- Fixed memory map.
- Fixed NVRAM. (please delete the old .nv)
- Added sound through sn76496.
- Added 3x PPI 8255.
- Created basic inputs from the scratch to match the PPI connections.
- Defined the output port.
- Change description to "New Lucky 8 Lines"
- Change manufacturer to Wing Co.Ltd.
- Added an alternate set.
New clones added
----------------
New Lucky 8 Lines (set 2) [Roberto Fresca]
Added common device interface, merged witchcrd and sloco93 machine drivers, and added/corrected the 50/60 Hz. DIP switches to all games. The 50hz mode needs to be corrected. Some games as most bsuerte sets have the 50/60 Hz. DIP switch connection patched.
Cleaned up mcs48 to be dependent on a single makefile define, rather than
separate defines for each CPU which didn't really buy us anything in terms
of code size or performance.
Sent: Wednesday, December 24, 2008 2:49 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Fix 02764: liberatb: [debug] Access Violation
Hi mamedev,
This fixes 02764. When all the CPUs got tags in 0126u2, this driver
ended up removing it's own cpu(!), causing this crash in debug and
similar unhappiness in non-debug.
~aa
Sent: Wednesday, December 24, 2008 11:09 AM
To: submit@mamedev.org
Subject: Gururin redump...
This diff replaces the bad (likely hacked) Gururin dump with one Guru did yesterday from my cart and I fixed some rom names in Double Axle according to the pcb. Here's the changed roms:
http://smitdogg.mameworld.info/random/g.zip
Smitdogg
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters (based on ddragon.c driver)
Sent: Tuesday, December 23, 2008 7:49 AM
To: submit@mamedev.org
Subject: Submissions
* ddragon.diff:
- converted scanline timer to be a device
- corrected M6809 CPU frequencies, they are supposed to be internally divided by 4 but
there's no internal divider in the core
* gstream.diff:
- improved oki banking (educated guesswork, see notes in the driver)
- replaced CPU_EAT_CYCLES hack with CPU_SPINUNTIL_INT because the first cause the video
completely out of sync with audio. I think the game is really so slow on the PCB too
* vball.diff:
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters (based on ddragon.c driver)
* xain.diff:
- converted driver to be fully scanlines based using timers
- fixed ID 02742
- updated driver to new video screen raw parameters (based on ddragon.c driver)
Sent: Monday, December 22, 2008 8:04 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Update sound core header files
Hi mamedev,
This patch updates all the sound core header files to declare their
SND_GET_INFO functions, which will be needed once the sound cores
become proper devices. It also makes a handful of other header
declaration fixes in emu/sound, and makes one SND_RESET routine
static. Note: votrax.h is a new include file altogether.
~aa
Adds some clones.
Adds Cafe break as not-working (it needs the internal CPU rom dumped).
Also added the (commented out) rom loader for the new "Dai Dai Kakumei" dump,
that only differs in rom sizes.
New clones added
----------------
Show Hand (China) [Luca Elia]
Don Den Lover Vol. 1 (Korea) [Luca Elia]
New games marked as GAME_NOT_WORKING
------------------------------------
Mahjong Cafe Break [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
Night Bunny / Royal Night [David Haywood,Angelo Salese]
Night Gal [David Haywood,Angelo Salese]
Night Gal Summer [David Haywood,Angelo Salese]
Sexy Gal / Sweet Gal [David Haywood,Angelo Salese]
(You can see a mirrored test menu with a few ROM patches now)
(The i860 code has been found and has been deemed "dead simple" by the guy who wrote the unix binutils i860 disassembler, Jason Eckhardt. He also wrote an i860 cpu core in the past and has donated parts of it to MAME. If he weren't finishing up his phd thesis in 2 months, i'd say he'd have finished this driver by now himself :) )
describes the interface, but does not contain any implementation.
All remaining bits of implementation have been migrated either to
cpuexec.c or to debugcpu.c. Specifically, cpu_dasm() is now
debug_cpu_disassemble(), and cpu_set_dasm_override() is now
debug_cpu_set_dasm_override(). Also moved memory_address_physical()
to debug_cpu_translate(), since it was only ever used for
debugging.
Changed all CPU and sound cores to use memory_find_address_space()
instead of cpu_get_address_space(). The former is reliable even
during early initialization when the CPU cores generally need it.
Removed the dummy CPU core and cpuintrf.c.
Changed the core execution loop to directly call the execute
function instead of using the inline helper (which has been removed).
The program ROM has only 3 bytes of difference at offset 0x008b.
Spacecho: 0x008b: call $2929 ; cd 29 29
Spacech2: 0x008b: im 1 ; ed 56
0x008d: nop ; 00
So... spacech2 is avoiding to enter the sub at $2929.
New clones added
----------------
Space Echo (set 2) [Roberto Fresca]
- Hooked the 3x PPI 8255 devices to chryigld and ncb3.
- Reworked the chryigld and ncb3 inputs based on PPI 8255 connections.
- Added the unmapped PSG sound to chryigld and ncb3.
- Some works on their machine driver.
- Some cleanups.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry I Gold (bootleg of Golden Star) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master I (v1.01) [Roberto Fresca, David Haywood]
(It was doing a double-shift for CPUs with a address shift)
(The bpset command seems to occasionally behave oddly for cpus with address shifts as well. Didn't figure that problem out in the few minutes i looked at it.)
Sent: Sunday, December 21, 2008 3:28 AM
To: submit@mamedev.org
Subject: minor stuff
Hi,
just a small one:
- adds a ATTR_PRINTF in inptport.c
- removes an unnecessary memset in emu/sound/rf5c68.c
So long
Oliver
Changed 8080/8085 callbacks to be specified in a config structure.
Converted 8080/8085 core to cpu_state_table.
Changed to a single HAS_808X define for both cores.
Fixed several drivers that used interrupts in odd ways.
Converted warpwarp driver to raw video parameters.
- Complete reel support from the scratch.
- Full inputs, outputs & DIP switches from the scratch.
- Added new games.
- Updated technical and game notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Sky Lancer (Bordun, ver.U450C) [Roberto Fresca, David Haywood]
Butterfly Video Game (ver.U350C) [Roberto Fresca, David Haywood]
Mad Zoo (ver.U450C) [Roberto Fresca, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Leader [Roberto Fresca, David Haywood]
* Fixed flag calculation and sign extension for numerous ops.
* Added rnd, mpysuuu, and dmac ops.
* Fixed do loop behavior to skip empty loops.
* Added stack underflow exception handling.
Sent: Saturday, December 20, 2008 7:43 AM
To: submit@mamedev.org
Subject: Agress Fix
Here's a fix for Agress' title screen
Link if the attachment doesn't work. :)
* ddragon3.diff
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters
* shadfrce.diff
- converted driver to be fully scanlines based using timers
- implemented raster interrupt timer in the main routine
- updated driver to new video screen raw parameters
* wwfsstar.diff
- converted driver to be fully scanlines based using timers
- updated driver to new video screen raw parameters
* wwfwfest.diff
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters
Sent: Friday, December 19, 2008 8:50 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add machine/space to some callbacks
Hi mamedev,
This patch widens some machine callbacks to include an object (either
machine or space). I didn't convert these earlier since MAME didn't
explicitly need them, but some of these will be needed by MESS now
that Machine is gone and in general all callbacks need to pass an
object.
~aa
quantum in terms of "frames" (a dubious concept now with multiple
screens and changing refresh rates). Replaced it with a new
MDRV_QUANTUM_TIME(x) which specifies the minimum scheduling quantum
as a time value. Time can be specified as HZ(x), NSEC(x), USEC(x),
etc. Updated all drivers to use this, assuming 60 was the frame
rate (this is not perfect but should work for almost all cases).
Changed MDRV_WATCHDOG_INIT_TIME(x) to automatically prepend
UINT64_ATTOTIME_IN_ to the parameter, ensuring there is no
improper use of this macro and bringing it in line with the
MDRV_QUANTUM_TIME() macro. Updated all callers.
Added new MDRV_QUANTUM_PERFECT_CPU(x) to specify that the minimum
quantum should be enough to ensure that the specified CPU tag
only ever executes a single instruction at a time. This can be
used to explicitly require "perfect" synchronization for drivers
that have multiple CPUs with shared memory. Turned this on for
the arknoid2 driver for now as a test (the interleave on that
driver was already very close to perfect anyway).
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Three Ds - Three Dealers Casino House [David Haywood,Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
4nin-uchi Mahjong Jantotsu [David Haywood,Angelo Salese]
(and commented out a printf line in Jangou HW.)
- Fixed transparency pens in the Jangou driver (so removed the GAME_IMPERFECT_GRAPHICS flag); [Angelo Salese]
- Added a kludge for Jangou Lady RNG,will be worked on in the future; [Angelo Salese]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Country Girl [David Haywood,Angelo Salese]
* Fixed bug that computed the wrong total size if the address
space was a full 32 bits
* Improved display to show unmapped memory with *s
* Disabled enumeration of disk and 0-length regions
bus width and shift CPU interface constants. Changed all the cores
to use them.
Minor spacing cleanup in Z80, Z180, TMS34010, ADSP21xx cores.
Changed ADSP21xx cores to accept a configuration struct instead of
using set_info to specify serial port callbacks. Simplified the
ADSP21xx get/set info significantly. Removed support for only
including certain variants of the chips; they are now either all
supported or all unsupported.
necessary to remove 12 of the final 14 references to the global
Machine. The remaining 2 are in fatalerror() and logerror(), which
are both local to mame.c, so Machine is now fully static.
--
From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Thursday, December 18, 2008 5:47 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Make Machine static followup
Hi mamedev,
This incremental patch to my last patch undoes the change that caches
the ppu2c0x videorom. I changed the code back to how it behaved
originally, using an existing machine on the chip struct to eliminate
the one troublesome Machine reference.
~aa
--
From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Thursday, December 18, 2008 2:54 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Make Machine static!
Hi mamedev,
This large patch completes the removal of the use of Machine
throughout MAME. It does so primarily by adding machine, device or
space to various apis and modifying the callers, but for some
remaining cases it adds a new api, mame_get_running_machine(), which
will be called instead. There are only 14 uses of this api currently,
and that number should drop over time.
There are a few changes of note:
1. 6821pia.c. I attached machine to the 'device' structure. I'm
working on converting this to a proper device, but that change isn't
ready.
2. fddebug.c. I added a proper header so that the apis won't get
accidentally converted to static again.
3. scsi.c. I added a machine to SCSIInstance.
4. system16.c. I modified sys16_patch_code to take an array of
patches.
4. custom.h. I added the owning sound device to the reset/stop
routines as well as the token. Note that passing only the device
would require exposing the internals of custom_sound, as the token
passed is not the device token, but the token returned from the
CUSTOM_START routine. Better ideas here are welcome.
4. ppc2c0x.c. To avoid changing more interfaces, the init routine
saves the videorom location rather than looks it up each time.
I tried to choose what I felt was the natural parameter for an api,
rather than always pass machine, but in some cases I used machine to
limit the number of additional changes. Some additional cleanup here
is probably warranted, I'll look into that later once I'm recovered
from this two-week project.
~aa
interfaces when handling strings. Namely, the generic
get_info functions allocate a temporary string and the
device in question copies its string to the target,
instead of assigning a const char *. Updated all device
and sound cores to operate this way.
Added the concept of a cpu_state_table, which is
supplied by the CPU cores and which describes all the
register state accessible to the debugger and other
subsystems. The format of the table is such that most
data can be simply fetched from memory without the
further involvement of the CPU core, including the
display of common formats. Extensibility points are
available for custom display and for importing/exporting
the data to intermediate variables for more complicated
scenarios. Updated the ADSP21xx, TMS340x0, and i86 cores
to use this.
Removed the old debugger register list, which was never
used. Replaced it with using ordering from the
cpu_state_table.
Renamed REG_PC -> REG_GENPC, REG_SP -> REG_GENSP, and
REG_PREVIOUSPC -> REG_GENPCBASE. Updated a few spots
that were using these directly. Moved these definitions
into the end of the register area rather than leaving
them outside which put them in a weird range.
i86/i286/i386/nec/v30mz:
* renamed i86.h -> i86priv.h
* renamed i86intrf.h -> i86.h
* consolidated i88intrf.h, i186intf.h, i188intf.h, etc into i86.h
m6805:
* moved memory read/write macros out of public header
m37710:
* moved memory read/write macros out of public header
spc700:
* moved many structs/functions/macros out of public header
tms32010:
* moved memory read/write macros out of public header
sm8500:
* pointer-ified the core (apparently never had get/set context!)
g65816:
* moved memory read/write macros out of public header
pic16c5x:
* moved memory read/write macros out of public header
t11:
* moved memory read/write macros out of public header
Sent: Wednesday, December 17, 2008 9:03 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] STREAM_UPDATE update
Hi mamedev,
This patch modifies the parameters of the stream_update_func callback.
The first two patches go through and changes all the callbacks to use
a consistent set of parameters (the larger patch was mechanically
generated, the smaller second patch are hand edits where review or
compilation showed issues with the automatic conversion). The third
patch then macroizes all the callbacks to STREAM_UPDATE, and was done
mechanically except for the change to streams.h. The fourth patch
then adds device to the callback, and eliminates Machine in a handful
of callbacks by referencing the device. deprecat.h -= 8.
~aa
specified when the device is added, and the clock is available in
the device_config directly via device->clock. Updated all devices
that have a clock to specify it when adding the device, rather than
as part of their configuration. As part of this work, also created
device-specific _ADD and _REMOVE macros to simplify configuration.
Dfined a generic device execute function callback, though it
is not used yet. The long term plan is that any device with an
execute callback will be scheduled along with the CPUs. Now that
CPUs are devices, their scheduling will be moved over to this
logic eventually.
Changed various NVRAM devices to fetch their default memory region
from the device->region rather than specifying it in the
configuration.
Moved a number of CPUINFO_PTR_* constants to CPUINFO_FCT_*.
Fixed several drivers that manually created their own gfx_elements
to fill in the machine object, so they no longer crash.
Fixed incorrect CPU display on info screen (recently broken).
Moved device startup to *before* the DRIVER_INIT is called. This
is to allow the DRIVER_INIT to configure devices that have been
properly allocated. So far I don't see any negative effects, but
be on the lookout if something weird shows up.
Rewrote the device iteration logic to make use of the typenext
field and the newly-introduced classnext field for iterating more
efficiently through devices of a given type or class.
Fixed behavior of MDRV_CPU_REPLACE so it does not delete and then
re-add a CPU (causing the order to change).
Modified laserdisc players to walk back to their global device state
via the owner, rather than brute-force searching for the first instance
and hoping that is the right one.
Sent: Tuesday, December 16, 2008 12:20 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Migrate CPU defines to cpu header files
Hi mamedev,
This patch migrates all the CPU definitions into the cpu header files.
The #defines and CPU_GET_INFO declarations were added by hand to the
cpu cores in the first patch, plus a few partly related fixes to the
non-DRC cores. The second patch was produced by the attached script
which inserts all needed #includes, except for two that were added by
hand in the first patch. The first patch also removed an extra define
of N2A03_DEFAULTCLOCK that would have caused problems with the second
patch.
~aa
More deprecat.h cleanup in the core, notably changing the apis for
poly_alloc. I also made cpu_get_index_slow fatalerror on failure
since no one is checking the return value.
deprecat.h -= 14, Machine -= ~55
~aa
cpu_get_info_* -> device_get_info_*
cpu_set_info_* -> device_set_info_*
cpu_reset -> device_reset
Removed the cputype_get_* macros as they are not necessary.
Removed cpuintrf_init() which is no longer necessary.
machine configuration just as any other device, and the
standard CPU configuration is performed via the inline
configuration macros.
Change cpu_type from an enumeration into a pointer to the
CPU's get_info function, very similar to device behavior.
For now all CPUs are declared in cpuintrf.h, but
eventually they should be declared in the CPU's header
file, and the driver should #include that header.
Added function cpu_get_type() to return the CPU type.
Changed several cpu_* functions into macros that call
through to the equivalent device_* function.
The device system now maintains a parallel list of devices
based on type, for faster iteration through all devices
of a given type.
Cleaned up code that looped over CPUs via the machine->cpu
array to now loop using the type-based device list.
Removed start/stop/reset/nvram functions from the
device_config in favor of grabbing them as needed.
Cleaned up the generic interrupt_enable code to work with
CPU devices instead of numbers.
Mapped the devtag_* functions to device_* functions via
macros instead of parallel implementations.
- Added new set: Jolly Card (italian, encrypted bootleg).
No coins... Only remote credits. After nvram init, set the Payout DIP to 'manual'
to allow the remote credits mode to work.
- Created inputs from the scratch for jolycdib.
- Updated technical notes.
New clones added
----------------
Jolly Card (italian, encrypted bootleg) [Roberto Fresca]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: domenica 14 dicembre 2008 23.56
A: Angelo Salese
Oggetto: Gridiron update
Changed it from using a hack using the gfx rom to display the 'play
number' to using the LEDs in the artwork system.
New games marked as GAME_NOT_WORKING
------------------------------------
Jackie [David Haywood]
============================================================================
(Personally I'm not really interested in this one at the moment (I'm not
enough keen with Champion Skill HW and its fancy I/O stuff), however it
should be slightly different memory map + different protection)
roms/current/j/jackie.zip
-Converted the Reels video to Tilemaps [David Haywood]
New clones
----------
(New?) Cherry Bonus III [David Haywood]
Cherry Bonus III [David Haywood]
New non-working
---------------
Cherry Master (Corsica, v8.01) [David Haywood]
Cherry Master 91? [David Haywood]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: domenica 14 dicembre 2008 22.20
A: Angelo Salese
Oggetto: Gold Star update
I converted the Reels video to Tilemaps
merged cmaster.c with this, since it's basically the same thing, but
with some changes.. made a few improvements to that.
also added another cherry master set, might be "cherry master '91" but
it's probably running on an extended version of the hardware as it has
extra roms etc.
it's still rather messy.. seems this game / hardware was used for the
base of a lot of hacks, and it's really hard to know what the originals
were...
------------------------------------------------------------------------
the cherry bonus 3 sets seem to be the same game as goldstar ....
again these were just random messy sets on f205v's pcb with no proper info,
no proms etc. ... ncb3 boots, and does show a dyna logo . cb3 seems to be
encrypted.
This adds the "Queen" game into a driver (a.k.a. the 2002 PC-era game)
(roms are already on the ftp,I believe)
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: venerdi 12 dicembre 2008 0.05
A: Angelo Salese
Oggetto: Queen Skeleton..
Didn't think the queen was dead yet, but here is her skeleton ...
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jangou Lady [David Haywood,Angelo Salese,Phil Bennett]
Sent: Saturday, December 13, 2008 5:07 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add machine to allocgfx
Hi mamedev,
This patch eliminates the #include "deprecat.h" from drawgfx.h. It
does so in a fashion similar to my recent tilemap patch, adding the
machine pointer to gfx_element, changing allocgfx to take a machine,
and then adjusting the internals to use the machine field as needed.
The changes outside of drawgfx.[ch] were done with the attached
script.
~aa
Sent: Saturday, December 13, 2008 1:34 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add machine parameter to tilemap_create()
Hi mamdev,
This set of patches eliminates the #include "deprecat.h" from
tilemap.c. The main change is to require callers of tilemap_create to
provide a machine pointer. This pointer is then attached to the
tilemap and used when needed inside tilemap.c.
The first patch simply adds running_machine *machine to some driver
functions that will soon need them. The second patch makes the needed
changes to tilemap.[ch]. The (large) third patch adds machine to all
the tilemap_create calls, and was generated entirely by the attached
script.
~aa
Sent: Saturday, December 13, 2008 6:58 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] additional sound core deprecat.h removal
Hi mamedev,
This patch removes most of the remaining deprecat.h includes in the
sound cores. deprecat.h -= 8.
~aa
--
From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Saturday, December 13, 2008 10:14 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] final sound core deprecat.h cleanup
Hi mamedev,
This patch removes the last three deprecat.h includes from the sound
cores.
~aa
Sent: Friday, December 12, 2008 9:28 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] yet another small Machine cleanup
Hi mamedev,
This patch modifies the tms34010.h, pc16552.h, and tms34061.h
interfaces to eliminate some more global Machine variables. Six more
deprecat.h includes eliminated.
FYI, 128u5 had 523 deprecat.h includes and ~1400 Machine variables,
now were down to 374 and ~420 respectively, so progress is being made.
~aa
Sent: Saturday, December 13, 2008 2:15 AM
To: Aaron Giles
Subject: Re: Another 8080/85 change from me
Hi Arron,
Here is the patch.
Problem was in EI handling and not clearing of interrupt enable flag, as I did in previous. So now EI is done as in Z80 since it is working same way. I have tried a invaders clone having problem, now they work, also MESS machine for which I initialy did this works.
Hope this will be in u6.
Micko
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jangou [David Haywood,Angelo Salese,Phil Bennett]
Added hardware and tech notes.
New games marked as GAME_NOT_WORKING
------------------------------------
Four Roses (encrypted, 2 sets)[Roberto Fresca]
Sent: Thursday, December 11, 2008 6:52 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] deprecat.h cpu cleanup
Hi mamedev,
This patch purges the last few uses of deprecat.h from the cpu cores,
plus a handful of other Machine cases elsewhere that were found by
script inspection.
~aa
--
Hi mamedev,
This patch eliminates most uses of deprecat.h in the sound cores by
attaching the device to the state object and using it where
appropriate. Given that all the cpu objects use this convention, and
three sound cores already do this, this seemed an appropriate
approach.
~aa
Sent: Thursday, December 11, 2008 10:56 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] verboselog changes for future Machine removal
Hi mamedev,
Several mame files use an inline verboselog definition which saves
typing the cpuexec_describe_context repeatedly. While this is a nice
feature, each case introduces a then hard to remove deprecated Machine
variable. One way to fix this would be to add machine to the
parameter list for each verboselog call. Another way would be to
change them to include the context call explicitly inside a typical
logging macro (e.g. decocass.h). Not knowing which would be more
acceptable to mamedev, I've included patches for both.
~aa
(I chose to pass the machine to the verboselog function.)
> The roms were forwarded to the list ages ago. From Arzeno.
>
> GFX roms aren't dumped, using the original CPS2 ones causes the 'GIGA'
> part of the title to be missing. They should be different
> SOUND rom isn't dumped, it uses an AD-65 (OKI6295) instead of QSOUND,
> so I can't add the sound.
>
> Progarm appears to run as expected.
>
> it took a long time to figure out that this change was needed because
> MAME simply exits to the commandline without any kind of message, or
> possible backtrace if you attempt to call cpu_set_input_line with an
> invalid CPU.
>
> - cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET,
> (data & 0x0008) ? CLEAR_LINE : ASSERT_LINE);
> + if (space->machine->cpu[1])
> cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_RESET, (data &
> 0x0008) ? CLEAR_LINE : ASSERT_LINE);
>
From: Smitdogg Jones [jcsmith23@yahoo.com]
Sent: Wednesday, December 10, 2008 4:51 PM
To: Dumping Project; submit@mamedev.org
Subject: Super High Impact (Prototype 6.0 9/23/91)
Most roms are labeled with LA1 stickers. U89 and 105 have small white square stickers stuck on top of what looks like LA1 stickers with "pro6" printed on them by a computer and are the only roms found to be different than ones in the LA1 revision. I added this as shimpap6 and changed the set name of the proto 5 version to shimpap5.
roms will be here temporarily when I can access it, it's currently down, I don't know what the issue is:
http://smitdogg.mameworld.info/random/shimpap6.zip
I'll e-mail the roms to Guru too. If anybody wants pics or anything else from it, let me know soon. I attached the diff.
Smitdogg
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pesadelo [Mariusz Wojcieszek, hap]
Rom uploaded to current/p.
It would be good if somebody can check sound hookup - I have no speaker attached to PC in the work office.
Mariusz
Also:
From: hap [hap@samor.nl]
Sent: Wednesday, December 10, 2008 3:21 PM
To: submit@mamedev.org
Subject: forte2 driver
Hello,
Attached is a Forte II board driver for MAME.
u5_forte2_diff.zip is the diff to 0.128u5
forte2_csource.zip is the driver source, better viewing than the diff
pesadelo.zip is a game ROM for it
Greets, hap
Inviato: domenica 7 dicembre 2008 20.18
A: Angelo Salese
Oggetto: Status Trivai (From software this)
seems to be a vertical set of Triv Two. There were no question roms, so
I used the roms from our existing Triv Two set, they seem compatible
(not really surprising)
Triv Two (Vertical) [David Haywood]
Sent: Thursday, December 11, 2008 7:13 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Remove deprecat.h from rendlay.c
Hi mamedev,
This patch squashes another deprecated use of Machine from the mame
core by plumbing machine_config into rendlay.c
~aa
Updated the fcompress APIs to allow for specifying a compression level.
Removed the concept of state saving tags, which was a hack to get save states
to work with multiple CPU cores. Simplified the state saving system as a
result, performing the operation in a single pass and without allocating
a full blob of memory. Also enabled minimal compression.
Added new function cpuexec_describe_context(machine) which can be
used in logerror() and other printf-style functions to return a
description of the current CPU/PC given only the machine. Changed
several dozen sites to use this instead of directly interrogating
the activecpu.
Removed all other uses of activecpu throughout the system. Removed
activecpu from the machine structure to prevent future abuse.
Removed cpu_push_context() and cpu_pop_context(), and all call
sites.
Voodoo devices now require a CPU to be defined in the configuration
in order to know whom to steal cycles from or stall when FIFOs get
full. Updated all voodoo users to specify one.
CPD1869 devices now also require a CPU to be defined in the
configuration, in order to know which CPU's registers to fetch.
Updated all cdp1869 users to specify one.
Many other small changes to make this all work.
Sent: Wednesday, December 10, 2008 9:27 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add machine to some emu/machine init methods
Hi mamedev,
This patch widens some machine init interfaces to pass the machine
parameter, allowing more Machine global references to be eliminated.
Eventually most of these need to be converted to devices, but this
change reduces the deprecation surface in the meantime. I also
attached the script I used to do the initial changes to the drivers,
which handled about 90% of the cases without further editing.
~aa
- Completed normal Inputs/Outputs.
- Added button-lamps calculation.
- Created button-lamps layout.
- Documented the PCB RAM.
- Fixed NVRAM size based on PCB picture (2x CY62256L-70PC near the battery).
- Added notes about the method to make appear the real poker cards.
- Fixed the OKI 6295 frequency (1000 kHz resonator near). Now the game has more decent sounds.
- Corrected CPU clock to 12 MHz. (main Xtal).
Sent: Tuesday, December 09, 2008 8:13 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add device parameter to stream_create()
Hi mamedev,
This patch adds the sound device to the parameters passed to
stream_create so that the global Machine can be removed from
streams.c. It assumes my previous patch which added CUSTOM_START and
SAMPLES_START has been applied.
~aa
Sent: Monday, December 08, 2008 10:05 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] More Machine cleanups
Hi mamdev,
This patch picks up where my last patch left off, and tries to fix the
widely used konamiic/taitoic/deco16ic/segaic16 video cores to no
longer reference Machine. Basically plumbing through screen or
machine as appropriate in lots of drivers.
Note: The taito_l change fixes a dumb typo in taito_chardef14_m in my
last patch that I would have caught with a proper header file, which
I've now added.
~aa
Sent: Monday, December 08, 2008 6:21 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Pointerify f8/tlcs90 cores
Hi mamedev,
Two more cores converted to pointers. f8 was very straightforward,
tlcs90 had some extra state that needed to be merged into the register
struct, and needed adjustments to its timers and read/write handlers
which might warrant some scrutiny by the experts.
~aa
from the CPU cores.
Disabled the use of PULSE_LINE for any input lines except NMI and RESET.
Added a helper function generic_pulse_irq_line() for doing a single-cycle
assert/deassert for those few drivers remaining that were trying to use
PULSE_LINE directly.
debugger. In order to get the OSD to update, a new function
debug_view_flush_updates() must be called. Currently this is automatically
called before osd_wait_for_debugger(), and during the periodic updates while
executing. The OSD code may occasionally need to call it under other
circumstances (for example, the Windows code calls it explicitly while
tracking scrollbar thumbs to get live scrolling).
This is a reworked/expanded version of the patch I sent yesterday.
This one is split into three parts:
1. This introduces function macros for SAMPLES_START,
CUSTOM_{START,STOP,RESET}, and ANTIC_RENDERER.
2. This introduces running_machine *machine throughout MAME.
Principally it adds running_machine *machine = Machine to the top of
functions, but in some static functions the parameter is added
directly. Some similar changes in 99xxcore.h, v9938.c, v9938mod.c,
galaxold.c, psx.c, taito_l.c are also made to eliminate Machine
params. No global API is changed.
3. This changes the APIs introduced in the first part to pass device
or space as appropriate. A few similar changes in some other global
apis are made as well.
The net result of this sequence of patches is to remove 40% of the
Machine references and 27 deprecat.h includes.
~aa
Sent: Sunday, December 07, 2008 1:48 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Pointerify sharc core
Hi mamedev,
The attached patch pointerifies the sharc core. If this has already
been done, no great loss, it only took about an hour and a half to do
this.
~aa
Sent: Sunday, December 07, 2008 9:43 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Introduce KONAMI_SETLINES_CALLBACK
Hi mamedev,
Aaron indicated the KONAMI_SETLINES_CALLBACK change from my previous
patch overlapped with work already committed but was otherwise a
desired change, so this patch submits just that change relative to the
committed work.
~aa
Sent: Saturday, December 06, 2008 4:52 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Deprecat.h cleanup
Hi mamedev,
This patch changes some global Machine references to use machine,
device->machine, ... instead, and removes any unneeded #include
"deprecat.h" lines as well (about 10% of them in fact). It was
generated using the attached script, and then reverting some cases
where it was overzealous.
~aa
config, and the devices attached to it are enumerated there.
Eventually, the PCI config read/write functions should be moved
to well-known functions within the device, but for now they are
kept separate.
activecpu -= 138
pass a device. Updated and de-deprecat-ed the drivers that used
it. Fixed interrupt handling to follow more recent behavior
expectations (no PULSE_LINE on non-NMI lines).
(Used cpustate naming convention. Moved iCount into state struct.)
(Tested with arkanoid, bootleg bubble bobble, etc.)
(Next cpu I'll look at is the ARM.)
seems to be based on the cottong bootleg already supported, it was on
citylan as a 'blister' dump, program roms only, works best with the
other roms from cottong and the program is closest to that.
[David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Millenium Nuovo 4000 [David Haywood,Angelo Salese]
New games marked as GAME_NOT_WORKING
------------------------------------
Il Pagliaccio [David Haywood,Angelo Salese]
* select correct memory region by default when created
(should be first address space of visible CPU)
* when created, default bytes/chunk is correct
* when changing width, cursor no longer moves around
* memory regions display more than all 0xff now
Also fixed:
* qword big-endian memory reads no longer call little-endian handlers
* memory regions are tracked in creation order (show up in order
in the menu now)
* ROMREGION_DISPOSE memory regions are not disposed if the debugger
is enabled
appropriate, and to keep all global variables hanging off the
machine structure. Once again, this means all state registration
call sites have been touched:
- state_save_register_global* now takes a machine parameter
- state_save_register_item* now takes a machine parameter
- added new state_save_register_device_item* which now uses
the device name and tag to generate the base name
Extended the fake sound devices to have more populated fields.
Modified sound cores to use tags from the devices and simplified
the start function.
Renumbered CPU and sound get/set info constants to align with
the device constants, and shared values where they were perfectly
aligned.
Set the type field in the fake device_configs for CPU and sound
chips to a get_info stub which calls through to the CPU and sound
specific get_info functions. This means the device_get_info()
functions work for CPU and sound cores, even in their fake state.
Changed device information getters from device_info() to
device_get_info() to match the CPU and sound macros.
Sent: Wednesday, December 03, 2008 4:46 PM
To: submit@mamedev.org
Subject: bug 894 fix
Fixes bug 894, elecyoyo: inserted coins and pressing start sometimes leads back to the test menu
--
From: Luigi30
Sent: Tuesday, December 02, 2008 10:19 PM
To: submit@mamedev.org
Subject: Bug 2693 fix
Fixes bug 2693
Sent: Tuesday, December 02, 2008 10:14 AM
To: Aaron Giles
Subject: Another 8080/85 change from me
Hi Aaron,
I have noticed that there are some problems in interrupt handling in 8080 implementation. Thing is that there are some cases that made a problem while implementing one
computer emulation. Thing is that there is same computer with Z80 and 8080 cpu and ROM's are same, but interrupts were not triggered. So I have searched and found
two problems fixed with this patch.
1. previous implementation cleared interrupt enable bit on interrupt trigger which is wrong since interrupts should stay enabled
2. serve interrupt number was not cleared after interrupt is executed, so if same one is triggered it will not be catched.
I have tested with 8080 MESS drivers, and picked some of MAME drivers using 8080 and 8085, and there were no bad things found.
Regards,
Micko
recent cpu core changes. Specifically, it adds a fake device
implementation similar to the one the cpu cores were using in 128u3
(i.e. it only provides the machine pointer and the token), and makes
some interface adjustments aligned to 128u4 (i.e. adding
snd_class_header, adding get_ to various getter functions). The
primary benefit of this change is the removal of "deprecat.h" from 23
sound cores. I also adjusted ui.c to stop calling sndnum_clock and
access the clock data similarly to how it does the cpu clock data.
[AtariAce]
Sent: Friday, November 28, 2008 10:10 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Fix 02689: jumpbug: Jumpbug won't start second time around
Hi mamedev,
Some global state needs to be zeroed to fix this mametesters bug.
~aa
02683: Pressing F5 while running debugger causes access violation
02669: pandoras: music tempo is too fast
02691: Some drivers with z80/ay8910 Audio: Audio tempo has changed
Also fixed debugger memory leak.
Added a number of new cputag_* macros to cpuexec.h.
To fix this, I had to break old INP files. While I was in there,
I added corefile support for compressing/decompressing data on
the fly, and enabled it for INPs, meaning the newer format INPs
are output and processed compressed.
Added the concept of 'subviews' to the debugger views. The core
now creates a list of possible subviews, and the OSD can select
between them. This removes code from the OSD that was previously
required to find all possible memory and disassembly views.
Added machine parameters to debugger console output functions.
Fixed some oddities in the memory view.
Moved globals to hang off of the machine structure.
Fixed bug where the visiblecpu was not updated immediately upon
a break.
Important note for OSD ports: the get/set property functions have
been retired for debug_views. Instead, there are specific functions
to perform each get/set operation. In addition, the format of the
update callback has changed to pass the osd private data in, and
the update callback/osd private data must be passed in at view
allocation time. And osd_wait_for_debugger() now gets a CPU object
instead of the machine.
Removed extra debugger tracking for address spaces and added some
of the useful data to the address_space structure. Updated all
debugger commands and views to use CPU and address space objects
where appropriate.
Added new memory functions for converting between bytes and
addresses, and for performing translations for a given address
space. Removed debugger macros that did similar things in favor
of calling these functions.
Rewrote most of the memory view handling. Disasm and register views
still need some additional tweaking.
- Fixed a crashing bug with Bra$il;
- Added "New Magic Card" to the Bra$il driver,working without sound;
- Added "Fashion",an earlier revision of Bra$il.Not yet working;
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Magic Card [David Haywood,Angelo Salese]
New games marked as GAME_NOT_WORKING
------------------------------------
Bra$il [David Haywood,Angelo Salese]
It should also be noted that many games using this chip are clipping at the moment. This is something that might date back to when sound mixing was upgraded to 32-bit. It is sensible for the 6295 emulator to output at this level because it ensures that bits of precision are not lost, so the mixing levels in the drivers should be adjusted to avoid clipping.
- Decripted saloon's program, graphics and color PROM.
- Created a new memory map and machine driver for saloon.
- Removed set jolycdae (it's not coming from a real board).
- Renamed the sets magiccrd, magiccda and magiccdb, to magicrd2, magicd2a and magicd2b.
- Updated technical notes.
- Changed the driver name to goldnpkr.c (Golden Poker is the most representative hardware).
- Splitted the PIA interfases to cover witchcrd/pottenpkr connections.
- Fixed the witchcrd/pottnpkr/sloco93 double up mode.
- Replaced the pottenpkr layout with goldnpkr one in all Jack Potten's Poker sets.
- Updated game notes for Witch Card and Super Loco 93 sets.
- Fixed al inputs & lamps to allow double up mode to the above games.
- Added Witch Card (Video Klein) but still not working.
- Added several Buena Suerte! sets.
- Added new games: Maverik, Brasil 89 & Poker'91.
- Reworked the sets parent-clone relationship (still in progress).
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Maverik [Roberto Fresca]
Brasil 89 [Roberto Fresca]
Poker'91 [Roberto Fresca]
New clones added
----------------
Buena Suerte (21 new sets) [Roberto Fresca]
Royalea [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
Witch Card (Video Klein) [Roberto Fresca, Guru]
* Fixed a bug with irq timings;
* Added ODD bit emulation;
* Fixed vblank period timings;
* Optimized a bit the whole interrupt routines,getting a 4x speed gain;
* Fixed an irq mask handling bug;
(This fixes at least Astra SuperStars and Pebble Beach booting,but the latter still fails the timer 1 irq routines...I need to check why)
We can't test these, I gave Robbie a final deadline on them a long time ago now.
If you're the one who dumps something and put the rest of the team in a situation where the submission can't be tested, then don't expect the driver to stay. Numerous chances have been given.
Unacceptable due to inability to test.
I won't be writing this driver, it fits somewhere between System21 and System22, with multiple PCBs etc. I just created this to document what we know so far. Chances are Phil or somebody with good Namco knowledge will have to emulate it.
Removed ATTOTIME_TO_CYCLES() and ATTOTIME_IN_CYCLES(). Replaced them
with functions in cpuexec: cpu_clocks_to_attotime() and
cpu_attotime_to_clocks(), both of which take CPU devices instead of
indexes. Updated all callers, many of which were using the functions
dubiously.
(a.k.a. the Gerald dump which was assuming to be an original deco HW...it's missing
the "Pro" and the deco logo at the title screen so I'm assuming it's a bootleg).
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tennis (bootleg of Pro Tennis) [Angelo Salese]
New games marked as GAME_NOT_WORKING
------------------------------------
Treasure Island [Angelo Salese]
It doesn't work because I highly suspect that there's an unhandled encryption scheme in it (patch on driver of a bogus opcode +
it crashes after that you play it once + (possibly) wrong video registers handlers).
Sent: Sunday, November 23, 2008 12:17 AM
To: submit@mamedev.org
Subject: Oki MSM6258 ADPCM core
Hi,
I have attached the Oki MSM6258 ADPCM sound core, which is intended for
use with the MESS Sharp X68000 driver. This code was written by Phil
Bennett, so he ought to be the one getting the credit for it. I have
mostly worked on the MESS X68000 driver and HD63450 (DMA controller)
code to get the ADPCM working for most X68000 software. I am unaware as
to if Phil has already submitted this or not yet.
I've tested compiling and running MAME itself (including a debug build)
with the MSM6258 core in it, and experienced no issues. Although there
is nothing in MAME to test it specifically with, it doesn't cause any
problems with MAME use in general.
The current MESS X68000 driver code with the MSM6258 enabled is
available for those that want to test that out -
http://mahlemiut.marpirc.net/msm6258-211108.zip
Thanks,
Barry Rodewald
mailto:bsr@xnet.co.nz
Sent: Friday, November 14, 2008 7:22 PM
To: submit@mamedev.org
Subject: flyball.c diff
Changed flyball CPU clock to a #defined crystal
Added dip locations
This more accurately describes the aux board behavior for Ms. Pac-Man. There
is a thorough description of how the board works. mspacman is a more faithful
emulation. In particular you can now enter service mode (F2) at anytime during
game play.
new clones
----------
Soldam (World?) [Gerald]
-------
please check sizes of roms 8 and 10, they're half the size of the japan set, but the content of the 1st half matches.
works. Added callback parameters to the expression engine. Improved
CPU parsing so you can use a CPU tag or index in most commands that
take one. Switched to passing CPU and address space objects around
where appropriate. Lots of other minor tweaks.
Moved memory global state into a struct hanging off of the machine.
Updated almost all memory APIs to take an address_space * where
appropriate, and updated all callers. Changed memory internals to
use address spaces where appropriate. Changed accessors to point
to the memory_* functions instead of the address space-specific
functions. Improved internal handling of watchpoints.
Added cputag_* functions: cputag_reset(), cputag_get_index(),
cputag_get_address_space(). These just expand via macros to an
initial fetch of the CPU via cputag_get_cpu() followed by the
standard CPU call.
Added debugger_interrupt_hook() and debugger_exception_hook() calls
which intelligently look at the debugger flags before calling.
Did minimal cleanup of debugger, mainly moving CPU-specific data
to hang off of the CPU classdata for more direct access.
return a boolean indicating whether the given address was successfully
located in a bank. Change raw/decrypted access to look at this result, and
if the given address is not in a bank, calls through to the standard read
handlers.
In theory, this should prevent crashes when accessing opcodes. It does in
fact prevent mp_col3 from crashing.
Fixed address space mapping handlers to invalidate direct access regions
if a change is made to the mapping. This is needed to prevent the Sega
dynamic memory mapping chips from falling over.
H8:
- Added support for 8-bit H8 family MCUs, starting with the H8/3344
- Pointer-ified all H8 cores
- Some cleanup and renames toward additional future work
System 23:
- Added extremely preliminary support for I/O boards with the H8/3344
- Added new game: Motocross Go! (MG3 Ver. A) [credit Guru]
Removed opbase globals to the address_space structure.
Cleaned up names of pointers (decrypted and raw versus rom and ram).
Added inline functions to read/write data via any address space.
Added macros for existing functions to point them to the new functions.
Other related cleanups.
(SMPC irq bit/introdon irq register hack/pblbeach framebuffer hack plus some more)
(Note: some games have issues with it,but they'll be hopefully fixed on the next couple of updates)
into the core proper and removed unused macros. Changed all
external interfaces to pass the CPU device. Enabled 64-bit
operations by default. Re-derived the interface functions to
cascade and share code more aggressively.
These changes also seem to have cured the taito_f3 issues as
far as I can tell (at least pbobble3 seems right now).
state_save_combine_module_and_tag() function in favor of passing
the tag when registering. Revisited all save state item registrations
and changed them to use the tag where appropriate.
This patch implements a "plug-in board" device for the Naomi.
It represents the rom boards for the various games and the dimm board for the gdrom.
Now the dimm board part contains only a routine to load the "rom file" from the gdrom chd, but in the future it will be fully implemented with its own sh4 processor, security chip and so on.
Extracted .rom files are no longer needed, rom file is extracted in code from the CHD.
(needs a little cleanup as it was based on pre-aaron 'change everything' code, but it's functional)
(yes I did a quick test,current implementation makes (for example) human skin colors memory address to be equal to the palaces colors memory address in the intro)
* Fixed Final Arch broken Test Mode;
* Demoted Super Major League / Final Arch as GAME_NOT_WORKING,they hangs randomly due of SH-2 master/slave communication RAM issues;
* Removed GAME_NOT_WORKING flag to Fighting Dragoon Legend Elan Doree,because protection affects only in-game graphics and not gameplay;
new clones added
-----------------
Violent Storm (ver UAC) [Bill DeLeo]
(this is newer than the existing USA set, the night slashers he dumped turned out to be the same as an existing set)
---------
Puzzle Bobble 2 (Ver 2.3O 1995/07/31) [Ross Myers]
---- note
At the moment the Taito F3 driver is pretty broken, it has been since the 68000 core changes in the last u update.
For this clone to boot I've had to add a patch, it's checking something, can somebody find out what? Seems odd.
I've also removed all speedups in the driver, the 68020 games are fast enough on modern hardware that the speedups aren't really worthwhile.
are broken.
Changed READ/WRITE handlers to accept an address_space * instead of a
machine *. The address_space object was enhanced to contain a machine
and a pointer to the relevant CPU object.
Fixed a number of errors found by the compiler, mostly in the core and
CPU/sound handlers, but there is a lot remaining to fix.
Added new function cpu_get_address_space() to fetch the address space
for calling in manually to these functions. In some instances, code
which should eventually be converted to a device is hard-coding fetching
the program space of CPU #0 in order to have something valid to pass.
* Better management of hblank/vblank bits;
* Makes dynamic resolutions to be called with a timer instead of run-time;
* Makes dynamic resolutions to not be changed at every frame but only when there's an actual change;
This fixes Golden Axe: the Duel gameplay speed at the cost of breaking up Groove on Fight coin counter at start-up.
----------
Beast Busters (US, Version 2) [Brian Hargrove]
(he hasn't confirmed if he's OK being credited with his real name yet, so if the situation changes I'll mail the list)
I've also DEMOTED Beast Busters to non-working. As soon as you calibrate the guns the game fails, and without calibrated guns you can't really play. The gun reading is hacked, as are the gun interrupts. This needs fixing *properly*, at which poin I imagine it will actually work, and no just hang after calibration. From what I can tell it's never worked after calibration hence the demotion.
original dump was fine, there just needed to be a gap in the rom loading.. there are still some 'nasty' sounds, but this seems typical of our ymz280b emulation, I'm still pretty sure the ADPCM decode is broken, it must be 'special'.
I've also promoted them to playable.. so
New Playable Games
------------------
Jackie Chan - The Kung-Fu Master [David Haywood, Andreas Naive, stephh, Angelo Salese]
Jackie Chan in Fists of Fire [David Haywood, Andreas Naive, stephh, Angelo Salese]
this documents the CPS2 Phoenix sets, and what happens to a dead CPS2 board.
I think it's important we start keeping track of these now as they're finding their way onto bootleg boards, with further hacks and modifications made along the way.
Far from an ideal situation, but, our job is to document the facts, not discriminate by ignoring them.
- removed unnecessary deprecat.h includes
- replaces Machine with existing running_machine* instances
- re-adds a peroid I accidentally removed when changed a message to
use defines
- adds a running_machine* to win_window_info and debugwin_info to get
rid of most Machine occurances and clean up the running_machine*
parameters I added in the past
[Oliver Stoeneberg]
With Aaron's change to macroize the cpu apis, the cpu/sound interfaces
are now using different idioms. This patch fixes that. It uses the
prefix SND_ instead of SOUND_, to avoid changing SOUND_START,
SOUND_RESET in driver.h. While working on it, I noticed that the
reset routines for k053260, msm5205, upd7759 and vlm5030 aren't hooked
up, but I decided this was an oversight and macroized the functions
anyways (but left them unhooked).
related APIs now take a device pointer instead of an index.
All functions that take a CPU device are prefixed with cpu_*
All functions that are globally related to cpu execution
are prefixed with cpuexec_*. Below is a list of some of the
mappings:
cpu_boost_interleave -> cpuexec_boost_interleave
cpunum_suspend -> cpu_suspend
cpunum_resume -> cpu_resume
cpunum_is_suspended -> cpu_is_suspended
cpunum_get_clock -> cpu_get_clock
cpunum_set_clock -> cpu_set_clock
cpunum_get_clockscale -> cpu_get_clockscale
cpunum_set_clockscale -> cpu_set_clockscale
cpunum_get_localtime -> cpu_get_local_time
cpunum_gettotalcycles -> cpu_get_total_cycles
activecpu_eat_cycles -> cpu_eat_cycles
activecpu_adjust_icount -> cpu_adjust_icount
cpu_trigger -> cpuexec_trigger
cpu_triggertime -> cpuexec_triggertime
cpunum_set_input_line -> cpu_set_input_line
cpunum_set_irq_callback -> cpu_set_irq_callback
In addition, a number of functions retain the same name but
now require a specific CPU parameter to be passed in:
cpu_yield
cpu_spin
cpu_spinuntil_time
cpu_spinuntil_int
cpu_spinuntil_trigger
cpu_triggerint
Merged cpuint.c into cpuexec.c. One side-effect of this
change is that driver reset callbacks are called AFTER the
CPUs and devices are reset. This means that if you make
changes to the CPU state and expect the reset vectors to
recognize the changes in your reset routine, you will need
to manually reset the CPU after making the change (since it
has already been reset).
Added a number of inline helper functions to cpuintrf.h for
managing addresses
Removed cpu_gettotalcpu(). This information is rarely needed
outside of the core and can be obtained by looking at the
machine->cpu[] array.
Changed CPU interrupt acknowledge callbacks to pass a CPU
device instead of machine/cpunum pair.
Changed VBLANK and periodic timer callbacks to pass a CPU
device instead of machine/cpunum pair.
Renamed all information getters from cpu_* to cpu_get_* and
from cputype_* to cputype_get_*.
Added Simulation of Toybox external data rom decryption from Andreas
Converted Blood Warrior, Bonk's Adventure, Great 1000 Miles Rally 1+2 to use the new code.
Updated suprnova rendering to allow 2 sprite chips.
Started work on Jackie Chan & Gals Panic 3
* sndindex now considered as well in state save
* expose discrete_sound_n_r(void *chip, ...) to enable accessing multiple discrete sound cores
Curt Coder, is this sufficient?
* changed the 6845 type to R6545_1 (Rockwell as mentioned in the driver).
* use transparent addressing
* lightpen code now generates a "lightpen_assert" at the right screen position.
* Completely hooked up 6545 without wrappers.
* implemented support for phi1/phi2 transparent addressing
* added callback to communicate address back to driver
Implementation is not and can not be "clock" accurate since the timing is totally up to the hardware implementation. It is the main cpu and hardware which determines phi clocking and when data is written to video ram. The only support in the 6545 is that the update address is latched out to the ma lines during phi2.
(program roms are identical to Vs. Super Mario Bros. (alt),just the graphical roms are completely reworked,I don't know if it is worth supporting...)
(PS: do not credit me on this)
context ones (which are going away), the disassembler (which should
have no dependencies on the live CPU), and the validity check.
Removed global token from all pointer-ified CPU cores that don't
have internal read/write callbacks (which still need to reference it).
* added a set of cpu_* calls which accept a CPU device object;
these are now the preferred means of manipulating a CPU
* removed the cpunum_* calls; added an array of cpu[] to the
running_machine object; converted all existing cpunum_* calls
to cpu_* calls, pulling the CPU device object from the new
array in the running_machine
* removed the activecpu_* calls; added an activecpu member to
the running_machine object; converted all existing activecpu_*
calls to cpu_* calls, pulling the active CPU device object
from the running_machine
* changed cpuintrf_push_context() to cpu_push_context(), taking
a CPU object pointer; changed cpuintrf_pop_context() to
cpu_pop_context(); eventually these will go away
* many other similar changes moving toward a model where all CPU
references are done by the CPU object and not by index
* cpu/i8x41 should be renamed to UPI-4x, since UPI-41/42 was an intel chip family
postponed for now until core moved to pointers.
* removed I8041 definition from mcs48
* removed I8x41 cpu definition and config struct
* added I8041, I8741, I8042, I8242 and I8742 cpus to i8x41.c
* added internal memory maps
* internal ram now uses DATA memory space
* updated drivers
* increased interleave to 70 in decocass. This fixes decocass hanging in countdown around 13
No idea when this bug was introduced.
Sent: Friday, November 07, 2008 9:47 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] More header files for mame
Hi mamedev,
Here's another set of about 20 new include files for MAME. As before,
the only issues discovered by the migration were some dead prototypes.
~aa
Sent: Wednesday, November 05, 2008 7:21 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] New include files for drivers
Hi mamedev,
Here's a patch that adjusts a few existing include files, but
principally adds new include files for about twenty existing drivers.
This found a few dead prototypes, but otherwise didn't reveal any
errors.
~aa
Sent: Wednesday, November 05, 2008 8:22 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Add ADDRESS_MAP_NAME macro
Hi mamedev,
In theory, MAME's interface macros should completely hide the naming
conventions from the drivers and sound/cpu cores. So as an
experiment, I renamed all the core apis and looked to see what broke.
The most common api coupling was with address maps in the CPU cores,
which this patch addresses by introducing a new macro,
ADDRESS_MAP_NAME (mimicing what is done in devintrf.h). There were a
handful of related problems in some drivers which this patch also
fixes. Some remaining issues I left alone (laserdisk apis reference
rom, video_update, machine_config, ksys573 use of nvram_handler,
megadriv use of ipt), in principle all the apis need _NAME variants to
encode the conventions.
~aa
Sent: Wednesday, November 05, 2008 1:53 AM
To: submit@mamedev.org
Subject: fix for MT 2626
Hi,
enclosed please find a patch to fix missing buttons for crime fighter 2p (Button 3 and Start)
Regards,
Fabio
To: "Nicola Salmoria" <nicola.salmoria@virgilio.it>
Sent: Tuesday, November 04, 2008 5:48 PM
Subject: CPS2 driver.
> Hi,
>
> I have updated the CPS2 driver to bring all ROM names back in line with
> Capcom's naming system (which they print on the stickers). The changes are
> quite minor and include bringing the SIMM dump names into one format. Also
> included is a fix to Gigawing ROM names and Street Fighter Zero 2 Alpha,
> which ROM names broke after the split from Street Fighter Zero 2 in the
> last
> MAME update.
>
> I though it would be good to do this as the same seems to be going on in
> the
> NeoGeo driver. Around ten sets are affected in total.
>
> Regards, Raz
>
Sent: Sunday, November 02, 2008 9:56 AM
To: submit@mamedev.org
Subject: expro02 missing?
Hi!
I don't know what is happened with my last diff, but this one fixed the missing part.
Bye Sonikos
Sent: Saturday, November 01, 2008 7:14 PM
To: submit@mamedev.org
Subject: psycho nics oscar revision change
I changed Psicho Nics Oscar (japan revision 0) to (world revision 0)
since there is no japan disclaimer
please find herewith attached a new game dumped from Russia.
The PCB has been lent by "Soviet Arcade Games Museum" www.15kop.ru
Dump and diff by "Antro" (my Italian friend living in Moskow)
Snezhnaja Koroleva [Antro]
* Added proper clock speed to plygonet.c and internal divider to dsp56k.c
* Fixed up disassembler add/sub, 05xx, and bsr ops.
* Handle mysterious uuuuF instruction found in plygonet add op.
* Partially implemented add, sub, mac, mpy, inc, cmpm, macr, asr16, jscc, lea, and movec ops.
* Added dual X memory read and data move with short displacement parallel moves.
* Merged DS5002FP
* Disassembler now uses type specific memory names
* Merged DS5002FP disasm
* added 83C751 memory names to disassembler
* delete DS5002FP specific files
* removed unnecessary cpu callback in wrally
* DATA_MAP ==> IO_MAP in wrally
* Fixed bitmap zooming in Virtual Mahjong 2 - My Fair Lady;
* Worked around a major graphic bug in ElanDoree;
* Added some missing alpha blending effects,Pro Mahjong Kiwame S title screen needs it but it doesn't work yet due to other problems (still investigating)
* Fixed a crash bug with Astra Super Stars when the debugger is active.
(this is to sync with svn tree,ST-V will be further improved on a later stage)
working on something, hold off syncing.
Defined macros for core CPU functions: CPU_INIT, CPU_RESET, CPU_EXIT,
CPU_EXECUTE, along with macros for the name and for calling, in the
spirit of the devintrf.h macros. More will come later.
Changed init, reset, exit, and execute interfaces to be passed a
const device_config * object. This is a fake object for the moment,
but encapsulates the machine pointer and token. Eventually this will
be a real device.
Changed the CPU IRQ callbacks to a proper type, and added a device
parameter to them.
Updated all CPU cores to the new macros and parameters.
Note that this changes the way we "pointer"-ify cores. I'll send an
update shortly.
Began the process of pruning options from the 68000 core, hard-coding it
for MAME's needs. We've hacked on it sufficiently that it is no longer
generic, so this is a good opportunity to simplify the code so that it
can actually be followed.
means of setting the minimum useful scheduling quantum, and clamping
all quanta to that value.
Changed interleave/boost handling to use scheduling quanta instead
of timers.
Added machine parameter to cpu_boost_interleave.
Updated cpuexec to compute the "perfect" interleave value taking into
account the minimum number of cycles per instruction specified by the
CPU core. Updated Z80 core to indicate that the minimum cpi is 2. Fixed
incorrect minimum cpi in the 68020+ cores.
Simplified a bit of logic in cpuexec_timeslice.
Sent: Sunday, November 02, 2008 1:04 AM
To: Aaron Giles
Subject: Z80 CPU change
Hello Aaron,
For a long time there was undiscovered internal register (MEMPTR) inside Z80 CPU which was visible by using BIT n,(HL) instruction in undocumented bits of flag, in
last few months lot of things have been discovered by team of Russian programmers. There was a test on real machine which showed status of flags after each instruction.
I am sending you now patch for Z80 with MEMPTR implemented, there is also one more bug fixed (BIT 6,(XY+o) was not implemented good it used BIT 4,(XY+o) code).
As a proof that things are now valid, I am sending screens before patch on Z80 cpu core, and after with compare of results on real machine.
I am also sending you a TZX file (for ZX Spectrum) since tests are done inside that driver.
Please inform me about status. Hope this could fix some issues in drivers using Z80, since some games used this flags.
Regards,
Miodrag Milanovic
* Hooked up 6845 in a daisy chain way into existing "6845 emulation"
* Clocks from schematics
* Video size issues - 6845 code related, discussion started on list
AICA: fix missing instruments in DTPK driver games [R. Belmont, Deunan Knute, kingshriek]
Naomi: unmapped words in the AICA address range must read as zero [R. Belmont]
With these changes Toy Fighter's music is much better.
Sent: Saturday, November 01, 2008 4:14 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Toaplan2 save state fix
Hi mamedev,
I realized after sending my toaplan2 save state patch that I had
ignored the implications of memory_set_bankptr (grrr). This followup
patch fixes the most significant case of that, I'll fix up the
remaining ones later. Alternately, you can drop the patches for now
and I'll resubmit them later.
~aa
Sent: Saturday, November 01, 2008 11:29 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] State save support for toaplan2
Hi mamedev,
Attached is a small patch to add a toaplan2.h include file and save
state support for the driver. A number of variables changed from int
to specific sizes to support this, and I also fixed a harmless typo in
the mem_mask size.
~aa
Sent: Sunday, October 26, 2008 3:01 PM
To: submit@mamedev.org
Subject: expro02
Hi folk!
Another work in expro02 drive:
- Fixed dips in all galsnew sets and fantasia.
- Added dips location.
- A little drive clean up.
Bye Sonikos
adds/removes entries in header files, and fixes a few potential
multisession issues by explicitly adding initializers. asic65.c has
significant changes to accomodate using a struct instead of 16
variables, otherwise the changes in this patch are modest and obvious.
[Atari Ace]
There's an issue with the debugger handling of the 6502 instructions as
there's a mismatch between the core and what the debugger shows.
The changes are detailed in the spreadsheets that I've attached that
compares the core to the dasm.
Attachments:
m6502fix.zip contains the diff file
6502 debugger disassembly changes.zip contains an excel spreadsheet
(in both xls and xml formats) detailing the reasons/changes.
* bbusters.diff:
- Fixed service mode issues enabling extra RAM that was previously unmapped.
- Properly implemented all sound communications.
- Fixed ID 00387. (there are no sound issues, the bug in my opinion is no more valid)
* nmk16.diff
- Fixed ID 00224. (PCB behaviour verified by Corrado Tomaselli)
* renegade.diff
- Fixed ID 01679. (old code was an hack, cpu_getiloops is more acceptable)
* suprnova.diff
- Fixed ID 02042. (no other games are broken)
* twin16.diff
- Cleaned up a bit code to make it more readable.
- Reorganized CPUs order in all games. (main, sub, audio)
- Fixed ID 02268. (guesswork, a PCB is needed to understand how priorities work)
and removed an unnecessary hack from the driver.Probably one of Arbee's SCSP changes fixed it.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Virtual Mahjong 2 - My Fair Lady
(i.e. Do not credit me on this)
- Reworked inputs to allow 6 players through a selector.
- Hooked all lamps (even the ball simulator array).
- Added a internal layout and support for external artwork.
- Extended the hardware to support Buena Suerte '94.
- Cleaned up the driver.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Buena Suerte '94 [Grull Osgo, Roberto Fresca]
Hello, with this patch finally cvs2gd stops looping forever. However with
no 3d emulation nothing is shown on the screen.
Then i have implemented the naomi RTC and there are a few verbose messages
about transfers not implemented yet.
* improved prefetch timing calculation
* prefetch timing now also used by V20 and V33
* moved some static variables into cpu context
* nec_reset now explicitly clears context variables
* all cpus now share nec_execute
Would whoever checked this in double-check my change? I believe I got the intent of the code (which is not how it was written ;-) but I could be wrong.
--This line, and those belo
M disc_flt.c
* The whole startup cycle now works. No more timeouts and erratic behavior.
* lohtb2 will however not display the "Warning" screen due to a priority issue. With color/attribute of 0x80 in videoram at 0xd0000 and 0xd8000, videoram at 0xd80000 will be displayed. Some tilemap guru has to look into this.
Credit Jim (or however he wants his name listed ;-)
Also specifies the difference between the two Ghox sets (in toaplan2.c). One set is 8-way joystick controls and the parent is a spinner with forward/backward single axis control
* Fixed tilemaps paging / tilemap positioning;
* Fixed a protection issue in Mahjong Daireikai,not giving correct colors for the girls in-game;
* Fixed a rom-loading issue in Mahjong Daireikai;
* Fixed 'ZA' sound banking behaviour,this fixes at least the sound in kakumei2;
* Removed VIDEO_EOF and added a TIMER_DEVICE_CALLBACK function for MCU simulations;
* Added WIP code for the priority system;
* Added a NO_DUMP for the MCU for all the sets;
- emulates Braze Technologies addon board
- eeprom hooked up
- implemented bank switching
I am still unsure about whether this should be added or not.
Interestingly, D2K shows a "(C) 1981 Nintendo" copyright message.
Still, it is actively marketed.
Putting this up for discussion again.
- Added sound support to magicfly and 7mezzo.
- Hooked coin counters to magicfly and 7mezzo.
- Inverted the graphics banks to be straight with the hardware accesses.
- Updated the memory map description and technical notes.
- Added game notes and documented the test/settings/bookkeeping modes.
Ruleta RE-900 from Entretenimientos GEMINI.
Is a roulette game based on i8051 and TMS9928, that has a phisical roulette with leds simulating the ball.
Game is working properly with full sound support.
Need better inputs implementation, leds, external artwork for the roulette and technical notes (I'm taking care of them).
If someone want to give a try, turn the operator key to allow enter credits.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ruleta RE-900 [Grull Osgo]