available.
20080829_1.patch
The already discussed and probably being rejected removal of
dreprecat.h from debugger.h. I think this is a low-risk patch (we had
worse cleanups) and it lowers the risk of new code using deprecated
function beign introduced in MAME/MESS, because there is no invisible
inclusion of deprecat.h anymore (I think one driver - kofball.c - got
it with deprecated code).
20080829_2.patch
The last Machine -> machine conversion I had sitting in my local
tree. I know the proper way is to turn them into devices, but I still
haven't looked into that.
* Adds MCS48_INTERNAL_ROMBANK define to header
* Drivers which need to control the ea line have to initialize banking for internal/external rom
This is not yet optimal but works as expected with existing drivers and modified mario.c
* MB8884 is a I8035 ==> 12 addr, no internal rom map
* EA line high: external access - this is "default"
The whole EA implementation is as Aaron named it, cheeky. EA=1 external rom access, EA=0 internal rom access.
But all variants are treated the same, i.e. for i8035, MB8884, I8039, the external rom is used in the same
way as the internal.
These ports are actually ports which sink current on logical 0. With a logical 1, they are in high impedance mode and may be read. The high impedance is treated as logical 1 by TTL gates connected to them.
Sent: Monday, August 25, 2008 8:16 AM
Subject: [patch] Remove useless backslashes
Hi mamedev,
I've been using pmd 4.2.2 to analyze the MAME codebase for duplicate
code, and it's C parser complains about useless backslashes and
dangling defines in #if...#endif sections. Here's a patch that fixes
this, and additionally fixes one real bug, a string in djmain.c was
malformed, it's curious it compiled.
~aa
Subject: Profiler related #2 (v2)
Hi, this a revised version of a patch I sent yesterday.
This one is much more cleaner, and the speed improvement is now significant
enough to come out of the profiling noise.
More over, this one compiles correctly... ;-)
Best regards,
Christophe Jaillet
mechanism; instead, you must access the sliders via the main menu. While in
the menu, you can use the ~ key to turn off the menu display and leave only
the bar display, in order to see more of the screen.
* removed redundant and unused definitions from header file
* renamed constants and functions to be MCS48* prefixed
* re-verified all opcode behaviors and timing
* changed illegal opcodes to count 1 cycle to avoid infinite loops
* changed EA behavior so that it is a push from the driver instead of a pull on each opcode fetch
(this may change further in the future).
* reimplemented IRQ generation and timer behavior according to documentation
* updated all drivers accordingly
* fixed several uses of PULSE_LINE, which no longer works
Register access is still performed using direct memory accesses,
but the pointers are fetched through the memory system. Now you can
see i8039 RAM in the debugger. Added internal memory maps of the
appropriate size so that drivers don't need to declare this RAM.
Added a number of variants from the MCS-48 family as it was not
clear which variants had what capabilities. All documented variants
now have internal memory maps for internal ROM and RAM. Removed
memory maps from drivers using embedded ROM/EPROM/OTPROM since
they are defined by the core now.
Added some initial logic to boot and run the PR-8210 ROM (i8049)
in ldplayer.c. Currently this is disabled behind a compile-time
switch. Once this is working, the plan is to incorporate this into
the existing PR-8210 emulation, but we're not there yet.
Before this patch a:
cpunum_set_input_line(5, ASSERT_LINE);
cpunum_set_input_line(3, ASSERT_LINE);
cpunum_set_input_line(3, CLEAR_LINE);
loses the state of line 5. This patch fixes it by adding an explicit
but optional "virtual irq line" support to the 68k interface.
Fix m68k interrupt handling by some drivers.
Clearing the NMI line to clear all the IRQ lines worked, but it just
doesn't make sense. Now that the irq lines are really independant,
the handling can be simplified.
Subject: Various cleanups
A couple of minor cleanups sitting on my disk for a while:
- removed obsolete ENABLE_DEBUGGER occurance
- removed more unprintable characters in SH-2 disassembler
- memset() usage cleanups
- removed duplicated TMS5110 entry in sound.mak
- use machine in uigfx.c where it's already available
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:
MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
and bitmap format of the overlay
MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
overlay bitmap
MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors
The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code.
Added the ability to configure the overlay position and scale
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.
Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens.
Added DISK_REGIONS to all laserdisc drivers.
Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation.
Fixed bug in identifying the custom sound driver for the laserdisc.
Updated ldverify to identify blank regions of the disc for post-
processing.
Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays).
Included support for parsing .gdi files in chdman. [ElSemi]
Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games.
[Philip Bennett, Joe Magiera, Warren Ondras]
Note that the SHA1/MD5 for the laserdisc will likely undergo at least
one more change before being finalized.
- Moved IRQ handling front-end into recompiled code
- Added TSTM/ANDM/XORM instructions
- Added SH-1 CPU support, including lower precision on MAC.W and locking out SH-2 only instructions
Subject: [patch] Collapse timer callbacks
Hi mamedev,
The following patch collapses timer callbacks in some cases to avoid
duplicating code. In the case of crystal.c, it also refactors two DMA
handlers and shuffles the init/reset code around a bit. I noticed
while doing this that h8_itu_read8 is missing cases 0x96,0x97 which is
almost certainly a bug, but I left it alone.
~aa
Subject: [patch] Fix i386 bsr implementation
Hi mamedev,
The i386 cpu emulator will return the wrong result for bsr when the
highest bit is set (0 instead of 15 or 31). The attached patch fixes
this.
~aa
Subject: [patch] Fix 1802 cybrcomm, raveracw, raveracj, raveraja,
ridgerac, ridgerab, ridgeraj, acedrvrw, victlapw: No sound in games
after reloading via the MAME UI
Hi mamedev,
The problem with namcos22 games losing sound when running multisession
is actually an m37710 cpu initialization bug. The attached patch
fixes it, and also collapses all the timer callbacks together as an
unrelated code cleanup.
Note: namcos22 has a lot of uninitialized state, so I wouldn't be
surprised if there are other multisession issues.
The structures/names were getting too complex for my macros to handle. They would require hand editing and my computer is too slow to keep re-compiling.
Passes a clean compile.
to whole functions. The other one I'm not so sure about. Commented
code is usually hilighted differently, making it very easy to spot.)
Hi mamedev,
This set of patches has one aim only, to identify chunks of code that
have been disabled by the use of C/C++ comments, and to disable them
instead by using the preprocessor. The C comment approach to
disabling code isn't safe (embedded comments will trip it up), and the
C++ comment approach isn't elegant (you shouldn't need to touch every
line to disable a chunk of code). Using #if...#endif is preferable
always, excepting perhaps if (0) { ... }.
The patch has three parts. The first only handles cases where full
functions were disabled. The second handles cases where parts of
functions were disabled. The third then tries to restore the
whitespace that the use of comments converted from tabs to spaces via
srcclean.exe. It also cleans up the whitespace in a handful of the
files in areas outside of the original two patches.
~aa
Subject: a few cleanups
This patch contains:
- removal of unprintable chars (newlines) in SH-2 disassembler (I
submitted this in the past nd it wasn't included)
- a few unnecessary checks after malloc_ort_die() calls
- changes two romload.c warnings to use GAMENOUN instead
- adds "deprecat.h" in a few src/mame/drivers files (would be
necessary, if the debugger.h one would be removed)
- cleans up the mame.mak by adding all missing defines and grouping
them based on cpu.mak
- renamed video_exit() to winvideo_exit() for consistency in function
names
The ROL/ROR/SHL/SHR opcodes provide the carry flags typically generated by
almost all CPUs. The RORC/ROLC opcdes map directly to the rotate through
carry of most CPUs as well.
integer value, regions are now referred to by a region class and
a region tag. The class specifies the type of region (one of CPU,
gfx, sound, user, disk, prom, pld) while the tag uniquely specifies
the region. This change required updating all the ROM region
definitions in the project to specify the class/tag instead of
region number.
Updated the core memory_region_* functions to accept a class/tag
pair. Added new memory_region_next() function to allow for iteration
over all memory regions of a given class. Added new function
memory_region_class_name() to return the name for a given CPU
memory region class.
Changed the auto-binding behavior of CPU regions. Previously, the
first CPU would auto-bind to REGION_CPU1 (that is, any ROM references
would automatically assume that they lived in the corresponding
region). Now, each CPU automatically binds to the RGNCLASS_CPU region
with the same tag as the CPU itself. This behavior required ensuring
that all previous REGION_CPU* regions were changed to RGNCLASS_CPU
with the same tag as the CPU.
Introduced a new auto-binding mechanism for sound cores. This works
similarly to the CPU binding. Each sound core that requires a memory
region now auto-binds to the RGNCLASS_SOUND with the same tag as the
sound core. In almost all cases, this allowed for the removal of the
explicit region item in the sound configuration, which in turn
allowed for many sound configurations to removed altogether.
Updated the expression engine's memory reference behavior. A recent
update expanded the scope of memory references to allow for referencing
data in non-active CPU spaces, in memory regions, and in EEPROMs.
However, this previous update required an index, which is no longer
appropriate for regions and will become increasingly less appropriate
for CPUs over time. Instead, a new syntax is supported, of the form:
"[tag.][space]size@addr", where 'tag' is an optional tag for the CPU
or memory region you wish to access, followed by a period as a
separator; 'space' is the memory address space or region class you
wish to access (p/d/i for program/data/I/O spaces; o for opcode space;
r for direct RAM; c/u/g/s for CPU/user/gfx/sound regions; e for
EEPROMs); and 'size' is the usual b/w/d/q for byte/word/dword/qword.
Cleaned up ROM definition flags and removed some ugly hacks that had
existed previously. Expanded to support up to 256 BIOSes. Updated
ROM_COPY to support specifying class/tag for the source region.
Updated the address map AM_REGION macro to support specifying a
class/tag for the region.
Updated debugger windows to display the CPU and region tags where
appropriate.
Updated -listxml to output region class and tag for each ROM entry.
- Rewrote core logic, communications, and interfaces.
- Added three parallel memory moves to the disassembler.
- Initial interrupt logic in place.
Plygonet.c updates.
- All communication hacks have been removed.
- Memory maps have been temporarily reverted while new DSP56k cpu core catches up.
Subject: [patch] Conditional code cleanup resubmit
Hi mamedev,
This is a resubmit of a previous patch. The earlier version would not
compile with 32-bit MSVC, due to the fact that its linker required
external dependencies in dead code to be met before dead code
elimination was done, causing linker errors. The proper fix for this
would be to add the necessary dependencies, so I instead simply left
the conditional code in place in winalloc.c and chd.c.
~aa
Original submission email below:
----
Conditionally compiled code tends to bitrot, so MAME should try to
avoid it as much as possible. I sent a patch six months ago to
eliminate conditional code associated with logging, here's another
patch that does more of this. Some notes:
1. drc_ops.c: I couldn't find a LOG_CODE anywhere, so I used if (0).
2. romload.c: I converted all the users of debugload to use
LOG((...)) instead, following the traditional conditional logging
pattern.
3. windows/sound.c: I eliminated the separate sound log and directed
the few outputs to the error log.
~aa
Subject: [patch] .data removals to fix reset/multisession bugs
Hi mamedev,
One nice artifact of properly constifying data structures in MAME is
that it makes it relatively easy to spot a class of reset/multisession
bugs, namely that almost any object in .data is probably in error.
Unless the value is properly initialized in a reset routine the
initial non-zero value can't be relied upon, so there's no need to
have a non-zero value to begin with.
With that in mind, here's a patch to move more items out of .data by
either applying const, removing the non-zero initializer (if its
overwritten by init/reset) or by adding appropriate initialization
code. In most cases I tried to add initialization code to a reset
routine, but in some cases I chose an init routine, possibly leaving a
reset bug intact.
Some interesting bits:
1. tms9900 core. The use of .data to initialize the irq_level wasn't
correct in some cases as the layout of the structure was core
dependent.
2. bfcobra.c. By introducing a VIDEO_START routine a hack in
VIDEO_UPDATE could be removed.
~aa
convert between attotimes and a clock tick at an integral frequency.
Changed the 6532 RIOT device into a proper device. Rewrote the
logic to be simpler and leverage the new attotime functions. Changed
the I/O port setters to specify a mask, and changed the I/O port
callbacks to pass in the previous value. Updated tourtabl and
gameplan drivers to use the new device interface.
Converted audio/starwars.c, audio/exidy.c, and audio/gottlieb.c to
use the new RIOT implementation instead of rolling their own.
Began gottlieb.c cleanup. Converted palette calculations to resistor
weights. Corrected video timing. Reduced the number of separate
machine drivers. Fixed incorrect spriteram sizes. Populated full
memory maps for the main CPU and the rev 1 sound board. More to
come.
- Rearranged decoding behavior.
- Updated code style to MAME standards.
- Tested each single-word opcode with custom ROMs.
(This is a precursor to other major dsp56k changes I have made. I just gotta' get plygonet commanders up and running to do some tests)
- TGP now correctly uses table roms (model1/2 updated accordingly)
- removed FIFO hack on srallyc (game now runs)
- added analog ports reading for model 2A/B/C
- fixed some loading instructions in the TGP. that fixes srallyc automatic transmission bug
well, the fix is not that but changing them this way:
program_write_dword_32le(i960.r[I960_FP]-16, i960.PC);
program_write_dword_32le(i960.r[I960_FP]-12, i960.AC);
in take_interrupt.
It seems it came from a partial fix in the ret instruction. the manual says that PC is saved at FP-16 and AC at FP-12
it was reversed in mame, so when trying to fix it, i suppose Ernesto forgot to change the push too.
I've tested this fix and apart from having daytona working, pilot kids 2A works too (that I think has been broken for ages).
EEPROM data, and the size is in terms of units, not bytes. Updated all
drivers accordingly.
Changed the ROM loading code to actually alter the region flags based
on the CPU endianness and bus width when creating the region, rather
than fixing them up on the fly. This means that callers to
memory_region_flags() will get the correct results.
Changed the expression engine to use two callbacks for read/write rather
than relying on externally defined functions.
Expanded memory access support in the expression engine. Memory accesses
can now be specified as [space][num]<size>@<address>. 'space' can be
one of the following:
p = program address space of CPU #num (default)
d = data address space of CPU #num
i = I/O address space of CPU #num
o = opcode address space of CPU #num (R/W access to decrypted opcodes)
r = direct RAM space of CPU #num (always allows writes, even for ROM)
e = EEPROM index #num
c = direct REGION_CPU#num access
u = direct REGION_USER#num access
g = direct REGION_GFX#num access
s = direct REGION_SOUND#num access
The 'num' field is optional for p/d/i/o/r, where is defaults to the
current CPU, and for e, where it defaults to EEPROM #0. 'num' is required
for all region-related prefixes. Some examples:
w@curpc = word at 'curpc' in the active CPU's program address space
dd@0 = dword at 0x0 in the active CPU's data address space
r2b@100 = byte at 0x100 from a RAM/ROM region in CPU #2's program space
ew@7f = word from EEPROM address 0x7f
u2q@40 = qword from REGION_USER2, offset 0x40
The 'size' field is always required, and can be b/w/d/q for byte, word,
dword, and qword accesses.
- All games on all drivers should work as before except "colmns97" and "stress" which crash due to sound system trouble.
- All idle skips are still included. They are quite a bit less effective than they were on the interpreter, but they still give a boost.
- Fast RAM bypass is not included yet so this does not represent final performance. That said, it's consistently faster than the interpreter even now. Example: sfiii3 on 0.126 gets 609% on the interpreter and 961% on the DRC.
Major thanks to Aaron for his assistance with several sticky core bugs and other issues encountered writing this.
* marked IDT instructions for R4650 only
* accounted for time taken in throwaway likely branch slots
* fixed jalr to respect the correct link register
* fixed c.eq, c.lt, c.le to fail if unordered
* fixed swxc1, sdxc1 to use the correct source register (fixes many Gauntlet problems)
* fixed CCR31 display in debugger
Subject: another Machine -> machine cleanup
This cleans up most of the Machine stuff in src/emu/machine. There is
a bit left to clean up, but it's mostly stuck at some interfaces now.
Subject: [patch] make MSVC_BUILD=1 -j<n> build fix
Hi mamedev,
The following build tweak fixes make MSVC_BUILD=1 -j2. It also fixes
an oversight in the cross-build support.
~aa
Subject: [patch] Fix minor CPU/SOUND core build issues
Hi mamedev,
This small patch fixes a few build problems with the cpu/sound cores
M65CE02, ALPHA8201, TMC0285, TMS5200 and corrects the dependencies for
the mips core.
~aa
macro from the source code. All MAME builds now include
the debugger, and it is enabled/disabled exclusively by
the runtime command-line/ini settings. This is a minor
speed hit for now, but will be further optimized going
forward.
Changed the 'd' suffix in the makefile to apply to DEBUG
builds (versus DEBUGGER builds as it did before).
Changed machine->debug_mode to machine->debug_flags.
These flags now indicate several things, such as whether
debugging is enabled, whether CPU cores should call the
debugger on each instruction, and whether there are live
watchpoints on each address space.
Redesigned a significant portion of debugcpu.c around
the concept of maintaining these flags globally and a
similar, more complete set of flags internally for each
CPU. All previous functionality should work as designed
but should be more robust and faster to work with.
Added new debugger hooks for starting/stopping CPU
execution. This allows the debugger to decide whether
or not a given CPU needs to call the debugger on each
instruction during the coming timeslice.
Added new debugger hook for reporting exceptions.
Proper exception breakpoints are not yet implemented.
Added new module debugger.c which is where global
debugger functions live.
- connected EEPROM (doesn't seem to affect much)
- cleaned up system register access
GTI Club driver:
- altered network IRQ clear to fix several problems
- added Guru readme
- fixed crashes due to missing inputs
- gticlub "works" again
ZR107 driver:
- added Guru readme
- cleaned up system register access
- these games work again with altered network IRQ timing
NWK-TR driver:
- added Guru readme
DRC frontend:
- now passes pointer to previous instruction when describing
PPC frontend:
- attempts to roughly take into account branch and CR logical
folding in timing computations
- Added configurable i8x41/i8x42 subtype support.
- Fixed carry flag handling in ADDC A,#N instruction.
- Fixed carry flag handling in RLC A instruction.
* added save state support to the SHARC CPU core
* added save state support to the PowerPC recompiler
* added save state support to the virtual TLB system
* added save state support to the RF5C400 sound core
* added save state support to konppc module
* added save state support to K056800 host controller
* added save state support to the Konami hornet driver
Fixed poor default CLUT handling in the voodoo driver
Subject: [patch] memory_region madness reloaded
Hi mamedev,
The memory_region and memory_region_length functions are probably the
two most common functions in MAME that don't take a machine parameter
but should given the syntax of the related apis memory_region_type and
memory_region_flags. Clearly they didn't get the parameter because of
the sheer number of changes needed to change the apis. This pair of
patches makes the change, and deals with the consequences.
The second patch then changes the api for memory_region and
memory_region_length, and fixes the fallout. It generally plumbs
through machine parameters where needed, except for the case of sound
apis which I deferred doing so till later. This increased the number
of deprecat.h includes by ~50. Given it is a massive patch, there are
bound to be a few mistakes in it (I had to make ~20% of the changes by
hand), but I exercised care and reviewed the patch several times to
minimize the problems.
* added save state support to the MIPS3 recompiler
* added save state support to CAGE audio system
* added save state support to the voodoo emulator
* added save state support to the smc91c9x emulator
* added save state support to the kinst, seattle, and vegas drivers
* fixed core video handling of save states with dynamic screen resolutions
SMC91C9x:
* converted to proper device
* updated seattle and vegas drivers to allocate devices
* added separate 91C96 device for eventual 2049 use
* cleaned up code
- reactivated back-end validation mechanism
- added back-end validation for ADD/SUB/MUL/DIV/CMP forms
- fixed several errors in dealing with more obscure flag combinations